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Jandice Ymladris
Aurora Arcology
#21 - 2015-02-03 22:46:41 UTC
If you look for new mechanics, look no further then the new Seekers, they exhibit behaviour not seen before by NPC's in Eve. they chase people through warp & aren't afraid of sieging a POS. They also adapt to web suage, try it, web m and suddenly they orbit you further, just outside your web range (teasers!).

It's expected more changes to NPC's will come over the year, the Seekers are just the test for it (and maybe those new drifters?)

Also the various Sleeper sites in known space are something else then your regular exploration sites, offering a puzzle to solve for the best profit (puzzle as in finding out what the best sequence/route is to unlock most stuff)

Not to mention Thera, a unique system in eve with it's own mechanics to travel towards (yus wormholes, but so many & shifting so often it's impossible to camp m all, all the time)

Providing a new home for refugees in the Aurora Arcology

Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2015-02-03 22:57:21 UTC
Crumplecorn wrote:
it's my opinion that [every first person game ever]'s gameplay is paper thin, for boiling down to start level -> walk -> end level, with combat or something else stuck in there maybe.

Don't worry, I'm never impressed with your posts anyway.
TigerXtrm
KarmaFleet
Goonswarm Federation
#23 - 2015-02-03 23:04:53 UTC
Elena Ranning wrote:
A message to the developers:

Adding more ships and items to EVE is not the same as adding more content. What might be needed is new gameplay mechanics using new tools (other than ships?) and settings (other than the pipes between stargates and stations). Think of breadth and depth of gameplay.

Fanatical Fanboism may commence.


To (very) loosely quote CCP Seagul:

"We're going to be fixing old systems in dire need of an update (corps, sov, POS's, etc) before focusing on new content."

Not to mention that before Seagul was executive producer, people asked for the exact opposite. CCP was on a track record of releasing all kinds of new things and leaving old stuff to rot (which is partially why we are where we are now, having to fix all the stuff that's been ignored for so long).

Besides, the scope of these updates is probably going to be new content in itself. The jump fatigue wasn't so much new content, but it completely shook up the way null sec worked. The incoming sov mechanics are looking to change the entire system over, probably almost resetting nullsec as we know it today. The entire POS system is most likely going to be thrown out and entirely replaced by new code and functionality. I mean, it depends on how you define 'new content'.

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Vyl Vit
#24 - 2015-02-04 18:09:30 UTC
Herzog Wolfhammer
Sigma Special Tactics Group
#25 - 2015-02-05 05:46:42 UTC
Elena Ranning wrote:
A message to the developers:

Adding more ships and items to EVE is not the same as adding more content. What might be needed is new gameplay mechanics using new tools (other than ships?) and settings (other than the pipes between stargates and stations). Think of breadth and depth of gameplay.

Fanatical Fanboism may commence.



I think that, through observation of their actions, CCP is aware of this.

The new ships have capabilities that have an effect on content. So they are taking a singular approach on two paths. Rather than make content and ship additions on separate lines, they add new ships with features that no present ship can do and take some existing ships and give them a feature. Here are some examples:

Giving interceptors warp bubble immunity
Recons have D-Scan immunity
"Stances" or "modes" for the advanced battleships and these new T3 destroyers.
Fitting bay in the Nestor


And it looks like we have sleeper content, the advent of which are almost on the level of a drawn out live event: the same "facing the unknown" elements as a live event.


So I'd say they were on the ball.

Bring back DEEEEP Space!

Elena Ranning
008Bezirk322sschornsteinfeg432ermeiste0191r
#26 - 2015-03-19 19:31:49 UTC
Elena Ranning wrote:
A message to the developers:

Adding more ships and items to EVE is not the same as adding more content. What might be needed is new gameplay mechanics using new tools (other than ships?) and settings (other than the pipes between stargates and stations). Think of breadth and depth of gameplay.



This.
Paranoid Loyd
#27 - 2015-03-19 19:40:17 UTC
baltec1 wrote:
We make our own content here.

Not that, this

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Xercodo
Cruor Angelicus
#28 - 2015-03-19 19:49:43 UTC
Nariya Kentaya wrote:
Elena Ranning wrote:
A message to the developers:

Adding more ships and items to EVE is not the same as adding more content. What might be needed is new gameplay mechanics using new tools (other than ships?) and settings (other than the pipes between stargates and stations). Think of breadth and depth of gameplay.

Fanatical Fanboism may commence.

yeah, except these things require a crap ton of time, case in point, Walking in stations took years to develop all the support for, adn after years of the entire dev team all but ignoring the central game, they came out with one room, and STILL hadnt optimized it very well, so cards burned and people got mad, then it was found out it was impossible to have more than 1 player occupy a room without the engine spazzing

now, other things may come in time (or not, since CCP in the past has said that instead of a unified MMO, DUST/Legion will be the "out of ship" part of the game), but in the short to medium term, dropping everything for completely new/useful mechanics/systems of gameplay would provide less than the effort it would take to develop and implement them


Actually the CQ we got had development started only earlier that year because the entire WiS project had been scrapped and rebooted MANY times since 2006.

The Drake is a Lie

Dersen Lowery
The Scope
#29 - 2015-03-19 19:54:23 UTC
TigerXtrm wrote:
Besides, the scope of these updates is probably going to be new content in itself.


Basically. EVE is a sandbox. All CCP has to do to create new content is change the landscape, and the content will change with it.

For example, I'm still reeling from the possibilities introduced with the new structures and the new rules that will govern them.

For another example, the "Space AIDS" mechanic change has had far-reaching implications in terms of both restricting old content and enabling new content; Sugar Kyle bringing back the low-end sites to lowsec wasn't just a PVE buff, because those sites instigate and host PVP conflict.

This isn't a themepark. CCP can make what appears to be a small change, and the effects can ripple through the game in complex and significant ways.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

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