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Valkerie integrated into EVE on a third level

Author
Jenshae Chiroptera
#1 - 2015-03-21 17:38:20 UTC  |  Edited by: Jenshae Chiroptera
We already have two effective layers:

1) Sub-caps
2) Capitals

Could we maybe have:

1) Valkerie + drones
2) Sub-caps
3) Capitals

....?

Komodo Askold wrote:
It's just about making actions on any of those games to matter on the other 2. Yes, it is very difficult to achieve satisfactorily from a technical point of view, but from a gameplay point of view... It would be epic..

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lugh Crow-Slave
#2 - 2015-03-21 18:03:46 UTC
because integrating games has worked so well in the past...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2015-03-21 19:04:09 UTC
The one second server ticks kill integrating any kind of fps.flight sim...
Jenshae Chiroptera
#4 - 2015-03-21 20:00:23 UTC
Corraidhin Farsaidh wrote:
The one second server ticks kill integrating any kind of fps.flight sim...
Depends how it is done.

Their server and ours could basically relay bottom line results to each other.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Arla Sarain
#5 - 2015-03-21 20:05:09 UTC  |  Edited by: Arla Sarain
Jenshae Chiroptera wrote:
Corraidhin Farsaidh wrote:
The one second server ticks kill integrating any kind of fps.flight sim...
Depends how it is done.

Their server and ours could basically relay bottom line results to each other.

Right, but the bottom line results in Valkyrie could occur at much higher frequency than in EvE.

How do Valkyrie players deal with TiDi? Game time is decoupled from real time in that case.
Would be odd - fighter pilots perceive the motion of EvE ships as slow, and EvE player perceive fighters as link stacked nano garmurs.
Lienzo
Amanuensis
#6 - 2015-03-22 00:55:23 UTC
I have to wonder if there could be an atmospheric combat mode to Valkyrie since we will never see them in space. Environments are helpful for creating a visual sense of parallax. Space environments will probably cause less eye strain, and possibly even less vertigo or VR sickness.

Has CCP said anything about an ingame economy or fittings in their flight sim?

Knowing that they won't be the same engine anytime sooner than Skynet comes to judge us all, what sort of link would you like to see between Valkyrie and Legion, or Valkyrie and EVE?
Colette Kassia
Kassia Industrial Supply
#7 - 2015-03-22 03:00:02 UTC
I have nagging suspicion that someone at CCP has machinations to eventually transfer the EVE mechanics and datebase to the engine and server tech that they're using for Valkyrie. From there a full merger isn't difficult to imagine.
Jenshae Chiroptera
#8 - 2015-03-22 03:09:21 UTC  |  Edited by: Jenshae Chiroptera
Arla Sarain wrote:
How do Valkyrie players deal with TiDi? Game time is decoupled from real time in that case.
Would be odd - fighter pilots perceive the motion of EvE ships as slow, and EvE player perceive fighters as link stacked nano garmurs.
Relativity.
They manually press "fire" that is slower than we auto fire our rounds.
They can move at a different scale of speed so they would take as long as a drone to orbit us.
(While it feels fast moving to them - like how a Go Cart isn't going particulary fast but because you are close to the ground or in their case close to what seems a huge ship it feels faster)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rawketsled
Generic Corp Name
#9 - 2015-03-22 06:54:39 UTC
How will capsuleer ships shoot at Valkyries given that; RNG does not work in a system where valk. pilots are meant to dodge and evade by physically moving out the way?

Further, how will you explain why capsuleer ships don't do line-of-sight checks, while valkyries do? Valkyrie features cover mechanics. Cover mechanics do not feature in Eve, with the exception of POS bubbles.


Answer these in a way that is actually fun for those wearing the VR-goggles.
horis hurbunker
Vapor Lock.
Vapor-Lock
#10 - 2015-03-22 08:02:48 UTC
I think dust and Valkyrie would make a epic platform for industrial pvp. For the first time we could have re-swpan timers that are effected in real time by other players. Clones ships and mods could all be built in real time in eve and given to the games. Think about how complicated (in the best eve sort of way) it would be if you had to get supply's to say a rorqual that was in system so your FW npc carrier could restock fighters so your dust players could board and take over a enemy research outpost.
I am going to start a new topic about the option real time patching/patching on demand could take us to "micro dev" events here soon but I personally love planetary bombardment; I love eve for the layers on top of layers that goes in being a player. I think if we have eve players a way to create incentives and rewards for dust players and dust players to create timers and fights for eve players we would see more players in both. A lot of the best content in eve is from around objectives. I think that games like dust and Valkyrie give us the chance to create more of that kind of play. I love to run an "incursion" where bomber waves where spawned or not spawned based on on how well Valkyrie players did? that would not be hard to get both games to interact at almost the same speed. think about some of the 9/10 complexes where your taking out stations that would be another place where maybe you could have valkerie players take out guns on the station so your ships take less damage. or what about assault style missions being put in like some of the star wars games where to unlock the next gate you have to have fighters escort a dust barge so that dust players could take over the gate control room. something like that a single person could play all 3 parts and each one could get rewards at the end.

or even now look at how the new sov system is being set up with this tug of war why not let dust and Valkyrie also add or take away points even up to an even amount maybe to an even higher amount but to do so you have to have a carrier deployed at a target and while that 5 min sov take over mod is running it creates a mission contract for the other players to join in on. that would be easy to sync up
Jenshae Chiroptera
#11 - 2015-03-22 20:21:30 UTC
horis I will come back to your post when I have a bit more energy. Smile
Rawketsled wrote:
How will capsuleer ships shoot at Valkyries given that; RNG does not work in a system where valk. pilots are meant to dodge and evade by physically moving out the way?
To them we are AI.

All their server gets is, "This type of ship is shooting at you."
Then they fly around dodging the attacks from that AI on their server.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Baali Tekitsu
AQUILA INC
Verge of Collapse
#12 - 2015-03-22 20:25:01 UTC
How about not integrating anything.

RATE LIKE SUBSCRIBE

Rawketsled
Generic Corp Name
#13 - 2015-03-22 22:18:16 UTC
Jenshae Chiroptera wrote:
horis I will come back to your post when I have a bit more energy. Smile
Rawketsled wrote:
How will capsuleer ships shoot at Valkyries given that; RNG does not work in a system where valk. pilots are meant to dodge and evade by physically moving out the way?
To them we are AI.

All their server gets is, "This type of ship is shooting at you."
Then they fly around dodging the attacks from that AI on their server.


That won't work. When I shoot, the server does RNG and decides if I hit the fighter.

You'd have to remove that. Simulate my blob of blaster fire flying through space, let the valkyrie pilot fly and dodge, then watch if it hit or not, then report back to me if I hit them or not. The time taken for that is dependent on distance - longer time for the shots to travel out.

Even then, it's impossible to account for incidental fire. That doesn't happen in Eve, but does happen in Valkyrie.


Keep improving this idea. It's not in a good state at the moment.
Colette Kassia
Kassia Industrial Supply
#14 - 2015-03-22 22:49:47 UTC
You're all looking at this the wrong way.

There is a difference between integrating Valkyrie into EVE and integrating EVE into Valkyrie.

The former would be impossible due to the slower server ticks and other issues mentioned already. But the latter has no technical obstacles. You'd simply be flying a huge, slow, clunky, and largely auto-piloted ship around inside a twitch flight-simulator.

That said, I'm not pushing for integration. It may be possible someday; but it'd have to be done VERY carefully so as to not break the gameplay of both.

Or are to talking about having Valkyrie over there and EVE over here, and have them somehow exchange data to affect what'd happens in each other? That would be a moot point because it'd be goofy to try to integrated them in that way. That isn't how a merger of the two game universes would be approached.
Mag's
Azn Empire
#15 - 2015-03-22 22:50:43 UTC
There are times when you simply want the time back, that you wasted on reading ideas. This is one of them.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lugh Crow-Slave
#16 - 2015-03-22 22:57:35 UTC
i would much much rather all games maintain Independence that way their designers are not limited or restrained by one another can can focus on making a great game not a mess of a gimmick.



look at dust and eve CCP promised so much with that but all that came from it was a lack luster FPS and an annoying modifier to FW that players in eve and dust had very little real control over.

Garnoo
Eternity INC.
Goonswarm Federation
#17 - 2015-03-22 23:34:04 UTC
i dont think introducing valkyrie into eve is possible atm... just imaging those epic simulator battles in... 10% tidi :D
oh... with valkyries (additional objects/ players) those battles dont need to be so-massive to hit tidi...

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Jenshae Chiroptera
#18 - 2015-03-23 02:09:51 UTC
TiDi is not common across the whole of EVE.

Lugh Crow-Slave wrote:
look at dust and eve CCP promised so much with that but all that came from it was a lack luster FPS and an annoying modifier to FW that players in eve and dust had very little real control over.
It still holds a lot of potential. WiS, talk with them, deploy them to a planet to fight over PI stuff.
Send them into a structure to disrupt something and make it less effective.

There are so many ways we can send Dust players off to produce a result in their server that then comes back to alter ours.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2015-03-23 10:01:46 UTC  |  Edited by: Corraidhin Farsaidh
Jenshae Chiroptera wrote:
TiDi is not common across the whole of EVE.

Lugh Crow-Slave wrote:
look at dust and eve CCP promised so much with that but all that came from it was a lack luster FPS and an annoying modifier to FW that players in eve and dust had very little real control over.
It still holds a lot of potential. WiS, talk with them, deploy them to a planet to fight over PI stuff.
Send them into a structure to disrupt something and make it less effective.

There are so many ways we can send Dust players off to produce a result in their server that then comes back to alter ours.


Don't get me wrong, I think it would be great if they could integrate the games personally but I don't think it is possible due to the vastly different playstyles of the games.

Imagine An Eve ship firing at a Valkyrie fighter in the way you suggested. The Eve guns fire and the RNG decides how much damage if any gets applied. The Valkyrie player fires back and gets to apply damage besed on how well they pilot their ship without any randomness at all. How would we translate the Valk pilots evasive manouvres into Eve? If they can mitigate damage through manual control it is unfair on the Eve pilot as they have no means to manually increase the dps they apply to the Valk pilot. In turn if the Valk pilots evasive manouvring has no effect on the RNG application of damge from Eve ships how annoying would that be to the Valk pilot?

Even if we added manual targeting mechanisms to Eve ships in some way it would be next to impossible to track everything going on in an Eve battle *and* manually target pesky Valk fighters...although I would like to be proved worng on this of course.
Samillian
Angry Mustellid
#20 - 2015-03-23 10:31:43 UTC
I'd love to see this happen but at present I just don't think that its currently possible given the way Valkyrie and EvE do things. Give Moore's Law a few more years and it could of course be a different story though.

NBSI shall be the whole of the Law

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