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CCP Rise newbie stats

First post
Author
Jenshae Chiroptera
#41 - 2015-03-22 00:46:23 UTC  |  Edited by: Jenshae Chiroptera
I wonder what it would be like if they had:

- a starting area that is one system,
- all newbies go there
- obvious count down timer to 12 hours
- limitless newbie ships
- no security
- teleport them to regular starting area when time is up.

Essentially, newbies could fight other newbies in a free for all if they wished, jump right in and get a feel for combat.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Pilot Error Randomize
Playboy Enterprises
Dark Taboo
#42 - 2015-03-22 00:52:09 UTC
Black Pedro wrote:
Ekaterina 'Ghetto' Thurn wrote:
I only caught the tail end of that talk on the HD stream. But I doubt those statistics are correct.

I see, you will discount CCP's careful analysis of the relationship between ganking and player retention just because?


My concern by the metrics he used is the little detail provided for said metrics. Of those 15 days and the 80,000 users. Is that 15 days play time or just 15 days from time of character creation. We dont know if they played for 1 hour the first day then quit the game, thus skewing any possible results. Anyway to figure out if they are an alt account, or possible rmt. How much time did they actually spend in space and not docked. Until those things are specified I wont hold the results up to any regard. I'm not against ganking, but the lack of details provided just puts a sour taste in my mouth.

It almost seems more of a PR stunt to give newbies a sigh of relief then actual analysis of suicide ganking in relation to newbies.


-You're not a pirate. You're a Griefing Carebear.

Arthur Aihaken
CODE.d
#43 - 2015-03-22 00:55:43 UTC
Jenshae Chiroptera wrote:
I wonder what it would be like if they had:

- a starting area that is one system,
- all newbies go there
- obvious count down timer to 12 hours
- limitless newbie ships
- no security
- teleport them to regular starting area when team is up.

Essentially, newbies could fight other newbies in a free for all if they wished, jump right in and get a fell for combat.

I like the concept - but rather than a single starting system, what about newbie "dojos" that are featured in the starter systems? These could be warble beacons which are restricted to trial accounts and frigates. There would be no CONCORD and no podding.

I am currently away, traveling through time and will be returning last week.

Mr Epeen
It's All About Me
#44 - 2015-03-22 01:05:36 UTC  |  Edited by: Mr Epeen
Jenshae Chiroptera wrote:
I wonder what it would be like if they had:

- a starting area that is one system,
- all newbies go there
- obvious count down timer to 12 hours
- limitless newbie ships
- no security
- teleport them to regular starting area when team is up.

Essentially, newbies could fight other newbies in a free for all if they wished, jump right in and get a fell for combat.


Interesting idea.

But It would never get past the stage where most of the forum regulars have a complete meltdown over it. Been a while since we've had a good old fashioned forum riot, however, and I'm always up for watching the drama queens go into 'EVE is dying' overdrive. Bet we'd even get some statue shooting out of it once all the concussions from being hit in the head by the sky heal.

I say go for it.

Mr Epeen Cool
Carrie-Anne Moss
The Scope
Gallente Federation
#45 - 2015-03-22 01:42:12 UTC
15 days......
Ccp... are joking?
Please name and shame person responsible for this waste of analysis ccp. Seriously 15day stats....

LOLWUT??

Report useful stats ccp, seriously.... like im scratching my head on this
Black Pedro
Mine.
#46 - 2015-03-22 09:44:26 UTC
Pilot Error Randomize wrote:

My concern by the metrics he used is the little detail provided for said metrics. Of those 15 days and the 80,000 users. Is that 15 days play time or just 15 days from time of character creation. We dont know if they played for 1 hour the first day then quit the game, thus skewing any possible results. Anyway to figure out if they are an alt account, or possible rmt. How much time did they actually spend in space and not docked. Until those things are specified I wont hold the results up to any regard. I'm not against ganking, but the lack of details provided just puts a sour taste in my mouth.

It almost seems more of a PR stunt to give newbies a sigh of relief then actual analysis of suicide ganking in relation to newbies.

CCP has all this data. What makes you think CCP Rise and the team looking at why new players quit the game wouldn't look at it? Not only is that Rise's job, but that very job depends on the continued health of the game. Do you really believe he is trying to mislead the players? If so, to what end?

CCP Rise is unequivocally clear: new players rarely (1%) get ganked and even if they do, they tend to stay longer in the game then those where nothing eventful happens during their first few weeks in game. Further, players unsubscribing rarely (<1%) cite ganking/ship loss/harassment as the reason for them quitting.

I too would like CCP to eventually release all their data to satisfy our curiosity, but that is unlikely for competitive reasons. But for now I am content to believe CCP Rise and his team that suicide ganking isn't a problem at all for the new player experience.
flakeys
Doomheim
#47 - 2015-03-22 10:10:26 UTC  |  Edited by: flakeys
Black Pedro wrote:
Pilot Error Randomize wrote:

My concern by the metrics he used is the little detail provided for said metrics. Of those 15 days and the 80,000 users. Is that 15 days play time or just 15 days from time of character creation. We dont know if they played for 1 hour the first day then quit the game, thus skewing any possible results. Anyway to figure out if they are an alt account, or possible rmt. How much time did they actually spend in space and not docked. Until those things are specified I wont hold the results up to any regard. I'm not against ganking, but the lack of details provided just puts a sour taste in my mouth.

It almost seems more of a PR stunt to give newbies a sigh of relief then actual analysis of suicide ganking in relation to newbies.

CCP has all this data. What makes you think CCP Rise and the team looking at why new players quit the game wouldn't look at it? Not only is that Rise's job, but that very job depends on the continued health of the game. Do you really believe he is trying to mislead the players? If so, to what end?

CCP Rise is unequivocally clear: new players rarely (1%) get ganked and even if they do, they tend to stay longer in the game then those where nothing eventful happens during their first few weeks in game. Further, players unsubscribing rarely (<1%) cite ganking/ship loss/harassment as the reason for them quitting.

I too would like CCP to eventually release all their data to satisfy our curiosity, but that is unlikely for competitive reasons. But for now I am content to believe CCP Rise and his team that suicide ganking isn't a problem at all for the new player experience.



In it's current form this data provides nothing of value.Error randomize is spot on with his assesment of it.

Even if you do get the full data it still does not represent anything to ''the threat of empire ganking'' , not saying there is a 'threat'' though , as a 15 days old char hardly ever flies anything worthy of a gank and is more often docked or in the newbie zone then anywhere else.Now the ones who WE view as noobs , characters who are say a month or 3 old , they can fly something of value to be lost and also will be flying outside the newbie zones mostly.

We are all born ignorant, but one must work hard to remain stupid.

James Vakarian
The Scope
Gallente Federation
#48 - 2015-03-22 10:24:07 UTC  |  Edited by: James Vakarian
Amarrchecko wrote:
Isn't it pretty safe to assume that most of the players who aren't even 15 days old yet are doing tutorial missions, level 1 missions, maybe level 2 missions? And NOT many of them are mining in ventures except in VERY high sec and/or in newb-protection systems, let alone in barges in .5-.7 systems?

So yeah. Of course not many of them are dying to suicide ganks.


Edit - don't read into this that I think ganks are bad or anything. Training up my catalyst alts right now, actually. And probably even if 60-day-and-younger characters were considered instead of just 15, a majority still wouldn't have died (let alone been ganked). Just playing a bit of devil's advocate.


I am not even a week old at this game yet, so I can speak of these statistics for both me and my roommate. here's the scoop:

Newbs die. We die to Rats. We die to low sec gate camps. We die because we were low sec mining in a venture because, "we'll be okay, it is only 2 jumps from the tutorial area."

We also die for looting yellow containers, because the first time we don't know, or because we think we can get away with it.


Now, I'm not even a week old and I found a corp who has helped me get up and started. I may even venture into null now.
will I beat all the PvP players out there when I do?
No, because I learned from my mistakes.

This thread is applicable to more than just EVE. The Souls games have a punishing community and steep learning curve too.
I think the number of players who die is much, much, much higher than that.
because is CCP counting all your guys' alts? If they are, some of you may not even play the character till they have better skills trained.
which would drastically skew numbers.

You also have players who can't/don't/won't finish tutorials. I finished mine in 2 days. I am uncertain if that's fast or slow.

If the question is if high sec is safe, the answer is nowhere is safe if you play stupid.
a week old and I already know this.

Just some things to think about.
Serene Repose
#49 - 2015-03-22 11:12:02 UTC  |  Edited by: Serene Repose
Harrison Tato wrote:
Serene Repose wrote:


I'd cry for the future of humanity, but I have four kids competing with these people IRL and I anticipate a nice, well-funded old age, judging by the strength of the competition. I tell you what. Let's have these flashes of human brilliance dictate the design of something very complicated, intricate and aesthetically superior. Good idea? R i i i i i ght! Cool


I wouldn't count my sheep just yet. My experience in the corporate world says that your kids will be getting coffee for the illiterate people you are complaining about.
Never underestimate the power of the phd. I doubt these folks would be allowed in the same building.
Come to think if it...they aren't!

We must accommodate the idiocracy.

Black Pedro
Mine.
#50 - 2015-03-22 11:12:11 UTC  |  Edited by: Black Pedro
flakeys wrote:
In it's current form this data provides nothing of value.Error randomize is spot on with his assesment of it.

Even if you do get the full data it still does not represent anything to ''the threat of empire ganking'' , not saying there is a 'threat'' though , as a 15 days old char hardly ever flies anything worthy of a gank and is more often docked or in the newbie zone then anywhere else.Now the ones who WE view as noobs , characters who are say a month or 3 old , they can fly something of value to be lost and also will be flying outside the newbie zones mostly.


I don't know, even if you somehow discount the data regarding 15-day old players as not representative, the fact that "<1% of account cancellations cite ship loss or harassment" is pretty telling. People don't (at least in significant numbers) quit the game over suicide ganking in highsec.

You can believe what you want though - humans are notorious for being unable to change their preconceived notions in the face of hard evidence. I am just glad that CCP is taking the time to look at the actual data rather than listen to who shouts the loudest before making game design changes. This approach is already paying dividends with increased player retention according to CCP Rise, which can only be good for the future of the game.
Jonah Gravenstein
Machiavellian Space Bastards
#51 - 2015-03-22 11:54:25 UTC
James Vakarian wrote:
If the question is if high sec is safe, the answer is nowhere is safe if you play stupid.
a week old and I already know this.

Just some things to think about.
You've learnt more in a week than some players have in years.



In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#52 - 2015-03-22 12:16:08 UTC
Gotta have a good laugh at the carebear apologists saying "These stats don't mean anything".

Maintain that narrative, facts be damned.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

HazeInADaze
Safari Hunt Club
#53 - 2015-03-22 12:35:52 UTC
What i think this means is that part of the tutorial should be a suspect timer in a stationless system.
Serene Repose
#54 - 2015-03-22 13:25:23 UTC  |  Edited by: Serene Repose
Like I said, I just did the tutorial again. I saw nothing wrong with it. There was nothing unusual going on. The same amount of folks grasped the concept and ran with it as usual. The same amount of folks got swamped immediately and floundered till they got frustrated, as usual. The same amount logged and babbled having no intention to really play anything anyway.

There was some beta test going on. The "opportunities" thing. It's supposed to be some new tutorial, and boy did it suck. There had to be fifty people stuck 'cause to proceed they had to buy a skill book to "inject" (apparently to learn how to right-click and inject a skill derp), however none of them had the money to buy a skill book to inject. We just got the locations of the actual career agents in each race's zone and sent these people there. Not a problem after that.

There were a couple more places this "opportunities" thing got stuck, but I'm not going to try to recall them all. I had a paragraph on my clipboard, "Don't do the opportunities. They're bugged. Do the career agent tutorials." I'd spam rookie chat with that every ten minutes. CCP kind of blew that 30 days big time with regard to noobs. It may still be going on.

You aren't going to get 100% subs off the trial. Sorry. Those folks deciding not to play isn't losing players, at the risk of repeating myself. If we're losing players it more than likely is in the gank in high sec department.

It's difficult for people to understand they're going to pay their hard earned cash to be grieved by other players who haven't got the sense to find something to do other than gank helpless miners. Sorry. I'd say 80% of the general world population agrees with that. That this is in the game is where EVE gets it's sterling reputation as well, for being the gutter of gaming. Say what you want about it. Just don't be in denial when you do.

We must accommodate the idiocracy.

Kaarous Aldurald
Black Hydra Consortium.
#55 - 2015-03-22 13:32:32 UTC  |  Edited by: Kaarous Aldurald
Serene Repose wrote:
If we're losing players it more than likely is in the gank in high sec department.


My case in point.

I hate to break it to you, but your narrative just isn't true.

Quote:

It's difficult for people to understand they're going to pay their hard earned cash to be grieved by other players who haven't got the sense to find something to do other than gank helpless miners. Sorry. I'd say 80% of the general world population agrees with that. That this is in the game is where EVE gets it's sterling reputation as well, for being the gutter of gaming. Say what you want about it. Just don't be in denial when you do.


Except apparently, the people who get ganked are one of the highest retention rates.

I need to think of a hashtag for this.

[edit: Oh, and the gutter of gaming is League of Legends, there is no disputing that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Serene Repose
#56 - 2015-03-22 14:03:30 UTC  |  Edited by: Serene Repose
Kaarous Aldurald wrote:
I hate to break it to you, but your narrative just isn't true.
Yeah, I'm sure you do. I'm sure you do. I just pulled all that out of my @$$ right? You're the one who's correct, no doubt. Um hmmm. Dream on.

People who are noobs that you can talk to "stayed". All the ones you talked to were ganked, and stayed.
I'm not sure if you see what you're saying here, but, I'd love to play Poker with you.

We must accommodate the idiocracy.

Vyl Vit
#57 - 2015-03-22 14:07:20 UTC  |  Edited by: Vyl Vit
Kaarous Aldurald wrote:
I need to think of a hashtag for this.
[edit: Oh, and the gutter of gaming is League of Legends, there is no disputing that.
OMG! You're with CODE!
NO WONDER!!! (never mind)

http://lmgtfy.com/?q=circular+logic

Paradise is like where you are right now, only much, much better.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#58 - 2015-03-22 14:12:42 UTC  |  Edited by: Benny Ohu
/\/\/\ i, uh, couldn't help but notice that wikipedia link is completely irrelevant

for reference www.twitch.tv/ccp/b/639617004?t=197m00s
Pok Nibin
Doomheim
#59 - 2015-03-22 14:31:08 UTC
If it ain't broke, don't fix it.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Thales
Illusion of Solitude.
Illusion of Solitude
#60 - 2015-03-22 14:42:45 UTC
Something very wrong here, 100% of new players should be dying, as two of the misions at least DEMAND you die to show you how it works.

So if they are not dying they are not doing the starter missions.

Or does it mean Poddeath? Ganking and grief killing of player ships does not automatically mean poddeath.

Without some qualified info this report is worse than meaningless.