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Player Features and Ideas Discussion

 
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[New structures] Mooring and docking features

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Author
Coelomate
Gilliomate Corp
#81 - 2015-03-23 17:45:45 UTC
RainReaper wrote:
what do you mean with broadcast?


The more supers you try to store, the more obvious it will be, since the XL-SMAs have very few other uses, are gigantic, and can each only hold one titan. Using them makes it obvious what you're doing to anybody who bothers to look, unlike for items stored secretly in a station.

Love,

~Coelomate

RainReaper
RRN Industries
#82 - 2015-03-23 17:48:49 UTC  |  Edited by: RainReaper
Coelomate wrote:
RainReaper wrote:
what do you mean with broadcast?


The more supers you try to store, the more obvious it will be, since the XL-SMAs have very few other uses, are gigantic, and can each only hold one titan. Using them makes it obvious what you're doing to anybody who bothers to look, unlike for items stored secretly in a station.
ok then. but are they not gonna try to change the broken code as well? i could make it so that only i can access that one super if i wanted to then. its not that the ability to store supers are none existent. noone does it simply cause the system atm cant be trusted right?
Alexis Nightwish
#83 - 2015-03-23 17:51:02 UTC
Question: Will you be able to moor (making your ship invulnerable), and then initiate a safe logout (which removes your ship from space)?

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WarFireV
The Scope
Gallente Federation
#84 - 2015-03-23 17:53:34 UTC
I am still not seeing any benefits to mooring what so ever.

I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.

Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system?
RainReaper
RRN Industries
#85 - 2015-03-23 17:55:29 UTC
WarFireV wrote:
I am still not seeing any benefits to mooring what so ever.

I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.

Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system?

...the ability to maybe take your char out of the coffin once in a while?... dosent hurt right...?
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#86 - 2015-03-23 17:56:01 UTC
It would be great if structures had a maximum docking volume. Structure owners should be able to set quotas by alliance, corp, individual character, or standing.

E.g. "Let anyone dock here with 50,000m3 or less. Allow my Alliance to dock unlimited assets.

Information on how much docking space remains should be available to the structure owner, and, if permissions are given, to others based on alliance, corp, or standings.

E.g. "Let anyone in my corporation see how much docking space remains. Forbid everyone else. They'll find out when they try to dock. javascript:if (typeof posting=='undefined'||posting!=true) {posting=true;__doPostBack('forum$ctl00$PostReply','');}

Fix POSes.  Every player should want one (even if all players can't have one).

Hans iker
The Northerners
Pandemic Horde
#87 - 2015-03-23 17:56:06 UTC
Hi,

As I asked at the roundtable group at Fanfest (haven't read all the replies and posts here yet - sorry).

Firstly getting rid of the code and issues around POS and POS shield is good thing and something we all have known we have needed for some time.

Second - mooring looks cool and more realistic, but it essentially trying as I understand it too only replace leaving a ship manned or unmanned as in a POS shield right now. (Not to be confused with docking) which i believe is possible for current ships as in in the maybe large and xl large structures.

Thirdly in regards to intel, ships not logged off in a POS shield are scanable now, so I see no difference from the current mechanic now, although has anyone cleared up what happens to moored ships when they log off?

If they stay there, visibly then I see that as a potential issue with intel, also the poor dude who logs back in a few days later after being ill could find in some trouble, I suggest that if they log off, they disappear like now, with no intel and no ship in space otherwise they be to many and space issues for mooring ships?

They need a safe way to log in and jump out as they do in shielded POS's right now, so a log in and get out safely mechanic needs to be provided in some form.

We spoke at Fanfest about the fact that enemy ships may be able to enter the mooring space but ships moored are invulnerable, however supers or caps would get camped by hundreds of ships waiting for the pilot to unmoor and just meta game the **** at of it.

In general moored ships on or offline should be at similar levels of risk as they are now in POS's with some tweaks in my view.

Logging off in space is still available as an option for super and titan pilots - although I do think it's time supers and titans can dock in new XL structures designed for that and remove this issue. They are still huggly expensive, risky to activly use as they should be but lets just make owning one not a punishment.

Before all the rage haters out there of Supers & Titans go nuts, remember these things cannot dock, require additional accounts & plex to sit in one and the cost of the ship, the additional accounts to fly and store the ship are emmense and ideally we want these ships to be still end game desired ships for those pilots that want to own and fly them.
Costly - Yes
Difficult - Yes
Risky in active use - Yes
Stupid to own - No
Players time and investment in game positivly rewarded players achievements and investments in time & money.

With current structure grinding ending & with new structures to be taken by entossis link method's the role & use of big ships is in need of looking at urgently - essentially they need to be used in fleets fights with new support & active offensive capabilities the collection of nerfs on these is too much & even though most do not know these ships play a huge part of any industry chain from high sec in the supporting chain of creating, losing and making these ships.

I agree with all that when someone logs in and then moves a Titan or Super into active use or harm's way then they are indeed at risk and all bets are off.

I also like to see the defenders and owners of the systems get more defensive toys (whether big or small) have some addition defensive measures effects possible.

Such as:

a) Gate fitting is coming it would seem or at least deployable defence stuctures so it would be good if new structures would stop incoming cyno's, limiting gate jumps or thier mass allowed. (Beefing up Black ops to be useful ebhind enemy lines again).

b) Able to reducing WH appearance (ihubs can increase these but there is no in game mechanic to reduce them & thats not very balanced for owners of their space) not saying stop them but just reduce % spawning.
c) Masking moored items?
d) Increasing mooring or cloaked mooring?
e) Defensive guns and ecm etc around mooring and other structures that players can actively control

There are some issues for smaller guys of course as we all wants thinks to blow up, but RL players do not or cannot play 24/7 so balance is essential between active fun exlosive fun and players invested and not online 24/7.

Good luck & very interesting changes to come.

PS. Fanfest 2015 was awesome guys - thanks for everything! Big smile

Hans
WarFireV
The Scope
Gallente Federation
#88 - 2015-03-23 17:58:19 UTC
RainReaper wrote:
WarFireV wrote:
I am still not seeing any benefits to mooring what so ever.

I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.

Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system?

...the ability to maybe take your char out of the coffin once in a while?... dosent hurt right...?


My super characters are dedicated to the supers they are in. They have no use being in any other ship.
RainReaper
RRN Industries
#89 - 2015-03-23 18:00:26 UTC
WarFireV wrote:
RainReaper wrote:
WarFireV wrote:
I am still not seeing any benefits to mooring what so ever.

I have no reason to let someone else use my super and I already have dedicated characters for supers so I have no reason to use those character for anything else.

Tell me, why would I ever want to moor a ship? What is the point? What do I get from it over the current POS system?

...the ability to maybe take your char out of the coffin once in a while?... dosent hurt right...?


My super characters are dedicated to the supers they are in. They have no use being in any other ship.


not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude
EvilweaselFinance
GoonCorp
Goonswarm Federation
#90 - 2015-03-23 18:08:04 UTC  |  Edited by: EvilweaselFinance
RainReaper wrote:

not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude

my titan is worth 5-10x the amount of the pilot (and most of the pilot's value is in being a supercap character because he's specially trained, he's a ****** pilot for anything without a jump drive). I will never habitually risk my titan to get an extra alt every so often: if I need another subcap guy for some reason I will buy one or train one with the other slots, not risk my titan.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#91 - 2015-03-23 18:11:38 UTC
granted the problems of MY TITAN are a minor issue in game balance but when you're designing a system for MY TITAN you should be aware that while i'm willing to risk flying it around myself, my willingness to risk it on someone else's dumb mistakes or being logged out too long is rather miniscule. I think the only time I'd moor is if pos had been entirely removed and it was a system i couldn't manage to do a safe logout in.
RainReaper
RRN Industries
#92 - 2015-03-23 18:12:05 UTC
EvilweaselFinance wrote:
RainReaper wrote:

not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude

my titan is worth 5-10x the amount of the pilot (and most of the pilot's value is in being a supercap character because he's specially trained, he's a ****** pilot for anything without a jump drive). I will never habitually risk my pilot to get an extra alt every so often: if I need another subcap guy for some reason I will buy one or train one with the other slots, not risk my titan.


yeah. but why should it even be a risk to lose a titan or a super simply cause you left it in an array? it should be possible to leave a ship without risking it geting stolen simply cause you wanted to leave it for a little bit. i PERSONALY dont want 10 chars for everything in the game. but again its up to you guys. im just saying it should be possible to temporary leave any ship without risking it geting stolen simply cause of bad code. i just think it should be possible. building a titan is already expensive like fliping hell you know.
Milla Goodpussy
Garoun Investment Bank
#93 - 2015-03-23 18:13:33 UTC
Altrue wrote:
Sorry to say it but mooring doesn't seem like a good idea. Unless you give a huge invulnerability timer after unmooring, and you add the ability to moor from the same distance as a forcefield radius, it will never fully replace a forcefield-like ability.

Also if there is the ability to dock, in my opinion, only supercaps should have to moor, not caps. Otherwise there will be a LOT of things in space at all times, because people have lots of caps.



I have to agree with the brave person,

there's an incredible issue of ccp dev not understanding that these level of pilots have not just 1 but perhaps 2 or even 10 caps as spares.

so ccp dude... what about them?

what happens when all the caps needed and must be moored on day 1? .. you're litteraly forcing tons of structures be in demand just to park them all.

tunnel-vision have we?

the mooring idea is a bad one and unfeasible cause folks have multiple caps, rorquals, super caps, and titans..

you're going to turn our space into a junkyard of parked ships.
John McCreedy
Eve Defence Force
#94 - 2015-03-23 18:14:38 UTC  |  Edited by: John McCreedy
Lugh Crow-Slave wrote:
John McCreedy wrote:
Lugh Crow-Slave wrote:
John McCreedy wrote:
What's the point of mooring? Genuine question this, not being funny. Why would I want to moor? Why am I doing this? It's not been explained what the reason behind wanting to do this is? To access cloning? To access fitting? Certainly not accessing the market since you're separating this from the main docking area? Why am I mooring? We can't debate the pros and cons of the idea without this question being


because you can't dock a supper but they are getting rid of the pos bubble so the need a replacement


I can log off at a safe in low sec. Can't be bubbled, can't be tackled. Take proper precautions and it'll be safer than mooring, especially if entire fleets log off in the same spot. What happens to my ship when I log off? Do I pop out of space? If I do pop out of space and I'm moored, can someone else moor at the same spot? How do they know I'm there? What happens if the structure I'm moored at is attacked? Am I suddenly vulnerable to being attacked with no hope of being able to escape or fight back because I'm not online? If I'm 'ejected' somewhere in the system, can I not simply be scanned down and attacked? How many mooring slots do we get? What happens to the rest of the fleet? What if we have more Supers than systems?

What I'm getting at here is that mooring should be a short term solution to allowing you to 'dock' in order to access something you need to be able to access. CCP should not remove POS, POS should simply be restricted to being mobile deployable shields. There's too many unanswered questions and the whole thing as a long term solution opens a can of worms.


then its a good thing CCP isn't getting rid of the POS for a long time not till well after everything it does is replaced


i feel like this is something they need to re mention in this thread


Quick edit: Just to be clear, I'm referring only to XL structures. All others are analogous to what we have right now therefore should not be subject to change.

Sure but you understand my point, yes? Whether they remove them next month or in ten years time, it's an eventuality that causes more problems than it solves down the line. Mooring is a great idea if it allows me to insure my Super. Mooring is a great idea if it allows me to directly buy more drones for my Super. Mooring is a great idea if it allows me to refit my ship without the need of another Carrier pilot on grid with me. Mooring as a replacement for storing Supers/Super fleets behind POS shields causes a multitude of problems.

Let me give an example. Under the current system a Titan pilot can have his Alliance plonk down a tower in space for him to sit behind the shield and bridge people out of system. Once the fleet has left he's afforded a level of protection by way of the shield. His enemy can still infiltrate his alliance and use a ship to bounce him out of the shield where he can still be killed by an enemy Cap fleet. There's a risk, but its manageable. It's balanced. Eventually remove POS and we have a situation where said Titan pilot is sat in the middle of open space bridging. Once the fleet has gone he's afford precisely no protection whatsoever. The enemy doesn't need to infiltrate the Alliance, the enemy simply needs to be in system with a cyno and a dozen Titans can jump in, gank him, and jump out before anyone knows what's happening.

In this scenario, why would the pilot risk a 100+ billion ISK ship outside of the protection of their home space? Since you can do that with (eventually) Gates, that presumably have the same jump distance then what need of the Titan? The ship becomes useless. The short sighted might say that's a good thing, it slows down enemy movement. What they (and apparently certain elements within CCP) fail to understand is that many players don't have hours on end available for traveling, they want instant action. This is why fatigue and the remote placement of jump clones was an inelegant solution to the problem of force projection. CCP should be giving PvPers tools to get in to the action faster, not slower.

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EvilweaselFinance
GoonCorp
Goonswarm Federation
#95 - 2015-03-23 18:15:14 UTC  |  Edited by: EvilweaselFinance
RainReaper wrote:
[yeah. but why should it even be a risk to lose a titan or a super simply cause you left it in an array? it should be possible to leave a ship without risking it geting stolen simply cause you wanted to leave it for a little bit. i PERSONALY dont want 10 chars for everything in the game. but again its up to you guys. im just saying it should be possible to temporary leave any ship without risking it geting stolen simply cause of bad code. i just think it should be possible. building a titan is already expensive like fliping hell you know.

if I need to leave MY TITAN for 10m it's no problem, I just put up an xlsma in my altcorp or just eject after scrambling the pass and disallowing alliance entry. it's just dumb as hell to do either for more than 10m.
RainReaper
RRN Industries
#96 - 2015-03-23 18:16:46 UTC
EvilweaselFinance wrote:
RainReaper wrote:
[yeah. but why should it even be a risk to lose a titan or a super simply cause you left it in an array? it should be possible to leave a ship without risking it geting stolen simply cause you wanted to leave it for a little bit. i PERSONALY dont want 10 chars for everything in the game. but again its up to you guys. im just saying it should be possible to temporary leave any ship without risking it geting stolen simply cause of bad code. i just think it should be possible. building a titan is already expensive like fliping hell you know.

if I need to leave MY TITAN for 10m it's no problem, I just put up an xlsma in my altcorp or just eject after scrambling the pass and disallowing alliance entry. it's just dumb as hell to do either for more than 10m.


you know we will be geting the ability to have private structurtes right? why not store the titna in one of those?
EvilweaselFinance
GoonCorp
Goonswarm Federation
#97 - 2015-03-23 18:20:01 UTC
RainReaper wrote:

you know we will be geting the ability to have private structurtes right? why not store the titna in one of those?

for the same reason i do not store MY TITAN in my own XLSMA in a corp nobody else has access to: because it's making my titan vulnerable 100% of the time i'm logged out, and also vulnerable to "whoops, forgot to fuel that tower" compared to just logging out where i'm vulnerable 0% of the time

as a titan is a fairly low-use thing it is logged out most of the time (mine has been logged in less than an hour all year)

it's just a solution in search of a problem, i don't get why anyone would use it. if you've conjured up enough isk for a titan you can conjure up an alt for one of the other two slots on the account for whatever else you'd want to use the account for.
RainReaper
RRN Industries
#98 - 2015-03-23 18:22:56 UTC
EvilweaselFinance wrote:
RainReaper wrote:

you know we will be geting the ability to have private structurtes right? why not store the titna in one of those?

for the same reason i do not store MY TITAN in my own XLSMA in a corp nobody else has access to: because it's making my titan vulnerable 100% of the time i'm logged out, and also vulnerable to "whoops, forgot to fuel that tower" compared to just logging out where i'm vulnerable 0% of the time

as a titan is a fairly low-use thing it is logged out most of the time (mine has been logged in less than an hour all year)

it's just a solution in search of a problem, i don't get why anyone would use it. if you've conjured up enough isk for a titan you can conjure up an alt for one of the other two slots on the account for whatever else you'd want to use the account for.


arent they changin the way fuel work as well? the thing being online dosent use fuel. only using the special service arrays makes it use fuel. other than that. just using it to store stuff wont cost much more than simply geting the gear for it. as far as i have understood
Querns
Science and Trade Institute
Caldari State
#99 - 2015-03-23 18:23:35 UTC
Even if mooring supercapital ships isn't a strong long-term solution for storage, I still feel it's worth having, if only so a supercapital ship doesn't necessarily have to rely on a hauling alt to refuel and replenish its materiel.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Manfred Sideous
H A V O C
Fraternity.
#100 - 2015-03-23 18:35:14 UTC
Titan bridging without pos shields? You are vulnerable when the bridge is up and unable to move. So you are in a situation where you cannot move and have no protection and since you just sent all your friends through a bridge no immediate backup. This issue needs resolving.

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