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Jita-Camping Solution

Author
Iain Cariaba
#21 - 2015-03-20 15:13:34 UTC
1. Undock from station in shuttle, manually pilot to random spot on station, get as close to station as possible, make bookmark. Warp to this bookmark every time, spamming the dock button as you land on grid.

2. Undock from station in MWD fit frigate, burn straight out from undock to >500km, make bookmark. When undocking fro station, always warp to this spot as first thing, before undocking invul timer runs out.

Do the above two things to every station you frequently visit, including Jita 4-4, and you will never have to worry about highsec station campers ever again. This is the proper solution, not some stupid new mechanic.
Malcaz
Omni Paradox Securities
S.N.O.T.
#22 - 2015-03-20 20:39:00 UTC
If concord behaved with any measure of realism, looting other players corpses would not be acceptable anywhere in highsec and would get you concorded too. But that's just not fun gameplay.
Zepheros Naeonis
TinklePee
#23 - 2015-03-21 01:28:37 UTC
Iain Cariaba wrote:
1. Undock from station in shuttle, manually pilot to random spot on station, get as close to station as possible, make bookmark. Warp to this bookmark every time, spamming the dock button as you land on grid.

2. Undock from station in MWD fit frigate, burn straight out from undock to >500km, make bookmark. When undocking fro station, always warp to this spot as first thing, before undocking invul timer runs out.

Do the above two things to every station you frequently visit, including Jita 4-4, and you will never have to worry about highsec station campers ever again. This is the proper solution, not some stupid new mechanic.


Shh, you're not supposed to give away the obvious solution!
Starrakatt
Empire Assault Corp
Dead Terrorists
#24 - 2015-03-21 02:34:20 UTC
Iwan Petrov wrote:
Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita.

Any thoughts?

There is no ISK to be made by the gankers in Jita, Amarr and Dodixie (and to a point, Hek and Rens), because vultures picks every wrecks clean beyond Ludicrous Speed.
bonkerss
The Scope
Gallente Federation
#25 - 2015-03-21 11:23:07 UTC
highest ganking is to easy and lucrative. Buff t1 haulers to appropriate ehp so you can't take them out in a second with a single bc.
Black Pedro
Mine.
#26 - 2015-03-21 12:20:58 UTC  |  Edited by: Black Pedro
bonkerss wrote:
highest ganking is to easy and lucrative. Buff t1 haulers to appropriate ehp so you can't take them out in a second with a single bc.

Highsec ganking is only as easy as the other players make it. You can avoid being a victim of it near 100%, and certainly you can make it unprofitable for someone to gank you, just by fitting your ship appropriately and not overloading it.

You should be looking for ways to use existing game mechanics to keep your cargo safe, not whining on the forum for CCP to change the rules of the game in your favour.

As to the OP, Jita-camping and suicide ganking in general is not a problem with the game but an intended mechanic which has been confirmed multiple times by CCP developers. Highsec is not safesec. Although I do like the idea of revamping smuggling and making contraband items meaningful, implementing that to stop the intended gameplay of highsec criminals seems counter-productive. There are ways to protect your haulers - spend your energy learning them rather that begging for buffs to your specific gameplay.
Natsuko Kanami
Nesto Piratski
#27 - 2015-03-21 19:40:18 UTC
A solution already exists - don't fly loot pinatas.
Iwan Petrov
Caldari Provisions
Caldari State
#28 - 2015-03-22 17:48:23 UTC
I will of course ignore the usual "gtfo" and similar comments.

Argument 1: High sec should not be safe
I see the issue of not even high sec being absolute sec. You are absolutely correct. But, high sec for me means, that pirating should be HARD there, and not as easy as it is now.

Argument 2: It will break the server
I'm a programmer, I don't think it will tbh. Enough arguments were made to counter it, e.g. that the server can keep track of module damage. Just don't make contraband and not contraband stack together, problem solved.

Argument 3: The rookie systems are safe, so what's your problem
Yes they are. But the learning curve of Eve is really steep. By the time you get out of the rookie system you barely know what you're doing. Otherwise see Argument 1.

The game could be more beginner friendly. The community will benefit from this in the long run, I think. I know this is not a popular opinion here and everyone wants to show how grown up and bad ass and pro he/she is.
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2015-03-22 18:20:23 UTC
Iwan Petrov wrote:
I will of course ignore the usual "gtfo" and similar comments.

Argument 1: High sec should not be safe
I see the issue of not even high sec being absolute sec. You are absolutely correct. But, high sec for me means, that pirating should be HARD there, and not as easy as it is now.


Coming from someone, as it always does, who doesnt make a living in hi-sec with a -10 char.

Bravo.

The game could be more beginner friendly, but this idea is more stupid-friendly than beginner friendly. Think of an idea thats good for beginners and not stupid people if you want an idea thats beginner friendly.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hans Bonderstadt
#30 - 2015-03-22 18:27:56 UTC
Iwan Petrov wrote:
Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita.

Why is this a problem: Jita is a 1.0 High Sec System. It should be very safe to fly there. Imagine the mafia sitting in front of the wallstreet and lynching everyone that looks wealthy. One guy gets shot but his colleagues can loot the corpse without an issue - and the police watching.

Proposed solutions: Make goods looted by non-fleet members of a shot person contraband. It can only be sold in null/low-sec and the Concorde will scan you at gates for it. There can be a mechanic to get the goods out, but it should be way harder than it is now.

TLDR: Make loot from ships shot in high-sec contraband to make Jita-Camping harder.

Any thoughts?

Stop

the trap is our venue pussy is on the menu

Iain Cariaba
#31 - 2015-03-22 19:18:31 UTC
Iwan Petrov wrote:
I'm a programmer

Of course you are. So are 95% of the people who post bad ideas here.
ShahFluffers
Ice Fire Warriors
#32 - 2015-03-22 21:04:11 UTC  |  Edited by: ShahFluffers
Iwan Petrov wrote:
Argument 1: High sec should not be safe
I see the issue of not even high sec being absolute sec. You are absolutely correct. But, high sec for me means, that pirating should be HARD there, and not as easy as it is now.

Let me lay this out for you...

Back when I routinely ganked...

- the "success rate" of destroying a target ship was pretty good (assuming we scouted and organized properly).

- the amount of ISK rewards were pretty good (assuming we scouted our targets properly and/or actually cared about making a profit).
NOTE: it was always, and yet not, surprising to see how much (and how valuable) stuff people carried in their ships without taking precautions.

- the biggest pitfall was the amount of TIME that had to be sunk into each gank.
------- Moving pre-fit ships to the proper area,
------- Scouting the number of potential targets in the area (if any),
------- Waiting for the targets to come into the system,
------- How "smart" the targets were (sometimes they would just randomly warp/log off)

Often, we would be waiting for a good hour between each gank (all 6 of us). And there would be days where there were no "good ganks" to be had... at which point we would just gank for "fun" and eat the cost of our ships.


Also... you have to take the penalties of ganking into account:

Current penalties for suicide ganking...

Direct Penalties:
- you lose your ship
- you lose any insurance you have the ship
- you lose Security Status
- you gain a Suspect Flag for 10-15 minutes and can be shot at by anyone and everyone in the game without penalty
- you gain a Criminal Flag for 15 minutes (see: can't undock in high-sec in anything other than a pod without being CONCORDed again)

Indirect Penalties:
- if your Security Status goes below certain levels then you will find yourself less and less able to enter higher security systems without the Faction Police attacking you (you can still avoid them in smaller ships though).
- if your Security Status goes low enough (see: below -5.0) then you can be shot by anyone, anywhere, at any time.
- with lower Security Status you will be less and less able to get new supplies from high-sec trade hubs and must either buy from low-sec stations at a premium and/or rely on friends/alts to resupply you.
- if you want to raise your Security Status you must either kill pirate NPCs for a godawful amount of time or spend a fair bit of cash to buy the security tags needed.

Other Risks:
- you botch the gank attempt and eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the target may be tanked more than you think... resulting in a failed gank attempt where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the target never shows and you have wasted time.
- the loot that you are ganking for never drops... resulting in a failed gank where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the gank is successful, the loot you want drops, but someone else picked it up before your friend/alt did... resulting in a failed gank where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- you don't have enough people to properly suicide gank.



A lot of people think that ganking is easy. Just hop into a cheap dessie, warp, gank, wait out the 15 minute timer, rinse, and repeat.
(hint: all people see is the END result of a ganking operation... nothing before or after)

The truth is... Suicide Ganking, while fun, is a tedious profession that requires you to invest a fair amount of time, ISK, and logistics... because a Suicide Ganker's ability to succeed depends entirely on the choices (good or bad) of other players.
Natsuko Kanami
Nesto Piratski
#33 - 2015-03-22 21:11:31 UTC
Iwan Petrov wrote:
Argument 1: High sec should not be safe
I see the issue of not even high sec being absolute sec. You are absolutely correct. But, high sec for me means, that pirating should be HARD there, and not as easy as it is now.

I'll just quote what Black Pedro said, because he's absolutely right:
Black Pedro wrote:
Highsec ganking is only as easy as the other players make it. You can avoid being a victim of it near 100%, and certainly you can make it unprofitable for someone to gank you, just by fitting your ship appropriately and not overloading it.


Iwan Petrov wrote:
The game could be more beginner friendly. The community will benefit from this in the long run, I think. I know this is not a popular opinion here and everyone wants to show how grown up and bad ass and pro he/she is.

It has nothing to do with "showing how grown up and bad ass and pro" we are, it has to do with learning from your own mistakes. We all got blown up by doing something stupid at some point in time. You then try to understand what you did wrong, and then you don't do it again. You don't ask developers to change the game because of your lack of knowledge. I can assure you that 99% of people who got blown up carrying 50 PLEX in their untanked T1 industrial will not be doing the same thing anytime soon.

Getting blown up is a learning experience and a valuable lesson on what not to do. Losing the ship and its loot is the cost of that lesson. Reasonable people only have to pay it once.
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