These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP Rise newbie stats

First post
Author
Serene Repose
#21 - 2015-03-21 18:34:55 UTC
Mr Epeen wrote:
Nexus Day wrote:
Yay, stats with no background. I love them because you can interpret them any way you want!


For the purposes of this soon-to-be threadnaught, it doesn't matter. CCP could tell us exactly what they mean down to the tiniest detail and there will still be arguments for days. You'll still have the usual suspects in here making it all about NPC corps, ganking, bumping, bluesec, wardecs, etc, etc, etc.

I suspect this is a CCP troll.

Anyway, I'm off to get the popper out of the cupboard. Shall I make a little extra?

Mr Epeen Cool

Yah. We have a lot of folks who don't really read. They run their eyes across the lines, but the words aren't registering pictures. And, we have a lot of people who think their opinion is fact and no other view but theirs has merit, so they just "reply," type their tirade, and disregard thereafter any question or challenge to their position...all the while claiming they're in a debate.

The butter topping are folks who have no reading skills whatever. Couldn't understand any posts either way (if they tried) who avoid their self-inflicted frustration by (with misspellings Daniel Webster would load a musket over) just tell us all off for having too many words, and too many thoughts. Just go blow something up. "If you were busy shootin' sh*t you wouldn't be here typing all these big words just to make us look stupid."

I'd cry for the future of humanity, but I have four kids competing with these people IRL and I anticipate a nice, well-funded old age, judging by the strength of the competition. I tell you what. Let's have these flashes of human brilliance dictate the design of something very complicated, intricate and aesthetically superior. Good idea? R i i i i i ght! Cool

We must accommodate the idiocracy.

Black Pedro
Mine.
#22 - 2015-03-21 18:34:56 UTC
Ekaterina 'Ghetto' Thurn wrote:
I only caught the tail end of that talk on the HD stream. But I doubt those statistics are correct.

I see, you will discount CCP's careful analysis of the relationship between ganking and player retention just because?

You should really watch the whole talk when it comes online. Rise's whole point with that example is that sometimes your impressions/assumptions don't match reality like in this case. The cold hard facts say that non-consensual PvP isn't bad for player retention. In fact, the ganking of new players helps them engage with the game and makes them stay rather than the alternative of quitting in three months after levelling thier Raven in isolation.

What we have now is scientific proof that the Code always wins, and James 315 is right. What an amazing time to be an Eve player.
Harrison Tato
Yamato Holdings
#23 - 2015-03-21 18:59:53 UTC
Serene Repose wrote:


I'd cry for the future of humanity, but I have four kids competing with these people IRL and I anticipate a nice, well-funded old age, judging by the strength of the competition. I tell you what. Let's have these flashes of human brilliance dictate the design of something very complicated, intricate and aesthetically superior. Good idea? R i i i i i ght! Cool


I wouldn't count my sheep just yet. My experience in the corporate world says that your kids will be getting coffee for the illiterate people you are complaining about.
Amarrchecko
Hedion University
Amarr Empire
#24 - 2015-03-21 19:11:59 UTC  |  Edited by: Amarrchecko
Isn't it pretty safe to assume that most of the players who aren't even 15 days old yet are doing tutorial missions, level 1 missions, maybe level 2 missions? And NOT many of them are mining in ventures except in VERY high sec and/or in newb-protection systems, let alone in barges in .5-.7 systems?

So yeah. Of course not many of them are dying to suicide ganks.


Edit - don't read into this that I think ganks are bad or anything. Training up my catalyst alts right now, actually. And probably even if 60-day-and-younger characters were considered instead of just 15, a majority still wouldn't have died (let alone been ganked). Just playing a bit of devil's advocate.
Arthur Aihaken
CODE.d
#25 - 2015-03-21 19:38:36 UTC  |  Edited by: Arthur Aihaken
Jenshae Chiroptera wrote:
For newbies about
86% - don't die
13% - die legally
1% - die to ganks.

For the purpose of those stats, what defines a 'newbie'? Are we talking 30-day trial accounts or 1-3 month active subscribers? I have to agree with the point Nexus Day made that without any frame of reference these numbers really don't mean anything.

I am currently away, traveling through time and will be returning last week.

admiral root
Red Galaxy
#26 - 2015-03-21 19:39:38 UTC
Arthur Aihaken wrote:
Jenshae Chiroptera wrote:
For newbies about
86% - don't die
13% - die legally
1% - die to ganks.

For the purpose of those stats, what defines a 'newbie'? Are we talking 30-day trial accounts, active player accounts <1 month, <3 months? I have to agree with the point Nexus Day made that without any frame of reference these numbers really don't mean anything.


If you'd read the thread, you'd know the timeframe.

+1 for 30 and / or 60 day stats to go with these.

No, your rights end in optimal+2*falloff

Arthur Aihaken
CODE.d
#27 - 2015-03-21 19:42:05 UTC
admiral root wrote:
If you'd read the thread, you'd know the timeframe.

Sorry, I missed that. In any event, my point still stands: Are these 15-day trial accounts or xx-day trial + 15-day active accounts?

I am currently away, traveling through time and will be returning last week.

Malcanis
Vanishing Point.
The Initiative.
#28 - 2015-03-21 21:06:56 UTC
Facts are dumb and should be hated.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenshae Chiroptera
#29 - 2015-03-21 21:35:05 UTC  |  Edited by: Jenshae Chiroptera
Harrison Tato wrote:
Serene Repose wrote:


I'd cry for the future of humanity, but I have four kids competing with these people IRL and I anticipate a nice, well-funded old age, judging by the strength of the competition. I tell you what. Let's have these flashes of human brilliance dictate the design of something very complicated, intricate and aesthetically superior. Good idea? R i i i i i ght! Cool


I wouldn't count my sheep just yet. My experience in the corporate world says that your kids will be getting coffee for the illiterate people you are complaining about.
On this line of de-rail
I am catagorically highly intelligent.
Telling people that proves I am not clever.

It is how you socialise and make networks that get you forward in the world. High academic achievements only help if you aim to be a professor.
(.... and you want to stay away from academics if you are in the UK.
The Vogons have taken over and are under pressure to keep producing so when you do come up with something a bunch of people co-sign or take over your work completely.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hicksimus
Torgue
#30 - 2015-03-21 21:41:20 UTC
15 days? They aren't even on the level of fetus let alone newbie. How about 2-3 months in when they can actually fly a ship that others want to kill? Or maybe even 6 months, give them time to join a player corp where some dickhead like me can locator agent them into the ground.

15 days......pointless.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Hengle Teron
Red Sky Morning
The Amarr Militia.
#31 - 2015-03-21 21:50:24 UTC
I see people having problem with the 15 days time frame.

It is the logical choice.

Because there are a lot of trial accounts, that do not subscribe.

If ganking would drive them away, it's only that 15 days time frame when that gank could have happen.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#32 - 2015-03-21 21:55:48 UTC  |  Edited by: Scipio Artelius
Hengle Teron wrote:
I see people having problem with the 15 days time frame.

It is the logical choice.

Because there are a lot of trial accounts, that do not subscribe.

If ganking would drive them away, it's only that 15 days time frame when that gank could have happen.

Spot on I think Hengle.

From the other stats, 50% of new players leave within the first month.

If people subscribed that would automatically put them beyond 1 month, so that 50% is driven by people who don't subscribe and leave instead.

The figures in this thread suggest strongly that negative combat experiences aren't important in players making the decision to subscribe. I think from other discussions, CCP see clearly a need to revamp the NPE which they are doing and the increase to 30 day trials is probably also to help new players have time to understand the game better.

Other factors may well become important later. We don't know. The only thing these stats tell us is about trial accounts. Nothing more.
Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#33 - 2015-03-21 22:51:51 UTC
Ok, so I did not read CCP Rise's full explanation of this, (A quick google search didn't turn it up.)

But I surmise the gist is that a lot of 15 day trial accounts quit without subscribing. And of the 15 day accounts in general, 86% don't die, and 14% do. The distinction between "legal" death and "ganking" is irrelevant, in that it's easily possible to be "ganked" legally. You thought the game was a "PvP" game and got "kill rights" on yourself, or you foolishly joined a player corp and got war decced.

The more important question is what could you possibly do, from a cold start, in 15 days that would convince you to pay for the game? People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.

Eve has none of that. There is no "noob PvP area" where you get free ships that only noobs can enter, for example. About the only actual thing you can do in those 14 days is mining in your free Venture, or level 1 missions... which probably haven't changed in 10 years. You're left to wander aimlessly in a "sandbox" while being told that big bad gankers are looking for you 24/7... (Which in reality, isn't all that true.) You can, and should... do the "Career missions" but then what?

This may have flown a decade ago, but nowadays players have a LOT of choices. A new player in that formative first 15 days has two constant things shoved in their face every 10 minutes: "You don't have the skill needed for that!" or "You have no idea where that is." while at the same time not really giving you anything to do with the skills you DO have.

You could argue that Eve isn't a game like WoW, where there is a clear path of what to do, and that's fine... but the blowback of that is that Eve simply won't appeal to the majority of players. So they quit after 15 days.
Kaely Tanniss
Black Lotus Society.
Something Really Pretentious
#34 - 2015-03-21 22:54:44 UTC  |  Edited by: Kaely Tanniss
Herzog Wolfhammer wrote:
Sipphakta en Gravonere wrote:
It's pretty clear from the stats presented that anti-gankers are killing Eve and CONCORD needs to be nerfed into the ground.

Anti gankers are merely protecting highsec commerce from null interdiction efforts. Perfectly in line with the concepts of the game.


Though I do agree with your statement that AG's are perfectly in line with the concepts of Eve, I disagree that AG's are protecting anything. Getting a concord-whored km is hardly protecting. It's almost like calling the police a crime prevention service when we know darn well they are a crime cleanup service. In order to "protect", the "victim" must survive. "Retribution" after the fact is hardly what would be considered protection in any form. Lol

The stats are skewed badly. They do not give any specifics that are important for any kind of valid analysis. If only 1% are dying to ganks..then why all the "outrage" about how gankers are "killing eve". Where and how are the others dying? 15 days is what they are considering a new player? Trial or subs? All questions these stats give no answers to.

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#35 - 2015-03-21 22:55:40 UTC
Demetri Dentrov wrote:
People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.

Eve has none of that.

When was the last time you ran the full NPE?
Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#36 - 2015-03-21 23:27:00 UTC
Scipio Artelius wrote:
Demetri Dentrov wrote:
People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.

Eve has none of that.

When was the last time you ran the full NPE?


Last October.

I did, I think, 80% of the Career missions, I don't recall if I did more than a few level 1 missions in the first 15 days... Interestingly, i was "illegally ganked" in that time frame (Mining in a .5 system in my free Venture. LOL) So I guess that makes me a "1%er"

What I realized during the 15 days is that I've been to all the "different" kinds of system (In any really meaningful terms... If you've been to one system with planets, asteroid belts, stations, and people that will kill you, you've been to essentially all of them.) and that there were only 2 real jobs.... make isk or gank. There IS a third choice, be a soldier in the Null Sov game. I made a couple billion isk in a few months, I don't have any interest in ganking, and I'm no one's on demand defense shield.

Instead of quiting after 15 days, and not being a broke teenager, I subscribed and then started 2 other accounts so I could multi-box (It's fairly clear that there is considerable advantage in doing that.) I ran out of content at about the 3 month point. So I think I put far more effort into trying to give the game every benefit of the doubt than the majority of people would.

It's not a bad game, far from it. Some of the mechanics are quite inspired, and there is a satisfying aspect to the complexity of many of them. It just isn't for the majority of people.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2015-03-21 23:31:45 UTC  |  Edited by: Scipio Artelius
Demetri Dentrov wrote:
Scipio Artelius wrote:
When was the last time you ran the full NPE?


Last October.

I did, I think, 80% of the Career missions, I don't recall if I did more than a few level 1 missions in the first 15 days... Interestingly, i was "illegally ganked" in that time frame (Mining in a .5 system in my free Venture. LOL) So I guess that makes me a "1%er"

What I realized during the 15 days is that I've been to all the "different" kinds of system (In any really meaningful terms... If you've been to one system with planets, asteroid belts, stations, and people that will kill you, you've been to essentially all of them.) and that there were only 2 real jobs.... make isk or gank. There IS a third choice, be a soldier in the Null Sov game. I made a couple billion isk in a few months, I don't have any interest in ganking, and I'm no one's on demand defense shield.

Instead of quiting after 15 days, and not being a broke teenager, I subscribed and then started 2 other accounts so I could multi-box (It's fairly clear that there is considerable advantage in doing that.) I ran out of content at about the 3 month point. So I think I put far more effort into trying to give the game every benefit of the doubt than the majority of people would.

It's not a bad game, far from it. Some of the mechanics are quite inspired, and there is a satisfying aspect to the complexity of many of them. It just isn't for the majority of people.

Nice post.

I agree with you that it's not a game for everyone, especially on the content end. It doesn't feed it to you beyond the NPE and initial epic arc.

Content is what you create for yourself, or leverage off the gameplay of others (eg. from activities of each member of a Corp, etc.).

Leveraging off others is a much easier way to find content continuously that engages you in the game, with others also leveraging off what you do. I think that also comes back to CCPs views about social play and trying to encourage it as early as possible for a player. It's all tied in together.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#38 - 2015-03-21 23:56:01 UTC
Demetri Dentrov wrote:
Scipio Artelius wrote:
Demetri Dentrov wrote:
People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.

Eve has none of that.

When was the last time you ran the full NPE?


Last October.

I did, I think, 80% of the Career missions, I don't recall if I did more than a few level 1 missions in the first 15 days... Interestingly, i was "illegally ganked" in that time frame (Mining in a .5 system in my free Venture. LOL) So I guess that makes me a "1%er"

What I realized during the 15 days is that I've been to all the "different" kinds of system (In any really meaningful terms... If you've been to one system with planets, asteroid belts, stations, and people that will kill you, you've been to essentially all of them.) and that there were only 2 real jobs.... make isk or gank. There IS a third choice, be a soldier in the Null Sov game. I made a couple billion isk in a few months, I don't have any interest in ganking, and I'm no one's on demand defense shield.

Instead of quiting after 15 days, and not being a broke teenager, I subscribed and then started 2 other accounts so I could multi-box (It's fairly clear that there is considerable advantage in doing that.) I ran out of content at about the 3 month point. So I think I put far more effort into trying to give the game every benefit of the doubt than the majority of people would.

It's not a bad game, far from it. Some of the mechanics are quite inspired, and there is a satisfying aspect to the complexity of many of them. It just isn't for the majority of people.

when you narrow it down like that,

every mmo has only those two options: either farm or pvp
Black Pedro
Mine.
#39 - 2015-03-22 00:23:42 UTC  |  Edited by: Black Pedro
Kaely Tanniss wrote:

The stats are skewed badly. They do not give any specifics that are important for any kind of valid analysis. If only 1% are dying to ganks..then why all the "outrage" about how gankers are "killing eve". Where and how are the others dying? 15 days is what they are considering a new player? Trial or subs? All questions these stats give no answers to.

The stats that CCP Rise released are incomplete, but CCP has all the data. I am sure they also looked at 30 days or 90 days, trial and already subscribed, and did a similar analysis as there is no reason why they couldn't. I guess one could suggest Rise is cherry picking the numbers and that the picture is totally different if you look at a 90-day window say, but why would he do that?

But the other number he gave in that talk is that also less than 1% of quitting players give "ship loss or harassment" as the reason for quitting. He wasn't explicitly clear, but that is presumably over all accounts of all ages.

The myth that players leave the game because of ganking or so-called "griefing" is completely and utterly busted. Or at least if they do quit for that reason, they aren't telling CCP that when they unsubscribe.

EDIT: In case you haven't seen the presentation, it is available on Twitch now. The presentation under discussion starts at time 3:15 of all places.
Arthur Aihaken
CODE.d
#40 - 2015-03-22 00:38:31 UTC
Black Pedro wrote:
The stats that CCP Rise released are incomplete, but CCP has all the data. I am sure they also looked at 30 days or 90 days, trial and already subscribed, and did a similar analysis as there is no reason why they couldn't. I guess one could suggest Rise is cherry picking the numbers and that the picture is totally different if you look at a 90-day window say, but why would he do that?

Perhaps, but it's definitely being cherry-picked. I watched all of the presentations and the vast majority featured a lot more information and the dev specifically pointed out aspects of the data they weren't happy with. This really isn't any different than the scant information CCP Rise present on Battleships and Battlecruisers and how they were "ok".

Lies, damned lies and statistics folks.

I am currently away, traveling through time and will be returning last week.