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On a per minute basis, is Eve the most boring game you've ever played?

Author
Lienzo
Amanuensis
#81 - 2015-03-18 05:56:24 UTC
EVE is like playing poker with all of your cards on the table. If you know you have a bad hand, you bow out before the round begins.

There simply isn't a lot of game there for people who are not part of social networks. Even established players and networks of players tend to rely on spies to generate and share content. That's actually, really, genuinely terrible for any game.

On top of that, the PVE centric focus of development has led to most organizations having only minimal interdependence on warm bodies beyond a critical threshold for basic activites. The given set of prescribed ambitions tend not to scale in terms of social or operational risk or range of interdependency.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#82 - 2015-03-18 06:55:09 UTC
Lienzo wrote:
EVE is like playing poker with all of your cards on the table. If you know you have a bad hand, you bow out before the round begins.

There simply isn't a lot of game there for people who are not part of social networks. Even established players and networks of players tend to rely on spies to generate and share content. That's actually, really, genuinely terrible for any game.

On top of that, the PVE centric focus of development has led to most organizations having only minimal interdependence on warm bodies beyond a critical threshold for basic activites. The given set of prescribed ambitions tend not to scale in terms of social or operational risk or range of interdependency.

It's more like playing team poker. With each side trying to fit as many team members as possible into the room regardless of its size.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Trajan Unknown
State War Academy
Caldari State
#83 - 2015-03-18 10:11:56 UTC
Some really good reads so far, thanks for the input from my side too.

Without the intention to judge anyone at all I think it´s up to the player if he or she wants to "rely" on a another player or use an alt for it. While using an alt seems to boost your min/max ratio the "relying on someone else" totally boosts your player with player interaction. I have 3 characters by myself (as mentioned earlier) but they are all on one account and I use them differently with different "mind sets". Coming from a pen&paper backround I like to have different characters and act completely different depending what char I am playing. This lessens to some extend when people learn me, speak to me in TS and realise all my accounts but it´s still there. So for me having "alts" is more like living my "multiple personality disorder" that I grow in pen&paper/online games. But back to the player with player interaction vs min/max. I am currently living in Thera exploring w-space and looking for some people I like to fly with more regularly. My other character has good scanning skills and I scanned down stuff for hours and days to get better in it. Now it´s a thing of >1min to scan down a w-hole in Thera so I can undock, warp to safe, scan down the hole I need, get into my hauler and ship stuff in or get through to do whatever else I like to do. The hole thing doesn´t take me more than 4mins. On the other hand I can ask in the scout channel, if someone is available to scan down a hole for me, has it already bookmarked and can give me a warp-in. This will take an undefined amount of time but I like to use that option because it builds relationships and I give these people one reason more to do what they are doing. In other words I am adding a little bit of content. Same goes for other activities, I can ask someone and rely on him/her to do it or simply do it by myself. Doing it by myself usually cuts the costs but it also cuts the connections you might build in the game. Another example would be my time in Factional Warfare where my alt was producing frigates and mining some rocks during times I had nothing better to do. To be relatively safe I talked to some Russians who were hunting in the systems I was in and asked them to "protect" me so I can produce the stuff down there and give them a good discount on the frigates. People of my Faction told me I am stupid to pay "ransom" to them when I could simply avoid them. Sure, I could avoid them but for both sides it made more sense to "work together" instead of one avoiding and one hunting when there was enough stuff to shoot. Since I came back to EvE I tried to get in touch with a lot of people, trying to slowly build up some connections and interact with entities that seem to benefit my playstyle. This is no short term goal and has some drawbacks here and there but at the end of every EvE session I log off with a good chunk of new experiences and sometimes more enemies and/or friends. So my conclusion is, there is no real problem with using several characters/accounts the problem is more how the player base is using them - if you want to call it a problem. To me personally it´s more that CCP created this sandbox and allowed things like multiple accounts and characters and some people don´t like what others made out of it. Maybe it´s poor game design but maybe we can call it poor player choices too. At the first glance it looks way more efficient to have a "trading alt" in Jita and use that one for your buy orders, sell orders and whatnot. But what if you try to find a good trader to do that for you and a good hauler even inside your coorp to haul the stuff up there? The interaction with those players might open up new options for you and more connections and who knows this connections might come in handy one day. But this is all a player decision and therefore something the community has an impact on and not so much CCP. I honestly don´t believe that limiting accounts to one account per player would change anything to the better. So at the end of the day and this post it is in the hands of the community to change the impact of multiple accounts and whatnot - if they want to change anything.

xxxTRUSTxxx
Galactic Rangers
#84 - 2015-03-18 10:40:15 UTC  |  Edited by: xxxTRUSTxxx
Trajan Unknown wrote:
So at the end of the day and this post it is in the hands of the community to change the impact of multiple accounts and whatnot - if they want to change anything.



you really think CCP will stop players owning as many accounts as they want ? lol
that's funny,, RollLol

so here's what it all come down too.

why do players have more than one account?

man,, this reminds me of a joke....

why do dogs lick their balls?

Roll

cuz they can.


lazy people are lazy people, EVE is a game that will let you sit on your ass and do nothing.
EVE has never been boring for me, bored moments waiting for shitelords to get ammo or a ship or have a whiz,,, bored waiting i guess, but bored or EVE,,,, Never!

anyways CCP is making money from alt acounts, so it's not going to stop anytime soon. tm Blink
Pak Narhoo
Splinter Foundation
#85 - 2015-03-18 11:22:39 UTC
Trajan Unknown wrote:
Without the intention to judge anyone at all I think it´s up to the player if he or she wants to "rely" on a another player or use an alt for it. While using an alt seems to boost your min/max ratio the "relying on someone else" totally boosts your player with player interaction.

I have 3 characters by myself (as mentioned earlier) but they are all on one account and I use them differently with different "mind sets". Coming from a pen&paper backround I like to have different characters and act completely different depending what char I am playing. This lessens to some extend when people learn me, speak to me in TS and realise all my accounts but it´s still there. So for me having "alts" is more like living my "multiple personality disorder" that I grow in pen&paper/online games. But back to the player with player interaction vs min/max.

I am currently living in Thera exploring w-space and looking for some people I like to fly with more regularly. My other character has good scanning skills and I scanned down stuff for hours and days to get better in it. Now it´s a thing of >1min to scan down a w-hole in Thera so I can undock, warp to safe, scan down the hole I need, get into my hauler and ship stuff in or get through to do whatever else I like to do.

The whole thing doesn´t take me more than 4mins. On the other hand I can ask in the scout channel, if someone is available to scan down a hole for me, has it already bookmarked and can give me a warp-in. This will take an undefined amount of time but I like to use that option because it builds relationships and I give these people one reason more to do what they are doing. In other words I am adding a little bit of content.

Same goes for other activities, I can ask someone and rely on him/her to do it or simply do it by myself. Doing it by myself usually cuts the costs but it also cuts the connections you might build in the game. Another example would be my time in Factional Warfare where my alt was producing frigates and mining some rocks during times I had nothing better to do.

To be relatively safe I talked to some Russians who were hunting in the systems I was in and asked them to "protect" me so I can produce the stuff down there and give them a good discount on the frigates. People of my Faction told me I am stupid to pay "ransom" to them when I could simply avoid them. Sure, I could avoid them but for both sides it made more sense to "work together" instead of one avoiding and one hunting when there was enough stuff to shoot.

Since I came back to EvE I tried to get in touch with a lot of people, trying to slowly build up some connections and interact with entities that seem to benefit my play style. This is no short term goal and has some drawbacks here and there but at the end of every EvE session I log off with a good chunk of new experiences and sometimes more enemies and/or friends.

So my conclusion is, there is no real problem with using several characters/accounts the problem is more how the player base is using them - if you want to call it a problem. To me personally it´s more that CCP created this sandbox and allowed things like multiple accounts and characters and some people don´t like what others made out of it.

Maybe it´s poor game design but maybe we can call it poor player choices too. At the first glance it looks way more efficient to have a "trading alt" in Jita and use that one for your buy orders, sell orders and whatnot. But what if you try to find a good trader to do that for you and a good hauler even inside your corp to haul the stuff up there? The interaction with those players might open up new options for you and more connections and who knows this connections might come in handy one day. But this is all a player decision and therefore something the community has an impact on and not so much CCP.

I honestly don´t believe that limiting accounts to one account per player would change anything to the better. So at the end of the day and this post it is in the hands of the community to change the impact of multiple accounts and whatnot - if they want to change anything.



Use those spaces it makes reading so much better. Smile
Ralph King-Griffin
New Eden Tech Support
#86 - 2015-03-18 11:29:40 UTC  |  Edited by: Ralph King-Griffin
Trajan Unknown wrote:
Some really good reads so far, thanks for the input from my side too.

Without the intention to judge anyone at all I think it´s up to the player if he or she wants to "rely" on a another player or use an alt for it. While using an alt seems to boost your min/max ratio the "relying on someone else" totally boosts your player with player interaction. I have 3 characters by myself (as mentioned earlier) but they are all on one account and I use them differently with different "mind sets". Coming from a pen&paper backround I like to have different characters and act completely different depending what char I am playing. This lessens to some extend when people learn me, speak to me in TS and realise all my accounts but it´s still there. So for me having "alts" is more like living my "multiple personality disorder" that I grow in pen&paper/online games. But back to the player with player interaction vs min/max. I am currently living in Thera exploring w-space and looking for some people I like to fly with more regularly. My other character has good scanning skills and I scanned down stuff for hours and days to get better in it. Now it´s a thing of >1min to scan down a w-hole in Thera so I can undock, warp to safe, scan down the hole I need, get into my hauler and ship stuff in or get through to do whatever else I like to do. The hole thing doesn´t take me more than 4mins. On the other hand I can ask in the scout channel, if someone is available to scan down a hole for me, has it already bookmarked and can give me a warp-in. This will take an undefined amount of time but I like to use that option because it builds relationships and I give these people one reason more to do what they are doing. In other words I am adding a little bit of content. Same goes for other activities, I can ask someone and rely on him/her to do it or simply do it by myself. Doing it by myself usually cuts the costs but it also cuts the connections you might build in the game. Another example would be my time in Factional Warfare where my alt was producing frigates and mining some rocks during times I had nothing better to do. To be relatively safe I talked to some Russians who were hunting in the systems I was in and asked them to "protect" me so I can produce the stuff down there and give them a good discount on the frigates. People of my Faction told me I am stupid to pay "ransom" to them when I could simply avoid them. Sure, I could avoid them but for both sides it made more sense to "work together" instead of one avoiding and one hunting when there was enough stuff to shoot. Since I came back to EvE I tried to get in touch with a lot of people, trying to slowly build up some connections and interact with entities that seem to benefit my playstyle. This is no short term goal and has some drawbacks here and there but at the end of every EvE session I log off with a good chunk of new experiences and sometimes more enemies and/or friends. So my conclusion is, there is no real problem with using several characters/accounts the problem is more how the player base is using them - if you want to call it a problem. To me personally it´s more that CCP created this sandbox and allowed things like multiple accounts and characters and some people don´t like what others made out of it. Maybe it´s poor game design but maybe we can call it poor player choices too. At the first glance it looks way more efficient to have a "trading alt" in Jita and use that one for your buy orders, sell orders and whatnot. But what if you try to find a good trader to do that for you and a good hauler even inside your coorp to haul the stuff up there? The interaction with those players might open up new options for you and more connections and who knows this connections might come in handy one day. But this is all a player decision and therefore something the community has an impact on and not so much CCP. I honestly don´t believe that limiting accounts to one account per player would change anything to the better. So at the end of the day and this post it is in the hands of the community to change the impact of multiple accounts and whatnot - if they want to change anything.



You say this but the brick wall of text it's buried deep within leads me to believe otherwise.

Paragraphs man, for the love of literacy paragraphs!

Good points though.
Lachra
Lachra Corporation
#87 - 2015-03-18 11:32:28 UTC
No more than any other MMO. It's a convention of the genre that you get out of it what you put in. If you don't play imaginatively and explore the game's mechanics to their full extent, then you're boxing yourself into a niche and you've only yourself to blame for your own boredom. It'd be like playing chess with the same pre-determined course of moves, hoping the player opposite will make the game interesting for you.
Little Kicks
Republic Military School
Minmatar Republic
#88 - 2015-03-18 14:13:10 UTC
I'm starting to see the "bridge" alt as one of player choice. Given the sandbox setup, you don't "have" to play with others, but you might be missing out on truly the best part of the game: player relationships. It comes down to: are you satisfied with your gameplay?

I think there are mechanics in this game that need attention to increase player engagement if this game is to go from a something gamers hear about every couple months to a game a lot of people play. And that's my opinion. It could easily be that no one, not even CCP really want +60k simultaneously players. The game is fun already, and we know that because we play.
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#89 - 2015-03-18 14:32:28 UTC
Eve players don't have clocks - they've got their calendars.
Ralph King-Griffin
New Eden Tech Support
#90 - 2015-03-18 15:03:23 UTC  |  Edited by: Ralph King-Griffin
Little Kicks wrote:
I'm starting to see the "bridge" alt as one of player choice. Given the sandbox setup, you don't "have" to play with others, but you might be missing out on truly the best part of the game: player relationships. It comes down to: are you satisfied with your gameplay?

I think there are mechanics in this game that need attention to increase player engagement if this game is to go from a something gamers hear about every couple months to a game a lot of people play. And that's my opinion. It could easily be that no one, not even CCP really want +60k simultaneously players. The game is fun already, and we know that because we play.

I am yes
largely because none of my corporates need me to scan Or scout for them, they have their own alts for that Blink

I will gladly if asked mind and do so regularly, but it's not a necessity.
for our methods the use of alts allows us to double up on functionality and enables each of us to fill two or three roles (or one role really well).
it doesn't diminish the amount of interaction we have with one another, it just means that we each have an effective "shadow" presance('s) for additional utility and information gathering/stalking Whatever.

Basically means that a small group with synergistic alts can actually punch well above their weight whilst having excellent situational awareness.

Of course I'm talking about PvP with limited trusted members so anything we can do to bring additional utility or Force multiplying has a noticeable impact.

I see your point outside of that though, with regards just using an alt over making friends to help out With say running missions or something like that.
Trajan Unknown
State War Academy
Caldari State
#91 - 2015-03-18 15:37:56 UTC
Sorry, for the lack of formation, was typing half awake while drinking coffee. Usually I don´t post wot´s or at least try to avoid it.


@xxxTRUSTxxx

I guess my lack of formation lead you into some totally wrong understandings of my wot :D
I by now way believe CCP will change anything with multiple accounts.
Leannor
State War Academy
Caldari State
#92 - 2015-03-18 16:05:34 UTC
Scipio Artelius wrote:
For me, no not boring at all.

I love to pvp and find it anything but boring, however it is not a great way to generate lots of ISK. So my first reason for having an alt, isn't so I can min-max or anything, it's simply so I can generate ISK through industry activities, while not training skills I don't need for combat on my main.

I also have a links/scout/exploration alt because that compliments my pvp needs and also allows me to run data/relic sites to feed datacores, etc. to my industry character.

If I had to classify it differently, it could be that I want to access a lot of content without having to train all the skills on a single character and lose focus on that, so I use 3 characters instead.

It's almost the exact opposite of boredom because I enjoy every aspect of the game that I utilise.


I was going to type a reply in full, ... but you nailed it, right there.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Liara Mason
Turtle Enterprises
#93 - 2015-03-18 22:57:06 UTC
Trajan Unknown wrote:
Some really good reads so far, thanks for the input from my side too.

Without the intention to judge anyone at all I think it´s up to the player if he or she wants to "rely" on a another player or use an alt for it.

-snip-

So at the end of the day and this post it is in the hands of the community to change the impact of multiple accounts and whatnot - if they want to change anything.



Great points. I'll admit I haven't taken the missed opportunity of building player relations into account when just doing stuff myself instead of asking around. I think for me a lot of this comes from an attitude of independence I have in RL. I tend to like to do anything and everything myself and not need to rely on others, but I can see how this means I'd miss chances to meet new people and make connections.

The other issue for me in eve is trust. I am a bit overly cautious and almost expect that anyone outside my corp wont honor any agreement that isn't set by game mechanics. This one interesting as I have no first hand eve experience of being betrayed. People making dumb mistakes sure, but no-one yet has directly awoxed me or anything. I think I spend too much time reading forums and eve news... I am amazed that those Russians didn't shoot you though. I probably would have.... maybe....

Gimme Sake
State War Academy
Caldari State
#94 - 2015-03-19 05:07:37 UTC

Well, irl, shooting rats doesn't result in valuable mod drops.

"Never not blob!" ~ Plato

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#95 - 2015-03-19 06:35:07 UTC
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



EVE is essentially a largely non-consensual slow paced RTS space game where every client controls one unit.

People who want to win recognize that using one unit is a stupid idea, so they use more units.
Gimme Sake
State War Academy
Caldari State
#96 - 2015-03-19 06:47:11 UTC
The less lore affects the game to more it starts to resemble reality. Don't know if that's good or bad but for sure it is boring.

"Never not blob!" ~ Plato

Tren-chance Kumamato
The Chaos Void
#97 - 2015-03-19 09:47:08 UTC
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



I have more than one account as I was an avid homeworld addict and really liked controlling an entire fleet of dozens of ships.

I suppose two ships better than one but not as good as dozens..

I dunno.

What was I talking about.
Varathius
Science and Trade Institute
Caldari State
#98 - 2015-03-19 11:36:27 UTC
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



whether you play with one or ten accounts will ultimately depend upon your play style. I guess by now you understood that EVE has approx. a few thousand more different play style than the types of other games you brought up as an example, which is one of the things that makes EVE so unique.
Arla Sarain
#99 - 2015-03-19 11:44:20 UTC
Lienzo wrote:
EVE is like playing poker with all of your cards on the table. If you know you have a bad hand, you bow out before the round begins.


And then you watch your loss for 120s.
Joan Miles
Center for Advanced Studies
Gallente Federation
#100 - 2015-03-20 17:36:39 UTC
Gimme Sake wrote:

Well, irl, shooting rats doesn't result in valuable mod drops.


Aww that's why it didn't work..I had a strange feeling there was something wrong with it ! Shocked