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Playing as a Drifter (yes, actually)

First post
Author
Ishtanchuk Fazmarai
#1 - 2015-03-23 14:45:55 UTC  |  Edited by: Ishtanchuk Fazmarai
TL;DR: this is a pipedream proposal to allow "snatched" capsuleers resurrect as Drifters with severe limitations to duration, gameplay and profits.

Let's roll this... as usual I had the base idea in about 0.2 seconds, and elaborated it for a while (some 30 minutes). Here's the pipedream:

Becoming a Drifter:

- Player is podded by a Drifter. The body is snatched and the player resurrects as a Drifter rather than in his clone.
- after being snatched once, the player can choose not to become a Drifter. That damages skill learning, reducing SP gain to 0% initially and recovering 3% per hour until 100% of original rate.

Drifter atributes:

- no skill queue (player stops gaining SP)
- no access to any assets, money, nothing, zero, nada. No access to markets, to contracts, to corporations... can only be a Drifter and play as a Drifter
- Drifters have no pods, they're one with the ship. Losing the ship is death. Player returns to a regular clone after dieing as a Drifter
- (added) Drifter ships cannot be fitted, they're standarized as issued by the Tyrannos.

Drifter movement:

- Newly born Drifters spawn in a random station in (formerly) Jove space. Can only travel through drifter-wormholes randomly spawned into W-space and K-space. Cannot use gates, bridges nor any other Empirean interstellar technology.
- (added) Drifters can travel back to their home system and cross the drifter-wormhole again, which will lead them to a random new system.
- (added) Drifters are subject to a jump timer (10 minutes) after exiting their home system. Also have a 15 minutes engagement timer in case they've engaged in combat.

Driter ships:

- armed with Lux Kontos and the superweapon, with same stats as NPC Drifter ships
- physical damage to Drifter ships can't be repaired. Any damage to armor or structure is permanent and may disable one or more Lux Kontos. Drifters can reincarnate as a brand new ship through gameplay.
- (added) Player Drifters can't fire the superweapon unless they've taken physical damage to their ship's armor or structure.

Drifter gameplay:

- Drifter ships enter Drifter wormholes and ravage the (randomly picked) target system, attacking shipping, anomaly sites and Sleeper sites. In a first phase, Drifters look for bodies, which can be snatched. Bodies provide Battle Tags to Drifters, whch can be traded for a new ship. Capsuleer corpses are worth 1 battle tag (BT), fellow Drifter corpses are worth 2 BT (friendly fire is always off, of course), Sleeper corpses are worth 3 BT.
- a new Drifter ship can be obtained after harvesting 50 Battle Tags (subject to re-evaluation). Any acquired Tags are lost upon death.
- further gameplay can be added as CCP sees fit, this is just a pipedream proposal. (added: FAI, salvaging hardware from Jove Observatories)

Drifter gameplay rewards:

- none beyond Battle Tags to swap a damaged ship for a new one. Being a Drifter leaves no reward to the capsuleer once he returns to his normal self.

And that's it. The whole concept is remotely inspired in becoming a vampire or werewolf in Elder Scrolls, but EVE being EVE, any advantage as a player would be abused. So the only advantge of being a Drifter is being unleashed for carnage. And firing the superweapon. Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Serene Repose
#2 - 2015-03-23 14:48:49 UTC
Oh...ESO...tl;dr

We must accommodate the idiocracy.

Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#3 - 2015-03-23 14:49:02 UTC
Wrong forum, features and ideas discussion for this.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#4 - 2015-03-23 14:52:40 UTC
Nope

CEO of Lanate Industries

Citizen of Solitude

CompleteFailure
DAWGS Corp.
Negative Feedback
#5 - 2015-03-23 14:58:20 UTC
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll
Mr Epeen
It's All About Me
#6 - 2015-03-23 14:59:55 UTC
CompleteFailure wrote:
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll



As long as that player is me, I'm fine with it.

Mr Epeen Cool
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#7 - 2015-03-23 15:01:09 UTC
yeah no, 1 massive group would do this and siege the area from people that aren't them

2 htf do you resurrect from a frozen corpse and after the fact your brain patterns have been sent else where to your new clone.
unless they can stop the pattern scan then you permanently die and have to make a new character, so lets do it and thin out eve. also this isn't mass effect.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jenn aSide
Worthless Carebears
The Initiative.
#8 - 2015-03-23 15:03:04 UTC
That doesn't sound particularly appealing to me, sounds competently overpowered (someone WILL find a way to exploit this kid of overly complicated mechanic) and doesn't seem to fit in any way shape or from with EVE. I don't see this idea going anywhere, though I hope CCP has other ideas for Drifters (because so far it's hard to understand where CCP are going with them).
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#9 - 2015-03-23 15:07:24 UTC  |  Edited by: Ned Thomas
The superweapon wouldn't be too susceptible to abuse if it came with the restriction of it only automatically fires at the ship that took down your last hit point of overshield. The heavy hitting floaty turrets on the other hand.....

And it sounds like you're giving players a way to have free murderous reign in high sec. That'd be a no go.

Don't really see a point for this.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2015-03-23 15:12:30 UTC  |  Edited by: Agondray
Jenn aSide wrote:
That doesn't sound particularly appealing to me, sounds competently overpowered (someone WILL find a way to exploit this kid of overly complicated mechanic) and doesn't seem to fit in any way shape or from with EVE. I don't see this idea going anywhere, though I hope CCP has other ideas for Drifters (because so far it's hard to understand where CCP are going with them).


I used to play another game called tibia, the PVP servers were useless if you didn't know people because as soon as you go to the mainland and get into the actual game, groups that's been on the server since game start act like the powerblocs here in eve.
you walk out the temple spawning in the new mainland city and die, ive seen GMs have to interdict against the groups by summoning demons in the missile of the city to fight the campers

edit: this is eve, if there is a way to abuse something for either profit of use against another player, it shall and will be done.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#11 - 2015-03-23 15:39:53 UTC
Honestly, something like this sans the superweapon could actually make for a fun gameplay device if people wouldn't absolutely abuse it.

But seeing as it would absolutely be abused, I'd rather love to see, time to time, a new drifter type with the appearance of a body collected by them but "Tyrranized" (:P) A long shot, but it would be a lot of fun to fight a Uri Tyrannos Blink
HiltoftheDragons
Grievance3
#12 - 2015-03-23 18:37:17 UTC  |  Edited by: HiltoftheDragons
I like the idea. Only thing would be if enough time were allowed.....everybody ingame would be assimulated into drifters.

Excellent.

Destiny always seems decades away, but suddenly it's not decades away; it's right now. But maybe destiny is always right now, right here, right this very instant, maybe.

Yarda Black
The Black Redemption
#13 - 2015-03-23 18:50:44 UTC
Dude,

2 guys would play as drifter, the rest just stays permadocked to say they're in Jove space.

At least put a timer on it (like 24 hours) and create a penalty for getting caught by The Borg / Drifters in the first place.
Herzog Wolfhammer
Sigma Special Tactics Group
#14 - 2015-03-23 18:54:15 UTC
Probably not going to happen.

But notice that our sheets show we have standings with Drifters.

And this means that perhaps there might be a day when Drifters have agents, LP stores, stations, and all that good stuff.

Since they are red in empire space perhaps this is the Eve-wide pirate faction that a lot of players have hoped for.

Bring back DEEEEP Space!

Unsuccessful At Everything
The Troll Bridge
#15 - 2015-03-23 20:04:22 UTC
I think Drifters are the perfect opportunity for a permadeath character as was hinted at last year, but not like this.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ishtanchuk Fazmarai
#16 - 2015-03-23 20:30:09 UTC
CompleteFailure wrote:
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll


Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#17 - 2015-03-23 20:34:45 UTC
Ned Thomas wrote:
The superweapon wouldn't be too susceptible to abuse if it came with the restriction of it only automatically fires at the ship that took down your last hit point of overshield. The heavy hitting floaty turrets on the other hand.....

And it sounds like you're giving players a way to have free murderous reign in high sec. That'd be a no go.

Don't really see a point for this.


The Drifters would be spawned randomly and wouldn't be able to exit system but to go back to their origin. CCP could control when and where would Drifters spawn (and likely that's a decission they've made already)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Zura Namee
The Scope
Gallente Federation
#18 - 2015-03-23 20:36:05 UTC
Ishtanchuk Fazmarai wrote:
CompleteFailure wrote:
Because having players run around in super fast battleships with doomsdays is exactly what this game needs Roll


Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.



And just why could they not scan regular wormholes?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#19 - 2015-03-23 20:40:20 UTC  |  Edited by: Scipio Artelius
Ishtanchuk Fazmarai wrote:
Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.


Game of alts, assuming they could form a fleet with another character.
Ishtanchuk Fazmarai
#20 - 2015-03-23 20:50:46 UTC  |  Edited by: Ishtanchuk Fazmarai
Uriel Paradisi Anteovnuecci wrote:
Honestly, something like this sans the superweapon could actually make for a fun gameplay device if people wouldn't absolutely abuse it.

But seeing as it would absolutely be abused, I'd rather love to see, time to time, a new drifter type with the appearance of a body collected by them but "Tyrranized" (:P) A long shot, but it would be a lot of fun to fight a Uri Tyrannos Blink


Now read carefully what I wrote... We know that the superweapon can only be fired when the Drifter is taking damage to armor or structure. And I said that such damage is permanent and may disable some of the Lux Kontos, at least for player-Drifters.

So each chance to use the superweapon means being close to death and risk crippling your standard firepower until you grind enough corpses to get a fresh ship.

Make Battle Tags non-cumulative (no stocking 500 BT for 10 new ships) and there's another limit to how often can a Drifter fire the superweapon. And remember: the drifter will be spawned randomly in anywhere of 7,500 systems... and once there, won't be able to move elsewhere but back home.

I agree it's just a rough draft, but I think I covered the most obvious loopholes.

What I like more, is that a new player could become a Drifter in his first day in game. And then have a kind of power few veterans ever wielded. Twisted

Also players would set goals. Be the oldest Drifter around, or the one who's visited more systems. The one who's killed more capitals or the one who's harvested more Sleepers. The one who's killed more ships in a severely damaged Drifter battleship with only 1 functional Lux Kontos... Maybe there would be Drifter FCs, ready to assemble a fleet (out of game) whenever they meet other players spawned in their same operations system.

And likely it would be funnier and better than whatever CCP is going to do with Drifters.

Roses are red / Violets are blue / I am an Alpha / And so it's you

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