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Reverse Engineering BPOs

Author
chen Gidrine
Center for Advanced Studies
Gallente Federation
#1 - 2015-03-10 00:51:50 UTC
Greetings Members of the Council for Stellar Management and EVE Pilots,

I would like to propose an idea we had that could improve player control over the number of blueprints and afford additional opportunities for players to achieve control over markets. And expand the game for players interested in industrial play, while addressing a game balance issue that hampers newcomers to EVE, while giving Early Adopters a massive market advantage

While talking with my CEO it occurred to us that the ability to make a profit on T2 ships is becoming harder and that most T2 materials with decent invention of prints are not profitable for me or any of my corp mates able to make ships.

We theorized that the mega alliances like Goonswarm and Pandemic Legion (or others) have a monopoly on Tech 2 BPOs with a much better materials efficiency lvl readily available and a free-flowing moon goo supply to make these ships for far lower cost than any other group.

This means early adopters of EVE have an unfair advantage over all other players, and are effectively controlling the Tech 2 Market.

During this conversation we considered the fact that as t3 ships need to be reverse engineered why not destroy a tec 2 ship and from a fragment of the salvaged ship reverse engineer a BPO of the ship?

This would create a new task and activity niche in the game and would make it possible for others to gain the BPO’s that exist in the game now, but are only available to the select few mega alliances and aforementioned early EVE adopters who won Tech 2 BPOs way back when.

This idea could also be adapted to all ships and modules in game at this time and work on the invention principle. It would require skills, datacores and a percentage chance of success similar to current invention practices in EVE.

Thank you for your consideration and hope you will find this concept of sufficient merit to present it to CCP at the next summit, or earliest opportunity.

chen Gidrine and Enn DeeKay
Sylphy
TSOE Po1ice
TSOE Consortium
#2 - 2015-03-10 10:32:55 UTC
I don't wholesalely agree with your idea, even though I think there should be a better way to get to any type of T2 BPO differently than paying for that one guys great-great-great-great-great-grandchildren's ships, schooling and retirement plan.

Basically, that's the main drive-off for new players. Two people I know wanted to start playing, went into industry, found out they'll never be actually getting their hands on a T2 BPO, since their prices are insanely expensive, and quit the game. Because to them there was no purpose ALWAYS having to dig into their own pockets for extortion of other blocs who had those blueprints.

The character does not represent the views/opinions of its Corporation or Alliance.

Lykouleon
Noble Sentiments
Second Empire.
#3 - 2015-03-10 17:10:37 UTC
Or just get rid of T2 BPOs all together. Problem solved.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2015-03-11 04:19:36 UTC
Lykouleon wrote:
Or just get rid of T2 BPOs all together. Problem solved.

but theres no problem to solve, T2 BPOS dont control the amrkets, ehll, the few of them that are left are mostly either on inactive accounts, or stashed away in collector's hangars


deleting T2 BPOSs has little supporting reasons beyond "Waaagh I dont have one so nobody should eb allowed to, especially people who played the game longer than me", which si the same arguement to remove T3's, supers, SOV, moongoo, and hell capitals from the game
Belinda HwaFang
Coreli Corporation
Pandemic Legion
#5 - 2015-03-14 16:04:46 UTC
Nariya Kentaya wrote:
Lykouleon wrote:
Or just get rid of T2 BPOs all together. Problem solved.

but theres no problem to solve, T2 BPOS dont control the amrkets,


I'd like to see the statistics before I believe that wholesale.

Quote:
ehll, the few of them that are left are mostly either on inactive accounts,


I know of several that aren't on inactive accounts.

Quote:
or stashed away in collector's hangars


Possibly.

Without the data it's merely speculation. Certainly the changes to industry over the past few years have made T2 invention a lot more competitive than in the past.

CCP are not likely to release the data about the effect T2 BPOs have. However it would be interesting to see from players an analysis of margins in markets where no T2 BPO exists vs ones where one does.
--
Fang
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2015-03-15 01:35:33 UTC
Belinda HwaFang wrote:
Nariya Kentaya wrote:
Lykouleon wrote:
Or just get rid of T2 BPOs all together. Problem solved.

but theres no problem to solve, T2 BPOS dont control the amrkets,


I'd like to see the statistics before I believe that wholesale.

Quote:
ehll, the few of them that are left are mostly either on inactive accounts,


I know of several that aren't on inactive accounts.

Quote:
or stashed away in collector's hangars


Possibly.

Without the data it's merely speculation. Certainly the changes to industry over the past few years have made T2 invention a lot more competitive than in the past.

CCP are not likely to release the data about the effect T2 BPOs have. However it would be interesting to see from players an analysis of margins in markets where no T2 BPO exists vs ones where one does.
--
Fang

even an analysis of the margins wouldnt tell you about the effect of BPOs versus invention, it has to do with what the demand for that item is, if there is a huge demand/movement of product, or a hell of a lot of people participating in that market through production, thats going to weigh in more heavily than whether or not that item has a BPO
ShahFluffers
Ice Fire Warriors
#7 - 2015-03-15 02:36:39 UTC
I remember there was a presentation during Fanfest 2013 that touched on T2 BPOs (with Dr. Egyoaksmkasncai;jdfh;rkndcsomethingsomething).

If I recall correctly... T2 BPOs accounted for less than ~10% of the total production for the most popular items that players use.
For items that saw little to no market movement, T2 BPOs accounted for almost 66%+.

Also... excluding invention costs, T2 BPOs only have nominally higher margins than T2 BPCs. And if you DO factor in invention costs, you need only produce the BPC/product in bulk quantities to lower the impact of that cost... making the advantage of a T2 BPO come down only to the number of steps and click you have to perform in order to produce.

Make what you will of that info.
Cora Namoor
Anson Astrometrics And Assembly
#8 - 2015-03-20 03:25:31 UTC  |  Edited by: Cora Namoor
I too find the economy pretty stagnant. I posted an idea on these forums a little while ago.

https://forums.eveonline.com/default.aspx?g=posts&m=5505929#post5505929

Would a system like that have kept those 2 new players engaged if they could come in a go Hmmm, the main items on the market weapons, ships have all been taken... how about we make a quicker more power powerful cap booster? New Tech Dynamics Medium Cap Booster?