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vargur for pve

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2015-03-20 16:29:22 UTC
hi all,

its time for me to return to pve to make isk for pvp.

i remember a while ago there was a thread about optimal fitting for a PvE vargur. i cant seem to find it tho does anyone have a link?

Messing around in pyfa i came up with this fit:

[Vargur, pve]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Adaptive Invulnerability Field II
Pith B-Type X-Large Shield Booster
Tracking Computer II
Tracking Computer II

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Salvager I
Bastion Module I
Salvager I
Salvager I

Large Projectile Metastasis Adjuster II
Large Projectile Metastasis Adjuster II


now the fit i used to use made use of a pith c shield boost amplifier and 2 adaptive invuln. with that i was getting around 3k rep per a cycle iirc.

so im wondering if the new build above will have any difficulty with level 4's becuase of the reduced tank. This may indeed be a silly question becuase we are talking about a marauder here but still id like ur opinion.

ty in advance
Ayeshah Volfield
Republic Military School
Minmatar Republic
#2 - 2015-03-20 16:56:53 UTC
[Vargur, Vargur]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Pith B-Type Large Shield Booster
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Projectile Burst Aerator II
Large Hyperspatial Velocity Optimizer II


Salvage Drone I x5
Hobgoblin II x5
Hobgoblin II x5

This fit hasn't failed me thus far.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Bastion Arzi
Ministry of War
Amarr Empire
#3 - 2015-03-20 17:28:29 UTC
Very similar but why a damage control on a pve boat?

Also I'm running into cap issues and I bet I can't sustain reps under heavy fire
Paranoid Loyd
#4 - 2015-03-20 17:35:35 UTC  |  Edited by: Paranoid Loyd
I don't know much about fitting a Vargur, but I do know you have too many tracking/range mods. That second tracking enhancer only adds 2-3km.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ayeshah Volfield
Republic Military School
Minmatar Republic
#5 - 2015-03-20 17:45:09 UTC
Bastion Arzi wrote:
Very similar but why a damage control on a pve boat?


I use a damage control because damage and tracking mods are already heavily stacking penalized, the extra shield resists are decent and it adds quite a bit of buffer against ganks, specially given the fact bastion roots you for 60 seconds.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Bastion Arzi
Ministry of War
Amarr Empire
#6 - 2015-03-20 18:25:11 UTC
Thing is if people really want to gank u they can damage control or no.

And thanks Lloyd I'll change the fit up.
Ravasta Helugo
Republic University
Minmatar Republic
#7 - 2015-03-20 19:32:58 UTC  |  Edited by: Ravasta Helugo
Bastion Arzi wrote:
Thing is if people really want to gank u they can damage control or no.

And thanks Lloyd I'll change the fit up.

True, but buffer can mean the difference between surviving a gank and losing your ship, particularly if the gank gang is lazy.

I run my Paladin with a DCII, a Trimark II Rig and HG Slaves. Doesn't affect my completion times in any appreciable way, but having 170kish EHP means that most roaming gank crews can't break me.
Ralph King-Griffin
New Eden Tech Support
#8 - 2015-03-20 20:04:24 UTC  |  Edited by: Ralph King-Griffin
Bastion Arzi wrote:
Thing is if people really want to gank u they can damage control or no.

And thanks Lloyd I'll change the fit up.

you don't need to out tank the gank squad, just the guy in the next mission pocket over Blink
Bastion Arzi
Ministry of War
Amarr Empire
#9 - 2015-03-21 01:19:19 UTC
just a small update i found my previous build in the op too cap heavy.

this however work quite well so far

[Vargur, pve copy]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Salvager I
Bastion Module I
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Projectile Metastasis Adjuster II
chaosgrimm
Synth Tech
#10 - 2015-03-21 17:25:37 UTC
Bastion Arzi wrote:
just a small update i found my previous build in the op too cap heavy.

this however work quite well so far

[Vargur, pve copy]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Salvager I
Bastion Module I
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Projectile Metastasis Adjuster II


Drop the 2nd invuln for a TC. If 1 invuln doesn't cut it, consider bling or dropping a TE for a dmg control. TC > TE
If you can get by with 1 invuln and no DMG control, change... 2nd TE to a 4th gyro

Tractors > salvagers

Rigs are weird.
Burst II
Hyperspatial II is ideal (or ambit if CPU is a problem)
afkalt
Republic Military School
Minmatar Republic
#11 - 2015-03-21 17:30:24 UTC
Undersized repper for cap stability is handy if you DC in bastion.....trust me on this one.
Bastion Arzi
Ministry of War
Amarr Empire
#12 - 2015-03-21 18:44:11 UTC  |  Edited by: Bastion Arzi
chaosgrimm wrote:
Bastion Arzi wrote:
just a small update i found my previous build in the op too cap heavy.

this however work quite well so far

[Vargur, pve copy]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Salvager I
Bastion Module I
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Projectile Metastasis Adjuster II


Drop the 2nd invuln for a TC. If 1 invuln doesn't cut it, consider bling or dropping a TE for a dmg control. TC > TE
If you can get by with 1 invuln and no DMG control, change... 2nd TE to a 4th gyro

Tractors > salvagers

Rigs are weird.
Burst II
Hyperspatial II is ideal (or ambit if CPU is a problem)


The original fit had a second tracking computer but it wasn't needed I can hit to 73km with fusion with one tc. No need for more. Also with the metastasis rig I am hitting frigs at ~10km (tho I think they were approaching)

Ccc rig covers my imperfect cap skills and the cheap mwd.

Salvagers rock! I just sold my accumulated loot and salvage and am 400 mil richer. Dc is a pvp mod imo.
Ralph King-Griffin
New Eden Tech Support
#13 - 2015-03-21 18:59:46 UTC
afkalt wrote:
Undersized repper for cap stability is handy if you DC in bastion.....trust me on this one.

a mate of mine got his Kronos reimbursed because this happened to him a couple of weeks ago,
a polite and patient ticket will sort this out
chaosgrimm
Synth Tech
#14 - 2015-03-21 19:18:42 UTC  |  Edited by: chaosgrimm
Bastion Arzi wrote:
chaosgrimm wrote:
Bastion Arzi wrote:
just a small update i found my previous build in the op too cap heavy.

this however work quite well so far

[Vargur, pve copy]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Salvager I
Bastion Module I
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Projectile Metastasis Adjuster II


Drop the 2nd invuln for a TC. If 1 invuln doesn't cut it, consider bling or dropping a TE for a dmg control. TC > TE
If you can get by with 1 invuln and no DMG control, change... 2nd TE to a 4th gyro

Tractors > salvagers

Rigs are weird.
Burst II
Hyperspatial II is ideal (or ambit if CPU is a problem)


The original fit had a second tracking computer but it wasn't needed I can hit to 73km with fusion with one tc. No need for more. Also with the metastasis rig I am hitting frigs at ~10km (tho I think they were approaching)

Ccc rig covers my imperfect cap skills and the cheap mwd.

Salvagers rock! I just sold my accumulated loot and salvage and am 400 mil richer. Dc is a pvp mod imo.


The reason you want TC are because you end up doing more dmg at longer ranges e.g. extending the range where a cruiser can be 1.5 shot instead of 2 shot. Its all about the volley count, which is also why burst II is preferred.

CCC rig is up to you of course, but its def only QoL improvement that your taking in lieu of a rig that would help with isk/hr

How are you tractoring? If the answer is mtu, ur really missing out. Vargur can reach out to 48km w/ tractor II, which the majority or your wrecks should be in. You can send a salvage drone out if you don't want to tractor an empty wreck, or pull wrecks in to decrease the salvage drone travel time. The big disadvantage to taking salvagers/mtu is that you lose your mobility, which it bad for auto cannons. I guess alternatively you could go back to the MTU after everything is destroyed, but that's compared to having the majority of the value looted / salvaged by the time completion is triggered, if ur rolling w/ salvage drones + tractors
afkalt
Republic Military School
Minmatar Republic
#15 - 2015-03-21 19:26:17 UTC
Ralph King-Griffin wrote:
afkalt wrote:
Undersized repper for cap stability is handy if you DC in bastion.....trust me on this one.

a mate of mine got his Kronos reimbursed because this happened to him a couple of weeks ago,
a polite and patient ticket will sort this out



I've heard this, but wouldn't want to rely on it.
Ralph King-Griffin
New Eden Tech Support
#16 - 2015-03-21 19:36:48 UTC
afkalt wrote:
Ralph King-Griffin wrote:
afkalt wrote:
Undersized repper for cap stability is handy if you DC in bastion.....trust me on this one.

a mate of mine got his Kronos reimbursed because this happened to him a couple of weeks ago,
a polite and patient ticket will sort this out



I've heard this, but wouldn't want to rely on it.

oh i agree, i would rather not take the loss in the first place but if its a genuine dc then there is some recourse
Bastion Arzi
Ministry of War
Amarr Empire
#17 - 2015-03-21 19:42:33 UTC  |  Edited by: Bastion Arzi
chaosgrimm wrote:
Bastion Arzi wrote:
chaosgrimm wrote:
Bastion Arzi wrote:
just a small update i found my previous build in the op too cap heavy.

this however work quite well so far

[Vargur, pve copy]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Salvager I
Bastion Module I
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Projectile Metastasis Adjuster II


Drop the 2nd invuln for a TC. If 1 invuln doesn't cut it, consider bling or dropping a TE for a dmg control. TC > TE
If you can get by with 1 invuln and no DMG control, change... 2nd TE to a 4th gyro

Tractors > salvagers

Rigs are weird.
Burst II
Hyperspatial II is ideal (or ambit if CPU is a problem)


The original fit had a second tracking computer but it wasn't needed I can hit to 73km with fusion with one tc. No need for more. Also with the metastasis rig I am hitting frigs at ~10km (tho I think they were approaching)

Ccc rig covers my imperfect cap skills and the cheap mwd.

Salvagers rock! I just sold my accumulated loot and salvage and am 400 mil richer. Dc is a pvp mod imo.


The reason you want TC are because you end up doing more dmg at longer ranges e.g. extending the range where a cruiser can be 1.5 shot instead of 2 shot. Its all about the volley count, which is also why burst II is preferred.

CCC rig is up to you of course, but its def only QoL improvement that your taking in lieu of a rig that would help with isk/hr

How are you tractoring? If the answer is mtu, ur really missing out. Vargur can reach out to 48km w/ tractor II, which the majority or your wrecks should be in. You can send a salvage drone out if you don't want to tractor an empty wreck, or pull wrecks in to decrease the salvage drone travel time. The big disadvantage to taking salvagers/mtu is that you lose your mobility, which it bad for auto cannons. I guess alternatively you could go back to the MTU after everything is destroyed, but that's compared to having the majority of the value looted / salvaged by the time completion is triggered, if ur rolling w/ salvage drones + tractors


Ok apologies I don't mean to argue or offend however I know for a fact that plenty of wrecks are further out than 48km also the ccc is for survival not qol and the second tc adds barely any range.also are we really talking about mobility on a marauder cos bastion u know.

Sry for the long quoting but I'm using phone and it's difficult to edit
Chainsaw Plankton
FaDoyToy
#18 - 2015-03-21 19:46:50 UTC
This is what I have in EFT. go for as much damage and application as possible. main things I would consider would be swapping the DC for a TE, and dropping a TC for a prop mod, or sensor booster depending on what mission you get.
[Vargur, Varg copy 2]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Bastion Module I

Large Projectile Burst Aerator II
Large Hyperspatial Velocity Optimizer II

Warrior II x5

@ChainsawPlankto on twitter

Bastion Arzi
Ministry of War
Amarr Empire
#19 - 2015-03-21 19:51:51 UTC
Not even An mjd? Wasted bonus
Chainsaw Plankton
FaDoyToy
#20 - 2015-03-22 05:24:38 UTC
MJD is situational, fit as needed. overall all the fits here are pretty similar. And they didn't really even change with the marauder rebalance. My main change is the medium booster so I don't die to 10 dps on a DC where I can't get back in for a minute or two. Plus it tanks more than enough anyways. If the internet was always perfect then yea, I'd probably use an xl booster and pulse.

and if I wanted to fit a MWD to a vargur I would just fly a machariel.

@ChainsawPlankto on twitter

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