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Bow to your remaining Tactical Destroyer Overlords

Author
Iain Cariaba
#21 - 2015-03-20 20:20:32 UTC
Ralph King-Griffin wrote:
Ned Thomas wrote:
Unsuccessful At Everything wrote:
Hecate... 33.3% bonus to armor AND hull resistances..



..aaaaaaand the nerf is already in the works.


DCU II, 3 bulkheads, 3 transverse rigs.

Hull tank with ~75% omni resists. That'd be fun.


4 mids...Shocked

Prop ,web,tackle and a cap booster ... My ishkurs looking a little nervous, this thing will be fantastic.

I wouldn't even need another ship to flip bears with, this even has room for the combat probes.


I cannot wait. The tears wrung out by using this will be epic.
Ralph King-Griffin
New Eden Tech Support
#22 - 2015-03-20 20:57:12 UTC
Can someone less mathematicaly challenged than myself run the numbers on dps for this thing with say, t2 blaster fit all V with two or three magstabs please?

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#23 - 2015-03-20 21:07:46 UTC  |  Edited by: Ned Thomas
Ralph King-Griffin wrote:
Can someone less mathematicaly challenged than myself run the numbers on dps for this thing with say, t2 blaster fit all V with two or three magstabs please?



T2 neutrons, 2 T2 mag stabs, and a T2 burst areator with CNAM gets it to 503dps before overheat, boosts, or implants. 3 mag stabs gets you up 548 dps.

EDIT: Eris gets the same RoF bonus, so theorycrafting is easy.
Vic Jefferson
Stimulus
Rote Kapelle
#24 - 2015-03-20 21:17:24 UTC
At least the Hecate is not a drone boat.

Vote Vic Jefferson for CSM X.....XI.....XII?

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#25 - 2015-03-20 21:29:39 UTC
Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.

Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.

Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#26 - 2015-03-20 21:33:21 UTC
Scipio Artelius wrote:
Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.

Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.

Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?


I wouldn't be surprised.
Daemun Khanid
Corbeau de sang
#27 - 2015-03-20 22:46:52 UTC  |  Edited by: Daemun Khanid
Scipio Artelius wrote:
Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.

Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.

Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?


What your seeing is called "variety." Whats the point in making 4 different t3 dessies and giving them all exactly the same tactical options?

Someone mentioned that images may be released today as well. Did that ever happen?

Daemun of Khanid

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#28 - 2015-03-20 22:53:34 UTC
Daemun Khanid wrote:
Scipio Artelius wrote:
Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.

Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.

Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?


What your seeing is called "variety." Whats the point in making 4 different t3 dessies and giving them all exactly the same tactical options?

Someone mentioned that images may be released today as well. Did that ever happen?


Haven't seen them, and I cant find where I originally read that. So I must have been mistaken.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#29 - 2015-03-20 22:55:08 UTC
Scipio Artelius wrote:
Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.

Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.

Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?

or just a sign that hybrids are OP vs projectiles / lasers
Gregor Parud
Imperial Academy
#30 - 2015-03-20 22:59:56 UTC
Ned Thomas wrote:
Ralph King-Griffin wrote:
Can someone less mathematicaly challenged than myself run the numbers on dps for this thing with say, t2 blaster fit all V with two or three magstabs please?



T2 neutrons, 2 T2 mag stabs, and a T2 burst areator with CNAM gets it to 503dps before overheat, boosts, or implants. 3 mag stabs gets you up 548 dps.

EDIT: Eris gets the same RoF bonus, so theorycrafting is easy.


The Jackdaw will hit ~340 dps with rage rockets, quite a bit less but it does get to select damage types which will be quite handy.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#31 - 2015-03-20 23:08:26 UTC
Ned Thomas wrote:
Daemun Khanid wrote:
Scipio Artelius wrote:
Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.

Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.

Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?


What your seeing is called "variety." Whats the point in making 4 different t3 dessies and giving them all exactly the same tactical options?

Someone mentioned that images may be released today as well. Did that ever happen?


Haven't seen them, and I cant find where I originally read that. So I must have been mistaken.

I think they said they'll show the models at Art & graphics panel
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#32 - 2015-03-21 00:07:05 UTC  |  Edited by: Scipio Artelius
Daemun Khanid wrote:
What your seeing is called "variety." Whats the point in making 4 different t3 dessies and giving them all exactly the same tactical options?

Same tactical options? How do you figure that?

Hengle's post may be spot on and CCP see small missiles/rockets and small hybrids as more powerful than small projectiles and small energy turrets, but the stats aren't related to variety, which comes from the type of weapon bonused, not the level of bonus. Unless I'm missing something.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#33 - 2015-03-21 00:13:12 UTC  |  Edited by: Ned Thomas
BTW, want to touch on this real quick. Now that I've seen the stats, I feel this would apply equally to all four without ruining the concept they represent (which a lot of people are apparently too stupid to wrap their heads around). The three ways that I would nerf Tactical Destroyers.

1. Increase the cooldown of switching modes to 20 seconds.
2. Restrict the ability to fit 10mn prop mods. Just get rid of that completely.
3. Lower the across the board damage bonuses provided by the Tactical Destroyer skill.

For number 3, I'd say lower the damage bonus on the Svipul to 7.5% and the damage bonus on the Confessor to 5%. Keep the other bonuses the same. Number 2 can either be done with fitting restrictions or just straight up preventing the modules from being used. Number 1 increases the risk of switching modes, but maintains the ability to change modes relatively quickly.

Just my two cents.

EDIT: Wanted to point out, the proposed damage bonuses for the two new ones seem more in line with reduced damage bonuses on the existing 2.
d0cTeR9
Caldari Provisions
Caldari State
#34 - 2015-03-21 00:22:08 UTC
VERY surprised it's a missile boat! But i'm glad it is Bear

Been around since the beginning.

Daemun Khanid
Corbeau de sang
#35 - 2015-03-21 00:41:25 UTC
Scipio Artelius wrote:
Daemun Khanid wrote:
What your seeing is called "variety." Whats the point in making 4 different t3 dessies and giving them all exactly the same tactical options?

Same tactical options? How do you figure that?

Hengle's post may be spot on and CCP see small missiles/rockets and small hybrids as more powerful than small projectiles and small energy turrets, but the stats aren't related to variety, which comes from the type of weapon bonused, not the level of bonus. Unless I'm missing something.


You seem to be implying that a 10% bonus to one attribute indicates a greater increase in potential than a 5% increase to a different attribute on a different weapon system. The effect per percentage is not relative and implying that the lower % on the newer T3's indicate less potential is therefore invalid. The fact that the bonus applies to different attributes does however create greater tactical variety by assigning different strengths and weaknesses to each hull class.

Daemun of Khanid

Daemun Khanid
Corbeau de sang
#36 - 2015-03-21 00:49:00 UTC
Ned Thomas wrote:
BTW, want to touch on this real quick. Now that I've seen the stats, I feel this would apply equally to all four without ruining the concept they represent (which a lot of people are apparently too stupid to wrap their heads around). The three ways that I would nerf Tactical Destroyers.

1. Increase the cooldown of switching modes to 20 seconds.
2. Restrict the ability to fit 10mn prop mods. Just get rid of that completely.
3. Lower the across the board damage bonuses provided by the Tactical Destroyer skill.

For number 3, I'd say lower the damage bonus on the Svipul to 7.5% and the damage bonus on the Confessor to 5%. Keep the other bonuses the same. Number 2 can either be done with fitting restrictions or just straight up preventing the modules from being used. Number 1 increases the risk of switching modes, but maintains the ability to change modes relatively quickly.

Just my two cents.


1. Would essentially eliminate having the different modes to begin with. Fights don't typically last long enough to make a 20+second cooldown viable.
2. I hate the 10mn fits as well however the only way to restrict them without doing a massive amount of re-coding would be to decrease PG/CPU allocation on each ship which would then also create far too much restriction on other fitting possibilities that don't involve a 10mn.
3. Nothing is wrong with the damage output. It is greater than frigs, lower than cruisers and comparable to dps fit t1/t2 dessies; right where it should be. Especially for a ship that costs 4 times that of a cruiser and takes double the training to fly effectively.

Your suggestions would essentially make them useless to fly and pointless to own. Might as well get rid of every ship class but frigates and put everyone in a tormentor.

Daemun of Khanid

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#37 - 2015-03-21 01:07:02 UTC  |  Edited by: Ned Thomas
Daemun Khanid wrote:
Ned Thomas wrote:
BTW, want to touch on this real quick. Now that I've seen the stats, I feel this would apply equally to all four without ruining the concept they represent (which a lot of people are apparently too stupid to wrap their heads around). The three ways that I would nerf Tactical Destroyers.

1. Increase the cooldown of switching modes to 20 seconds.
2. Restrict the ability to fit 10mn prop mods. Just get rid of that completely.
3. Lower the across the board damage bonuses provided by the Tactical Destroyer skill.

For number 3, I'd say lower the damage bonus on the Svipul to 7.5% and the damage bonus on the Confessor to 5%. Keep the other bonuses the same. Number 2 can either be done with fitting restrictions or just straight up preventing the modules from being used. Number 1 increases the risk of switching modes, but maintains the ability to change modes relatively quickly.

Just my two cents.


1. Would essentially eliminate having the different modes to begin with. Fights don't typically last long enough to make a 20+second cooldown viable.
2. I hate the 10mn fits as well however the only way to restrict them without doing a massive amount of re-coding would be to decrease PG/CPU allocation on each ship which would then also create far too much restriction on other fitting possibilities that don't involve a 10mn.
3. Nothing is wrong with the damage output. It is greater than frigs, lower than cruisers and comparable to dps fit t1/t2 dessies; right where it should be. Especially for a ship that costs 4 times that of a cruiser and takes double the training to fly effectively.

Your suggestions would essentially make them useless to fly and pointless to own. Might as well get rid of every ship class but frigates and put everyone in a tormentor.


1. They flip modes too quickly. I agree with the idea that managing the modes is the proper way to fly these things, and a straight doubling of the cooldown is extreme. But it needs to be lengthened in some way. Fights might not last long enough to make a 20 second cooldown viable (I'd argue that) but they damn sure last long enough to make a 10 second cool down be mildly over effective.

2. Changing the fitting requirements of the ships is too heavy handed. I'd rather 10mn and 100mn prop mods just not be allowed on the hulls. Don't know how difficult that would be on the coding, but if they can restrict a mod from all hulls except a few (micro jump drives, for example), then they should be able to restrict a hull from using a specific mod (let's not talk about the 100mn Tengu ....we're supposed to be in a brave new age here)

3. Reducing the damage puts more focus on micromanaging the modes, and would give more usefulness to the sharpshooter mode as damage application would be a more meaningful choice. Both of those are good things for the ship class without reducing their engagement profile to any great degree.

And I say all this as a guy who really only has an interest in flying D3's.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#38 - 2015-03-21 01:16:41 UTC  |  Edited by: Scipio Artelius
Daemun Khanid wrote:
[quote=Scipio Artelius]You seem to be implying that a 10% bonus to one attribute indicates a greater increase in potential than a 5% increase to a different attribute on a different weapon system.

That wasn't my intention, though easy to read that into what I wrote.

Wording it differently. Per level:

Svipul: 10% damage bonus to small projectiles
Confessor: 10% damage bonus to small energy turrets

Fozzie during the game design panel on day 1 of Fanfest, in response to a question about power creep went straight to the current T3 destroyers with a comment about how they are a bit too powerful (not his exact words, but same meaning).

Next day the next two T3s are outlined

Jackdaw: 5% bonus to damage for small missiles/rockets
Hecate: 5% ROF bonus to small hybrid turrets (which is slightly better than 5% damage bonus at expense of cap use)

So it was simply a question whether we are seeing early signs of a slight nerf to the Confessor and Svipul coming, nothing more. There is plenty of variety between the hulls, which is a good thing.

But Hengle may be spot on that energy turrets and projectiles needed additional damage bonuses compared to missiles/rockets and hybrids.
Gimme Sake
State War Academy
Caldari State
#39 - 2015-03-21 04:14:27 UTC
Soon the frigates will be used only as role/support ships.

"Never not blob!" ~ Plato

Elisk Skyforge
State War Academy
#40 - 2015-03-21 06:59:56 UTC
So why are they due for release in June and July? that's too late almost a year after the first T3 destroyer.