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Player Features and Ideas Discussion

 
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Command Ships

Author
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#1 - 2015-03-18 21:54:38 UTC  |  Edited by: Stephanie Rosefire
Alright. Command ships. Useful? yes. important? not really. Are they used to command fleets? nope. lets change that.

As the name suggests, command ships (for those who dont know, these are T2 Battlecruisers) should be ships that fleet commanders use to command their fleets. however, because of the expense and the lack of features that aid FCs command fights, no one really uses them. So, heres a list that i think would be awesome, and give a unique and desired roll to these ships.

Boosting fleets is cool and all, but it can be a bit unfair, as the ship can sit WAAAAY off grid to boost fleets. So, heres an idea that could get them to appear on grid. If they are on grid, they gain the ability to either

A) choose 1 ally instead of all allies, and give more potent boosts to that friendly, or
B) Choose a smaller list of allies and give them more potent boosts.

I think that this would give Command ships far more love and desire, and it also gets them on grid.

Secondly. Fleet commanding. as the name suggests, it should be a ship that an FC sits in to command a fight.

So, to aid the FC, when in a command ship, and you are the designated FC, you have access to a screen that gives a list of friendly and hostile ships, player names, and a 3D, 360 degree map of the battlefield. Other information could be included, but this is bare essentials. FCs may use this map, when they are boosting off grid, to command their fleet from a distance, like Commanders nowadays do. This could help the commander focus more on the fight, and less keeping himself alive. Yes, people some people prefer to be on the battlefield to FC, and thats fine, but i can guaruntee some people would rather command from a distance.

Thoughs? additions?

TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.
Arthur Aihaken
CODE.d
#2 - 2015-03-18 22:02:44 UTC
Stephanie Rosefire wrote:
TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.

CCP has indicated that as it presently stands, changing links to on-grid would break EVE (or at least kill server performance).

I am currently away, traveling through time and will be returning last week.

Ab'del Abu
Atlantis Ascendant
#3 - 2015-03-18 22:03:48 UTC  |  Edited by: Ab'del Abu
Stephanie Rosefire wrote:


So, to aid the FC, when in a command ship, and you are the designated FC, you have access to a screen that gives a list of friendly and hostile ships, player names, and a 3D, 360 degree map of the battlefield.



lol

Stephanie Rosefire wrote:


This could help the commander focus more on the fight, and less keeping himself alive. Yes, people some people prefer to be on the battlefield to FC, and thats fine, but i can guaruntee some people would rather command from a distance.


Uhm no.

Arthur Aihaken wrote:
Stephanie Rosefire wrote:
TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.

CCP has indicated that as it presently stands, changing links to on-grid would break EVE (or at least kill server performance).


Yeah but afaik that will change as soon as their new engine thingy becomes available. Killing off-grid boosts WILL happen sooner or later.
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#4 - 2015-03-18 22:05:21 UTC
Arthur Aihaken wrote:
Stephanie Rosefire wrote:
TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.

CCP has indicated that as it presently stands, changing links to on-grid would break EVE (or at least kill server performance).


Hmmm. did they explain why? (genuinely curious)
Arthur Aihaken
CODE.d
#5 - 2015-03-18 22:12:02 UTC
Stephanie Rosefire wrote:
Hmmm. did they explain why? (genuinely curious)

I don't recall the thread of comment offhand (sorry), but my understanding is that it was currently unfeasible due to technical aspects.

I am currently away, traveling through time and will be returning last week.

Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#6 - 2015-03-18 22:24:13 UTC
Arthur Aihaken wrote:
Stephanie Rosefire wrote:
Hmmm. did they explain why? (genuinely curious)

I don't recall the thread of comment offhand (sorry), but my understanding is that it was currently unfeasible due to technical aspects.


Ohhhh i see. well, if they did have the tech, what are your thoughts on it?
Arla Sarain
#7 - 2015-03-18 22:25:48 UTC
Arthur Aihaken wrote:
Stephanie Rosefire wrote:
TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.

CCP has indicated that as it presently stands, changing links to on-grid would break EVE (or at least kill server performance).

Watch list shows health bars when subjects are on grid, and doesn't show them when offgrid.

Pretty sure its possible. It's just another CCP shenanigan.
Anhenka
Native Freshfood
Minmatar Republic
#8 - 2015-03-18 22:38:27 UTC
Stephanie Rosefire wrote:
Arthur Aihaken wrote:
Stephanie Rosefire wrote:
TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.

CCP has indicated that as it presently stands, changing links to on-grid would break EVE (or at least kill server performance).


Hmmm. did they explain why? (genuinely curious)

Continuous distance based checks are nightmarish when it comes to server demand.

When a stack of guns fire, server jumps through all it's hoops for calculating damage once until the next cycle.

Links that only work within a certain distance or subset of space like being on grid would require continuous checks every single tick against each and every ship in the fleet to determine if they should be receiving bonuses.


Currently, links apply to everyone in system as long as the links are running, so the boosting system really only needs to interact when boosts are enabled or disabled, or when someone enters or leaves the system. It's a rather lite process from a server standpoint in its current configuration.
Arthur Aihaken
CODE.d
#9 - 2015-03-18 22:48:09 UTC  |  Edited by: Arthur Aihaken
Stephanie Rosefire wrote:
Ohhhh i see. well, if they did have the tech, what are your thoughts on it?

"If" is probably a very big "if" at this point. Realistically, I don't think it's worth the undertaking (which would be at the expense of other crucial areas of EVE that need addressing). A better solution (and I don't want to go too off-track) might be to scale back or change the effects of links in general so that off-grid boosting as pros/cons. For example:

• Information Warfare links penalize fleets with an enlarged signature radius
• Skirmish Warfare Links penalize fleets with a drop in warp speed (and Evasive Maneuvers links no longer grant a reduction in signature radius, but a bonus to inertia)
• Armored Warfare and Siege Warfare links should also have a fleet penalty

Anhenka wrote:
Continuous distance based checks are nightmarish when it comes to server demand.

What he said.

I am currently away, traveling through time and will be returning last week.

Arla Sarain
#10 - 2015-03-19 00:41:44 UTC  |  Edited by: Arla Sarain
Anhenka wrote:
being on grid

Is already checked for.

Each server tick or not, the facility to detect whether someone is ongrid is there. It oughta be continuous because there is no 30 min delay on the watchlist to tell you that a person is not on the same grid as you.
ShahFluffers
Ice Fire Warriors
#11 - 2015-03-19 01:23:31 UTC  |  Edited by: ShahFluffers
Arla Sarain wrote:
Anhenka wrote:
being on grid

Is already checked for.

Each server tick or not, the facility to detect whether someone is ongrid is there. It oughta be continuous because there is no 30 min delay on the watchlist to tell you that a person is not on the same grid as you.

It's a matter of complexity.

A watchlist is a simple check-recheck, relay information within a given distance ("the grid") with no real effect on what ships do or how they perform.
AoE warfare links would have to check within a certain distance, calculate application from linker's skills and fit, calculate bonuses to be applied to recipient fleet member's fit, apply bonuses, recheck and recalculate and reapply, rinse and repeat.

(NOTE: this is guesstimated speculation based on what I understand of EVE's architecture though... I honestly have no idea what the problem is beyond Fozzie once saying "it creates 10% TiDi in a 20 man fight")

The only thing that can be confirmed is that it is an optimization issue regarding the old code... which the DEVs are (and have been) working on.
Lugh Crow-Slave
#12 - 2015-03-19 01:53:16 UTC
this is what happens when you take a ship name to literally
Prometheus Exenthal
Aliastra
Gallente Federation
#13 - 2015-03-19 02:43:07 UTC
AOE Links isn't a new concept.
It's a performance restriction.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Juan Mileghere
Meta Zero
Meta Reloaded
#14 - 2015-03-19 02:43:28 UTC
Stephanie Rosefire wrote:
Alright. Command ships. Useful? yes. important? not really. Are they used to command fleets? nope. lets change that.

As the name suggests, command ships (for those who dont know, these are T2 Battlecruisers) should be ships that fleet commanders use to command their fleets. however, because of the expense and the lack of features that aid FCs command fights, no one really uses them. So, heres a list that i think would be awesome, and give a unique and desired roll to these ships.

Boosting fleets is cool and all, but it can be a bit unfair, as the ship can sit WAAAAY off grid to boost fleets. So, heres an idea that could get them to appear on grid. If they are on grid, they gain the ability to either

A) choose 1 ally instead of all allies, and give more potent boosts to that friendly, or
B) Choose a smaller list of allies and give them more potent boosts.

I think that this would give Command ships far more love and desire, and it also gets them on grid.

Secondly. Fleet commanding. as the name suggests, it should be a ship that an FC sits in to command a fight.

So, to aid the FC, when in a command ship, and you are the designated FC, you have access to a screen that gives a list of friendly and hostile ships, player names, and a 3D, 360 degree map of the battlefield. Other information could be included, but this is bare essentials. FCs may use this map, when they are boosting off grid, to command their fleet from a distance, like Commanders nowadays do. This could help the commander focus more on the fight, and less keeping himself alive. Yes, people some people prefer to be on the battlefield to FC, and thats fine, but i can guaruntee some people would rather command from a distance.

Thoughs? additions?

TL;DR: give command ships the ability to focus boosts while on grid, and give FCs in command ships a tactical overlay of the battlefield as to facilitate the action of commanding a fleet from off grid.

Only thoughts I've is that Command ships are Capable Combat Hulls that need Leadership Skills to use and have SOME boosting bonuses, that's an entirely different issue though...
Second there's been plenty of proposals that for boosting to make the booster go suspec like how repping is...
Thind, Aren't boosts given by the booster, so the FC isn't necessarily the one in the CS/T3?
ShahFluffers
Ice Fire Warriors
#15 - 2015-03-19 03:22:06 UTC  |  Edited by: ShahFluffers
Lugh Crow-Slave wrote:
this is what happens when you take a ship name to literally

Juan Mileghere wrote:
Aren't boosts given by the booster, so the FC isn't necessarily the one in the CS/T3?

Oh yeah. I forgot to point these things out too.

"Command Ship" is a misnomer. The ships should actually be called "Fleet Support Battlecruisers."


It's the same way "suicide ganking" is not really suicide... because... technically you don't actually die.
Or how "Recon Ships" (T2 cruisers) are not actually for reconnaissance... they are "Electronic Warfare Cruisers."
Or how "Tech 3 Destroyers" are not actually destroyers... they are "Advanced Light Cruisers." (this is going to set off a fuse somewhere Lol ).



Also... I would much prefer the Fleet Commander to be in the thick of things rather than sitting back and twiddling his/her thumbs. If I am going to die a horrible death... so if the FC. No backseat commanding. Evil
Arla Sarain
#16 - 2015-03-19 10:36:34 UTC
ShahFluffers wrote:

It's a matter of complexity.

A watchlist is a simple check-recheck, relay information within a given distance ("the grid") with no real effect on what ships do or how they perform.
AoE warfare links would have to check within a certain distance


See. I'm willing to accept that its complex, as vague as it sounds, if it weren't contradicting.

There is no need for links to check stuff within a certain distance more than is already done.

Don't do them per raw spatial unit, do the same boolean check-recheck.

If all members in fleet eligible for links were in watchlist
and if in this occasion their health bars would show up in the watchlist
apply links
else don't.

I can see why it wouldn't work for an explicit limit - it falls exactly into the whole "check every action for last tick" thing.
But watchlist doesn't make 10% TiDi in a 20 man fight. There is no complexity beyond On/Off.
Bonus calcs should be moved from tick based if thats the issue - a link isn't going to get worse on a ship spontaneously, because they depend on ship skill level and headplants. You cannot lose your headplants before you lose links. You cannot lose skills in any occasion. Ergo, precalculating bonus on undock ONCE should be sufficient.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#17 - 2015-03-19 14:12:34 UTC
you cant make the guy sit in the commandship and actually FC as anyone on comms can FC and adding more data on a crowded screen wont help them as they look at ship types and call hits.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rroff
Antagonistic Tendencies
#18 - 2015-03-19 15:07:09 UTC
First bit is incompatible really with what a good FC has to do in the game - they can't really be splitting their attention boosting individual characters - thats a delegated role.

Second bit could have some potential if done properly if there was an effective way for them to gain extra information in a useful manner without it also meaning everyone wanted to be flying commandships due to the edge that information gave in normal combat.