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How to break through when your station is surrounded by war deccers

Author
Paranoid Loyd
#21 - 2015-03-19 18:42:58 UTC
Phig Neutron wrote:
Ralph King-Griffin wrote:
Phig Neutron wrote:
Paranoid Loyd wrote:
Then you didn't make it properly.

https://www.youtube.com/watch?v=AkBa57JL3Nc


Maybe he did. Years ago CCP changed undocking so that you don't always come out at the exact same angle. Sometimes you come out a little to the left, sometimes a little to the right. There are no true instant undock bookmarks that always work.

Ctrl space the second you load grid, then hit full speedBlink

Tell me more. Does that straighten you out when undocking? Or are you giving me a method for making the BMs?

Did you watch the video? I use that method and have never had an insta BM fail to get me into warp within a tick.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Phig Neutron
Starbreaker and Sons
#22 - 2015-03-19 18:49:07 UTC
Paranoid Loyd wrote:
Phig Neutron wrote:
Ralph King-Griffin wrote:
Phig Neutron wrote:
Paranoid Loyd wrote:
Then you didn't make it properly.

https://www.youtube.com/watch?v=AkBa57JL3Nc


Maybe he did. Years ago CCP changed undocking so that you don't always come out at the exact same angle. Sometimes you come out a little to the left, sometimes a little to the right. There are no true instant undock bookmarks that always work.

Ctrl space the second you load grid, then hit full speedBlink

Tell me more. Does that straighten you out when undocking? Or are you giving me a method for making the BMs?

Did you watch the video? I use that method and have never had an insta BM fail to get me into warp within a tick.

I didn't see anything in there about the trick that Ralph is mentioning. Do you know what the trick is?
Paranoid Loyd
#23 - 2015-03-19 18:53:32 UTC
All he is saying is if you are able to stop your ship immediately upon undocking then you have a much better chance of being within the 5 degrees of alignment required. This works if you have a stable connection and a computer that isn't bogged down by a graphics bottleneck, but not everyone has both.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Phig Neutron
Starbreaker and Sons
#24 - 2015-03-19 19:03:10 UTC
Paranoid Loyd wrote:
All he is saying is if you are able to stop your ship immediately upon undocking then you have a much better chance of being within the 5 degrees of alignment required. This works if you have a stable connection and a computer that isn't bogged down by a graphics bottleneck, but not everyone has both.

So, ctrl-space does straighten out your direction? Or it tells you if your direction is straight?
Major Ream
#25 - 2015-03-19 22:46:36 UTC
Bronson Hughes wrote:
Even with the variation in undock angle, a properly-placed station warpout bookmark will let you get out the majority of the time, even against insanely high scan res campers. If you're not in warp within two ticks (minimum amount of time necessary for someone to lock you), your bookmark is in the wrong place or you're waiting too long to initiate warp.


Another option is to be in something which can align and warp in two ticks - maybe an Ares with 3xinertial stabs in the lows, or something of that sort. Just don't warp to something that causes you to bang off of the station as you try to get into warp.

That said, the insta bookmark is the best option. Have an alt make one and contract it to you if you don't already have one.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#26 - 2015-03-20 00:48:07 UTC
Major Ream wrote:
[quote=Bronson Hughes]
Another option is to be in something which can align and warp in two ticks - maybe an Ares with 3xinertial stabs in the lows, or something of that sort. [...].


or a bare pod, preferably right after down time.
Serendipity Lost
Repo Industries
#27 - 2015-03-20 09:33:38 UTC
Pod is the way to go.
Kagura Nikon
Native Freshfood
Minmatar Republic
#28 - 2015-03-20 15:23:04 UTC
Syrilian wrote:
How do you break through a station that has an enemy corp camping it?



Jump clone, insta undock... bait at the gate with a ship cheaper than the ones you want to undock, but expensive enough to draw attention.... hire mercs to fight off them...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Phig Neutron
Starbreaker and Sons
#29 - 2015-03-20 21:12:37 UTC
Major Ream wrote:
[quote=Bronson Hughes]Another option is to be in something which can align and warp in two ticks - maybe an Ares with 3xinertial stabs in the lows, or something of that sort.

Keep in mind that a ship that can align and warp in 2 ticks starting from zero velocity cannot always align and warp that quicklyif it is in motion and not aligned. CTRL-SPACE to stop, then issue the warp order, should work, but don't linger too long.
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#30 - 2015-03-21 18:40:07 UTC
Schneevva wrote:
Use a neutral alt to make an insta-undock.

ships with sebo's and remote sebo's are actually capable of locking/disrupting within the time it takes to warp even if pre=aligned because you don't actually warp instantly. I learned this the hard way against marmite undocking in a bomber and trying to warp to an insta-undock that I had setup and tested previously.

So really the best way is to avoid trade hubs because they are the only places it is worth it to camp that hard. base out of somewhere else and use neutral alts to haul supplies to and from market.
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