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Idea: Player built stargates linking 2 w-space systems

First post
Author
Adriana Nolen
Sama Guild
#1 - 2015-03-22 02:46:33 UTC
The new structure talk has me thinking, you what would be cool for w-space. A player built stargate platform that linked 2 specific w-space systems.

Implementation:
A gate based on an x877 static would only connect to another specific C4
Only allow 300m at a time.
Once 2b mass is reached, it enters a 16 hour recharge.
Both sides of the connection must have the structure, pref both owned by same corp.
Requires some sort of fuel derived from w-space to run. Thinking gas, salvage & blue loot.
Nothing else is anchorable on grid
Anchored at a planet & displayed through overview.
Useable by everyone.
Limit one structure per system.
24 hours anchor, 3 days to online.
Is destructable
Has RF timer, uses stront for fuel.
ISK cost for each gate determined by system anchored. C1 = 150m, C2 = 300, C3 = 750, C4 = 2b, C5 = 5b, C6 = 10b.
Hatshepsut IV
Un.Reasonable
#2 - 2015-03-22 02:57:30 UTC
No.

Public Channel | Un.Welcome

Iroquoiss Pliskin
9B30FF Labs
#3 - 2015-03-22 03:05:45 UTC
Yes.

However, it should be extremely ping-pongable and vulnerable to destruction. To have such a thing there, a fine balance must be struck before hand.
Adarnof
Kingsparrow Wormhole Division
Birds of Prey.
#4 - 2015-03-22 03:10:34 UTC
Let's call them wormhole stabilizers.

(honestly, how does this idea keep springing up...)
Phoenix Jones
Small-Arms Fire
#5 - 2015-03-22 03:33:25 UTC  |  Edited by: Phoenix Jones
Adarnof wrote:
Let's call them wormhole stabilizers.

(honestly, how does this idea keep springing up...)


Because people want a in into a wormhole without collapsing it. The only thing I would even conceive as a viable option would be a way to regenerate or double the mass on a wormhole temporarily (so instead of three caps, you can send six). If someone Crits their hole, you can make it generate mass so you can send your fleet in to kill. There has to be downsides to it though.

That's the closest thing I would possibly want regarding here concepts.

Yaay!!!!

Adarnof
Kingsparrow Wormhole Division
Birds of Prey.
#6 - 2015-03-22 03:44:03 UTC
Phoenix Jones wrote:
The only thing I would even conceive as a viable option would be a way to regenerate or double the mass on a wormhole temporarily (so instead of three caps, you can send six). If someone Criss their hole, you can make it generate mass so you can send your fleet in to kill. There has to be downsides to it though.


I never thought I'd see a wormhole stabilizer idea I didn't immediately hate. That may actually be interesting to see in action if properly balanced.
Andrew Jester
Collapsed Out
Pandemic Legion
#7 - 2015-03-22 03:53:15 UTC
I like your posts

If thuggin' was a category I'd win a Grammy

Witchway
Federal Navy Academy
Gallente Federation
#8 - 2015-03-22 04:25:10 UTC
this is the most original idea I've ever heard.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Aivo Dresden
State War Academy
Caldari State
#9 - 2015-03-22 07:29:25 UTC
No thanks, return to null. Don't come back.
Adriana Nolen
Sama Guild
#10 - 2015-03-22 08:35:11 UTC
You guys are being simple minded.
Content driver due to cost & destructibility.
Obvious upsides for various groups.

Give me one logical explanation of why this shouldn't happen other than tradition. Tradition in w-space went out the window when CCP made systems with ICE & stations in them.
Pissfat
Tactically Challenged
The Initiative.
#11 - 2015-03-22 08:51:15 UTC
Adriana Nolen wrote:


Give me one logical explanation of why this shouldn't happen


I think you have been answered pretty effectively.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

Aivo Dresden
State War Academy
Caldari State
#12 - 2015-03-22 09:07:58 UTC
Adriana Nolen wrote:
Give me one logical explanation of why this shouldn't happen other than tradition. Tradition in w-space went out the window when CCP made systems with ICE & stations in them.
The core mechanic of wormholes is that they are random (aside from the static), mass restricted and need to be scanned. You literally destroyed all 3 of those principles with your idea. The fact you need to ask just shows you're not really aware of much WH related.

We don't want your crappy null bridges or gates. The very reason most of us moved in to WHs is to get away from all the null mechanics. So please just keep it over there at the k-space exit. We're just fine without all of that on the other side of the hole.
Utari Onzo
Escalated.
OnlyFleets.
#13 - 2015-03-22 10:02:17 UTC
Aivo Dresden wrote:
Adriana Nolen wrote:
Give me one logical explanation of why this shouldn't happen other than tradition. Tradition in w-space went out the window when CCP made systems with ICE & stations in them.
The core mechanic of wormholes is that they are random (aside from the static), mass restricted and need to be scanned. You literally destroyed all 3 of those principles with your idea. The fact you need to ask just shows you're not really aware of much WH related.

We don't want your crappy null bridges or gates. The very reason most of us moved in to WHs is to get away from all the null mechanics. So please just keep it over there at the k-space exit. We're just fine without all of that on the other side of the hole.


Wait a minute, RvB are WH alliance now?

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2015-03-22 10:21:11 UTC
Adriana Nolen wrote:
Obvious upsides for various groups.

yes, this obviously only benefits the few largest groups. this is true.

Adriana Nolen wrote:
Give me one logical explanation of why this shouldn't happen other than tradition.

let me see if I can break it down:
wspace = wormholes
kspace = stargates
wspace =/= stargates

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Thales
Illusion of Solitude.
Illusion of Solitude
#15 - 2015-03-22 11:31:32 UTC  |  Edited by: Thales
Jack Miton wrote:
Adriana Nolen wrote:
Obvious upsides for various groups.

yes, this obviously only benefits the few largest groups. this is true.

Adriana Nolen wrote:
Give me one logical explanation of why this shouldn't happen other than tradition.

let me see if I can break it down:
wspace = wormholes
kspace = stargates
wspace =/= stargates

Agreed.

There are some simple concepts, that have a lot behind the scenes to make them work.

Completely destroying the core mechanisms, to enable the drop of the blob, is like....... Insert worst idea you can think of here........

Oh, OP, you did.

But if you REALLY want an example, fitting pit bull terriers with lasers and chainsaws, and removing all your doors. Would be equally smart.
But your opinion of a cool idea may vary from people who live in wormhole space.
Peonza Chan
Gloryhole Initiative
#16 - 2015-03-22 13:25:23 UTC
That may lead to C4/C5/C6 static connection to kspace, no thanks

I could only agree with wormhole time stabilizers, only in order to (kind of ) reduce fear of people entering whs
Phoenix Jones
Small-Arms Fire
#17 - 2015-03-22 13:53:34 UTC  |  Edited by: Phoenix Jones
Peonza Chan wrote:
That may lead to C4/C5/C6 static connection to kspace, no thanks

I could only agree with wormhole time stabilizers, only in order to (kind of ) reduce fear of people entering whs


Chuck anything regarding stabilizers out the door. Wormholes have two mechanics. Time and Mass. We really should not be able to play with the time of wormholes, but we can play with the mass.

Currently we can crit a hole. There should be a method of regenerating some of its mass (want to get a fleet through, holes crit, regenerate some of its mass and fit a few more). Having the ability to reverse some of the damage to the hole would be interesting, but again, there needs to be downsides to it, else it'll just be abused, or it would promote blob warfare.

(getting a little sick of crit holes and the need to downtime seed a group to kill a bear gang because they verge every hole in their system).

Yaay!!!!

Zekora Rally
U2EZ
#18 - 2015-03-22 14:18:40 UTC  |  Edited by: Zekora Rally
Wormhole lifetime is a function of wormhole mass so it also can be controlled. In regard to OPs suggestion, a wh gate is unnecessary with the current spawn rate of wormholes. There's substantially more than ever before.
Phoenix Jones
Small-Arms Fire
#19 - 2015-03-22 14:50:36 UTC
Zekora Rally wrote:
Wormhole lifetime is a function of wormhole mass so it also can be controlled. In regard to OPs suggestion, a wh gate would be unnecessary with the current spawn rate of wormholes. There's substantially more than ever before.


That and this is the wrong section for an idea post :-)

Yaay!!!!

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#20 - 2015-03-22 16:37:12 UTC
i suspect the gate structure will be location restricted and not usable in Whs. If for some reason it was then we will see the following:

1. Nullsec will move in, as WHs are vastly more profitable then most 0.0 systems, they will link up all of their space with these gates, and now that ppl cant bring in supers their capital blobs will be untouchable.

2. Larger WH entities will connect up multiple WHs into an empire ( which admittedly sounds cool at first) but ultimately this will likely kill off WH space as it will marginalize smaller entities. The main constraint of WH real estate is your ability to protect it, and that is limited by mobility. Remove that and all we have is nullsec minus the supers that requires an investment to connect the dots.

I know you aren't proposing the idea, when CCP showed the gate structures I thought the same thing, but for the above reasons I believe it would be a very negative change to WHs to allow jump gates in our glorious unknown paradise.

Event Organizer of EVE North East

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