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CCP Rise newbie stats

First post
Author
Jenshae Chiroptera
#141 - 2015-03-23 18:43:24 UTC
Ranger 1 wrote:
... The only thing necessary is to make sure that the correct information is readily available to new players right off the bat, and that they are aware of exactly what things they need to know to survive and thrive... and where to learn it.
I do agree up to a point, however, there is "information overload," which is why I suggested the newbie area.

They will be messing about with people their own skill level, no penalties, free stuff, gives them a feel for the game's combat mechanics, whether that is getting wiped out or not is up to them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Petre en Thielles
Doomheim
#142 - 2015-03-23 18:57:38 UTC
Ganking, awoxing, and the general brutal nature of the game is why I quit after a week the first time I tried to start playing. It is also a big part of the reason why I have now been playing for years, once I accepted/embraced EVE for what it is.

Face it, if this was the type of game that wasn't complex/brutal enough to drive some people away, would we really still be playing?
Jenshae Chiroptera
#143 - 2015-03-23 19:03:26 UTC
Petre en Thielles wrote:
... Face it, if this was the type of game that wasn't complex/brutal enough to drive some people away, would we really still be playing?
Probably not.

However, EVE isn't a sand box - it is a sand dune.
Some kids have ropes and are trying to pull newbies to the top, some just watch them struggle and others throw sand down onto them and try cause avalanches.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Petre en Thielles
Doomheim
#144 - 2015-03-23 19:12:40 UTC  |  Edited by: Petre en Thielles
Jenshae Chiroptera wrote:
Probably not.

However, EVE isn't a sand box - it is a sand dune.
Some kids have ropes and are trying to pull newbies to the top, some just watch them struggle and others throw sand down onto them and try cause avalanches.



I understand what you are saying 100%, but in a way that is what makes it work so well. I remember like yesterday when the turning point was for me. I was bored with mining in my starter system, jumped in a rifter and flew to low sec for the first time. My heart was pounding, I was scared/excited....and I was blown up in about 2 minutes. No message from him, no mercy, just dead/podded.

I immediately went back to 1.0 sec status mining. A week later, I was bored again, took a retriever into low sec and started mining. Second time ever in low sec. Yet again, I was destroyed in a few minutes. This time, however, the two guys who killed me opened a channel and asked if I was new. When I said yes, they spent 45 minutes explaining the game, everything from simple renaming ships to d-scan to dotlan, etc...When they saw me listening, thanking them for the advice, they invited me to join their corp. They had to explain what a corp was....

That is when I was hooked. Seeing those two extremes of types of people in the game drew me in, and I have been playing for years since then. I know it is tough on new players, and we often forget how tough it is, but I am not sure I want it easier. Getting through the painful learning process is part of what makes it a great game.
Jenn aSide
Soul Machines
The Initiative.
#145 - 2015-03-23 19:43:13 UTC
Petre en Thielles wrote:
Ganking, awoxing, and the general brutal nature of the game is why I quit after a week the first time I tried to start playing. It is also a big part of the reason why I have now been playing for years, once I accepted/embraced EVE for what it is.

Face it, if this was the type of game that wasn't complex/brutal enough to drive some people away, would we really still be playing?


A lot of times people don't really understand even their own motivations (or they do and don't like them).

I'm reminded of the old bad joke about the guy who was terrible to his wife despite her begging him to be better. For years he was a world class a-hole, and yet his wife stayed by his side (nagging a bit, but staying). One day he got into a accident and almost died, and in the hospital he realized what an A-hole he had been and pledged to himself to be a better husband. And when he got out, he did just that, he was a real husband and a real man for the 1st time in his life.

And a week later his wife took her things and left while he was out buying her flowers, leaving him a note saying "you've been great this last week....but you're just not the man I fell in love with, bye".

Without the harsh players and the gankers and scammers and CODE and Goons the most strident "space-social-justice" types would have no way to claim "good guy status" and would be gone to the next open world sandbox game just like that. I play Star Trek Online from time to time and all of the EVE refugees who "just couldn't take the a-holes no more!!" don't play sto anymore, but you see them in EVE lol.
Jenshae Chiroptera
#146 - 2015-03-23 19:58:29 UTC  |  Edited by: Jenshae Chiroptera
- I have ganked gate campers.
- I have hot dropped.

Those are too easy and I scorn them.
Before you say it is a bear thing:

- I have killed hot droppers.

The only time PVP really kicks in and I care is when it is a bunch of guys I like in a 10-15 vs 10-15 where the fight can go either way. Where your actions have measurable impacts on the outcome.

If we are clearly overwhelmed, I would rather warp off somewhere and self destruct to spite them. I completely lose interest.
If we clearly are going to wipe them out, then I get not satisfaction.

So, NO.
I could happily play this game without the twits.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Arthur Aihaken
CODE.d
#147 - 2015-03-23 20:08:35 UTC
Jenshae Chiroptera wrote:
Some kids have ropes and are trying to pull newbies to the top, some just watch them struggle and others throw sand down onto them and try cause avalanches.

Don't forget the ones trying to sell snowshoes to newbies.

I am currently away, traveling through time and will be returning last week.

Petre en Thielles
Doomheim
#148 - 2015-03-23 20:17:00 UTC
Jenn aSide wrote:
A lot of times people don't really understand even their own motivations (or they do and don't like them).

I'm reminded of the old bad joke about the guy who was terrible to his wife despite her begging him to be better. For years he was a world class a-hole, and yet his wife stayed by his side (nagging a bit, but staying). One day he got into a accident and almost died, and in the hospital he realized what an A-hole he had been and pledged to himself to be a better husband. And when he got out, he did just that, he was a real husband and a real man for the 1st time in his life.

And a week later his wife took her things and left while he was out buying her flowers, leaving him a note saying "you've been great this last week....but you're just not the man I fell in love with, bye".

Without the harsh players and the gankers and scammers and CODE and Goons the most strident "space-social-justice" types would have no way to claim "good guy status" and would be gone to the next open world sandbox game just like that. I play Star Trek Online from time to time and all of the EVE refugees who "just couldn't take the a-holes no more!!" don't play sto anymore, but you see them in EVE lol.


I will second this by using CODE as an example. I talk **** about them both on the forums and in game, but honestly I absolutely love to hate them. Hating them is a lot of fun, and I would be extremely disappointed if they weren't in the game.
Jenshae Chiroptera
#149 - 2015-03-23 20:21:25 UTC
Arthur Aihaken wrote:
Jenshae Chiroptera wrote:
Some kids have ropes and are trying to pull newbies to the top, some just watch them struggle and others throw sand down onto them and try cause avalanches.

Don't forget the ones trying to sell snowshoes to newbies.
Hehehehehehee Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Veers Belvar
Swordmasters of New Eden
#150 - 2015-03-24 04:06:27 UTC
The retention problems aren't due to lack of griefing or ganking, they are due to a lack of direction for new players. They drift in the game, try to make a corp, get wardecced into oblivion, and quit. There is no natural transition to incursions, L4s, etc...
Kaarous Aldurald
Black Hydra Consortium.
#151 - 2015-03-24 04:12:59 UTC
Veers Belvar wrote:
The retention problems aren't due to lack of griefing or ganking, they are due to a lack of direction for new players. They drift in the game, try to make a corp, get wardecced into oblivion, and quit. There is no natural transition to incursions, L4s, etc...


Literally everything you just said is false.

The people who get ganked have the highest retention rates. So clearly, it's forcing new players into mining and missioning that is the true "griefing" here.

Why do you hate new players?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#152 - 2015-03-24 04:29:04 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:
The retention problems aren't due to lack of griefing or ganking, they are due to a lack of direction for new players. They drift in the game, try to make a corp, get wardecced into oblivion, and quit. There is no natural transition to incursions, L4s, etc...


Literally everything you just said is false.

The people who get ganked have the highest retention rates. So clearly, it's forcing new players into mining and missioning that is the true "griefing" here.

Why do you hate new players?


Right now only the people looking for bloodshed and nullsec powerblocs stay in the game. The people who want collaborative play cant be in a highsec war due to wardeccs, and quit the game. So yes, the folks who like ganking (a small percentage), stay, while the multitudes looking for a functional highsec head for the exits.
Jenn aSide
Soul Machines
The Initiative.
#153 - 2015-03-24 04:37:59 UTC
Veers Belvar wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:
The retention problems aren't due to lack of griefing or ganking, they are due to a lack of direction for new players. They drift in the game, try to make a corp, get wardecced into oblivion, and quit. There is no natural transition to incursions, L4s, etc...


Literally everything you just said is false.

The people who get ganked have the highest retention rates. So clearly, it's forcing new players into mining and missioning that is the true "griefing" here.

Why do you hate new players?


Right now only the people looking for bloodshed and nullsec powerblocs stay in the game. The people who want collaborative play cant be in a highsec war due to wardeccs, and quit the game. So yes, the folks who like ganking (a small percentage), stay, while the multitudes looking for a functional highsec head for the exits.


That's a lie. And I mean that, it's an actual intentional untruth, because YOU are here and look at the posters like you. And I'm here and while I am part of a null sec alliance, I'm mostly pve.

Despite what you let yourself think, the divide isn't "killers and collaborative people", it's weak willed people (too weak to deal with competition and such, thus they quit) and stronger willed people (whether they pvp or not) who don't let anything stop them from getting what they want.

This game should never try to cater to the weak willed types, it should remain a game that says "you can do as you wish, pvp, pve, industry, but you have to WANT it, this isn't your average hand holding "everyone is special and everyone gets an award" type game.
Veers Belvar
Swordmasters of New Eden
#154 - 2015-03-24 04:44:40 UTC
Jenn aSide wrote:


That's a lie. And I mean that, it's an actual intentional untruth, because YOU are here and look at the posters like you. And I'm here and while I am part of a null sec alliance, I'm mostly pve.

Despite what you let yourself think, the divide isn't "killers and collaborative people", it's weak willed people (too weak to deal with competition and such, thus they quit) and stronger willed people (whether they pvp or not) who don't let anything stop them from getting what they want.

This game should never try to cater to the weak willed types, it should remain a game that says "you can do as you wish, pvp, pve, industry, but you have to WANT it, this isn't your average hand holding "everyone is special and everyone gets an award" type game.


Well I almost quit out of boredom, after running L4s solo in a crummy maelstrom. The game offered no guidance about getting into incursions, group PvE, nullsec, etc...

In fact the wardecc mechanics actively encouraged social isolation and boredom. Talk about broken.

This game should not be just for those who seek to be part of nullsec politics. There should absolutely be the ability for new players to form a casual highsec PvE corp without getting beating into the ground by Marmite. The inability to do that leads to social isolation, boredom and quitting.

We need a game for everyone, not just a few diehards.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#155 - 2015-03-24 05:00:51 UTC
Veers Belvar wrote:
The game offered no guidance about getting into incursions, group PvE, nullsec, etc...

That's where other players come in to assist, because those are activities where there is no one pathway that can be spelled out.

There are multiple ways into those activities and it just takes a bit of initiative, which the game rewards immensely because most players will welcome other people willing to do their bit to help/support.

Taking initiative isn't something everyone does naturally. It takes effort for some people, but it's not up to the game to hold hands.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#156 - 2015-03-24 12:05:15 UTC
i can see that rise's point was completely lost on veers
Jenn aSide
Soul Machines
The Initiative.
#157 - 2015-03-24 12:21:38 UTC
Veers Belvar wrote:
Jenn aSide wrote:


That's a lie. And I mean that, it's an actual intentional untruth, because YOU are here and look at the posters like you. And I'm here and while I am part of a null sec alliance, I'm mostly pve.

Despite what you let yourself think, the divide isn't "killers and collaborative people", it's weak willed people (too weak to deal with competition and such, thus they quit) and stronger willed people (whether they pvp or not) who don't let anything stop them from getting what they want.

This game should never try to cater to the weak willed types, it should remain a game that says "you can do as you wish, pvp, pve, industry, but you have to WANT it, this isn't your average hand holding "everyone is special and everyone gets an award" type game.


Well I almost quit out of boredom, after running L4s solo in a crummy maelstrom. The game offered no guidance about getting into incursions, group PvE, nullsec, etc...


And that's a big point. You were someone who needed "guidance" in a sandbox. Sandbox games are ones where some level of initiative and self starting behavior is necessary, and since most people (especially gamers) don't have a lot of that (which is why most MMOs are directed 'themeparks'), they find themselves in your posistion.

The problem is, rather than look inward at the problem, you and folks like you look outward to find out "where someone else failed". People who find a way to turn that attitude around end up much happier, in game and out.

Quote:

In fact the wardecc mechanics actively encouraged social isolation and boredom. Talk about broken.

This game should not be just for those who seek to be part of nullsec politics. There should absolutely be the ability for new players to form a casual highsec PvE corp without getting beating into the ground by Marmite. The inability to do that leads to social isolation, boredom and quitting.

We need a game for everyone, not just a few diehards.


Nothing is stopping anyone from doing anything, even marmite, however any organization that gets big is going to be a target, because that's the game part of this game.

And if you were honest with yourself, you'd know that without the Marmites and Goons and CODEs of EVE you wouldn't be here either. You need them every bit as much as they need targets as evidence by how much you post against them.

"Crusaders" love to pretend that, if things were just 'right' everything would be ok, and they could kick back, and relax because there is no injustice , non inequality to be fought against. The real truth is that those things define the crusaders, without them, without an enemy to rally against, they have no reason to exist, they be soldiers without a war, cops without criminals.

What's irritating about all that is that the crusader never ever realizes it and looks at those of us who are actually happy enough with the world (virtual or other wise) as the demented ones.
Jenn aSide
Soul Machines
The Initiative.
#158 - 2015-03-24 12:28:11 UTC
Scipio Artelius wrote:
Veers Belvar wrote:
The game offered no guidance about getting into incursions, group PvE, nullsec, etc...

That's where other players come in to assist, because those are activities where there is no one pathway that can be spelled out.


Exactly.

Even more to the point, if he really believed what he was saying, he would ACT. he would form a group for the purpose of helping new players, he would teach them how to survive in the world of Marmites and Goons and whatever. But what he actually does is spends his time ranting on a fourm about how someone else (CCP) should do it while making internal excuses about how individuals like him can't do it (as if EVE university, RvB and Brave amongst others are illusions lol).

Anyone else ever notice that the loudest 'think of the new players/little guy' advocates are also the least likely to actually help new players while folks like Goons are throwing new players into the null meat grinder thus aiding actual player retention? Hell, look at what Rise said, the people they studied stays longest if they got ganked (meaning people like CODE are more valuable to the game in terms of player retention that any number of Veers types are)

I'd call that Irony but that word isn't strong enough to describe this situation lol.
Jenn aSide
Soul Machines
The Initiative.
#159 - 2015-03-24 12:33:08 UTC
Petre en Thielles wrote:
Jenn aSide wrote:
A lot of times people don't really understand even their own motivations (or they do and don't like them).

I'm reminded of the old bad joke about the guy who was terrible to his wife despite her begging him to be better. For years he was a world class a-hole, and yet his wife stayed by his side (nagging a bit, but staying). One day he got into a accident and almost died, and in the hospital he realized what an A-hole he had been and pledged to himself to be a better husband. And when he got out, he did just that, he was a real husband and a real man for the 1st time in his life.

And a week later his wife took her things and left while he was out buying her flowers, leaving him a note saying "you've been great this last week....but you're just not the man I fell in love with, bye".

Without the harsh players and the gankers and scammers and CODE and Goons the most strident "space-social-justice" types would have no way to claim "good guy status" and would be gone to the next open world sandbox game just like that. I play Star Trek Online from time to time and all of the EVE refugees who "just couldn't take the a-holes no more!!" don't play sto anymore, but you see them in EVE lol.


I will second this by using CODE as an example. I talk **** about them both on the forums and in game, but honestly I absolutely love to hate them. Hating them is a lot of fun, and I would be extremely disappointed if they weren't in the game.


That just means you and I have the ability to be honest about it. I've been fighting Goons since 2008. Though I can't take REAL credit, I will say that TEST and Goons were blue as blue could get....till I joined TEST , next ting you kow, Fountain War (lol and yes I know i had nothing to do with it, just personally find it funny as hell).

My game experience would have been a lot less enjoyable without Goons or someone like them. The people who try to 'meta-game' away people they don't like (by lobbying CCP to change the game so that they will leave) are the same people who ignorantly believe that a soccer match would be so much fun if the other team didn't show up lol. in reality, a match where the other team doesn't show up is just called "practice' Cool
Trajan Unknown
State War Academy
Caldari State
#160 - 2015-03-24 12:57:40 UTC
This thread was a really nice read so far, thanks for the good reading time that helped me overcome downloading 13GB of EvE client. That being said, I like to totally 2nd that you need stuff like CODE because it spices up the game. I mean, hate the fact that you lost your hauler but donĀ“t try to get rid of CODE. And no I am not someone who likes CODE I am rather disappointed since they never made me sweat during my relocate (close to 600jumps through high-sec) where I broke every rule of hauling at some point. Bad CODE! :D :P