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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
Lugh Crow-Slave
#301 - 2015-02-24 06:55:30 UTC
TrouserDeagle wrote:
Quote:
For now the licenses are permanent and cannot be removed from your character once applied. Even if your character loses their pod and dies or jump clones around they still have the license to use all their SKINs.


terrible



it's basically the same as cloths just you can't trade them
ACESsiggy
Deaths Consortium
#302 - 2015-02-26 02:35:49 UTC
Sweet... Just found this dev blog on ship skins. Sounds pretty bad ass we'll have a new skin system™🔜 I wonder how many different colors will be available in the AUR store?

I Also like the idea of the unlock ability.

Will the current system just be a base paint? Will we see it possibly evolve to different colors being applied to different areas of the ship?

LoL to the notion of losing purchased/unlocked colors.... Some have posted.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Arthur Aihaken
CODE.d
#303 - 2015-03-16 00:33:17 UTC
Any skin updates for Scylla? (or at least the release of some additional skins)

I am currently away, traveling through time and will be returning last week.

Rhianna Ghost
Ghost Industries Inc.
#304 - 2015-03-19 05:50:59 UTC
Arthur Aihaken wrote:
Any skin updates for Scylla? (or at least the release of some additional skins)

Really would like to know, too.

Maybe something in one of the fan fest presentations...
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#305 - 2015-03-19 18:58:57 UTC
With the new Fanfest mention of skin system...

Will the Rattlesnake victory edition BPC be converted to a permanent license or some sort of temporary license if you hold the BPC??
Justa Hunni
State War Academy
Caldari State
#306 - 2015-03-19 21:38:01 UTC
Justa Hunni wrote:
CCP FoxFour wrote:
Tyranis Marcus wrote:
Bill Lane wrote:
Felo Maxun wrote:
So we are not getting the custom ship paining system advertised at the last fanfest ?


In short, point of this is why this system and not the system shown at fanfest (in a little detail more than we can't please). Thanks!



Money. Greed. Microtransactions. There is your answer. You can be sure it comes from all the way at the top, too.


No not at all. That system is not complete and once it is will probably be integrated somehow into this system. We want to offer you guys high quality amazing skins and experience. This was a choice by the team.


Thanks for this clarification. I was worried that this would be the end state of ship cosmetics.
I hope the work will continue on the level of customization that Seagull showed at Fanfest. This seems like a good interim step between the system that is currently in place and what, hopefully, will be the end goal of total player cosmetic customization.


Well another Keynote has come and gone and all I am seeing is talk about ship skins. Nothing even mentioned about true customization. Cry Guess they've decided that there's no profit in that approach so they'll just stick with something they can monetize. So much for the "not complete" system.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#307 - 2015-03-19 22:00:32 UTC
Justa Hunni wrote:


Well another Keynote has come and gone and all I am seeing is talk about ship skins. Nothing even mentioned about true customization. Cry Guess they've decided that there's no profit in that approach so they'll just stick with something they can monetize. So much for the "not complete" system.



Did you not hear the part about having capsuleers submit skins to buy ie Alliance logo'd ships etc
Juvenius Drakonius
#308 - 2015-03-19 23:58:30 UTC  |  Edited by: Juvenius Drakonius
BIG QUESTION HERE:

@ 07:21:58 time of the Twitch.TV video of today's fanfest CCP_seagull pointed out that ALL blueprints of the current special edition ships and ships will be transformed to permanent skins....a CLEAN SLATE of sorts. This has big problems from my point of view:

  • Prices of the current skins will drop, since long term offers will not be practical
  • Current Special Edition Ships will be prime targets for griefers until the change comes to play
  • Skin sales in the aurum store will halt to a personal use of the skin, no one will buy skins for resale


How will CCP manage this transition? or should players just FIRE SALE the skins and extra ships that they have?

Thanks in advance for the response

There is no shame in saying you don't know something, and there is no glory in keeping knolege to yourself.

luna1102
Perkone
Caldari State
#309 - 2015-03-20 00:25:01 UTC  |  Edited by: luna1102
The Edition ships will be transformed into a normal ship and a permanent-skin.
The BPC will be transformed into a permanent-skin.
The Edition ships will be removed from the market.

The permanent-skin will be added to the market.
The permanent-skin can be bought/sell on the market from/to other players.
You can plugin the permanent-skin of every ship into your character. (one time - not reversable)

In the NES store alle one time blueprints will be simply moved into permanent-skins. The price will go down, because many people have more than one Edition ship of the same type. Except some rare models or new models.


As some DEV's in posts before wrote: Some permanent-skins will never be buyable in the NES store. (specials)
Tau Cabalander
Retirement Retreat
Working Stiffs
#310 - 2015-03-20 00:34:50 UTC  |  Edited by: Tau Cabalander
Apologies if I missed it, but ...

When converting existing BPC and ships to a skin licenses, will a BPC be converted to multiple licenses for every run?

i.e. I've got a TONNE of skin BPC (I'm a collector of the them), and I want to know if I should build them ASAP.

Example: If one BPC = one permanent license, and one skinned ship = one permanent license, I'd be losing a great deal of value if I didn't build them. I think I have some of the original frigate BPC batch with 50 runs(?)
FT Diomedes
The Graduates
#311 - 2015-03-20 00:48:36 UTC
Great changes.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#312 - 2015-03-20 15:04:10 UTC  |  Edited by: xttz
CCP Terminus wrote:
Phoenix Jones wrote:
Well people really want two things.

1) ability to Barbie their ship how they see it.
2) ability to put our corporate and alliance logo on our ships.

If 1 will take a long time, then do whatever you can to make 2 happen immediately.


The CSM meeting we had had plenty of requests for #2. We'll see how it goes, there are a few issues which need to be resolved.


Have you considered adding the ability to create a skin based on a simple colour scheme plus logo that could be used on an alliance (or even a corp) level? Once designed, the alliance could pay an ISK fee in a similar way to medals in order to register the design as their scheme, and all members could then select it for any ship they fly. It seems like a good way to get groups of players having an organised and uniform look to their fleets when flying ships from various in-game factions.
Harry Saq
Of Tears and ISK
ISK.Net
#313 - 2015-03-21 21:24:20 UTC
It sounds like the licensing thing is so far down the road there is no going back, but I was propose, as a supplement, to tie a base custom player made skin option to the manufacturing process, so when you first sell the ship, you can sell it with your stamp/brand skin on it, that you designed. This could add base variety out of the box.

Also, as immortal capsuleers we should care less about the major factions, especially those of us that focus on null and WHs. We would inherently want to move away from things they make and make our own stuff. If I actually role played my minmitard guy, I would get a sense of annoyance every time I had to look at faction crap, I am me, and I am immortal, screw all of you mortal loser factions ;).

Just sayin, skinning ships out of the box as part of manufacture would be awesome...and with this system, should be easy.
Brewlar Kuvakei
Adeptio Gloriae
#314 - 2015-03-23 22:12:12 UTC  |  Edited by: Brewlar Kuvakei
Having read through this entire post to gain insight into potential ISK investment I've found this dev quote the single most important.

CCP Terminus wrote:
J A Aloysiusz wrote:
CCP Terminus, could you confirm any of the following?:

- rattlesnake victory edition BPCs will be translated into permanent licenses
- rattlesnake victory edition ships will be translated into permanent licenses
- rattlesnake victory edition SKINs will *not* be purchasable from NES store

Thanks.

The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN.
In general, we will not be re-releasing old one time only skin variants.


Reading this it is clear that single run BPC unique ships will remain utterly destroyable & that owning a single copy will equate to a single applied ship & this skin must & will be destroyed when ship is destroyed such as is with the new Domi fan fest Quafe edition currently selling at 1bn isk per ship or blue print.

All other skins are going to be unlimited as is clothes currently, current non unique ship skins such as that found in annoms/sigs or purchased off the nex market are going to be turned into unlimited licence on launch, they are however so common that they are worthless & owning more than 1 per account is completely pointless adding to their worthlessness.

I predict that there will be zero investment opportunity in limited edition ship skins as of current with the exception of special 1 run ships such as said domi or quoted rattlesnake victory for obvious player invested reasons. I also predict that these new ship skins will flop & are a waste of developer resources & I'd call upon Seagull to put a stop to it ASAP as so not to squander CCP cash on an already doomed project. Ship skinning is simply not a justifiable use of dev resources, I however would say that unique ship skins that completely alter the shape of a ship would be an entirely different situation especially if limited (rare) editions could be discovered in game via exploration/invention, ect. This however would at a glance take an enormous amount of effort from the modeling team who's efforts would be better utilised introducing entirely new ships to the game.

I feel extremely reluctant about these new skin ideas & even though CCP devs remain entirely optimistic about them, I just can't
see how those efforts are going to be justified or realised even thought its clear it has already begun. Bad move from CCP management I feel that will not pay off & will be canned pretty quickly I feel.

TL;DR

Zero in game investment opportunity & a complete waste of CCP cash & dev resources that will never amount to a justifiable benefit to game experience or attraction of new players.
Oraac Ensor
#315 - 2015-03-24 11:58:52 UTC
Brewlar Kuvakei wrote:
Having read through this entire post to gain insight into potential ISK investment I've found this dev quote the single most important.

CCP Terminus wrote:
J A Aloysiusz wrote:
CCP Terminus, could you confirm any of the following?:

- rattlesnake victory edition BPCs will be translated into permanent licenses
- rattlesnake victory edition ships will be translated into permanent licenses
- rattlesnake victory edition SKINs will *not* be purchasable from NES store

Thanks.

The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN.
In general, we will not be re-releasing old one time only skin variants.


Reading this it is clear that single run BPC unique ships will remain utterly destroyable & that owning a single copy will equate to a single applied ship & this skin must & will be destroyed when ship is destroyed such as is with the new Domi fan fest Quafe edition currently selling at 1bn isk per ship or blue print.
Nothing of the sort is "clear".

All that is clear is that the rattlesnake Victory Edition will not be available from the NES store. The possibility that the ships and BPCs might be converted into permanent licences is left open.

Brewlar Kuvakei wrote:

Zero in game investment opportunity & a complete waste of CCP cash & dev resources that will never amount to a justifiable benefit to game experience or attraction of new players.
The notion that nothing is worthwhile unless it has some sort of in-game monetary value is laughable.

One of the few things that disappointed me when I joined EVE was the discovery that I could not choose colours for my ships. The current proposal falls a long way short of the freedom of choice I would like but it is at least a step in the right direction.
Felter Echerie
Profit Prophets
#316 - 2015-03-24 17:53:19 UTC
Brewlar Kuvakei wrote:
Having read through this entire post to gain insight into potential ISK investment I've found this dev quote the single most important.


*garrr garrrr garrr*(...)

Zero in game investment opportunity & a complete waste of CCP cash & dev resources that will never amount to a justifiable benefit to game experience or attraction of new players.



That my friend is the exact opposite of the truth.
Ambrosse Brutus
Cyborg Infomorph Technologies
#317 - 2015-03-24 22:56:25 UTC
In its current form this implementation of ship skins is not conducive to any form of interesting gameplay. The idea that something tied to the ship being flown can be made indestructible is the antithesis to the fundamental design of the game. Stick with making the ship skins destructible and you will find many interesting possibilities will open up down the line.

In my mind you gave up to early with the original design, the reason so few players used any of them was due to the fact that you tied them to the exclusively to the NEX store. Sell licences on the NEX store if you must, but put the creation and manufacture of them into the wider economy, and don't tie anything that is of relevance to the game exclusively to the NEX store or you'll end up with another situation like Incarna.
Oraac Ensor
#318 - 2015-03-25 00:56:49 UTC  |  Edited by: Oraac Ensor
Ambrosse Brutus wrote:
In its current form this implementation of ship skins is not conducive to any form of interesting gameplay.
There's absolutely no reason why it should be. It's just a means of putting colours on ships, ffs.

Ambrosse Brutus wrote:
The idea that something tied to the ship being flown can be made indestructible is the antithesis to the fundamental design of the game. Stick with making the ship skins destructible and you will find many interesting possibilities will open up down the line.

In my mind you gave up to early with the original design, the reason so few players used any of them was due to the fact that you tied them to the exclusively to the NEX store. Sell licences on the NEX store if you must, but put the creation and manufacture of them into the wider economy, and don't tie anything that is of relevance to the game exclusively to the NEX store or you'll end up with another situation like Incarna.
This reasoning is completely back-to-front. The reason that the existing skins aren't being used much is the very fact that they are destructible. Very few people will pay for a ship attribute that contributes nothing to gameplay if it will be destroyed along with the ship. By making the skins reusable CCP have got this exactly right.
Hairpins Blueprint
The Northerners
Pandemic Horde
#319 - 2015-03-25 08:56:25 UTC
Bagrat Skalski wrote:
I don't like idea of trial skins. What?

When we will be able do add racing stripes? Or just colorize the ship?


Y : / Way not add this magic toollllll, and make Skin market with skin rating so players can trade skins amog them self, somewere in aurum store.


Player skins section Pirate i would like to paint whole fleet black with skulls and role in style with whole fleet like a boss.

PLzzzzzz Lol
Sarka Tzvi
#320 - 2015-03-25 22:14:09 UTC
Sorry if this has been asked before:

Are skin licences locked to a certain ship or would I have to purchase two licences if I wanted a Blood Raiders Bestower and Apocalypse?
Is there a list of npc corporations out yet that will be providing skins?
Do skins work on tech 3 cruisers or destroyers?

(I so badly want a Blood Raiders Confessor.)