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How much scan probe strength for 1.07Ratio T3?

Author
Ele Rebellion
Vertex Armada
Man I Love Flying Spaceships
#1 - 2015-03-22 23:52:12 UTC
How much scan probe strength is needed for the 1.07 ratio T3 boosters? Is it achievable without the implants?

Has anyone achieved this without the implants? What ship/fitting did you use?
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#2 - 2015-03-23 07:46:57 UTC
Ele Rebellion wrote:
How much scan probe strength is needed for the 1.07 ratio T3 boosters? Is it achievable without the implants?

Has anyone achieved this without the implants? What ship/fitting did you use?

No matter the ratio, max level of your concealment is capped at 1/80. So, you need 80 scan strength . Perfect skills cov ops before t2/sister/implants/extra modules give you 46.875 scan strength. Two t1 gravicap rigs, sister launcher and probes + 2 t2 rangefinding arrays gets you 82.
Zhilia Mann
Tide Way Out Productions
#3 - 2015-03-23 21:07:47 UTC
Chenguang Hucel-Ge wrote:
Ele Rebellion wrote:
How much scan probe strength is needed for the 1.07 ratio T3 boosters? Is it achievable without the implants?

Has anyone achieved this without the implants? What ship/fitting did you use?

No matter the ratio, max level of your concealment is capped at 1/80. So, you need 80 scan strength . Perfect skills cov ops before t2/sister/implants/extra modules give you 46.875 scan strength. Two t1 gravicap rigs, sister launcher and probes + 2 t2 rangefinding arrays gets you 82.


Not saying you're wrong, but how did you determine this? If you didn't, where did you get the information? Last I checked it was still harder than that to probe a pimped ship.
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#4 - 2015-03-24 16:13:25 UTC
Zhilia Mann wrote:

Not saying you're wrong, but how did you determine this? If you didn't, where did you get the information? Last I checked it was still harder than that to probe a pimped ship.

Base probe strength for combats is 20 then you throw in multipliers for skills (1.25 for Astrometrics V, 1.25 for Astrometrics rangefinding V, 1.5 for Covert Ops V). Then you throw in 1.1 multiplers for each rig (They are NOT subjects to stacking penalties), throw another 1.1 for sister probe launcher and add another 1.1 for probes (22 base strength is 1.1 of 20). Then go the rangefinding arrays, t2 got 10% bonus, stacking penalty applied which gives you 1.1 for first and 1.0875 for second one.

And I'm not saying that this will be easy. You need that much to even have the chance to scan him at all.
whiskeybreath
Viziam
Amarr Empire
#5 - 2015-03-28 16:57:53 UTC
Not sure on all the math, but I tested it with a buddy.. He sat at a safe in his sig/sensor <1.08 T3. I used a covert, max scan skills, full low-grade virtue and rigs.midslots scan mods/sisters gear... Got warpin no issues.
Noctaly
Core Industry.
Goonswarm Federation
#6 - 2015-03-28 18:00:48 UTC
Chenguang Hucel-Ge wrote:
Then you throw in 1.1 multiplers for each rig (They are NOT subjects to stacking penalties), throw another 1.1 for sister probe launcher and add another 1.1 for probes (22 base strength is 1.1 of 20). Then go the rangefinding arrays, t2 got 10% bonus, stacking penalty applied which gives you 1.1 for first and 1.0875 for second one.

How could rigs not be affected by stacking penalties while arrays are ?

As far as I know, stacking penalties occurs as soon as you modify several time the same stat on a fit