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Removal of Local Chat

Author
J'Poll
School of Applied Knowledge
Caldari State
#41 - 2015-03-22 12:12:37 UTC
OOH....guys, look here, we have another remove local thread.


Guys, come on. This might actually have something different then the other 48.459.239 threads about removing local in it.


Guys...


Guys?



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Help channel: Help chat - Reloaded

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Gimme Sake
State War Academy
Caldari State
#42 - 2015-03-22 12:14:28 UTC
Vixel wrote:
Gimme Sake wrote:
Vixel wrote:
They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics.



I think d-scan is fine as it is. I'm pretty sure there can be found a less cumbersome solution for the already rather lengthy learning curve.

Like the scanning array device presented in the fan fest.



I've been playing this game a long time. I've lived in WH's, 0.0, hi sec, etc. My current gameplay revolves on scanning day to day, hours upon hours, and dscan is one of the tools I use the most for hunting down prey. The user interface for the DSCAN mechanic is awful. If you think it's fine, you must not use it much. I checked my DSCAN stats for this past year, I scanned like on average over 92 times per hour (multiply that over a typical 4 hour time session, 5 days a week, for 3 months = I dscanned around 60,000 times.)

For something as useful as dscan, it needs a facelift, and expanded functionality. You could allow for better accuracy and precision for using scan probes by simply dividing the space up and giving a visual representation of that division.



I agree the interface is awful, too dependent from the overview settings tab etc. and it could use a full revamp. When I said about d-scan being fine I was talking about the process itself not the interface.

"Never not blob!" ~ Plato

Vixel
Deep Core Mining Inc.
Caldari State
#43 - 2015-03-22 12:15:28 UTC
J'Poll wrote:
OOH....guys, look here, we have another remove local thread.


Guys, come on. This might actually have something different then the other 48.459.239 threads about removing local in it.


Guys...


Guys?





Did you read my post?

LVXE

Xpaulusx
Naari LLC
#44 - 2015-03-22 13:57:12 UTC
You want Local removed?, then automate D-Scan like it does with anomalies with read outs super imposed. The rate and resolution at which these scans occur is set by the pilot.

......................................................

admiral root
Red Galaxy
#45 - 2015-03-22 14:02:52 UTC
Madd Adda wrote:
face it, you want local gone because you can then war dec and sneak up on the afk miners without them knowing.


Roll

No, your rights end in optimal+2*falloff

Pok Nibin
Doomheim
#46 - 2015-03-22 14:14:27 UTC
Gimme Sake wrote:
That's exactly the point of this thread. A huge part of gameplay mechanics revolves around the local chat.
Thanks for clarifying that. I thought this rehash of a decided issue was to get yourself splashed all over the forum. My bad! Do try to overlook my boorish take on this matter.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Vyl Vit
#47 - 2015-03-22 14:15:37 UTC
Pok Nibin wrote:
Gimme Sake wrote:
That's exactly the point of this thread. A huge part of gameplay mechanics revolves around the local chat.
Thanks for clarifying that. I thought this rehash of a decided issue was to get yourself splashed all over the forum. My bad! Do try to overlook my boorish take on this matter.
You've been forgiven for less, my man. Forgiven for less....but, I don't recall you asking before. Wait! Is this sarcasm???

Paradise is like where you are right now, only much, much better.

NightmareX
Pandemic Horde High Sec Division
#48 - 2015-03-22 14:24:42 UTC
As a player who have been playing EVE Online since April 2004 with my first trial character, i know for sure that removing local will create alot more problems than it will fix.

So just suggesting that the local should be removed without having any new ideas on what kind of tools that can replace local in some ways are never going to happen. Just forget it.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Sean Parisi
Blackrise Vanguard
#49 - 2015-03-22 18:03:54 UTC
Gimme Sake wrote:
Sean Parisi wrote:
Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.


FW plexes already allow for quick combat. Besides it's enough to have a few people scouting the gates to figure out a fleet is comming.

Null is not empire space but sov so I don't see why Concord would share any capsuleer info.


Do you even Faction Warfare? Because having no local would drastically reduce the amount of fights. Most people are there to fight with a few risk adverse people. As such local provides some free intel but more so says "There is probably a few Gallente in here or Caldari - Lets fight!". Where as with no local you would generally be forced to scan everything down - which we already do. But with 0 context behind the scans.

As such your suggestion is moronic and out of touch with how people play faction warfare in low sec. However, when applied to Null Sec it isn't as bad - as people are extremely risk adverse there and due to its spread would require a bit more effort on their part to maintain intel. This allows for mistakes, which lead to escalations or very good kills. It also means that afk cloaking will no longer be an issue in this area (when it really was never an issue to begin with).
Primary This Rifter
Mutual Fund of the Something
#50 - 2015-03-22 18:09:11 UTC
Aivo Dresden wrote:
Local I can somehow understand. What needs to go is that abomination of a watch list though. That has no place in game and can't be justified.

Simple fix: whenever someone tries to add a character to watchlist, that person has the option of allowing it or not.
Pilots can set whether they want watchlist allowed by default, or rejected by default.
Under this system there'd probably be less watchlisting anyway since you'd be able to see who watchlists you.
Kuga
Viziam
Amarr Empire
#51 - 2015-03-22 18:56:04 UTC
Unfortunately removal of local is not a viable option until either:

1. Removal of local in null sec is equivocal or of lower risk than that of wormhole space (i.e power projection will need to be severely curtailed or removed completely, including black ops dropping).

Or 2. Null sec is made considerably more rewarding than W-space to compensate the ability of hostiles to drop on you from up to 50 different systems instantly and at any time.

I would prefer the first criterion to be met, personally. Not meeting one of these will cause a mass exodus from null sec (for example, rife blops dropping everything will last for about a week until no-one rats or mines anymore).

Once this has happened, I am happy for local to go bye bye in null sec.
Obsidian Hawk
RONA Midgard Academy
#52 - 2015-03-22 19:07:13 UTC
Local chat thread number 10358735432

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Jenn aSide
Soul Machines
The Initiative.
#53 - 2015-03-22 19:25:52 UTC
Looking at the ideas for the new structures, I could very well see CCP angling toward removing local in null and replacing it with a player create network and such. Player made gates that let you affect warp speed could create a situation where ratting systems are protected by that and an early warning network that warns you if cloaked people are nearby etc.

My stance has always been that removing local from null WHILE the current mechanics is exist will not work at all, but who knows with the new structures.
Tajic Kaundur
Collapsed Out
Pandemic Legion
#54 - 2015-03-22 19:46:55 UTC
Given that the lore explanation for local chat existing is basically "stargates take logs of you jumping through them and tell everyone you're here"; I feel like taking that lore to the logical conclusion would be a good way to make local chat work.

If you enter system without a gate (cyno, wormhole, logging in), you don't show up in local until you talk (or dock? maybe stations are on the gate network as well or something?)

This gives potential methods to get around local chat for PvP, but it doesn't completely eliminate it.
sabre906
The Scope
Gallente Federation
#55 - 2015-03-22 20:29:21 UTC
Tajic Kaundur wrote:
Given that the lore explanation for local chat existing is basically "stargates take logs of you jumping through them and tell everyone you're here"; I feel like taking that lore to the logical conclusion would be a good way to make local chat work.

If you enter system without a gate (cyno, wormhole, logging in), you don't show up in local until you talk (or dock? maybe stations are on the gate network as well or something?)

This gives potential methods to get around local chat for PvP, but it doesn't completely eliminate it.


No, lore explanation is registration with stargate network. In other words, once you fail to register in system upon arrival, the entire gate network will deny you access from that point forward. Once you "fall off the grid" you're denied access to all gates, forever.

But yeah, lore exist to justify game mechanics, not the other way around. Don't let lore stop you, it can always be changed.
Jallukola
#56 - 2015-03-22 20:33:23 UTC
CCP should make a Settings Menu entry for Local Chat, so you can turn it off since it bothers you so much.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Jallukola
#57 - 2015-03-22 20:44:56 UTC
Primary This Rifter wrote:
Aivo Dresden wrote:
Local I can somehow understand. What needs to go is that abomination of a watch list though. That has no place in game and can't be justified.

Simple fix: whenever someone tries to add a character to watchlist, that person has the option of allowing it or not.
Pilots can set whether they want watchlist allowed by default, or rejected by default.
Under this system there'd probably be less watchlisting anyway since you'd be able to see who watchlists you.

If I were a rich man, I'd treat you the finest dinner Manhattan can offer if this ever gets implemented.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

45thtiger 0109
Pan-Intergalatic Business Community
#58 - 2015-03-22 21:49:21 UTC
Dr Prometheus wrote:
Go to a WH.



+1 for this quote P

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

45thtiger 0109
Pan-Intergalatic Business Community
#59 - 2015-03-22 21:50:07 UTC
Jallukola wrote:
CCP should make a Settings Menu entry for Local Chat, so you can turn it off since it bothers you so much.



+1 agreed

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#60 - 2015-03-22 22:09:20 UTC
OP: I agree with your sentiment. However you do realise you are proposing a buff to large 0.0 blobs?