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Jita-Camping Solution

Author
Iwan Petrov
Caldari Provisions
Caldari State
#1 - 2015-03-19 21:14:21 UTC
Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita.

Why is this a problem: Jita is a 1.0 High Sec System. It should be very safe to fly there. Imagine the mafia sitting in front of the wallstreet and lynching everyone that looks wealthy. One guy gets shot but his colleagues can loot the corpse without an issue - and the police watching.

Proposed solutions: Make goods looted by non-fleet members of a shot person contraband. It can only be sold in null/low-sec and the Concorde will scan you at gates for it. There can be a mechanic to get the goods out, but it should be way harder than it is now.

TLDR: Make loot from ships shot in high-sec contraband to make Jita-Camping harder.

Any thoughts?
Abramul
Canadian Forces Corp
United 4 Nations
#2 - 2015-03-19 21:36:48 UTC
So, lowsec players get modules that 'fell off the truck'? Could be interesting, although it would probably be annoying to keep track of.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2015-03-19 21:55:26 UTC
Surely keeping track of this would break the server?

Currently, if you repackage an item and stack it, everythign in the stack is exactly the same. If I loot fifty fed navy webs from someone's freighter, and combine them with one I bought off the market, they're all the same. That doesn't really allow for a 'contraband' flag on every item.

Besides, how would this work with things like contracts?

And why do you feel ganking needs the nerf?
Garnoo
Eternity INC.
Goonswarm Federation
#4 - 2015-03-19 22:02:11 UTC
if your 'new players' are hauling too much in cargo they will learn the hard way theres no safe place unless docked...

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Lugh Crow-Slave
#5 - 2015-03-19 22:54:14 UTC  |  Edited by: Lugh Crow-Slave
Iwan Petrov wrote:
It should be very safe to fly there.



the only place in eve this statement should be true is the rookie systems


and to the idea -1

Because

A.) there is no problem


B.) this would affect things far beyond what you see as a problem
Madd Adda
#6 - 2015-03-19 23:33:07 UTC
Iwan Petrov wrote:
Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita.

Why is this a problem: Jita is a 1.0 High Sec System. It should be very safe to fly there. Imagine the mafia sitting in front of the wallstreet and lynching everyone that looks wealthy. One guy gets shot but his colleagues can loot the corpse without an issue - and the police watching.

Proposed solutions: Make goods looted by non-fleet members of a shot person contraband. It can only be sold in null/low-sec and the Concorde will scan you at gates for it. There can be a mechanic to get the goods out, but it should be way harder than it is now.

TLDR: Make loot from ships shot in high-sec contraband to make Jita-Camping harder.

Any thoughts?


Jita is 0.9 actually. if you want to avoid getting ganked don't warp straight to a station. also just undock and check if they are camping the undock port

An alternative is for CCP to designate more than one undocking port, and when you undock you get out at a random one rather than the same one over and over.

Carebear extraordinaire

Vic Jefferson
Stimulus
Rote Kapelle
#7 - 2015-03-20 00:08:33 UTC
The fact that you perceive this as a problem, is itself, a problem.

A tiny bit of homework would equip them with all the tools and knowledge necessary to laugh at such camps.

Vote Vic Jefferson for CSM X.....XI.....XII?

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2015-03-20 03:23:20 UTC
you're confused.

The problem is not that people can make money from ganking, its that people dont understand how stupid they are for carrying cargo valuable enough to make themselves profitable to gank.

Security status =/= intended level of safety. It merely dictates resources, NPC's and CONCORD response times. Players can all but ignore sec status when it comes to attacking other players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Colette Kassia
Kassia Industrial Supply
#9 - 2015-03-20 05:04:21 UTC
Danika Princip wrote:
Surely keeping track of this would break the server?

Currently, if you repackage an item and stack it, everythign in the stack is exactly the same. If I loot fifty fed navy webs from someone's freighter, and combine them with one I bought off the market, they're all the same. That doesn't really allow for a 'contraband' flag on every item.

Besides, how would this work with things like contracts?

And why do you feel ganking needs the nerf?

*sigh* The ol' "it'll break the servers argument".

No it wouldn't. They could just flip the high-bit in the itemID integer. Then apply a bit-mask everywhere that doesn't need to know if it's the contraband variant or not.

This idea has plenty of more mundane game-play issues. But server workload isn't one of them.
Mag's
Azn Empire
#10 - 2015-03-20 08:42:25 UTC
Iwan Petrov wrote:
Any thoughts?
You need to understand the game you play, before suggesting changes.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

DooDoo Gum
Center for Advanced Studies
Gallente Federation
#11 - 2015-03-20 08:49:25 UTC
Danika Princip wrote:
Surely keeping track of this would break the server?

Currently, if you repackage an item and stack it, everythign in the stack is exactly the same. If I loot fifty fed navy webs from someone's freighter, and combine them with one I bought off the market, they're all the same. That doesn't really allow for a 'contraband' flag on every item.

Besides, how would this work with things like contracts?

And why do you feel ganking needs the nerf?


No-one ever actually said the items would be able to stack with one that you bought off the market.

Anyway, i think the servers are already bogged down without having to deal with a double load.

Also, what happens when an "innocent" buys the item on the market, are they too going to be hindered by customs etc..
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2015-03-20 09:05:11 UTC
I wanted to come in and start with:

Solution to Jita Camping is gfto of highsec, but I actually really like the OP's idea.

The issue would be with how the items are tracked by the server. While they are assembled they have an'identity' as it were, but as soon as you repackage them and they can be stacked they lose that identity.

I love the principle though, so if CCP can come up with a different system, then I can see it as a useful idea.
Lugh Crow-Slave
#13 - 2015-03-20 10:04:54 UTC  |  Edited by: Lugh Crow-Slave
Hakan MacTrew wrote:
I wanted to come in and start with:

Solution to Jita Camping is gfto of highsec, but I actually really like the OP's idea.

The issue would be with how the items are tracked by the server. While they are assembled they have an'identity' as it were, but as soon as you repackage them and they can be stacked they lose that identity.

I love the principle though, so if CCP can come up with a different system, then I can see it as a useful idea.



It doesn't affect me in HS as i don't generally gank and when i do i hardly ever bother to loot


however if this were to be implemented it needs to only affect HS wrecks and not LS I would rather not have my income hindered because some people don't understand HS isn't safe and need more deterrents put in place to protect them

also there is no reason they should not be sell able in HS contraband is just irritating to get through gates in HS but it can still be sold on the market (well that doesn't help with jita)
Khan Wrenth
Viziam
Amarr Empire
#14 - 2015-03-20 10:09:17 UTC
Problem?

If they have enough merchandise in their cargo hold to be worth ganking, they're not a new player who needs to be taught the nuances of highsec dynamics. If they're somehow an exception to that rule, well, they find out about it real quick anyway. Problem solved!
Kaarous Aldurald
Black Hydra Consortium.
#15 - 2015-03-20 10:21:34 UTC
Iwan Petrov wrote:

Why is this a problem: Jita is a 1.0 High Sec System. It should be very safe to fly there.


And you've lost me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kagura Nikon
Native Freshfood
Minmatar Republic
#16 - 2015-03-20 11:18:24 UTC  |  Edited by: Kagura Nikon
Iwan Petrov wrote:
Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita.

Why is this a problem: Jita is a 1.0 High Sec System. It should be very safe to fly there. Imagine the mafia sitting in front of the wallstreet and lynching everyone that looks wealthy. One guy gets shot but his colleagues can loot the corpse without an issue - and the police watching.

Proposed solutions: Make goods looted by non-fleet members of a shot person contraband. It can only be sold in null/low-sec and the Concorde will scan you at gates for it. There can be a mechanic to get the goods out, but it should be way harder than it is now.

TLDR: Make loot from ships shot in high-sec contraband to make Jita-Camping harder.

Any thoughts?



Probably they do not have their database designed in a way that woudl be easy to do. But the cocnept is sound.

Any loot that is stolen ( that allows corp members and war decs to still loot things freely, but covers suicide ganking) beign contraband would be logical, fit in the lore etc..

Sicne they already track module damage, seems reasonable they could add an extra flag value although.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#17 - 2015-03-20 11:37:00 UTC  |  Edited by: Bronson Hughes
Iwan Petrov wrote:
Percieved Problem:

I have highlighted the extent of the actual problem.

-1

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Celthric Kanerian
Viziam
Amarr Empire
#18 - 2015-03-20 12:41:31 UTC
Iwan Petrov wrote:
[ It should be very safe to fly there.


Nowhere is safe. Nowhere should be safe.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#19 - 2015-03-20 14:45:27 UTC
Madd Adda wrote:
Iwan Petrov wrote:
Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita.

Why is this a problem: Jita is a 1.0 High Sec System. It should be very safe to fly there. Imagine the mafia sitting in front of the wallstreet and lynching everyone that looks wealthy. One guy gets shot but his colleagues can loot the corpse without an issue - and the police watching.

Proposed solutions: Make goods looted by non-fleet members of a shot person contraband. It can only be sold in null/low-sec and the Concorde will scan you at gates for it. There can be a mechanic to get the goods out, but it should be way harder than it is now.

TLDR: Make loot from ships shot in high-sec contraband to make Jita-Camping harder.

Any thoughts?


Jita is 0.9 actually. if you want to avoid getting ganked don't warp straight to a station. also just undock and check if they are camping the undock port

An alternative is for CCP to designate more than one undocking port, and when you undock you get out at a random one rather than the same one over and over.


there 1 guy ive that sits in a tornado on the back side of the station all the time, so he can hit the warp in and undock as he scans targets

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Lugh Crow-Slave
#20 - 2015-03-20 15:01:58 UTC
Celthric Kanerian wrote:
Iwan Petrov wrote:
[ It should be very safe to fly there.


Nowhere is safe. Nowhere should be safe.



rookie systems
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