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Level 4 Abaddon Mission Runners Problems

Author
Magnaran
The Late Night Saviors
#1 - 2015-03-21 09:16:23 UTC
So recently just dropped a decent chunk on my Abaddon after reading some good posts on how good of a mission runner it is. However, Been having a few problems that I'm not sure how to fix short of selling it and taking the hit to my wallet. The first problem I was having was a general lack of DPS that I can't really explain. I was successfully shield tanked by cruisers in the mission Exploited Sensitivities. Another one was my lack of speed. I was kited at about 50 km in another mission being able to do nothing but scrape them a little with my Radio crystals on. Any help would be appreciated, I'm about to reprocess this dang ship.

[Abaddon, mission runner]
Heat Sink II
Large Armor Repairer II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Damage Control II
Energized Adaptive Nano Membrane II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L
Mega Pulse Laser I, Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Cap stable tank with 80%+ resist for whichever hardeners I have on. (Survivability is not the issue)
DPS with Multis is 358 and about 150 with Radios.

Thank you for any help.
voetius
Grundrisse
#2 - 2015-03-21 09:29:08 UTC  |  Edited by: voetius
I used an Abaddon for a long time simply because I liked the looks. But it is a bit lacklustre in the dps and cap department. A better fit would look like this :

start quote:

To give you an idea how bad the cap on a baddon is, with perfect skills, you can't even just fire your guns cap stable with 2x T2 Energy Discharge rigs + 1 CCC rig + 1 cap recharger. What happens is your cap is so bad that when your tank starts getting pressured and you have to run your repper constantly, you will just burn through cap boosters so fast that you can actually run out on longer missions. I know this cause I ran a L4 Baddon way back in the day with this fit:

[Abaddon, L4s]

Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II

Tracking Computer II, Optimal Range Script
Cap Recharger II
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5
https://forums.eveonline.com/default.aspx?g=posts&m=5263800#post5263800

I used to have a fit identical to that and with all level 5 skills it used to get close to 900 dps, keep 8x IN Multi L in cargo and swap out when the targets get down to around 20km. Scorch hits for full damage around 54km with my skills. I would put 5 cap boosters in the Heavy Capacitor Booster while in station and then fill teh cargo with 800s after making sure I had some spare scorch and a set of IN multi.

Edit : I used to have a 100MN Afterburner in mids, drop one of the TCs

TBH I would suggest you look at something else unless you are really in love with the Abaddon. Maybe teh apoc or navy apoc?
Magnaran
The Late Night Saviors
#3 - 2015-03-21 09:34:34 UTC
I used the Apoc for a while, but the Abaddon looked like a better 4's runner simply because of the boost to resists, though I suppose I'm running hardeners anyway
Magnaran
The Late Night Saviors
#4 - 2015-03-21 09:53:14 UTC
But thank you. I'll try that. Do you use specific hardeners per mission or those specific ones to have decent resists across the board?
voetius
Grundrisse
#5 - 2015-03-21 10:03:57 UTC
I always used specific hardeners to suit the mission. 3 x EANM for drones and mercs, though I have tried 2x EANM and a Reactive and that seems to work quite well, definately recommended for Dread Pirate Scarlett.

HTH
Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-03-21 10:07:33 UTC
[Abaddon, Abaddon fit]

Damage Control II
Large 'Accommodation' Vestment Reconstructer I
Adaptive Nano Plating II
Reactive Armor Hardener
Extruded Heat Sink I
Extruded Heat Sink I
Extruded Heat Sink I

Large Micro Jump Drive
Heavy Electrochemical Capacitor Booster I, Cap Booster 400
Heavy Electrochemical Capacitor Booster I, Cap Booster 400
Optical Tracking Computer I

Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Semiconductor Memory Cell I

use navy crystals and drone with related damage, it's a newbie friendly fitting though.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Gregor Parud
Imperial Academy
#7 - 2015-03-21 12:52:02 UTC  |  Edited by: Gregor Parud
Cap stability doesn't really work for an Abaddon as you have to waste so many slots to make it happen the ship is going to suck. You have to embrace your Amarreness and start using a cap boosted fit. Apart from that you really shouldn't run double reps on a mission runner: you're far better off with 1 repper and nanopump rigs than 2 reppers without rigs. Not because it'll rep more but because it's much more efficient.

As you move away from cap modules (apart from the cap booster) you free up the rigs meaning you could replace them with tanking rigs (although not in this case), it also frees up almost all of the midslots meaning you can use those for propulsion and damage projection. so using a cap booster allows you to focus the rest of your fit more on tanking and doing damage. The downside is of course... cap boosters. But it's worth it. In this case 2 of the rigs are still used for cap management but that is just to make a bit less hectic meaning you have to waste a lot less cap charges.

Just see cap booster charges as your ammo and be ok with it. For a full explanation on how cap recharge and management really works and how to stop believing the boogieman stories about cap boosters go here. If you do not want to use a cap booster then you have bought the wrong ship and should buy a (n)apoc.

Here's a fitting idea. Do realise that fit depends on the mission, used tactic and also personal preference. For instance, I personally like having an AB in there but others might swap it for a second tracking comp. It does require a PG implant with the AB. Whichever fit you choose you're going to have to get used to always being minutes from being capped out and in trouble, it's not a ship to kinda sorta clown through the missions.


[Abaddon, Beam]
Corpus C-Type Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Heat Sink II
Heat Sink II

100MN Afterburner II
Large Micro Jump Drive
Optical Tracking Computer I, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L

Large Ancillary Current Router I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II

Hobgoblin II x5
Hammerhead II x5
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-03-21 13:20:35 UTC
Abaddon is just not a good missioning ship. Apoc is superior in almost every way since level 4 missions aren't really about how much you can tank, rather how fast and far away you can pop rats at and the Apoc excels at that.
Gregor Parud
Imperial Academy
#9 - 2015-03-21 16:05:46 UTC  |  Edited by: Gregor Parud
Tsukino Stareine wrote:
Abaddon is just not a good missioning ship. Apoc is superior in almost every way since level 4 missions aren't really about how much you can tank, rather how fast and far away you can pop rats at and the Apoc excels at that.


Both can do that, dps bonus or range bonus kinda cancel eachother out. Still, a Napoc is generally the more logical ship to use.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-03-21 17:22:40 UTC
The tracking is also quite a large factor.
Arthur Aihaken
CODE.d
#11 - 2015-03-21 18:11:04 UTC  |  Edited by: Arthur Aihaken
It also depends what Faction you're running missions for. With missiles and projectiles you can project any damage type required (for the most part) - and there are no capacitor requirements. This is why missile ships like the Raven and autocannon ships like the Machariel are popular for quickly clearing L4s.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#12 - 2015-03-21 18:59:25 UTC
I used a megabeam abaddon, and I preferred that over the mega pulse apoc. This was with rather low skills and a cap stable fit. either one is so cap hungry I'm not even sure how well they work with cap boosted fits. For an abaddon to get away with megapulse it needs to have t2 guns for scorch. otherwise you are using radio and that just doesn't do it.

IMO the best move is get out of amarr t1 bs and into a nightmare or paladin. So much better than the apoc or abaddon. and nightmares are stupid cheap now.

oh yea, and if you are only getting 300 something dps out of an abaddon, take a step back and work on the skills for a bit. At the very least fit meta4 guns and get some faction ammo.

@ChainsawPlankto on twitter

Aerie Evingod
Midwest Miners LLC
#13 - 2015-03-21 19:48:58 UTC  |  Edited by: Aerie Evingod
I don't think your skills are good enough if you are only getting 350 DPS. Also don't use M0 modules. Most well fit cruisers could put out more damage than you.

You have way too many tank and cap mods with almost no damage or application modules.
Celthric Kanerian
Viziam
Amarr Empire
#14 - 2015-03-22 02:02:14 UTC
Use ultraviolet for long range, multi for close.
When you got the skills, use Scorch for long range and navy multi for close.