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Playing as a Drifter (yes, actually)

First post
Author
Ishtanchuk Fazmarai
#21 - 2015-03-23 20:56:13 UTC
Zura Namee wrote:
Ishtanchuk Fazmarai wrote:
CompleteFailure wrote:
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll


Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.



And just why could they not scan regular wormholes?


How do you scan a wormhole? You fit a probe launcher into your ship and... oh, wait. Blink

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#22 - 2015-03-23 20:59:45 UTC
Scipio Artelius wrote:
Ishtanchuk Fazmarai wrote:
Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.


Game of alts, assuming they could form a fleet with another character.


Drifters are deprived of all mechanics belonging to capsuleers. Hell, maybe they wouldn't even have other chat channel than Drifter Chat... and anyway fleeting is hard when a same drifter-wormhole can send you to systems separated by hundreds of light years each time you trespass it.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#23 - 2015-03-23 21:03:59 UTC
Ishtanchuk Fazmarai wrote:
and anyway fleeting is hard when a same drifter-wormhole can send you to systems separated by hundreds of light years each time you trespass it.

Not really. Drifter jumps wormhole and ends up in a regular system.

Alt flies to that system and scans down regular wormhole. Fleet together and start moving.

But you dealt with that by not allowing any regular mechanics being available for the drifter characters. That would prevent this. Is a complicated set of unique rules.
Zura Namee
The Scope
Gallente Federation
#24 - 2015-03-23 21:10:45 UTC
Ishtanchuk Fazmarai wrote:
Zura Namee wrote:
Ishtanchuk Fazmarai wrote:
CompleteFailure wrote:
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll


Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.



And just why could they not scan regular wormholes?


How do you scan a wormhole? You fit a probe launcher into your ship and... oh, wait. Blink


Yes... not like the Drifters have shown themselves to be far more advanced than us or anything Roll
Ishtanchuk Fazmarai
#25 - 2015-03-23 21:12:37 UTC
Scipio Artelius wrote:
Ishtanchuk Fazmarai wrote:
and anyway fleeting is hard when a same drifter-wormhole can send you to systems separated by hundreds of light years each time you trespass it.

Not really. Drifter jumps wormhole and ends up in a regular system.

Alt flies to that system and scans down regular wormhole. Fleet together and start moving.

But you dealt with that by not allowing any regular mechanics being available for the drifter characters. That would prevent this. Is a complicated set of unique rules.


As I said, the inspiration was the Vampire mechanics of Elder Scrolls, specially those from Morrowind. It was fun but seriously crippling as the sun would kill you and most characters would refuse to talk to you, plus some NPCs would try to kill you too, and the buffs weren't anything that much special IIRC.

Being a Drifter would be somehow like being a NPC... but with a will. Maybe being hunted and shot down would be a relief. Or maybe some would enjoy being niche within a niche, sacrificing game progression for uniqueness.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#26 - 2015-03-23 21:16:50 UTC
Zura Namee wrote:
Ishtanchuk Fazmarai wrote:
Zura Namee wrote:
Ishtanchuk Fazmarai wrote:
CompleteFailure wrote:
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll


Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.



And just why could they not scan regular wormholes?


How do you scan a wormhole? You fit a probe launcher into your ship and... oh, wait. Blink


Yes... not like the Drifters have shown themselves to be far more advanced than us or anything Roll


Dude, as a matter of fact, I don't advice you to discuss fantasies. Drifters can't exit their system, period, as that limits abuse. Want a fantasy reason? They're soldiers of a tyrannic commander and they would never do anything not commanded to them, so when they're commanded to go system X they stay in system X.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Marsha Mallow
#27 - 2015-03-23 21:31:48 UTC  |  Edited by: Marsha Mallow
Ways to play as new races would be fun, and I quite like the idea of being able to do it for short bursts for entertainment rather than for profit. Your mechanics seem to be describing a closed dungeon zone though and I'm not sure whether you expect players to purely interact with NPCs or other players in Drifter ships and NPCs?

If its soloplay vs NPCs I'd rather not see instanced style mechanics where people are locked away from each other in artificial closed world environments. If you're describing group play, what happens when 100 people from a single alliance decide to abuse the crap out of the mechanics you've layed out and make it unplayable for everyone else (think 500 scrubs camping spawning areas)? Even random spawn sites can be locked down with a bit of planning unless you create unique rooms for everyone.

You seem to have put a lot of effort into working out how to get people into godmode ships with superweapons with no risk or effort so they can run around pwning stuff. For what? They may as well just sit on the test server DDing people in the face on the undock.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Ishtanchuk Fazmarai
#28 - 2015-03-23 21:45:48 UTC  |  Edited by: Ishtanchuk Fazmarai
Marsha Mallow wrote:
Ways to play as new races would be fun, and I quite like the idea of being able to do it for short bursts for entertainment rather than for profit. Your mechanics seem to be describing a closed dungeon zone though and I'm not sure whether you expect players to purely interact with NPCs or other players in Drifter ships and NPCs?

If its soloplay vs NPCs I'd rather not see instanced style mechanics where people are locked away from each other in artificial closed world environments. If you're describing group play, what happens when 100 people from a single alliance decide to abuse the crap out of the mechanics you've layed out and make it unplayable for everyone else (think 500 scrubs camping spawning areas)? Even random spawn sites can be locked down with a bit of planning unless you create unique rooms for everyone.

You seem to have put a lot of effort into working out how to get people into godmode ships with superweapons with no risk or effort so they can run around pwning stuff. For what? They may as well just sit on the test server DDing people in the face on the undock.


I think you should read what already has been said. Think of this: you can't bring help, but the players can move into your system and hunt you. Also, you can't use the superweapon until you've received permamnent damage. Maybe you lost a Lux Kontos... and next time you'll lose another before being able to fire again.

There's more to it than what you say. But fear nothing: it's just my pipedream. CCP will not implement anything like that.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Aphsala
Republic Military School
Minmatar Republic
#29 - 2015-03-23 21:50:53 UTC  |  Edited by: Aphsala
How about the reason you cannot move from said system is the fact your connected to the Jove structure somehow. lets call it influence, the influence of the structure only has a certain diameter, exceed that diameter and the host dies

Your idea would obviously need worked on, but i like it, it has potential but most importantly its different an offers the capacity to offer a different play style.

I'd still give the player SP to be gained but introduce a new sp system that does not revolve around weapon/ships etc etc but rather unlocks in what the character could potentially do, IE move out the system, fleet up with other drifters, you get the idea

There is potential an i like it but its a fantasy that will prob never become reality in eve ;)
d0cTeR9
Caldari Provisions
Caldari State
#30 - 2015-03-23 21:56:10 UTC
Lol

Been around since the beginning.

Marsha Mallow
#31 - 2015-03-23 21:57:50 UTC
Ishtanchuk Fazmarai wrote:
I think you should read what already has been said.

Fair enough, reread it.

No.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Elizabeth Norn
Nornir Research
Nornir Empire
#32 - 2015-03-23 23:11:51 UTC
Anyone remember the permadeath characters discussed during EVE Vegas? :)
Ferni Ka'Nviiou
Doomheim
#33 - 2015-03-23 23:24:24 UTC
Please do.

I'd be happy to uh, assist you.
Ishtanchuk Fazmarai
#34 - 2015-03-23 23:27:46 UTC
Elizabeth Norn wrote:
Anyone remember the permadeath characters discussed during EVE Vegas? :)


I guess that's more in the line of implementing some degree of F2P in EVE. That's where CCP will need to resource once thay fail to tap into any non-player demographic not interested in the "core" game. But, that is a completely different question...

Being a Drifter would be a nice side serving by the main course of EVE as it's always been. Like avatar gameplay. Or any NPC interaction that was a tad more sophisticate than "shoot red cross, get bacon".

Just... something else. Original. Different. New. Never made before. Almost too good for EVE.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Yarda Black
The Black Redemption
#35 - 2015-03-23 23:33:48 UTC
Ishtanchuk Fazmarai wrote:
Elizabeth Norn wrote:
Anyone remember the permadeath characters discussed during EVE Vegas? :)


I guess that's more in the line of implementing some degree of F2P in EVE.


No no. Forget about F2P. Seriously. There's a certain etiquette to be followed. A standard to be upheld by all, less we all regress to barbarism.

Add an option to create a permadeath character on your account. That character can only be a drifter. You die as a drifter, the character gets removed from your account.

To keep it on track with your idea: Allow this option after your body has been abducted for gruesome experiments. You then start in Jove space etc.


Sniper Smith
Center for Advanced Studies
Gallente Federation
#36 - 2015-03-24 00:13:31 UTC
Ishtanchuk Fazmarai wrote:
Now read carefully what I wrote... We know that the superweapon can only be fired when the Drifter is taking damage to armor or structure. And I said that such damage is permanent and may disable some of the Lux Kontos, at least for player-Drifters.

So each chance to use the superweapon means being close to death and risk crippling your standard firepower until you grind enough corpses to get a fresh ship.

If I'm not mistaken, the Drifer DD actually gets fired when you chew through it's First layer of Shields, not once you enter Armor/Hull.
Also, Differ guns have perfect tracking, and do 3x+ the DPS of a Vindi, at much farther ranges.
Arthur Aihaken
CODE.d
#37 - 2015-03-24 01:18:10 UTC
Drifters on the Jita 4-4 undock. Oh, the humanity...

I am currently away, traveling through time and will be returning last week.

DaReaper
Net 7
Cannon.Fodder
#38 - 2015-03-24 01:38:55 UTC
Honestly, i think we will see the jove reborn to the drifters, but past that.

at eve vegas, CCP mentioned "perma death" Now, i don;t think they would of tossed that out there unless they were actually starting to look into it. IMO the best way to do Perma death is to have the jove return. Be a playable race, that is from an rp stand point, at war with the drifters.

You can roll a jove, have a set number of SP's you can plug into whatever skills you want (like 100m sp's or something) are always suspect (concord and the alliances are a bit pissed at the listening outpost) and you can not clone. Once you die, you die, and have to start all over.

That would be the restrictions for being jove. And the drifters and joves hate each other/ (yes same race but you can easily find lore as to why they despise each other)

Thats how i would do it. The jove would have new ships, but they would not be too OP. and either only jove can fly them, to make the perma death char worthwhile to play, or add them as new tools to the sandbox.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nevyn Auscent
Broke Sauce
#39 - 2015-03-24 02:06:41 UTC
As was put in the Perma death discussion at the time, it was too easy to abuse, any Perma death will always be terrible and abused.
Arthur Aihaken
CODE.d
#40 - 2015-03-24 02:25:31 UTC
Except everyone would want to be Jove.

I am currently away, traveling through time and will be returning last week.

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