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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Daichi Yamato
Jabbersnarks and Wonderglass
#1601 - 2015-03-21 23:59:35 UTC  |  Edited by: Daichi Yamato
so what you're saying is that hardly any systems are camped and the only people significantly affected by campers are the ones incapable or unwilling to move...

Thus the effects have been massively exaggerated. (like saying entire constellations are shutdown. pfft)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1602 - 2015-03-22 00:05:32 UTC  |  Edited by: Marranar Amatin
In short: yes.

I hope you dont want to imply that the "easy" solution is to move systems. Thats not possible, you cant just switch systems at will unless you own a huge amount of unoccupied space. And the idea of giving afk players that risk nothing the power the drive people out of systems is extremly unbalanced.


edit:
please mark your edits, dont add something after I agree with a part or at least mark it clearly.

Daichi Yamato wrote:
Thus the effects have been massively exaggerated. (like saying entire constellations are shutdown. pfft)


This is wrong. Entire constellations can be and have been shut down.
If you look at the economic impact you always have to look at ALL systems. Then cloakies have hardly an effect.
But if you look at the effect on individual players, you have to look at systems close to them. And that effect is huge.
If your constellation is camped the economy doesnt care if there are 100 other constellations that are free. But you are affected.

You cant just average over all player and assume thats the effect on the individual. You can do that for the economy, not for the player.
Daichi Yamato
Jabbersnarks and Wonderglass
#1603 - 2015-03-22 00:12:57 UTC
The easy solution is most definitely to move.

You dont have to own any space. Even if next door is under someone elses control, theres nothing stopping you taking that gate jump and ratting in their sov. But instead, ratting systems are typically waaaaaay back behind the safety of numerous systems and intel channels. There is plenty of room to move around and the vast majority of null is empty.

Dont get me wrong, Cloaking should change. But if AFK cloaking has half the effect most people try to describe then you should expect hyperinflation after its removal.

Remember, null bounties are very very sensitive.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1604 - 2015-03-22 00:23:10 UTC  |  Edited by: Marranar Amatin
Daichi Yamato wrote:
The easy solution is most definitely to move.

You dont have to own any space. Even if next door is under someone elses control, theres nothing stopping you taking that gate jump and ratting in their sov. But instead, ratting systems are typically waaaaaay back behind the safety of numerous systems and intel channels. There is plenty of room to move around and the vast majority of null is empty.


I am assuming you are trolling here. You cant be serious that if you system is camped it is a viable alternative to rat in a system thats not your sov and where you dont have pos.

Daichi Yamato wrote:
Dont get me wrong, Cloaking should change. But if AFK cloaking has half the effect most people try to describe then you should expect hyperinflation after its removal.


No. You still make the same mistake of applying averages where you cant.

If 1 % of the players cant go ratting because of campers, then campers have an extreme impact for them. That would be a few thousand players.

But still, even assuming all ISK in the game come from nullsec anos, the total income would only change by 1%. You could easily counter that by decreasing bounties by 1%.
edit: and if you dont change it you will hardly notice it. 1% is NOT going to cause hyperinflation.
Daichi Yamato
Jabbersnarks and Wonderglass
#1605 - 2015-03-22 00:54:11 UTC
Marranar Amatin wrote:
Daichi Yamato wrote:
The easy solution is most definitely to move.

You dont have to own any space. Even if next door is under someone elses control, theres nothing stopping you taking that gate jump and ratting in their sov. But instead, ratting systems are typically waaaaaay back behind the safety of numerous systems and intel channels. There is plenty of room to move around and the vast majority of null is empty.


I am assuming you are trolling here. You cant be serious that if you system is camped it is a viable alternative to rat in a system thats not your sov and where you dont have pos.


Hey, if the system is quiet enough theres no reason you couldnt rat in it. You cant be serious that you MUST rat in a system where you have a POS. Is that why you think you have to own loads of space and cant easily move?

Luckily most ratters can rat in systems without friendly POS's, and even enjoy the free intel of local to tell them to GTFO, cloak up, or log off. This may be why afk cloakers dont bother most ratters.

As a comparison WH dwellers can only survive by ratting in hostile systems and they dont even get local or risk free-zero volume bounties. They have to haul their earnings back home...

Marranar Amatin wrote:

No. You still make the same mistake of applying averages where you cant.

If 1 % of the players cant go ratting because of campers, then campers have an extreme impact for them. That would be a few thousand players.

But still, even assuming all ISK in the game come from nullsec anos, the total income would only change by 1%. You could easily counter that by decreasing bounties by 1%.


So those who arent bothered by afk cloakers have their earnings nerfed to accommodate for the dumb, lazy, risk averse loners who are? And you may not be able to just leave it as is because...


Just tell me which is true...

A) The reason people cant easily move is because there are few desirable ratting systems/constellations. These few will obviously be the systems/constellations ratters focus into and as such are frequently camped. The removal of such camping will free up massive amounts of isk making ratters.

B) The reason the removal of camping will hardly affect the isk sink is because there are loads of ratters and loads of ratting systems/constellations, and really it is easy to move about and people are just being terrible at eve.

C) You dont really appreciate the 'insane' amount of isk that comes from nullsec bounties, nor how afk cloaking is 'one of the most effective ways of disrupting peoples money making in null sec.'

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#1606 - 2015-03-22 01:01:03 UTC
Marranar Amatin wrote:
I really doubt that the removal of cloaky camper will do more then a slight increase in isk overall, probably it wont even be noticeable.
The idea of this leading to hyperinflation is ridiculous. The number of systems affected is simply not high enough to have a serious impact.

But just because it does not affect enough systems to have a major impact on the economy is no reason to leave a bad mechanic in place. It still annoys a lot of people and is extremly imbalanced.



If that is the case, then it is a non-issue that everyone should ignore.

As for balance, the current mechanics are currently balanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1607 - 2015-03-22 01:01:57 UTC
Daichi Yamato wrote:
Marranar Amatin wrote:
I really doubt that the removal of cloaky camper will do more then a slight increase in isk overall, probably it wont even be noticeable.


Even though the vast VAST majority of isk comes from null bounties and afk cloakers allegedly 'shut down systems for weeks'?

Either the amount of isk goes up by a massive amount with its removal, or the people whining about afk cloaking have massively exaggerated its effects.


This, pick one you whiney bastards then run with it. Stop trying to have your cake and eat it too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1608 - 2015-03-22 01:02:54 UTC
Marranar Amatin wrote:
Thats not how this works.
Cloaky camper have a massive effect, they can shut down constellations for weeks.


Oh FFS, can you PLEASE stop talking out of both sides of your mouth? I'm finding it hard to know which lie I'm supposed to respond too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1609 - 2015-03-22 01:04:18 UTC
Marranar Amatin wrote:
In short: yes.


I short Marranar Amatin just shot down his own argument.

You can leave now.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1610 - 2015-03-22 01:10:38 UTC
Marranar Amatin wrote:
In short: yes.

I hope you dont want to imply that the "easy" solution is to move systems. Thats not possible, you cant just switch systems at will unless you own a huge amount of unoccupied space. And the idea of giving afk players that risk nothing the power the drive people out of systems is extremly unbalanced.


edit:
please mark your edits, dont add something after I agree with a part or at least mark it clearly.

Daichi Yamato wrote:
Thus the effects have been massively exaggerated. (like saying entire constellations are shutdown. pfft)


This is wrong. Entire constellations can be and have been shut down.
If you look at the economic impact you always have to look at ALL systems. Then cloakies have hardly an effect.
But if you look at the effect on individual players, you have to look at systems close to them. And that effect is huge.
If your constellation is camped the economy doesnt care if there are 100 other constellations that are free. But you are affected.

You cant just average over all player and assume thats the effect on the individual. You can do that for the economy, not for the player.


Look, the solution is simple...move.

Options:

1. Move next door, if the guy is truly AFK he will NOT follow you and you can rat in peace.
2. JC back to empire and run some missions, the isk may or may not be as good, but you are making isk.
3. Find an alternative to ratting like PI, invention, running a reaction farm, etc.

Yes, it might have a massive effect on a given player, but no effect at the macro level, but you have no evidence of this...neither do I. What separates me from you is I'll admit the latter.

Still denying an alliance/corp/whatever isk/resources is totally legitimate game play and the primary method to do this effectively is via AFK cloaking.

Are you really arguing that removing legitimate game play is good? I'm sorry if you are in a sucky corp or alliance where you cannot do the things necessary to circumvent the problems imposed by AFK camping, but that is not a mechanics issue, but an issue of picking a sucky corp/alliance. Go find a better group of players.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1611 - 2015-03-22 01:16:54 UTC  |  Edited by: Teckos Pech
Marranar Amatin wrote:


No. You still make the same mistake of applying averages where you cant.

If 1 % of the players cant go ratting because of campers, then campers have an extreme impact for them. That would be a few thousand players.

But still, even assuming all ISK in the game come from nullsec anos, the total income would only change by 1%. You could easily counter that by decreasing bounties by 1%.
edit: and if you dont change it you will hardly notice it. 1% is NOT going to cause hyperinflation.


And you are applying linearity when in fact it might be quite wrong and stupid to do so.

Suppose we make AFK cloaking impossible somehow--i.e. some mechanics change means it is no longer possible at all. Who cares how, it is just gone.

Assume the above numbers are true.

Will null sec ratting income go up by just 1%? I'll argue no.

Why not? Because ratting just got tremendously safer. It might go up by 5% or 10% as more people join alliances simply to sit and rat most of the time. You assume that there are no feed back loops at all. You assume that a change in the risk of ratting in null will not change the amount of ratting in null.

Maybe you are right, but my guess is you are quite wrong. With safer ratting in null my guess is MORE people will want to do it and the effect will be more people ratting in null and more than a 1% increase.

Roll

Oh, and one last thing...inflation/hyperinflation are tricky things. Again linearity DOES NOT ******* APPLY. You can be fine one minute and then be in the crapper the next.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Haywoud Jablomi
Vay Mining Corporation
#1612 - 2015-03-22 01:24:05 UTC
So I am out. Thanks guys.

The information about the observations posts is very promising. Even if it results with local being removed like WH space. I am perfectly ok with this.

Peace

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1613 - 2015-03-22 01:28:36 UTC
Haywoud Jablomi wrote:
So I am out. Thanks guys.

The information about the observations posts is very promising. Even if it results with local being removed like WH space. I am perfectly ok with this.

Peace



Adios dude...

My view is both HAVE to be changed. Changing one OR the other is imbalanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Haywoud Jablomi
Vay Mining Corporation
#1614 - 2015-03-22 01:37:10 UTC
I think they are going to change both. Looks like overall we all win in some areas and lose in others. Though I am ok with this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#1615 - 2015-03-22 01:48:18 UTC
I'm going to name my first Observation Tower "Hawoud Jablomi InSpace"

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1616 - 2015-03-22 02:25:51 UTC
Haywoud Jablomi wrote:
I think they are going to change both. Looks like overall we all win in some areas and lose in others. Though I am ok with this.




Me too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GeeShizzle MacCloud
#1617 - 2015-03-22 12:11:02 UTC
Teckos Pech wrote:


Still denying an alliance/corp/whatever isk/resources is totally legitimate game play and the primary method to do this effectively is via AFK cloaking.

Roll


i know we've had our disagreements and recently seeing eye to eye, but i feel i must point out that afk cloaking is NOT the primary method for resource denial.

Cloaky Hotdropping is the primary method for resource denial. having a periodically afk cloaker is just a means to leverage the power wielded both physically and psychologically by cloaky hotdroppers over an extended period of time.

by extension it is NOT cloaking thats the problem its the hotdropping, more specifically its the covert cyno hodropping from black ops just off the undock of NPC stations.

afk cloakers arent an issue to ratters if such cloakers are not an avant garde to a cloaky hotdrop group, and even if they are, its not a long term issue if those cloaky hotdroppers are wormhole daytrippers because although its a PITA, its not severely debilitating over a long period of time. added to that is the fact that the cloaky hotdroppers are actually legitimately putting ships at risk moving black ops through wormholes, unlike the blops bridgers that sit in station till thefinal second, undock, bridge up and dock back up again.

My fix?

1) covert cynos cannot be online when covert ops cloaks are online (not online not meaning active)
2) black ops battleships cannot open bridges within a certain range from a station, say 10km.


though i appreciate techos that we both agree that cloaks and local are in balance, it is just barely in balance.That balance is neither optimal nor without flaws that should be addressed.
the 2 fixes above are a gentle approach to bring issues associated with cloaking and local into a more optimal balance and thus impart a knock on effect of shifting the balance of cloaking / local into a more agreeable state.
GeeShizzle MacCloud
#1618 - 2015-03-22 12:36:15 UTC
As for the Observatories and Gate Structure roles and associated mechanics CCP are proposing, it is entirely underwhelming.

much of that devblog have great improvements and much needed changes but this part of the devblog seems ill thought out and rushed in order to round out a structure orientated devblog.

and i have to say, doing a half-job to round out a feature-set is extremely bad practise in eve and has never achieved good results.
Perkin Warbeck
Higher Than Everest
#1619 - 2015-03-22 13:21:53 UTC
Sorry CCP but I haven't been able to read this thread or even read in great depth the detail about proposed observation structures but this is my view.

There should be a distinction made between cloaky camping a system and afk cloaky camping a system. While I'm guilty of both I have no problems with implementing a mechanic that automatically logs off inactive players after a certain time period. That should reduce the ability of an afk cloaky camper to lock down a system 24/7

The cloaking mechanic is fine and should be left alone. I don't think whole classes of ships should be made redundant (recons, bombers, covert T3s, blockade runners, blops and covert ops ships) because of drastic changes to the ability to decloak or detect cloaked ships.

If you do implement a drastic change to the cloaking mechanic that hinder or deter hotdrops then you should drastically reduce the amount of income available to ratters and miners in null. They are not defenceless, the implementation of jump fatigue has meant that cyno mid points are rarely used (and so more space cannot be reached with a hotdrop) and so less risk should always be balanced by less reward.
Nikk Narrel
Moonlit Bonsai
#1620 - 2015-03-22 18:39:59 UTC
It's ironic how changes are often suggested which ignore what I consider the key issue, and treat it like a secondary detail of less importance.

That key issue, being PvE hulls being too risk averse to accept being active in the presence of an uncertain hostile.

Uncertain, some might say?
Exactly.

The argument, part one:


1. This player must be AFK, probably a majority of the time, since being constantly present and actively played defies expectations of play capability. Noone seriously believes the unseen hostile is present at all times, so must often be AFK.
THIS IS AN ASSUMPTION, with only circumstantial support possible.
The PvE player projects expectations of limited presence, often because they have limits to how long and often these PvE players can be present.

2. This player will be present, and ready to engage, at unpredictable intervals. The avoidance employed to counter this, is not a matching set of intervals, but rather a persistent effect based on an absence of intel.
IT IS ALSO AN ASSUMPTION, that the hostile could be active at any time, as the uncertainty regarding them has no means of defining when they are a genuine threat.
The PvE player, by making this assumption, simultaneously gives them credit for being possibly active by avoiding them, and condemns them for not being active by declaring them AFK.



Is the key issue knowing when the hostile is a genuine threat?
NO.

The key issue is the expectation that this unknown hostile represents too high of a probability that it is an overwhelming force, and is therefore unmanageable by fitting and hull combinations.

Make this manageable, by the PvE player in a way that allows them to PvE at acceptable levels, and the issue is resolved.