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CCP, can we get a quick comment on new structures in j-space?

Author
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#21 - 2015-03-23 01:50:40 UTC
Adriana Nolen wrote:
I sincerely hope force fields are an option for w-space.


While I agree, many a year ago CCP said they'd like to remove that for a session change (like docking, gate jumping, wh jumpinig etc) so we may have to brace ourselves for that outcome.
Adriana Nolen
Sama Guild
#22 - 2015-03-23 10:18:06 UTC
FYI, your more likely to get a response from a dev by mailing them rather than posting in WH forums. They are convinced we are all lunatics frothing at the mouth & shy away from this subforum. Last time they were in here for the w-space changes, lock-a-geddon happened.
Sequester Risalo
Significant Others
#23 - 2015-03-23 12:52:31 UTC
Trinkets friend wrote:
My current C4 POS has an unfeasible amount of damps on it. Like, it's actually gone beyond ridiculous to a transcendent level of stupid. It has 23 active guns. Ewar. Webs. Points. Apparently 43% omni resists and spare hardeners. I can let some idiots waste days of their lives attempting to cripple it and RF it, and just jack up a full dullstar resist fit at the absolute last moment, and prolong their agony. it is the most ridonkadonk thing I have ever created in EVE, even moreso than the LSE Svipul. But this could all be gone, replaced by a box in space which some **** can Entosis link in a few hours.


Those are exactly my thoughts. (Well, apart from the "transcendent level of stupid"). I do operate a POS I know I can leave unattended for a week or two of holidays and in all likelyhood it will still be there on my return. In the future a single trollceptor will be sufficient to snatch it away.

As far as mooring goes I am also not happy any intruder can take a look at the moored ships and draw conclusions. Even if I had the money I doubt I will be able to squeeze XL structures in my C1 hole to provide docking facilities.

Therefore I suggest to add a set of military structures to the industrial, trade and administrative variety. Small fortresses in space with the ability of afk defend and build, store and repair spaceships.
Keskora Yaari
POS Party
Ember Sands
#24 - 2015-03-23 14:36:54 UTC
Did they speak on if you can anchor these structures close together? I feel like this could solve a lot of defensive concerns. Maybe one manufacturing structure isn't enough to defend against a fleet but a bunch of structures all in close proximity with all their weapons combined would be much more formidable
Phoenix Jones
Small-Arms Fire
#25 - 2015-03-23 14:40:27 UTC
Keskora Yaari wrote:
Did they speak on if you can anchor these structures close together? I feel like this could solve a lot of defensive concerns. Maybe one manufacturing structure isn't enough to defend against a fleet but a bunch of structures all in close proximity with all their weapons combined would be much more formidable


I fear they might wind up being too strong in such a configuration. There might be some wierd setups where structures are 300 km away from each other (similar to the station in Thera and in some systems.

Yaay!!!!

Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#26 - 2015-03-23 15:55:03 UTC
Phoenix Jones wrote:
Keskora Yaari wrote:
Did they speak on if you can anchor these structures close together? I feel like this could solve a lot of defensive concerns. Maybe one manufacturing structure isn't enough to defend against a fleet but a bunch of structures all in close proximity with all their weapons combined would be much more formidable


I fear they might wind up being too strong in such a configuration. There might be some wierd setups where structures are 300 km away from each other (similar to the station in Thera and in some systems.


I believe there was mention of a grid limitation, so you can have them visible from each other like Jita 4-4 but not actually on the same grid.
Shilalasar
Dead Sky Inc.
#27 - 2015-03-23 21:16:11 UTC
Trinkets friend wrote:
System-wide decloaking arrays to combat AFK cloakers? Like, seriously, how pathetic does the game have to get in pandering to unskilled, lazy, can't-or-won't learn diddly squat untermesch?


My suggestion still is to make all nullsecsites so hard they have to bring 3+ guardians or triage. Turns blackopsdrops into bonusloot with a little added jumpfatigue to the face.

The biggest concern about mooring was and from the looks of it still should be the dockinggames we all love soo much. Moorign possible with weaponstimer, welcome to invulnerable triage/siege, not possible, dockinggames like in k-space Ugh
You get spit out at the point you moored, say hello to my vindicator hugging your face, turning sieges into complete deathtraps without even the possibility to fight back by dictating range.

About weapons, it could be the structures have several hardpoints on the model and those are actually used to do all the math, not the center of the model. One highslot could be not just one gun but f.e. 20 medium guns, 4 at each hardpoint or 5 XL ones per highslot used.
If those new structures are not bound to be at a moon you could actually plop them inside sites or on grid with WHs, that doesn´t sound exploitable at all.

Also, did I get that correct, if you don´t use your new structure it will not use fuel? So no more lootpiniatas? Cry
Trinkets friend
Sudden Buggery
Sending Thots And Players
#28 - 2015-03-24 01:54:17 UTC
Only the loot moored to the outside gets pinata, everything else is stolen by magical space hobbits who smuggle it to a secret location in space somewhere and then keep it hidden, safe, like the One True Ring, until you need your loot to defeat Sauron. or jester. Whichever is the most annoying supervillain.
Keskora Yaari
POS Party
Ember Sands
#29 - 2015-03-24 14:50:52 UTC
Trinkets friend wrote:
Only the loot moored to the outside gets pinata, everything else is stolen by magical space hobbits who smuggle it to a secret location in space somewhere and then keep it hidden, safe, like the One True Ring, until you need your loot to defeat Sauron. or jester. Whichever is the most annoying supervillain.



Who the hell would bother sieging a structure in a wormhole then if there is no chance for loot to drop? It's not like sov where you HAVE to destroy the current structures to claim your space... Part of what makes living in wh space so exciting is that constant danger. I really hope they change this. Maybe make it so only the giant market structure does the weird treasure hunt cans... Or really just make it so anyone can scan the cans down. That could even be kind of fun - racing to see who can nab the loot first. Or it could just like the old data relic pinatas and nobody will bother.
Ariete
Aliastra
Gallente Federation
#30 - 2015-03-24 14:54:49 UTC
Here is a brief information form my notes from Fanfest. Hopefully it will answer some og your questions.

The new stations will come in several sizes for wormhole space Small are deployables, Medium are Poco's and Large are Pos's. The devs said wormhole space will get the stations possibly including the X-Large ones. They will be limits on where you can put them, they don't want a vast fields of them and they don't want them right next to things like gates etc. You will be able to place stations in safe spots in your system or next to the sun. X-Large stations will be warpable, Large stations they haven't decided now so it maybe a case of d-scan or scanning them down like Pos's are now.

The new stations will not have shields, if your ships is with in a certain range your ship will be invulnerable. If you ship is moored it won't be able to be bumped. Most ships will be able to fit inside the stations, only real big ones like titans will have to be moored. If you log off in a moored ship the ship will log off and when you log back in you will be logged in your ship and it will be moored again.

The new stations will not have AI controlled guns. You will have to control the guns yourself. If the station gets destroyed the wreck will not drop your stuff for everyone you will have to go back to the wreck of the station and salvage your out of it.

The new stations may allow us to clone, assemble T3 ships, change implants, have a markets etc. One thing which would be big for most of us is they will have an insurance function, this could be npc based or it could even be corp/alliance based, yes Ship Replacement Payments might be able to be managed in game.

All current stations will have to be replaced eventually, they will have there bonuses and functions taken away after a period of transition.


Phoenix Jones
Small-Arms Fire
#31 - 2015-03-24 14:56:41 UTC
There doing discussions on he loot mechanic for blown up structures currently. I somewhat think the space gnomes teleporting your stuff to another station won't apply to wspace. We should make it abundantly clear.

Yaay!!!!

Aureus Ahishatsu
Deadspace Knights
#32 - 2015-03-24 20:37:18 UTC  |  Edited by: Aureus Ahishatsu
So I'm going to condense what I mentioned on the other threads since this seems like a very good thread to make as the unified WTF is going on with the new structures in WH space.

First off let me say the new structures are like a blessing for corp directors. Being able to grant people individual hangers is a dream come true over having to give your corp mates dedicated space in all the arrays. It also makes us much more willing to accept new players as the threat of being robbed will no longer be a constant threat. That being said I have several questions.

1. Will any structures require sovereignty to anchor?

2. With the upcoming entosis link, will WH dwellers be able to increase the index of systems they operate in? It seems rather unfair that because we cannot claim sovereignty our structures will essentially ALWAYS have the lowest possible time to offline. I would venture to say in fact that without this change you will have a second WH exodus as corps will not want to put up with ALL of their structures always being able to be reinforced in only 10 minutes.

3. What are the limits which are being considered for for market/ office hubs? The large hub seems to be the closest to a current pos, however the X-L seems to grant the current flexibility. Many WH corps share capital ships and if carriers/ dreads have to be moored on a L hub it might make things difficult.

4. Will the admin hub be allowed to modify things like number of signatures/anomolies.

5. WH's do not have fixed astroid belts. What purposes do u see the drilling platforms capable of other than refining? Increase ore site spawns? increase gas site spawns? ore/gas site quality increases?

6. Will gates be allowed in whs? You mentioned these could be used to modify wh spawns but they could be useful particularly in very large wh's to get around faster. Anyone who has had to warp BS around the super large wh's will know what i'm talking about....

7. What will be the benefits/ requirements to the different Assembly arrays when it comes to what they can build? I understand the dockin/mooring benefits but will they be limited to what they can build as well (ex. need an xl array to build a capital). This is fairly important since you're telling us that now the same station (read POS) which we can live/build in will now be two separate structures requiring warping between.

Finally there is no constellations in wh space will that just mean we'll have all the command points in system? or do you envision something entirely different?
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#33 - 2015-03-25 00:16:45 UTC  |  Edited by: scorchlikeshiswhiskey
Aureus Ahishatsu wrote:
So I'm going to condense what I mentioned on the other threads since this seems like a very good thread to make as the unified WTF is going on with the new structures in WH space.
Long post shortened to prevent text wall

I'm not sure that the well-being of WH corps even entered the minds of CCP, looking at your notes it would appear that WH space will either turn into super-awesome blue-donut null sec blob space, or will wind up as a daytrippers wet dream when all the corps leave. Then again, I'm a pessimist and a bit of paranoiac so I suppose I could be wrong.

Edit: Also, in general, I am not expecting CCP to even so much as read this thread, not too mention actually stooping so low as to comment in the WH section.
Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2015-03-25 01:21:33 UTC
Adriana Nolen wrote:
FYI, your more likely to get a response from a dev by mailing them rather than posting in WH forums. They are convinced we are all lunatics frothing at the mouth & shy away from this subforum.

you mean they read your posts?!

There is no Bob.

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Adriana Nolen
Sama Guild
#35 - 2015-03-25 03:29:14 UTC
Jack Miton wrote:
Adriana Nolen wrote:
FYI, your more likely to get a response from a dev by mailing them rather than posting in WH forums. They are convinced we are all lunatics frothing at the mouth & shy away from this subforum.

you mean they read your posts?!


Yes they do, more importantly, they read your responses.
They even respond to my mail {it helps if you know who does what}
Trinkets friend
Sudden Buggery
Sending Thots And Players
#36 - 2015-03-25 04:27:38 UTC
Ariete wrote:


The new stations will not have AI controlled guns. You will have to control the guns yourself.


Well, there you go, w-space is ******. No guns, no defences, entosis linked herons steal all your stuff. End of story.

I am going to have to decide where to live - Aridia or Kador lowsec. Which is the least populated area, i wonder?
Aureus Ahishatsu
Deadspace Knights
#37 - 2015-03-25 07:41:16 UTC
Trinkets friend wrote:
Ariete wrote:


The new stations will not have AI controlled guns. You will have to control the guns yourself.


Well, there you go, w-space is ******. No guns, no defences, entosis linked herons steal all your stuff. End of story.

I am going to have to decide where to live - Aridia or Kador lowsec. Which is the least populated area, i wonder?


I agree... From the sounds of it with no automated defenses it's either get a group large enough there will always people people to man the guns or don't bother....
Sequester Risalo
Significant Others
#38 - 2015-03-25 08:33:52 UTC
scorchlikeshiswhiskey wrote:
I'm not sure that the well-being of WH corps even entered the minds of CCP, looking at your notes it would appear that WH space will either turn into super-awesome blue-donut null sec blob space, or will wind up as a daytrippers wet dream when all the corps leave. Then again, I'm a pessimist and a bit of paranoiac so I suppose I could be wrong.


My bet is on WHs turning into uninhabited wastelands. I won't be online 24/7 and I won't hang up a loot pinata to pop for any bypasser. I think most wormholers will do the same. Especially in low class wormholes which are traditionally inhabited by very small corps.

Even though it is still work in progress I don't think they will change their ideas so much as to make the new structures viable for me.
Pissfat
Tactically Challenged
The Initiative.
#39 - 2015-03-25 08:38:39 UTC
Trinkets friend wrote:
Ariete wrote:


The new stations will not have AI controlled guns. You will have to control the guns yourself.


Well, there you go, w-space is ******. No guns, no defences, entosis linked herons steal all your stuff. End of story.

I am going to have to decide where to live - Aridia or Kador lowsec. Which is the least populated area, i wonder?


They can't be serious about this surely. Smaller groups will be decimated pretty quickly.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

Aureus Ahishatsu
Deadspace Knights
#40 - 2015-03-25 15:38:37 UTC
Pissfat wrote:
Trinkets friend wrote:
Ariete wrote:


The new stations will not have AI controlled guns. You will have to control the guns yourself.


Well, there you go, w-space is ******. No guns, no defences, entosis linked herons steal all your stuff. End of story.

I am going to have to decide where to live - Aridia or Kador lowsec. Which is the least populated area, i wonder?


They can't be serious about this surely. Smaller groups will be decimated pretty quickly.


That is the current plan. Personally I think they should have a mix bag of automated vs manual controlled structures. for example gates should NEVER have automated defenses, while the large stations would be almost necessary.

The problem which I was discussing with other directors is what benefit do i have to put these structures into my space when they are so easy to take over? If anything i will actually be making myself more of a target with every structure I build.
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