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CCP Rise newbie stats

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#121 - 2015-03-23 03:44:12 UTC
Veers Belvar wrote:
The report shows nothing about the value of ganking/wardeccs/awoxxing, etc... All these things do is encourage social isolation and boredom in highsec.
In your opinion.

Although I am in a one man tax evasion corp and mainly play solo I extensively socialise with others, including those that see the playstyle I partake in as that of prey.

You on the other hand are a social pariah.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#122 - 2015-03-23 03:55:03 UTC
Mr Epeen wrote:
Jenn aSide wrote:

And yet folks have been stating a conclusion ("griefing makes players quit!") for years on this forum.


Griefing very well may make players quit. Just not in the first fifteen days according to that presentation. Extrapolating anything more from that data is just speculation.

And boy-o-boy, there's a lot of both pointless extrapolation and pointless speculation in this thread. Much as I predicted would happen way back on the first page.

Mr Epeen Cool


That smacks of "hiding in the ambiguity", which is what happens in people find out that the thing they've been claiming can't be proved.

It happens all the time, people make a claim about something they couldn't possibly know about (in this case, you'd have to personally know thousands of people to know exactly why they quit) a claim usually seated completely in their own biases, and when some authority (of people actually studying the situation) says "we don't know for sure, but signs point to no", all they here is "we don't know).

Tel me honestly, if Rise had said the opposite (ie" we don't know for sure, but it looks like ganking does chase people from the game"), how would the people refuting his report in it's entirety be responding? Would they be saying "well we don't know"? lol Rhetorical question as you and I both know the answer.


The real truth here is that the 'think of the children' posters are the "social justice" types and they've just been told that the gross injustice around which their entire personalities revolve hasn't been proven (as it would have if it were near as bad as they thought it was) and probably isn't even true at all. That's why the backfire effect I mention exists in the 1st place, it's a defense mechanism against a crushing reality.
Mr Epeen
It's All About Me
#123 - 2015-03-23 04:04:56 UTC
Jenn aSide wrote:
Mr Epeen wrote:
Jenn aSide wrote:

And yet folks have been stating a conclusion ("griefing makes players quit!") for years on this forum.


Griefing very well may make players quit. Just not in the first fifteen days according to that presentation. Extrapolating anything more from that data is just speculation.

And boy-o-boy, there's a lot of both pointless extrapolation and pointless speculation in this thread. Much as I predicted would happen way back on the first page.

Mr Epeen Cool


That smacks of "hiding in the ambiguity", which is what happens in people find out that the thing they've been claiming can't be proved.

It happens all the time, people make a claim about something they couldn't possibly know about (in this case, you'd have to personally know thousands of people to know exactly why they quit) a claim usually seated completely in their own biases, and when some authority (of people actually studying the situation) says "we don't know for sure, but signs point to no", all they here is "we don't know).

Tel me honestly, if Rise had said the opposite (ie" we don't know for sure, but it looks like ganking does chase people from the game"), how would the people refuting his report in it's entirety be responding? Would they be saying "well we don't know"? lol Rhetorical question as you and I both know the answer.


The real truth here is that the 'think of the children' posters are the "social justice" types and they've just been told that the gross injustice around which their entire personalities revolve hasn't been proven (as it would have if it were near as bad as they thought it was) and probably isn't even true at all. That's why the backfire effect I mention exists in the 1st place, it's a defense mechanism against a crushing reality.


I'll just respond to the underlined as the rest is moot.

All I've claimed in this thread is that people are really good at twisting facts to suit their agenda. It can definitely be proved simply by reading the thread.

As to you people with the agendas. You are welcome to try and prove you are not doing exactly what you are claiming everyone who doesn't agree with you is doing.

I'll wait.

Mr Epeen Cool
Kaarous Aldurald
Black Hydra Consortium.
#124 - 2015-03-23 04:40:56 UTC
Jenn aSide wrote:

That smacks of "hiding in the ambiguity", which is what happens in people find out that the thing they've been claiming can't be proved.


The best part is that he immediately moves to demanding proof from other people, while maintaining his long standing lie.

This Fanfest revelation is delightful.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sibyyl
Garoun Investment Bank
Gallente Federation
#125 - 2015-03-23 04:45:51 UTC

Let's talk about two points people have brought up.


Quote:
1. The 15-day window is not long enough to speculate on negative effects ganking may have to player retention.



  • We know that 40% of players <30 days are already missioning and mining. Likely the other 50% that quit too also have hit missioning and mining because it constitutes the bulk of NPE activities. These two activities are also 2 of the 3 big targets for ganking (the 3rd being hauling). Also, training into a Venture takes minutes (an easy accomplishment for a <15 day pilot).

  • Why do we think the 1% gank kill ratio will change for players >15 days and <3-6 months? It doesn't make sense to me that this statistic would change.

  • CCP kicks a player out of Rookie Chat after 30 days. Why would data for >1 month players be useful for this discussion? If these players quit because of ganking, is it possible that they are partially responsible for not reading up on a library of gank mitigation literature on the internet, or for not joining a community like Anti-Ganking and asking some questions?





Quote:
2. CCP is only factoring in data filled out by the player when they manually unsubscribe (ie: reason for quitting). This is not enough to make any conclusion, because most players will just quit and not fill in a reason to let CCP know why they quit.


Actually, CCP is factoring in:

  • 80,000 individual players (which translates to potentially multiple alts + multiple accounts)
  • Whether the player stopped playing (not just unsubscribed)
  • Whether there was an illegal or legal PVP on these 80,000 players
  • The reason given for unsubscribing


Again, if I am misconstruing something here I hope someone will correct me.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Mr Epeen
It's All About Me
#126 - 2015-03-23 04:58:43 UTC
Kaarous Aldurald wrote:
Jenn aSide wrote:

That smacks of "hiding in the ambiguity", which is what happens in people find out that the thing they've been claiming can't be proved.


The best part is that he immediately moves to demanding proof from other people, while maintaining his long standing lie.

This Fanfest revelation is delightful.


Long standing lie?

Mr Epeen Cool
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#127 - 2015-03-23 05:00:20 UTC
Sibyyl wrote:
Actually, CCP is factoring in:

  • 80,000 individual players (which translates to potentially multiple alts + multiple accounts)
  • Whether the player stopped playing (not just unsubscribed)
  • Whether there was an illegal or legal PVP on these 80,000 players
  • The reason given for unsubscribing


Again, if I am misconstruing something here I hope someone will correct me.


Nope, you are perfectly correct as always.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#128 - 2015-03-23 05:14:48 UTC
Sibyyl wrote:
Again, if I am misconstruing something here I hope someone will correct me.


also people are making an enormous assumption when they suggest that most people don't fill in the form

... in response to a speech where ccp rise was talking about the dangers of making assumptions

seriously, the stats in the op was given as part of a talk about how important it is to get good data
Scira Crimson
Pandemic Horde Inc.
Pandemic Horde
#129 - 2015-03-23 07:01:32 UTC  |  Edited by: Scira Crimson
Serene Repose wrote:
Look. To do noob stats you have to consider - We get WoW refugees who think they're God's gift to gaming. They're gonna be real smart and head right off into null sec and show them "wannabees" what a real gamer can do! Why, all this talk about EVE being hard is the whining of people who suck at gaming. I'm a BIG DOG in WoW. I'll be one HERE, TOO. They click that warning pop up, jump into that system and last all of about five seconds. THEN, back they come to the starter system begging for ISK.

There's a lot of these ... people. Counting their losses is more of a mental health issue than a state of our game issue.
.


You must be an extremly ignorant person and elitest. People like this are the most ugliest in EVE online.

I did not play WoW, but I guess you are one of those who mock other people after they jump into a gatecamp and then say: "haha you noob, learn to EVE, blablabla"
Not understanding that there are indeed questionable game mechanics which are plain unfair and beginner unfriendly.

Btw.: Last time I lost my implants because I got smartbombed by one single Battleship. I wasnt in Pod only btw.
Yes, I could have totally outplayed it. (Well, actually I could really have outplayed it, but its rather "outlamed" it by making annoying safe spots and slowboating)
Black Pedro
Mine.
#130 - 2015-03-23 10:10:58 UTC
Benny Ohu wrote:
Sibyyl wrote:
Again, if I am misconstruing something here I hope someone will correct me.


also people are making an enormous assumption when they suggest that most people don't fill in the form

... in response to a speech where ccp rise was talking about the dangers of making assumptions

seriously, the stats in the op was given as part of a talk about how important it is to get good data


This is one of the most interesting thing about this thread. CCP's Rise's talk was titled "Using Science to Help Newbros" where he was discussing the rational and empirical approach they are using to revamp the NPE. The entire point of him using the suicide ganking example was to show how the general assumption of the players (and perhaps even devs) that suicide ganking was bad for new players was wrong. Yet you have people here going on about how the the data is wrong or useless and how suicide ganking is a primary cause of new players leaving despite CCP Rise's directly saying this is not the case, and yet these deniers have no facts whatever. Basically they are taking the position that a lead CCP game designer is lying to them.

Sure, there are some valid points been made that the few statistics presented don't tell the whole story. Perhaps players may leave the game some months after starting after getting ganked, or later when they hear of other players losing ships and deciding this game isn't for them (although CCP has this data). But certainly the data are compelling that isolating players from the sandbox is actually bad for player retention, and that the number of players 'rage-quiting' because they lost their stuff is so low it is not worth considering.

So whether or not you think CCP Rise's analysis of true new players holds for the few-month-old players, this observation certainly throws cold water on the notion that we should be 'bubble-wrapping' the new players to isolate them from any conflict in the sandbox. Increasing safety in highsec decreases player interaction and as seen in Rise's data, that leads to players quitting at a higher rate.

On reflection that makes perfect sense. CCP is not selling a single-player missioning game as evidenced by the amount of work (near zero) spent on improving missions over the last few years. Eve's real attraction is the sandbox and the player interactions that the sandbox facilitates so it makes no sense to isolate new players, or allow established players to isolate themselves from the sandbox. That friends is the path to boredom and another unsubscription.

But some people are resistant to change their views and they will come here and deny the facts no matter how much data CCP provides. Thankfully that doesn't matter. CCP has the data and CCP will make the decisions to the future of the game.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#131 - 2015-03-23 14:13:13 UTC
I have removed several off-topic, trolling, or disrespectful posts and those quoting them. Please stay on topic if you want to participate. Not every thread needs to dilute into poo flinging.

Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

flakeys
Doomheim
#132 - 2015-03-23 15:18:42 UTC
Jenn aSide wrote:
Mr Epeen wrote:
Jenn aSide wrote:

And yet folks have been stating a conclusion ("griefing makes players quit!") for years on this forum.


Griefing very well may make players quit. Just not in the first fifteen days according to that presentation. Extrapolating anything more from that data is just speculation.

And boy-o-boy, there's a lot of both pointless extrapolation and pointless speculation in this thread. Much as I predicted would happen way back on the first page.

Mr Epeen Cool


That smacks of "hiding in the ambiguity", which is what happens in people find out that the thing they've been claiming can't be proved.

It happens all the time, people make a claim about something they couldn't possibly know about (in this case, you'd have to personally know thousands of people to know exactly why they quit) a claim usually seated completely in their own biases, and when some authority (of people actually studying the situation) says "we don't know for sure, but signs point to no", all they here is "we don't know).

Tel me honestly, if Rise had said the opposite (ie" we don't know for sure, but it looks like ganking does chase people from the game"), how would the people refuting his report in it's entirety be responding? Would they be saying "well we don't know"? lol Rhetorical question as you and I both know the answer.


The real truth here is that the 'think of the children' posters are the "social justice" types and they've just been told that the gross injustice around which their entire personalities revolve hasn't been proven (as it would have if it were near as bad as they thought it was) and probably isn't even true at all. That's why the backfire effect I mention exists in the 1st place, it's a defense mechanism against a crushing reality.



If you keep insisting on seeing this data as being complete then fine , let's pretend it is.

From this perfect data we can see that of all the pilots 1 % got ganked.Of all the pilots1% stated they quit the game because of ship loss or harassment .

There you go , so we can asses that everyone who got ganked did quit.




Now tell me again this data is not incomplete enough to draw any decent conclusion as to what extent ganking has meaning on players leaving the game.You can twist and turn this data to how it suits your own view and as such it is incomplete data.


We are all born ignorant, but one must work hard to remain stupid.

Jenn aSide
Soul Machines
The Initiative.
#133 - 2015-03-23 15:55:47 UTC
flakeys wrote:



If you keep insisting on seeing this data as being complete then fine , let's pretend it is.


Go back and link the post where I said anyhting about complete data. You know that's a lie right?

Quote:

From this perfect data we can see that of all the pilots 1 % got ganked.Of all the pilots1% stated they quit the game because of ship loss or harassment .

There you go , so we can asses that everyone who got ganked did quit.


Are you serious? you do know that one "1%" was pilots of the 80k group they studied and the other "1%" was about account holders who commented in the exit survey. You know those two things are different and that the actual numbers involved in each is wildly different right?

I mean come on, either your trolling or {*insert stuff here that, while true, might get me banned for saying it*}.



Quote:

Now tell me again this data is not incomplete enough to draw any decent conclusion as to what extent ganking has meaning on players leaving the game.You can twist and turn this data to how it suits your own view and as such it is incomplete data.





That's...truly unbelievable.
Spurty
#134 - 2015-03-23 17:03:25 UTC
When I was a n00b, I jumped into low sec and died.

That interaction, where I read the warnings and accepted the risk and paid dearly for it, that sealed the fate of my subscription (almost 10 years ago now).

No one picked on me though.

I'm 200% positive if I just lost my ship with zero warnings I'd be a level 55 Thunderclap wizard in another game.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#135 - 2015-03-23 17:31:30 UTC
It's cute how people argue about an economic simulator.

Bring your possibles.

Jenshae Chiroptera
#136 - 2015-03-23 17:40:37 UTC  |  Edited by: Jenshae Chiroptera
Scira Crimson wrote:
Serene Repose wrote:
Look. To do noob stats you have to consider - We get WoW refugees who think they're God's gift to gaming. .
You must be an extremly ignorant person and elitest. People like this are the most ugliest in EVE online.
I am an elitist.
I often rhetorically ask, "Do you believe in evolution?" then with some sort of agreement I follow on with, "Then why do we ensure that the dim and feeble not only live but also breed? "

The Internet, when it was young, was my erudite haven and with the advent of AOL and W.aste o.f W.eb it has become severly watered down.
That said, I don't yell out at some newbie how clueless they are like some people. (I can't think of an animal sufficient for this analogy). Most recently, some of the Brave players have received fits mailed to them unrequested along with a little guidance, they are probably not the best but they are a step up.

There are some regular others though, who think they know best and are as big a jerk as they can be, whom I take every opportunity to rub every loss into their emotional wounds like salt. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ranger 1
Ranger Corp
Vae. Victis.
#137 - 2015-03-23 17:43:31 UTC
Scira Crimson wrote:
Serene Repose wrote:
Look. To do noob stats you have to consider - We get WoW refugees who think they're God's gift to gaming. They're gonna be real smart and head right off into null sec and show them "wannabees" what a real gamer can do! Why, all this talk about EVE being hard is the whining of people who suck at gaming. I'm a BIG DOG in WoW. I'll be one HERE, TOO. They click that warning pop up, jump into that system and last all of about five seconds. THEN, back they come to the starter system begging for ISK.

There's a lot of these ... people. Counting their losses is more of a mental health issue than a state of our game issue.
.


You must be an extremly ignorant person and elitest. People like this are the most ugliest in EVE online.

I did not play WoW, but I guess you are one of those who mock other people after they jump into a gatecamp and then say: "haha you noob, learn to EVE, blablabla"
Not understanding that there are indeed questionable game mechanics which are plain unfair and beginner unfriendly.

Btw.: Last time I lost my implants because I got smartbombed by one single Battleship. I wasnt in Pod only btw.
Yes, I could have totally outplayed it. (Well, actually I could really have outplayed it, but its rather "outlamed" it by making annoying safe spots and slowboating)

The game mechanics are fine, even for new players.
What may be lacking is clear conveyance of what those game mechanics are to newer players.
If they know, and still get destroyed, that's on them... not "unfair game mechanics".

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#138 - 2015-03-23 17:49:44 UTC
Jenn aSide wrote:
flakeys wrote:



If you keep insisting on seeing this data as being complete then fine , let's pretend it is.


Go back and link the post where I said anyhting about complete data. You know that's a lie right?

Quote:

From this perfect data we can see that of all the pilots 1 % got ganked.Of all the pilots1% stated they quit the game because of ship loss or harassment .

There you go , so we can asses that everyone who got ganked did quit.


Are you serious? you do know that one "1%" was pilots of the 80k group they studied and the other "1%" was about account holders who commented in the exit survey. You know those two things are different and that the actual numbers involved in each is wildly different right?

I mean come on, either your trolling or {*insert stuff here that, while true, might get me banned for saying it*}.



Quote:

Now tell me again this data is not incomplete enough to draw any decent conclusion as to what extent ganking has meaning on players leaving the game.You can twist and turn this data to how it suits your own view and as such it is incomplete data.





That's...truly unbelievable.

You see, he's leaving out the fact that to twist and turn those statistics you need to first be prepared to ignore the text that actually defines what those statistics are and how they were gathered. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jenshae Chiroptera
#139 - 2015-03-23 17:51:11 UTC
Ranger 1 wrote:
The game mechanics are fine, even for new players.
What may be lacking is clear conveyance of what those game mechanics are to newer players.
If they know, and still get destroyed, that's on them... not "unfair game mechanics".
The only time I have taken active vengence on someone in EVE was a newbie farmer. Day in and day out he would do it. (Not going to describe how because I don't want to spread this method around).
A friend I later met and I tore his alliance apart and it was easy because it was where the maggots gather. However, years later he stil plays the game.
I will probably take the opportunity to hunt and gank him at some point.

Point being that the mechanics can't be too restrictive but they could do with some balancing. The sly have many opportunities that they tend to run with just one tactic where a full strategy could be devastating.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ranger 1
Ranger Corp
Vae. Victis.
#140 - 2015-03-23 18:03:45 UTC
Jenshae Chiroptera wrote:
Ranger 1 wrote:
The game mechanics are fine, even for new players.
What may be lacking is clear conveyance of what those game mechanics are to newer players.
If they know, and still get destroyed, that's on them... not "unfair game mechanics".
The only time I have taken active vengence on someone in EVE was a newbie farmer. Day in and day out he would do it. (Not going to describe how because I don't want to spread this method around).
A friend I later met and I tore his alliance apart and it was easy because it was where the maggots gather. However, years later he stil plays the game.
I will probably take the opportunity to hunt and gank him at some point.

Point being that the mechanics can't be too restrictive but they could do with some balancing. The sly have many opportunities that they tend to run with just one tactic where a full strategy could be devastating.

Well, there are many ways to gank a newbie, however most of them rely on the fact that the new player doesn't have a good grasp of the game mechanics yet or how to avoid having it happen.

That being said, whether new or a veteran, even armed with that knowledge many people are too lazy to take the easy steps necessary to avoid being ganked... and that's perfectly fine.

That's just human nature, not an indicator that the game mechanics need to be revised.

The only thing necessary is to make sure that the correct information is readily available to new players right off the bat, and that they are aware of exactly what things they need to know to survive and thrive... and where to learn it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.