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Player Features and Ideas Discussion

 
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[New structures] Mooring and docking features

First post First post
Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#141 - 2015-03-23 22:23:34 UTC
- Mooring only for supers
- Supers while moored don't appear on dscan
- There should be a period of invul while unmooring. Or we should be catapulted away from the grid.
- We should be able to put a personal password to the dock part where we moor our super
- When leaving our Super we should be able to dock with our capsule directly in the station, same goes with the boarding of our super.
- We should be able to refit our capitals when moored

BALEX, bringing piracy on a whole new level.

oohthey ioh
Doomheim
#142 - 2015-03-23 22:28:55 UTC
also as your adding mooring make it so super remain in game even if the owner logs out, making it an big investment to own like it was originally intended.

and going in line with my last post it will make it costly to own and keep, unless you intend on using it it's not worth having it.
handige harrie
Vereenigde Handels Compagnie
#143 - 2015-03-23 22:47:00 UTC  |  Edited by: handige harrie
Mooring should be possible for Supers and Capitals depending on the size of the structure.

- They should disappear from space when the owner logs off. (like they do now)
- This way, you can have a limited amount of people interacting with the structure at once, freeing up space for a new ship so you don't have 10 inactive accounts hogging up all mooring slots.
- Logging back in should activate an emergency warp to the spot you logged out of, next to the structure if your mooring berth is already taken (like what happens now logging into a pos).
- Logging back in should just return you in the game Moored in your Berth, save and well. If your Berth is still empty. So it pays to plan, but you won't be affected by players who never log in and logged out while moored.
- They should have the same invulnerability as when undocking
- Remooring when you just unmoored should be possible
- Mooring should mark the structure as active and in use, so on some structures it should cost fuel just to moor a ship and not use anything else.
- You can not moor with a weapons timer and / or criminal flag
- Moored ships should show up on Dscan as they are logged into the game, with OAs affecting Dscan results, that is the structure to modify if you don't want to show up on Dscan.


On structures meant for personal use or small Corp use, Mooring subcaps should be possible on a case by case basis. (it has to make sense, mooring on a MTU is bad, Mooring on a POCO is good)

Baddest poster ever

SilentAsTheGrave
Aliastra
Gallente Federation
#144 - 2015-03-23 23:08:36 UTC
If super capitals did not disappear while moored; what other mechanics would need to be there to make it worth the risk? Furthermore what would need to happen for a pilot to want to log off with their capital moored for the night or even a couple days? Instead of just logging off at a safe spot.

Perhaps some of the abilities of the super capital could be accessed by corp/alliance members to use against hostile a outside the station while it is moored that is available even though the owner is not logged in? That might make it worth mooring and even built for the purpose of an alliance asset instead of a single players shiny.

Just tossing out ideas.
Arthur Aihaken
CODE.d
#145 - 2015-03-23 23:23:56 UTC  |  Edited by: Arthur Aihaken
handige harrie wrote:
They should disappear from space when the owner logs off. (like they do now)

I think any ship moored (which I assume will be a capital at a bare minimum) should remain viewable when the player logs off. The tradeoff is potentially giving up intelligence gathering while gaining a degree of invulnerability. This could potentially allow strikes on shipyards where moored ships could be damaged or otherwise incapacitated (but not destroyed).

SilentAsTheGrave wrote:
If super capitals did not disappear while moored; what other mechanics would need to be there to make it worth the risk? Furthermore what would need to happen for a pilot to want to log off with their capital moored for the night or even a couple days? Instead of just logging off at a safe spot.

Perhaps some of the abilities of the super capital could be accessed by corp/alliance members to use against hostiles outside the station while it is moored that is available even though the owner is not logged in? That might make it worth mooring and even built for the purpose of an alliance asset instead of a single players shiny.

I think the only requirement for mooring your ship is an available berth. When moored your ship is invulnerable at the expense of being visually scouted and observed. Should the structure perish, while your ship might take damage - it would still be recoverable. Neither of these are possible at a safe spot, and I assume that mechanism would still exist.

I was actually thinking along a similar line, that carriers and superchargers would scramble any and all fighters and fighter-bombers against an attack (assist structure). Not sure if this is feasible or not.

I am currently away, traveling through time and will be returning last week.

Midori Tsu
Evolution
Northern Coalition.
#146 - 2015-03-23 23:57:33 UTC
"This is meant as a replacement for Starbase forcefield which currently has a certain number of issues."

Would it be possible to get a list of these issues?

As i see it, mooring is a really bad replacement for the removal of POS shields, increased risk for almost no bonus.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#147 - 2015-03-24 00:11:18 UTC  |  Edited by: Soleil Fournier
Mooring is very much needed so I don't have to dedicate a toon to sitting in my ship logged off 99.99% of the time.

Should it be limited to supers and titans only? Yes and no. Establishing a "beach head" in hostile space and having a safe area for fleets to stage from I think is a very important part of gameplay that I'd hate to see go. But as those ships can dock, and given the new freeport mechanic, maybe it should be limited to ships that can't dock.

Perhaps the answer to that question is making Mooring specific to supers/titans where they are permanently secure. But then having a separate and temporary "shielding" mechanic where subcaps or normal caps are provided safe haven for short periods of time as long as they are within range and interacting with the POS.

Another option to consider, is that supers and titans can dock, but only in the new 'XL' sized structures as described in the fan-fest talk. This would setup a scenerio where Mooring at pos is an option for supers/titans that leave them vulnerable to the things described in the OP, but they'd be given more security in the new gigantor structures.
Captain Davison
Malachi Keep Detachments
#148 - 2015-03-24 00:53:20 UTC
You know, I kind of like mooring. I'd actually like it even more if you could set up a small personal station in hi-sec that can be one to ten pilot run and due to its small size moor your ships instead of docking them. Why? Well, mostly because I'd like a little station to call home all alone in the night. A starbase of my own, if you will. Say, something a little bigger than a battleship that has to unfold and self-unpack to set up before I can moor at it, with the ability to moor cruisers and battleships, and limited docking berths for smaller craft.

Then, of course, anything at the 'corp starbase'/medium to large level just goes to full docking and supercap mooring, but...

I just really want an ACTUALLY personal starbase to call home. Is that too much to ask?
grumpychops
The Farting Unicorns
#149 - 2015-03-24 01:04:54 UTC
I like how the issue of mooring is being discussed without the players OR CCP having any clue what role Supers will have in the future.

Given that these changes will take away the last real role for them (don't say for escalating fights, it doesn't happen that often), how are we supposed to speculate what mechanics we want for mooring? What if Fozzie takes away the mothership's ability to project any DPS, like he suggested? Wouldn't that tidbit drastically affect what capabilities the mooring structure and mechanic would need to make it feasible and preferable to safe logging?

Since you (CCP) want us to speculate on the usage of this idea that is still in the concept phase, how about telling Fozzie to hop in and give us his concept for how supers will be used this summer?
Gevlin
Pator Tech School
Minmatar Republic
#150 - 2015-03-24 01:11:52 UTC
When a station is destroyed, These are one of the few items that should be transported to another station or a planet.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Sootsia
HIgh Sec Care Bears
Brothers of Tangra
#151 - 2015-03-24 01:24:29 UTC
With a POS, under the current mechanics, I can "Dock" my super in a CSMA, fully fit, combat ready with multiple mods in cargo, fleet hanger full, ship maintenance bay full of ships... and all that is visible for a footprint is my CSMA in the pos which may, or may not be a loot pinata, it could be a empty CSMA decoy. I can undock from the same CSMA in a sub cap, do what I have to do, and reship while under the protection of a force field... which is protected for the length of time I have stront in the pos stront hanger. I can Force project my readiness for battle by remaining in the pos force field, online, safe, able to d-scan, and or even pos gun. I can log in, or out, in relative safety.

With the removal of the POS and its subsequent force field, I can no longer interact in the same manner. Merely logging in could be a serious Cluster F*** if I am moored and the station is bubbled, or E-warping into a combat zone. If I choose to leave the ship for any reason, (change clone home base, swap to a sub, or another capital, go mining, whatever); I then would have to do so either by leaving the ship 100% at risk floating in space, or moored at a station that MAY be in its final timer. That is a massive difference than e-warping back to my log off point inside a pos's force field.

Whereas any other lesser class of ship may dock, with a suspect or aggression timer, Supers and Titans have only had the pos force field or being cloaked at a "safe" as a option.. to wait out their timers.. with the proposed mechanic's, only the cloak and serious prayers that no one combat scans you while "safe logging". This is not just more risk, it is magnitudes more risk while trying to refuel, re-equip, or even just logging in.

Some type of force field must be employable, wheather it comes from a structure that is anchored, (permanent ) or deployable (temporary).
SilentAsTheGrave
Aliastra
Gallente Federation
#152 - 2015-03-24 01:36:26 UTC
Midori Tsu wrote:
"This is meant as a replacement for Starbase forcefield which currently has a certain number of issues."

Would it be possible to get a list of these issues?

As i see it, mooring is a really bad replacement for the removal of POS shields, increased risk for almost no bonus.

I believe one of them is the server constantly having to do checks on items in space to see if it is in a force field or not.
GeeShizzle MacCloud
#153 - 2015-03-24 02:20:51 UTC  |  Edited by: GeeShizzle MacCloud
so, here's a 12 point proposal:


  1. Mooring should only be for supers and titans

  2. There should be limited mooring slots on each structure, and separate mooring scaffolding for titans and for supercarriers.

  3. Mooring should be possible on L and XL structures (POSs and Stations)

  4. Activating mooring auto moors your super, the structure tractor beams your ship into place and a projected personal shield onto your super/titan as soon as you select 'initiate mooring' making you unlockable and unbumpable. Having a weapons timer disables the mooring feature.

  5. Once moored you can use the services but are still tied to your super (you're not docked, you're moored)

  6. When you are offline your ship model stays there but no indicators of character or ship name appears, it just looks like an extension of the structure model.

  7. When offline your super cannot be individually clicked and doesnt show up on dscans.

  8. If the Structure is blown up with your Super still moored and you logged off without aggro timers, your super 'blind' jumps to a random location within its jumpable distance and auto e-warps and logs off.

  9. When unmooring or 'blind' jumping the structure does not hold your ship but projects a personal shield up to a specified distance. The shield prevents your ship from being locked.

  10. Only if you're offline without aggro timers and the structure is about to die does the unmooring sequence provide bubble immunity.

  11. L and XL structures can install cyno inhibit fields that work how cynos work around posses currently.

  12. L and XL structures can install a Jump Portal Rerouter Service that redirects an active moored titans bridge to an extendable arm located outside the structure. Subcaps keep within range of that rather than the moored titan.


personally i dont think intel will be an issue, most nullsec and lowsec entities with large numbers of supers and titans keep records of characters within hostile alliances that sit or own supers and titans and can request locators on those characters very easily.
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#154 - 2015-03-24 02:47:54 UTC  |  Edited by: Malakai Asamov
Not sure if this is the right thread for this but as far as defending your docking/mooring areas similar to how a POS defences are set would it be possible to include some lowsec station/gate like mechanic options where I can tell my structure to engage pilots based on sec status or criminal timers, aggression timers etc.

The ideal situation would be where I can create a free port type area where aggressive actions have ramifications.

Can I create lowsec in nullsec please?

Edit: Also structure scanner modules or use ship scanner modules to find out fittings of structures and what ships are docked/moored currently.
MicroNova
Adhocracy Incorporated
Adhocracy
#155 - 2015-03-24 02:56:59 UTC
Are you planning to add a docking/mooring timer/block to ships using the entosis links?
Without one the defenders would have a substantial advantage.

Will the new structure un-docks be similar to current stations, in that they always eject your ship from a particular location? Invuln timers similar as well? Would much prefer to not bring station games to all areas of Eve, POS style shields are better in that regard.


Players wanting certainty for their belongings should log off in them or keep them in a High or Low Sec Station.
Madd Adda
#156 - 2015-03-24 03:19:52 UTC  |  Edited by: Madd Adda
here's a dumb idea, allow moored ships to become part of the structure's defenses. A moored ship would fire on those that start attacking the ship/mooring structure. People have mentioned that the number of guns needed to defend a POS outnumbers the number of slots the new structures would have. Having moored ships could have even things out, but there is a few details that would need to be addressed.


1.Make an option to allow pilots to add their moored ships to the defenses. Those moored ships that are a part of the defenses are not invulnerable, rather give them stronger damage resistances ( what ever is balanced but it ought to be preferrable to take down the structure rather than the ships)
2. Getting into a ship, deactivates mooring and thus they stop firing.
3. The structure's destruction deactivates mooring and makes the ship just float out there, helpless
4. Certain ship equipment can't be used by the moored ships (bombs/smartbombs, doomsday, drones, reps/remote rep/ remote track enhancers, etc)
5. Defending moored ships with no ammo, that run out of ammo, or has no applicable mods to use cannot attack.
6. limit the number of moored ships that can be added to the defenses.

not sure on allowing reloading of guns though, since the enemies could just fly around super fast and exhaust the ammo supply (assuming the moored ships can't track them well enough).

Carebear extraordinaire

Byson1
Federal Navy Academy
Gallente Federation
#157 - 2015-03-24 03:25:25 UTC
Well to be honest. Mooring provides no benefit, Super pilots will just log off in space somewhere safe.

The idea is like a 5 watt incandescent lamp, sounds great, but not very bright.

I suppose if you make logg off timers in supers really long they might moore. Everyone will hate you. Supers will be further nerfed, with no compensation.
Byson1
Federal Navy Academy
Gallente Federation
#158 - 2015-03-24 03:35:20 UTC
oohthey ioh wrote:
also as your adding mooring make it so super remain in game even if the owner logs out, making it an big investment to own like it was originally intended.

and going in line with my last post it will make it costly to own and keep, unless you intend on using it it's not worth having it.


the rate it's going supers wont be worth having anyway.
Ivory Kantenu
Apotheosis.
#159 - 2015-03-24 03:38:01 UTC  |  Edited by: Ivory Kantenu
Couple of out there ideas I feel like throwing in here, because I just flat out feel like it.

- Why not make the Mooring a deploy-able / anchor-able like a POS, give it it's own fresh bubble mechanic / coding, and work like that? You eliminate the POS bubble legacy code issues, and it would give you a new system to base future ideas on. This would give Supers / Titans the ability to be able to spread out without risk of a logged of drop fleet waiting for them to do such a thing.

- In this stance, you can put them into a reinforcement timer if attacked, such as a POS / Mobile Depot, etc, and gives Corps / Alliances proper time to react or move their assets, lest they lose them.

- You can also use the new proposed POS fitting to put defensive modules on them, keeping them in the same area as how the rest of the game seems to be placed in the future.

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

Captn Hammer
The Scope
Gallente Federation
#160 - 2015-03-24 03:42:58 UTC
I know it's already been mentioned as a missing piece of the puzzle, but I feel unless and until we know what happens to moored ships at logoff, we're just arguing about a bunch of theoreticals from different angles.

*Proceeds to argue in ignorance*

If the ship is permanently visible there in space despite the pilot being logged off, that's trouble, no one's going to use that mechanic. If the ship is unmanned and moored, then ya it can sit there, I guess, but realistically who's going to leave supers hanging out there when they could just reboard, unmoor, and safelog.

I'd love for mooring to work out, but presently I'm of the mind that it's preferable to just allow Supers to dock in XL structures. Nerf/neuter them accordingly from a balance perspective. I'm not saying this as someone who's bitter about a space coffin on my main; my super pilot was trained from the ground up for that one job and is useless in any other hull.

Mooring would have been great if supers were a really big deal, the crown jewel of a corp or alliance, and defesive schemes and protections had to be erected to keep them safe. The fact is they've proliferated and become commoditized and should probably just function like other ships, but in XL structures which are more vulnerable than indestructible stations.

Perhaps a compromise is that Supers function like normal dockable ships, but visually, if the super pilot's online, his ship shows up visually as moored outside the station, like a dry dock. So if the owner of the super is logged on, and the ship is docked/moored, it's visible from outside space. This probably makes no one happy but maybe preserves some of the original idea.