These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Optimal BLOPS Skills Post-Phoebe

Author
Justin Zaine
#1 - 2015-03-18 06:22:38 UTC  |  Edited by: Justin Zaine
Hi guys,

I've been participating with groups such as Bomber's Bar and have been doing BLOPS drops as a Bomber pilot with different groups for a few years now, but have recently taken more of an interest in becoming the Bridger or the Hunter/Killer for fun with my own corp, and am not sure what skills are generally deemed "Necessary" to have trained to V for either role.

I am aware of the basic skill requirements and know the game mechanics surrounding BLOPS, but my search for relevant information regarding what is considered "Optimal" for a BLOPS or H/K pilot to have post - Phoebe hasn't yielded many results.

I'd be interested in using a Proteus as the H/K and a Redeemer as the Bridger. I'm not looking for fits, simply a list of what skills you think I should be training to what level, outside of the basic requirements to use the modules. As far as I understand it, taking some skills to V is not necessary, even redundant, but i'm not sure which skills those are.

Thank you.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Justin Zaine
#2 - 2015-03-19 03:53:24 UTC  |  Edited by: Justin Zaine
I assume the lack of replies is for one of two reasons: Either it's a question to which the only answers are "Read more," or "Use the search function," or it's an extremely difficult question to answer.

I'm quite sure its not the latter, and while I have done quite a bit of reading on the subject I'm still a little confused.

Perhaps i'll rephrase the question:

Have there been any changes since Phoebe? Are there any skills that warrant more emphasis now than they used to or vice versa?

Any advice you can give is appreciated.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

RavenPaine
RaVeN Alliance
#3 - 2015-03-19 05:43:17 UTC
The jumping part is pretty straight forward.
Jump when told
Spread tackle
Target the primary
No real skilling that's not obvious there.

The bridger would probably want fuel or range related skills to V.
Any other ship, Falcon, Arazu, etc, you will want decently skilled, but you also would want experience with them.
How to tank, who to call primary, which fights to take. All that comes from experience.

I'm a big fan of V's. Especially the ship/hull skill.
If you fly an expensive ship, it needs V's
If you fly a ship very regular, get it to V's
BravoPrime
Garoun Investment Bank
#4 - 2015-03-20 23:21:19 UTC
Personally have them all lvlV bc why not...