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Just a thought concerning D3's

Author
Yun Kuai
Garoun Investment Bank
Gallente Federation
#21 - 2015-03-23 09:15:11 UTC
The biggest issues as others have mentioned is the oversized AB. If you have boost and "blob" them, the D3s aren't a propblem (but then again, using the same principle no ship in the game is exempt from this). It's the 1 v 1-3 where the D3s are just too strong.

Yes, I have corpmates who kill D3s 'solo' all the time, with their boosters and HG implant sets so that doesn't really count either. The problem is that the ship has has too much ability to get out of a fight that any other ship would die in. And all of that capability comes with the need for a single t2 ACR rig (cost less than 5mil). So for 5mil, I can fully t2 fit my confessor (including a t2 10mn AB) at the additional cost of 5mil. Now, I can fly around knowing full well that if a few guys try to gank me, I can just pull away from them.

The easiest fix here would be to adjust all of the D3s (currently out and upcoming) Speed Mode to only affect the 1mn variants. That way, you can still use the oversized AB but it doesn't become OP since it's not bonused now. So you still have options and you can still receive good benefits, just not game-breaking strong benefits. A simple compromise, 1mn bonused AB/MWD or an unbonused 10mn AB/MWD to which both have their uses and both are still viable in fits.

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Celthric Kanerian
Viziam
Amarr Empire
#22 - 2015-03-23 10:11:03 UTC
T3 are known to be able to adapt fast

Putting a longer timer on it, removes that adaptability a bit.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#23 - 2015-03-23 11:40:23 UTC
I do agree that D3s are a little OP (I started another thread about this a few weeks ago).

The fact that the Hecate will only have 5% damage per level bonus demonstrates nicely that had the same 10%/level been allowed to propagate through the line then it would have become (and it may yet...) the gank ship of choice in Eve, pushing out something like 700dps overheated, with the pin-point accuracy of small blasters.

The idea of changing the cool-down to a warm-up is a nice thought, but in truth the way I fly these things, the mode is only changed once from propulsion to defence while in warp to the target. Once I land on grid the fight's over so fast that changing mode does not seem worth the effort.

It would affect the guys who 10mn skirmish with them a little, but I think that's all.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#24 - 2015-03-23 13:28:55 UTC
ok after playing around on pyfa, I have changed my mind. for a total fitting of just 50mil isk I got a ship that was cap stable while running the oversize AB, can do 300 dps cold with barrage, and 16.3k buffer with a passive 80dps shield regen. and I am certain that I wasn't using the best fit since it was just my first try. I had 15 cpu and almost 10 powergrid to spare.

Mind you these were all skills to V, but then again most of the relevant skills are not that hard to train up for this ship. Bang for your buck these are probably the best ships around with little to no competition.
Iroquoiss Pliskin
9B30FF Labs
#25 - 2015-03-23 13:54:46 UTC
Sobaan Tali
Caldari Quick Reaction Force
#26 - 2015-03-23 14:48:20 UTC
Yun Kuai wrote:
The biggest issues as others have mentioned is the oversized AB. If you have boost and "blob" them, the D3s aren't a propblem (but then again, using the same principle no ship in the game is exempt from this). It's the 1 v 1-3 where the D3s are just too strong.

Yes, I have corpmates who kill D3s 'solo' all the time, with their boosters and HG implant sets so that doesn't really count either. The problem is that the ship has has too much ability to get out of a fight that any other ship would die in. And all of that capability comes with the need for a single t2 ACR rig (cost less than 5mil). So for 5mil, I can fully t2 fit my confessor (including a t2 10mn AB) at the additional cost of 5mil. Now, I can fly around knowing full well that if a few guys try to gank me, I can just pull away from them.

The easiest fix here would be to adjust all of the D3s (currently out and upcoming) Speed Mode to only affect the 1mn variants. That way, you can still use the oversized AB but it doesn't become OP since it's not bonused now. So you still have options and you can still receive good benefits, just not game-breaking strong benefits. A simple compromise, 1mn bonused AB/MWD or an unbonused 10mn AB/MWD to which both have their uses and both are still viable in fits.


Issue with that is that the speed modes bonus the ship's base velocity, not prop mods. So, the only way really to fix the D3's that way would be to rewright the current mode bonus to be a prop mod bonus and then set it to affect 1mn props only.

Also, just to clear it up, I have litterially zero experience with using these ships in PvP or facing them in the same arena (no pun intended). So, I'm not ignoring those who suggest that the 10 seconds is too much if made into a warm up or that another solution should be considered such as fitting abilities or sig size. I wanted to start a thread to evaluate what, if anything, needs to change with the D3's to ensure that they are still a fearsome opponent and fun to fly but without being needlessly OPed. I would hate to see CCP repeat what happened with the T3's. In short, keep the ideas coming, guys.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

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