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Null Sec/Wormhole - A Thoughtful Attemp at A Fix

Author
NFain
Sebiestor Tribe
Minmatar Republic
#1 - 2015-03-18 22:07:13 UTC
Hi all! I haven't posted here for awhile. After all the commotion about the command ship changes and many ideas shot down without any real feedback, I simply ignored this forum. However after much thought I had a quick idea to run by y'all. Now, I've been in wormhole space for the vast majority of the last 6 months. So my ideas are obviously centered around the mechanics of wormhole space, and improving in them.

1) remove local from nullsec. From a RP standpoint concord has no jurisdiction in null space, so why would they have any infrastructure there?

2) remove stations, sites, asteroid belts, planets and their moons from your drop down menu and force them to be discoverable(deep space not NPC null). Any and all system information should be discoverable by you. By using your DScan or scan probes, you should be able to locate these objects general direction and the dsan would allow you to warp to them. The probes would allow you to warp directly to one of its moons, asteroid belts or combat sites. Of course over time information would just get overwhelming and people share, so this goes to my next point. Gates would not be effected as they are constantly broadcasting their locations to one another.

3) add orbits in all the systems. The location of these sites should move. In high, low and null security space concord or another NPC entity has infrastructure there that would keep these locations up to date for capsulers. Now to answer the question of "what about my pos or station in null?!". You have a POS or a station, you have infrastructure. You should be able to find it at all times, this would introduce a new drop down menu when you right click for corporate assets. The person with proper roles would be able to adjust what's visible to who(secret assets), set passwords remotely and ultimately allow for certain or all of the people within your corporation to find those poses or stations. Same for alliances. (Alliance jump bridges on your overview, only visible to your blues, throughout space). And keep those asteroid or ice belts hidden for a decent amount of time before you get hot dropped.

4) add the ability to let players create deadspace sites. Of course imposing limits to how they can create a deadspace to find balance. It gives an extra layer of protection for players

5) increase the size... Of everything, and update physics so that you can't shoot through objects like that. Stations shouldn't be the size of a Titan and spews out hundreds of capital ships. Stations should be massive, majestic peices of technology that really give you a sense of the accomplishment. With scale, this allows for more dynamic tactics on grid. Where your positioning matters a lot more to a point where there is an RTS element added to combat. Star gates should be massive as well. Especially with the addition to letting capitals jump. 30 Titans smushed together looks bad, if they were significantly larger, it would open up a lot more tactical options. Of course very the sizes to create some strategic bottlenecks, but let those bottlenecks be a am downside as well for force projection. Like less capitals can jump throught them at one time, etc etc.

6) scale space, all of the fixes we have going on right now are not really doing the trick. If we have far to many super caps in to little of a space, you either have to remove some super caps or add more space for them. Adding space would be a much better option in my opinion. Keeping a sense of discovery for the players of New Eden.

Now everything I have listed here are mainly defensive and pointed towards creating Eve a bit more real. Which points me to my next set of offensive related ideas.

1) give larger ships a purpose, battelships are simply to slow and cannot apply dps to smaller targets that are much more common this day in age. So why not give them an added benefit to being there? They should scale, their electronic warfare should be stronger, their shields should be able to withstand a decent amount of smaller weapon fire naturally, and they should have a type of point defense system or sorts(even if highly ineffecient due to balance).

2) everything should be immediately destructible. The new player deadspace sites should be able to be disabled due to a larger force and bypassed. Stations should be able to fall within a day and caboom, your assests with it too.

3) increase the stations ability to be defensible. With scale, this should allow for different undocking location opens. If the Enemy fleet is off the the west of the station, your snipers should have the choice to undock at a location to the north of the station where your brawlers should be able to undock to the west towards the group. Stations should also have pretty gnarly guns on them. They have them throughout NPC stations and our POS, why not our stations?

4) you should be able to fly directly to a location on your own within the same system. IE: a minimized warp speed but you can activate this at any time and wherever you stopped, a grid would load (just like safe spots). This would allow for much more sneaky and aggressive tactics to be opened up. The Eve player base is creative, so don't bottleneck them.

Well that's my 2 cents! I hope you like them. If not, tell me why! Fly safe all o7
Madd Adda
#2 - 2015-03-18 22:31:49 UTC  |  Edited by: Madd Adda
1. Nope. go to Wspace if you want that. Is local really related to Concord? I have doubts on that.

2. Having some of the things you said being discoverable is okay, but not stations, roid belts, certain anoms.

3. Sounds like too much work and BMs would have to be reworked just to remain on what you placed it on.

4. "add the ability to let players create deadspace sites."
For what purpose? you're not suppose to have protection in null, that's why we have high sec.

5. "increase the size... Of everything"
This is bordering on absurd. The issue is combination of the time it takes to do this, the money needed to accomplish this, and constraints on the server's hardware.

6. More space means more room for supers and then when that space becomes insufficient because more supers occupy it, so you would come back to ask for more space to repeat the cycle. Just wait for the sov update and watch supers get nerfed.

7. "battelships are simply to slow and cannot apply dps to smaller targets "
That's the point. they are meant to apply DPS to ships of their class, not steamroll the frigs.

8. " everything should be immediately destructible"
I assume that means planets, stars, and stargates too? Besides why destroy a station when you can flip them? if you're expanding that idea to high sec, then no.

9. I don't mind more than one area of exit as it would help deal with undocking campers, but I think stations are otherwise good enough now as is.

10. "you should be able to fly directly to a location on your own within the same system"
I don't even understand this. Do you mean fly as in subwarp? that would take an absurd amount of time to get around, even with minimum warp speed.

Carebear extraordinaire

Reina Xyaer
Tha Lench Mob
#3 - 2015-03-19 00:31:06 UTC
TL;DR most of it...

but...
Quote:

5) increase the size... Of everything, and update physics so that you can't shoot through objects like that. Stations shouldn't be the size of a Titan and spews out hundreds of capital ships. Stations should be massive, majestic peices of technology that really give you a sense of the accomplishment.



This. This. 1000x times this!

Quote:
5. "increase the size... Of everything"
This is bordering on absurd. The issue is combination of the time it takes to do this, the money needed to accomplish this, and constraints on the server's hardware.


Baseless nay-saying. Scale in EVE is what is "absurd". It has been since I started in 2006. Everything in EVE should be physically real. Ships should have to actually fly in to DOCKING STATIONS where they really, physically, sit. Look at the scale of your ship in Captains Quarters. It's completely wrong compared to the station platform that it hovers over. CCP just doesn't give two ***** about visual scale, and it's an immersion and realism killing mistake.

#EVE2.0
NFain
Sebiestor Tribe
Minmatar Republic
#4 - 2015-03-19 01:01:33 UTC
Madd Adda wrote:
...


I'd like to respond firstly by saying thank you for your input.

1) As stated I am in wormhole space, and it's such a good mechanic I wish was present in Null. And yes I would assume the communication network established throughout k-space was built and maintained by concord.

2) Why not everything? Space is humongous and eve does a very good job at shrinking it to a few instances. I think it would add a dynamic to null sec, one of uncertainty and risk whenever you enter a new system.

3) Bookmarks being reworked wouldn't be a bad thing. Needs little love.

4) To add a layer of gameplay. You should be able to protect your destructible assets and give yourself a sense of security. But at the same time it provides a unique destructible bottleneck, for both an attacker and a defender.

5) Most of these models have high resolution textures already. While yes, everything does take time and money, I don't think a simple scaled change would be a billion dollar endeavor. And servers these days are more than capable of handling the same amount of processes as it did before. The only real hardware strain we would see is on our own.

6) Of course, the universe is infinitely large. Why shouldn't we have access to it?

7) You failed to read past that point. Where I suggested they should have an added benefit to fielding them, not that they should wipe the floor clean.

8) The title states Null and Wormhole space, we're not talking about high sec. I don't think think planets and stargates should be destructible unless we were given a more unique system to craft our own universe.

9) Slightly agree, they really could use a lot of work to being worthwhile.

10) Yup, and no it wouldn't. I never suggested a complete swap, i simply suggested a second means to get from point A to point B. A means that I feel would add much more creative gameplay. "Warp to" lands you at a specific point designated 0m, where I'm suggesting you should be able to land anywhere you feel on that grid.

Overall, good points of criticism, however I felt like you were little hostile in your responses. Be more open minded when it comes to change in Eve. It's a game that's going to be around for a very long time, all you're going to see is change on a massive scale.
Madd Adda
#5 - 2015-03-19 02:27:54 UTC  |  Edited by: Madd Adda
NFain wrote:
Madd Adda wrote:
...


snip


1. The issue is that you can talk in wormholes, nothing stops you from doing that. Hence why I said i doubt that concord is related.

2. Because how are we to dock in a station? It's absurd that you would need to track them down just to dock. Roid belts are mainly for ratters, miners, and gankers. Other anoms like Combat sites should be allowable to go for runners and gankers.

3. That's not the only problem, making things orbit forces the server to track the position of every single celestial body. That's a lot of planets.

4. "You should be able to protect your destructible assets and give yourself a sense of security. "
This is null we're talking about there is no security, people have to rely on themselves and others for that. That mechanic would abused into oblivion, forcing CCP to remove or nerf it heavily.

5. Changing anything in a computer's software can have unexpected bugs. Not only that, making something bigger means a bigger hitbox, and then you have to move stargates that are too close to planets, which then you still need to make sure they function right at their new location. And of course there is the changes to PI because of the larger surface area of planets. I could go on for POSs/POCOs/moon mining but you get the point, you aren't considering the big picture. How ironic. Last thing to consider is that EVE is 10 years old with some legacy code, there are limits to what it can do and how much of a load the server can withstand.

6.Our universe might be infinitely large, but EVE isn't. There are limitations to what CCP can add without breaking the bank and the servers.

7. there already benefits to fielding them. Just because it doesn't suit what you consider "benefits" doesn't mean they aren't there.

8. Still, I must disagree with everything must be destructible. Some solidity is necessary for a foothold to be gained.

9. they are worthwhile because of what they can provide to pilots.

10. needs work in any case

if you spend enough time here, hostility are bound to happen with everyone thing they have the idea of the century, try not to take it so hard.

Carebear extraordinaire

NFain
Sebiestor Tribe
Minmatar Republic
#6 - 2015-03-19 04:14:55 UTC  |  Edited by: NFain
Madd Adda wrote:

if you spend enough time here, hostility are bound to happen with everyone thing they have the idea of the century, try not to take it so hard.


I do not nor will I ever think that any of the ideas I post on the forum is a golden nugget. And after 10 years of playing this game you are correct, hostility is everywhere around the forum and it's very sad. I'm quite positive multiple people's threads about jump fatigue(pre CCP-implementation) were met with the same hostility, and probably more so than what I've received. You and I definitely are in no position to decide which ideas are the "one of the century". Instead be proactive and add to their ideas, letting your imagination flow. Because It's not about golden ideas, its about discussing different ideas and hopefully something blossoms out of them.

"I didn't fail the test, I just found 100 ways to do it wrong" - Benjamin Franklin

Now back to discussion:

1) We're arguing over RP standpoints. Yes you can talk anywhere you like, but delaying local(essentially removing local), I would consider to be a absence of concord systems. As I'm sure they're the ones that have implemented the technology throughout new eden that tells the other player that another person is in the same system.

2) That's where the new bookmarks come in, you should always be able to find your station, POS or valuable locations with ease after you've discovered them. And you're right, nothing changes here besides the fact that you have to find that combat site or asteroid belt in the first place. So combined with delayed local, you wouldn't know you were being tracked down unless you put the effort in finding out. Makes it fun for everyone.

3) Positions are already set, and this calculation can be easily done on a downtime to downtime basis. Doesn't have to be real time orbit to get the same effect of an asteroid belt not being in the same spot as it was the day before.

4) I definitely saw the potential for abuse, which is why I suggested imposing a great amount of limits to find it's balance. As for security Null is safer than high security space, and as you said its from the people you surround yourself with. You should be able to defend yourself however. NPCs do it, why can't I do it?

5) I am seeing the big picture, the distances between these objects are already great. Link me a system with a stargate, station or POS that is within 500km of each other, where this would become a problem. A model change has little to do with the functionality of how that model works at its core, aside from the fact that the positions of all of the effects, lights and extra animation would be in there original places. But something tells me CCP has software that scales these models. As people have taken 3d exports with textures, and implemented them into other game mods. It will take a bit of work, but nothing on the scale you're suggesting of "impossible".

6) Yup, Understandable. However I'm sure there's a lot of extra space and processing power for a few hundred - a couple thousand more. Especially in the way they are set up.

7) Of course, battleships are great for POS bashing. But that is a role, and a role is not a benefit. For example carriers have a role of field triage and field fighters, with an added benefit of a jump drive and the ability to field 10 of those fighters or drones. Its role is not to jump around or to simply launch 10 fighters. It would be useless if its role was to simply jump around, or to warp around and launch 10 fighters everywhere.

8) And that solidity should be in the form of game mechanics that the players can utilize, like the dead spaces I was describing.

9) True they are what you make of it, but to be honest a vast majority of them and their upgrades are completely useless to build.

10) yes it does, like everything else. Cool
Reina Xyaer
Tha Lench Mob
#7 - 2015-03-19 04:16:41 UTC
Madd Adda wrote:
5. Changing anything in a computer's software can have unexpected bugs. Not only that, making something bigger means a bigger hitbox, and then you have to move stargates that are too close to planets, which then you still need to make sure they function right at their new location. And of course there is the changes to PI because of the larger surface area of planets. I could go on for POSs/POCOs/moon mining but you get the point, you aren't considering the big picture. How ironic. Last thing to consider is that EVE is 10 years old with some legacy code, there are limits to what it can do and how much of a load the server can withstand.


This is the most made up, bullshit excuse for why an idea is bad. Best one I've heard in a while.

The "hitboxes". Interfering with the planets? The planets aren't even real, I've flown through them. I can't remember if I got to 0km, or just a couple thousand/hundred, but where things currently float, 10s and 100s of thousands of KM away... they could increased in "size" 100 times and be nowhere near each other.

Changing the visual size, or even location, of things wouldn't really change anything.

This is off-topic really, my ideas for what I mean by increasing/fixing the scale of EVE are a little different than OP. That's another thread altogether.
Madd Adda
#8 - 2015-03-19 05:31:45 UTC
NFain wrote:
snip ]


1. I acknowledge the RP side second to the practical application. Delaying local might be a good alternative to no local but it depends on how "delayed" it is. Not everyone here is here to RP but there are options for RPers.

2. Again i can't see having to put that much effort for just roid belts and anoms. What station doesn't announce its location? even from a RP prospective it doesn't make sense. BMs mark a place in space, not an object, that would have to change first.

3. That I can at least get behind this. DT changes might work, but I don't know enough about what CCP does to the servers to know if its viable.

4. I still can't support this, creation of deadspace isn't something that should be in the hands of players.

5. I'm done with this, neither of us knows enough on the subject and the server's capabilities to answer if this can or can't happen. Just consider how many planets, moons, stations, etc. they would have go through to make it happen (include the testing for errors/bugs) . I doubt they have a universal "scale all" button.

6. Then they will add more when the time comes.

7. Everything has a role, everything as benefits, but it seems like you aren't happy with what larger ships have now. Adding benefits requires the thought of "will this unbalance the game?". If CCP feels the ships aren't up to snuff, they'll buff them.

8. I'd hardly call something that players made "solidity" the closest being stations made by players.

9. is that an objective statement? Because people in EVE still build/upgrade them.

10. let's face it, even if CCP likes an idea, it'll be adapted in a way that makes it unlike the original concept.



Reina Xyaer wrote:
This is the most made up, bullshit excuse for why an idea is bad. Best one I've heard in a while.

The "hitboxes". Interfering with the planets? The planets aren't even real, I've flown through them. I can't remember if I got to 0km, or just a couple thousand/hundred, but where things currently float, 10s and 100s of thousands of KM away... they could increased in "size" 100 times and be nowhere near each other.

Changing the visual size, or even location, of things wouldn't really change anything.

This is off-topic really, my ideas for what I mean by increasing/fixing the scale of EVE are a little different than OP. That's another thread altogether.


first of all, nothing in EVE is real. Secondly, i meant the collision detection that planets have as hitbox, that part were you come to a stop when you get too close to the sphere that is the planet. Finally, none of us have the knowledge as a programmer to know if you can scale without the server getting upset. Besides why would increase the visual model and not adjust its collision?

Carebear extraordinaire

Tabyll Altol
Viziam
Amarr Empire
#9 - 2015-03-19 08:01:13 UTC

6) scale space, all of the fixes we have going on right now are not really doing the trick. If we have far to many super caps in to little of a space, you either have to remove some super caps or add more space for them. Adding space would be a much better option in my opinion. Keeping a sense of discovery for the players of New Eden.

Now everything I have listed here are mainly defensive and pointed towards creating Eve a bit more real. Which points me to my next set of offensive related ideas.

1) give larger ships a purpose, battelships are simply to slow and cannot apply dps to smaller targets that are much more common this day in age. So why not give them an added benefit to being there? They should scale, their electronic warfare should be stronger, their shields should be able to withstand a decent amount of smaller weapon fire naturally, and they should have a type of point defense system or sorts(even if highly ineffecient due to balance).

2) everything should be immediately destructible. The new player deadspace sites should be able to be disabled due to a larger force and bypassed. Stations should be able to fall within a day and caboom, your assests with it too.

3) increase the stations ability to be defensible. With scale, this should allow for different undocking location opens. If the Enemy fleet is off the the west of the station, your snipers should have the choice to undock at a location to the north of the station where your brawlers should be able to undock to the west towards the group. Stations should also have pretty gnarly guns on them. They have them throughout NPC stations and our POS, why not our stations?

4) you should be able to fly directly to a location on your own within the same system. IE: a minimized warp speed but you can activate this at any time and wherever you stopped, a grid would load (just like safe spots). This would allow for much more sneaky and aggressive tactics to be opened up. The Eve player base is creative, so don't bottleneck them.

Well that's my 2 cents! I hope you like them. If not, tell me why! Fly safe all o7[/quote]

To 1) would be fine with that but only i get also sites where i can make 200 Mio/h
To 2) Seems okay but with time you will hate it we are 0.0 not wh
To 3) What benefize does it bring to the game ?
To 4) Yeah seems balanced so now the game will be flooded with deathspace items.
To 5) Not really needed but would be okay with that.
To 6) What ? Let´s pretend that ccp would introduce more systems --> more supers would be build --> same situation. But 0.0 is most times empty so you would also make more empty space which is not needed

To the defensive:

To 1) Buff would be okay like min dmg for adding any damage at all to the ship.
To 2) No it should not be everything be destructable without any timer. I want more fights if you make everything destructable you have to defend you assets 24/7 every week. And only the big alliances will be strong enough to do this. But the way we entered is that also small alliances would get a chance.
To 3) Yeah if you call that defense.
To 4) No.

-1
Sigras
Conglomo
#10 - 2015-03-19 08:18:26 UTC
This entire OP is insane, but as with anything there are levels of gradation, so Im going to attempt to tackle the more ridiculous suggestions in this post.
NFain wrote:
5) increase the size... Of everything, and update physics so that you can't shoot through objects like that. Stations shouldn't be the size of a Titan and spews out hundreds of capital ships. Stations should be massive, majestic peices of technology that really give you a sense of the accomplishment. With scale, this allows for more dynamic tactics on grid. Where your positioning matters a lot more to a point where there is an RTS element added to combat. Star gates should be massive as well. Especially with the addition to letting capitals jump. 30 Titans smushed together looks bad, if they were significantly larger, it would open up a lot more tactical options. Of course very the sizes to create some strategic bottlenecks, but let those bottlenecks be a am downside as well for force projection. Like less capitals can jump throught them at one time, etc etc.

This is really two different suggestions, the first of which isnt too bad... make stations bigger... I can see that... I mean Jita 4-4 has got to be getting crowded by now.

The second suggestion is absolutely insane. I'm going to give you the benefit of the doubt and assume that you are not a computer programmer. A single line of sight calculation can easily be hundreds of millions of calculations. It isnt as simple as a ray trace because you could potentially hit any section of the enemy ship, so you need to determine if the ship is totally or only partially eclipsed by a ship between you and it.

I'd be willing to bet CCP could write the code for this in a few months, but if they did, their best most reinforced node hardware wouldn't be able to handle a 50 vs 50 fleet fight.
NFain wrote:
4) you should be able to fly directly to a location on your own within the same system. IE: a minimized warp speed but you can activate this at any time and wherever you stopped, a grid would load (just like safe spots). This would allow for much more sneaky and aggressive tactics to be opened up. The Eve player base is creative, so don't bottleneck them.

I remember something about a 250+ AU safe spot created with a bug from the old system... If you allowed free warp you'd just end up with a bunch of useless crap like that again. This would actually break immersion more than it would foster it as you could actually hit the 20 AU distance wall around each system (20 AU from the farthest object from the sun)

What is the purpose for this suggestion? this is a fix looking for a problem.
James Zimmer
Republic University
Minmatar Republic
#11 - 2015-03-19 13:38:01 UTC  |  Edited by: James Zimmer
I agree that there should not be local in null. I also spend much of my time in J-space, and now find working in null annoying and dangerous for my style of play. For PvE, the game rewards extreme isolation, and it's a rule of thumb that you just don't do PvE with any nuets in system. For PvP, targets running sites know you're there by simply glancing at local every once in a while, and chances are, they'll just safe up and cloak up if you stay for any length of time, regardless of how crafty you are.

As a result, outside of sov mechanics, fights in null center around gate camps and bubble mechanics. Let's face it, these gate camps are more akin to farming rather than PvP. They have an instant, infallible stream of intel, and are almost impossible to ambush, so they catch everything they can, and avoid roaming gangs by leaving when there's a bigger local spike than they're comfortable with.

As much as I like some of your other ideas (and don't like others), they're not feasible with current software and hardware limitations. If Eve is around for another 10 years, maybe we won't be able to shoot through structures, or other players, which could result in formations to avoid fratricide, and some formation mechanic to support it, like crossing the T at the Battle of Jutland. I think that would be fascinating, but I also understand why fratricide for non AOE weapons can't exist right now.
Reina Xyaer
Tha Lench Mob
#12 - 2015-03-19 22:25:47 UTC
My latest rant

A bad and sorely lacking summary of my wishes for scale and structure changes...