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why do players stay in npc corps?

First post
Author
Gallowmere Rorschach
The Scope
Gallente Federation
#441 - 2015-03-18 02:02:15 UTC
My experience with players who stay in NPC corps points me toward believing that most of them fall into two categories.

1: the "I'm a strong independent capsuleer who don't need no alliance" type. Not much can be done to change these minds, from what I have seen.
2: the guys who are intimidated by Eve, not realizing that there are solid, reliable corps who specialize in dragging the new player experience out back, and shooting it in the head while the new player gets showered in more money than they will know what to do with for several months.
Sibyyl
Garoun Investment Bank
Gallente Federation
#442 - 2015-03-18 02:04:35 UTC
Eli Stan wrote:
Re: https://forums.eveonline.com/default.aspx?g=posts&t=412796

The data is valid. A newbie left. I was asking whether it had any meaning or any bearing on the current discussion.


Eve Uni recruiters join the chat in realtime providing status of applications and they each have time zones they operate in. The E-Uni website even offers you information on queue through the in-game browser. E-Uni chat is one of the friendliest channels you can join.

Here is a key statement he made:
Ignacio Itovuo wrote:
I was told that self-sufficiency was key


Why does he have to be told that? Why is being told that a sticking point in his mind for essentially his 'quit' forum post? I'll be honest with you, his departure doesn't seem like a real loss for the game. He applied to the E-Uni, the all-sec accessible, friendliest supportive player corp and removed himself from the process for every wrong reason he could possibly manufacture.

Can you explain to me why you think this person is a good example of a rookie player? To me he's a perfect example of the first "50%".. the kind of player EVE would never have retained in the first place.



Eli Stan wrote:
Who is /r/outsideinfluence, by the way? Can we take them at their word BNI is the fastest growing alliance?


From CSM 9 Winter Summit notes I linked earlier:

Quote:
CCP Fozzie also noted that they're looking at increasing the member cap again because once again BRAVE is getting close to the cap. They are worried about it getting to the point where it might start breaking things though, so they'll proceed cautiously.




Quote:
So BNI seems to be doing very well in terms of recruitment... yet CCP says only 10% of people who try EVE end up in any sort of player corp... What's BNI doing that the rest of the corps aren't?


Someone from BNI simply said the following which I think describes them properly: Security is designed to keep people out. Brave is designed to keep people in.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Gallowmere Rorschach
The Scope
Gallente Federation
#443 - 2015-03-18 02:26:48 UTC
Sibyyl wrote:

Quote:
So BNI seems to be doing very well in terms of recruitment... yet CCP says only 10% of people who try EVE end up in any sort of player corp... What's BNI doing that the rest of the corps aren't?


Someone from BNI simply said the following which I think describes them properly: Security is designed to keep people out. Brave is designed to keep people in.

...and KarmaFleet is there to pick up the Redditors who wish to be bathed in the glorious light of the Dear Leader.
In all seriousness though, I don't know what more can be done at this point to make new players realize what they are missing out on by staying in NPC corps.
The only one that's worth even half a **** is CAS, and new guys don't exactly realize what they are doing when they select their starting NPC corp.
Tregod
Republic University
Minmatar Republic
#444 - 2015-03-18 04:33:50 UTC
My experience with RUN is that it used to be a fairly lively NPC corp up until a few years ago. People would talk in chat on a regular basis, sometimes helping, sometimes trolling, and a lot times just BSing. Nowadays, a lot of that is gone. Oddly enough, that decline seemed to start right around the time CCP decided to introduce a measure to help nudge people into PC corps. What was it called? Oh yeah, NPC corp tax. So some folks rushed into PC corps while others spawned their tiny personal corps to avoid the tax. I don't begrudge the tax, I just hate what it did to the starting corps.

Why do I hate what it did? Because once you leave a starter corp, you can never return to it. You just go to the other NPC corps. And honestly, that is where the main issue lies in my eyes. You've reduced the number of active, social players in the starter corp without putting in something to help increase the beginner's ability to socialize. I would recommend implementing an NPC racial alliance channel that is automatically joined by all NPC corps of that race or start dumping folks back into the starter corps when they leave their PC corps. Stop separating the active, older players from the new folks.

Also, that 40% that aren't station alts are still interacting. They are buying, selling, scamming, being scammed, hauling, being ganked, and etc. Very little that anyone does in EvE doesn't have an impact, no matter how small. Every time they undock, they are interacting, just by making themselves a target. Just because they aren't interacting the way you want them to, in a way that is directly visible to you, doesn't mean they haven't contributed to your experience in some small measure, directly or indirectly.
beakerax
Pator Tech School
#445 - 2015-03-18 06:12:31 UTC
Tregod wrote:
Why do I hate what it did? Because once you leave a starter corp, you can never return to it. You just go to the other NPC corps. And honestly, that is where the main issue lies in my eyes. You've reduced the number of active, social players in the starter corp without putting in something to help increase the beginner's ability to socialize. I would recommend implementing an NPC racial alliance channel that is automatically joined by all NPC corps of that race or start dumping folks back into the starter corps when they leave their PC corps. Stop separating the active, older players from the new folks.

I once wrote up a long post on this theme and then didn't post it once I realized it would be trolled to hell.

I understand CCP's desire to drive new players out of the NPC corps based on their player retention statistics. But as the NPE stands, the first "community" a new player is introduced to are their NPC corpmates, and the present situation has really only ensured that this community is made up of the people least able to help them. (With exceptions, obviously.)
DeMichael Crimson
Republic University
Minmatar Republic
#446 - 2015-03-18 06:32:17 UTC
I agree 100% with what Tregod posted above.

I've been asked lot's of times why I still remain in the NPC Starter Corp.

My answer use to be Freedom ............. Freedom from taxes, freedom from subjugation and freedom from wars.

Freedom to do whatever I want, whenever I wanted to without having to report to another player or worry about the consequences of my actions affecting other members in corp. The cost of that freedom was no ability to own or access a POS or Outpost.

Eventually CCP listened to a very small but immensely loud group of players who didn't like the idea of not being able to legally target players in NPC Corps. CCP decided to implement the Tax thinking that would entice players to leave NPC Corps. Some players did leave and soon after forming their own 1 - 2 man player corp were quickly WarDec'd by larger griefer corps who were hot for easy killmails.

That alone pretty much caused players to become disgusted with the game and quit. It also removed any desire in others to leave NPC Corps. I remember back in the first few years of playing this game there use to be well over 600 members in RUN Corp. Corp chat was very active, mainly with Industrial characters and mission runners along with a few Explorers and some PvP / Ratters. There were Mining and Mission Ops as well as Low / Null Sec 'Noob Fleet' roams happening all the time. As an Explorer I would also set up Exploration Ops which usually consisted of 1/2 dozen members to run various Combat sites and expeditions.

However, over time as the game mechanics slowly changed to favor ganking, along with CCP's 'War On Bots', the member count decreased. Griefer / ganker corps placing alt 'Spy' characters into corp chat pretty much killed off any more ops happening. Now there's barely over 100 members in Corp and chat is pretty much dead.

So now when people ask me why I stay in NPC Starter Corp my answer is still Freedom .......... Freedom to do whatever I want, whenever I want without having to report to another player or worry about the consequences of my actions affecting other members in corp.

Also I like to help out new players whenever I can, usually by answering their questions in chat and sometimes I'll give them ISK to cover the loss of their ship.


DMC
xxxTRUSTxxx
Galactic Rangers
#447 - 2015-03-18 10:16:29 UTC
DeMichael Crimson wrote:

I agree 100% with what Tregod posted above.

I've been asked lot's of times why I still remain in the NPC Starter Corp.

My answer use to be Freedom ............. Freedom from taxes, freedom from subjugation and freedom from wars.


So no taxes, no subjugation and no wars, that seems like a pretty big incentive alright. We can all see clearly why people stay in them. War dec shield, got ya

DeMichael Crimson wrote:

Freedom to do whatever I want, whenever I wanted to without having to report to another player or worry about the consequences of my actions affecting other members in corp. The cost of that freedom was no ability to own or access a POS or Outpost.


if you have an alt in a real corp you can have both, so not totally true.

DeMichael Crimson wrote:


That alone pretty much caused players to become disgusted with the game and quit. It also removed any desire in others to leave NPC Corps. I remember back in the first few years of playing this game there use to be well over 600 members in RUN Corp. Corp chat was very active, mainly with Industrial characters and mission runners along with a few Explorers and some PvP / Ratters. There were Mining and Mission Ops as well as Low / Null Sec 'Noob Fleet' roams happening all the time. As an Explorer I would also set up Exploration Ops which usually consisted of 1/2 dozen members to run various Combat sites and expeditions.

Sounds like a normal corp to me, without the worry of a war dec. how can you see that as a fair system,, lol,,, honestly,,, very one sided,, join X corp and never worry about wars again. Can’t you see the problem with that ?

DeMichael Crimson wrote:


However, over time as the game mechanics slowly changed to favor ganking, along with CCP's 'War On Bots', the member count decreased. Griefer / ganker corps placing alt 'Spy' characters into corp chat pretty much killed off any more ops happening. Now there's barely over 100 members in Corp and chat is pretty much dead.

So you’re saying NPC corps are broke ? we know this,, but you guys don’t like the answer to fixing them.

DeMichael Crimson wrote:

So now when people ask me why I stay in NPC Starter Corp my answer is still Freedom .......... Freedom to do whatever I want, whenever I want without having to report to another player or worry about the consequences of my actions affecting other members in corp.

Also I like to help out new players whenever I can, usually by answering their questions in chat and sometimes I'll give them ISK to cover the loss of their ship.
DMC


Wanting to be solo needs to be provided for, I totally get where you are coming from. But please understand that as they are, NPC corps are broke, well maybe not broke, but not working as intended that's for sure.
Fair play to you for helping new guys out, I like to see people be part of things in EVE.
But man, I really don’t get the whole,, i don’t want to be a part of a group, but i want to be a part of a group without being a part of a group.
It really sounds like, you want to be in a corp that can’t be war dec’d.
War dec’s seem to be the issue. I’m seeing lots saying the current system is crap.
I’m not a huge fan of it, but it’s a part of the game you can’t remove. It needs some love from the devs.
but again,, you guys won't like the answer. Roll


Basil Pupkin
Republic Military School
#448 - 2015-03-18 10:48:40 UTC
Gallowmere Rorschach wrote:
My experience with players who stay in NPC corps points me toward believing that most of them fall into two categories.

1: the "I'm a strong independent capsuleer who don't need no alliance" type. Not much can be done to change these minds, from what I have seen.
2: the guys who are intimidated by Eve, not realizing that there are solid, reliable corps who specialize in dragging the new player experience out back, and shooting it in the head while the new player gets showered in more money than they will know what to do with for several months.

1. "I don't want to take orders from some slumlord, better go alone."
2. The gullible type, who is easy to trick into goon newbie farm.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Gallowmere Rorschach
The Scope
Gallente Federation
#449 - 2015-03-18 11:48:13 UTC
Basil Pupkin wrote:
Gallowmere Rorschach wrote:
My experience with players who stay in NPC corps points me toward believing that most of them fall into two categories.

1: the "I'm a strong independent capsuleer who don't need no alliance" type. Not much can be done to change these minds, from what I have seen.
2: the guys who are intimidated by Eve, not realizing that there are solid, reliable corps who specialize in dragging the new player experience out back, and shooting it in the head while the new player gets showered in more money than they will know what to do with for several months.

1. "I don't want to take orders from some slumlord, better go alone."
2. The gullible type, who is easy to trick into goon newbie farm.


So pretty much exactly what I said, but with your strange, jaded, and amusingly incorrect views slopped on top of it. I have to ask though, since you brought up "Goon newbie farm"; what exactly do you imagine is the newbee (and snoobee) experience?
Mikael Menethil
Royal Amarr Institute
Amarr Empire
#450 - 2015-03-18 11:55:19 UTC
xxxTRUSTxxx wrote:

Sounds like a normal corp to me, without the worry of a war dec. how can you see that as a fair system,, lol,,, honestly,,, very one sided,, join X corp and never worry about wars again. Can’t you see the problem with that ?


You can't live your EVE life because some players -that try to avoid pvp- cannot be wardecced?
Do you know the limitations of an NPC corp?

From who's point of view are wardecs fair?
Only that pov has to be taken into consideration?

Why?

I think I know the answers, so don't talk about one sided, it's hypocritical.
Syn Shi
School of Applied Knowledge
Caldari State
#451 - 2015-03-18 17:13:04 UTC  |  Edited by: Syn Shi
I choose to play in that 40% solo group due to the actions and attitudes of the 10%.

But we all know that the 10% will never say that their actions of targeting new players may play a part in not retaining new players.
Eli Stan
Center for Advanced Studies
Gallente Federation
#452 - 2015-03-18 18:00:11 UTC
xxxTRUSTxxx wrote:
Sounds like a normal corp to me, without the worry of a war dec. how can you see that as a fair system,, lol,,, honestly,,, very one sided,, join X corp and never worry about wars again. Can’t you see the problem with that ?


Yes, in some ways - especially the ability to socialize - NPC corps are very similar to player corps. Which bolsters my belief that NPC corps don't cause players to leave, like some in this thread have put forward. Rather, the sorts of players in that 40% who end up quitting end up in NPC corps because of their play style, and would quit anyway, I think, if they were in player corps.

Quote:
So you’re saying NPC corps are broke ? we know this,, but you guys don’t like the answer to fixing them.


Perhaps I've missed some of the suggestions, but mostly I recall being presented as a "fix" is to make staying in an NPC corp so unpleasant, possibly by taxation, or limiting the kinds of ships that can be flown, that pilots are forced (or incented, depending on your terminology preference) into leaving. That is not what I would consider a "fix."

And for my part, I do not think NPC corps are broken. I suspect DeMichael Crimson doesn't either, although that's just a guess on my part, as the issues he describes such as ganking are applicable to player corps as well. The concept of spies/trolls in corp chat isn't unique to NPC corps of course, but it's a particular issue because those characters cannot be kicked from the channel or the oorp. CAS gets around this somewhat by having dedicated, moderated chat channels for specific activities. We've even had spies in fleet that has led to pipebombing, which again isn't an NPC corp specific issue, but that was an easy fix by adjusting our tactics and killing the smartbombing battleships on their second attempt, so it's all good. But none of that is indicative of a broken NPC corp system that needs fixing.

Quote:
Wanting to be solo needs to be provided for, I totally get where you are coming from. But please understand that as they are, NPC corps are broke, well maybe not broke, but not working as intended that's for sure.


What are they intended for though, do you think? Some seem to want them to be a placeholder for a week or two for newbies before moving on to a player corp - some say large player corp, since a single-member player corp doesn't accomplish the goals of interaction that CCP seems to be indicating as the root cause o the 40% leaving after a while.

Quote:
Fair play to you for helping new guys out, I like to see people be part of things in EVE.
But man, I really don’t get the whole,, i don’t want to be a part of a group, but i want to be a part of a group without being a part of a group.


It's... I'm not sure if I can explain it properly. I'm part of a group, but I get to choose how I contribute. Or not. I log on and immediately join fleet. I can ship spin in station, or mine, or mission, or rat, or explore, or scout, or join a roam, all as I see fit. There are some consequences to my actions, in the form of being socially ostracized, if I do something particularly disagreeable to the fleet. But mostly I get to play EVE the way I want to play, be it solo or part of a group, which I've done both of, and I get to do it with the support (when available) and advice (always) of my fleetmates. No paplinks, no required logon times, no CTAs.

This is possible with a player corp as well, of course, but that's highly dependent on the leadership of said corp, which doesn't exist in an NPC corp so we have to figure out how to get along on our own, rather than being told how to do it.

Quote:
It really sounds like, you want to be in a corp that can’t be war dec’d.
War dec’s seem to be the issue. I’m seeing lots saying the current system is crap.
I’m not a huge fan of it, but it’s a part of the game you can’t remove. It needs some love from the devs.
but again,, you guys won't like the answer. Roll


I will admit, when I make a supply run to Jita or Dodi once or twice a month, it's nice being able to move items to the staging system in my Nereus while worrying only about ganking and not wardecs, or pay somewhat low fees to RedFrog to move larger items, since I assume such freight service costs would go way, way up if they were subject to decs.

But I live in null 99% of the time otherwise, where decs don't matter, so I never give decs a second thought. I don't know what their optimal role, if any, they should have

For my part, if the game mechanics last year when I fired up my EVE trial were such that was forced into joining a player corp in a week's time (or two or three...) I would likely have just quit as I wasn't willing to commit like that right away. Instead, I was able to dip my toe into different activities due to how some players in CAS operate, made friends, learned a lot, and am now committed. And CAS's leaderless nature allows me to remain committed.
xxxTRUSTxxx
Galactic Rangers
#453 - 2015-03-18 20:35:55 UTC
Eli Stan wrote:

But I live in null 99% of the time otherwise, where decs don't matter, so I never give decs a second thought. I don't know what their optimal role, if any, they should have

For my part, if the game mechanics last year when I fired up my EVE trial were such that was forced into joining a player corp in a week's time (or two or three...) I would likely have just quit as I wasn't willing to commit like that right away. Instead, I was able to dip my toe into different activities due to how some players in CAS operate, made friends, learned a lot, and am now committed. And CAS's leaderless nature allows me to remain committed.


glad ya stuck around, it's an amazing game. couldn't quote everything above so i just grabbed the last bit.
you make some good points, but you must agree that being able to use a corp to avoid wars is an issue.
in null and low sec wars mean feck all, but kinda needed and are used to attack null sec alliances in high sec.
we just moved back to hi sec after more than 3 years in null so i get the whole war decs ,,, whatever,,,, attitude towards them.
it's like,, why would i give a shite about a war dec when we're used to everything trying to kill us,, lol

i've thought about it many times over the years, how do we hold onto players, how do we keep new guys interested.
it's a complicated problem that i don't think has an easy answer.
for you it was being able to do what you wanted when you wanted and funny enough for me also, but both of us wanting to go in totally different directions.
which is what makes EVE the beast she is Big smile and i'm sure it's what keeps us here.

so hs anything really changed? people come and go,, some stick some don't
I don't think NPC corps will continue as they are and the same goes for war decs, CCP loves to change shite and we can all stick a billion isk on that one as a sure bet.

over the top must do measures are not the answer and never will be in EVE so having to join a real corp after so long is a no go in my books.
but i also think never leaving NPC is a no go, there must be somewhere in the middle where this issue can be resolved.
the only fix may be the where a player is forced out after so many months, if it's done any other way, like say realted to pilot stats, we all know people will manipulate them.

it's a sticky one isn't it,,, Roll






DeMichael Crimson
Republic University
Minmatar Republic
#454 - 2015-03-19 00:01:11 UTC
Have to say I agree with Eli Stan. He definitely understands what I was talking about.

NPC Corps are not broken.

Granted we can't be WarDec'd but on the other hand we also can't WarDec other corps. Being exempt from that comes with a price. As I said earlier, NPC Corp members can't own or access POS / Outposts. Also before Crimewatch we couldn't come to the defense of fellow members under attack or seek retribution on their behalf.

I will say that over the years I've seen a few Player Corps I would have loved RUN Corp to WarDec. You may think that's a joke but I'm not kidding. Back when we had well over 600 members I could easily see us doing the ultimate blob, a couple hundred 'Noob' members stomping on a couple of war targets all at the same time. That would definitely get the job done. Sure when we're alone we're nothing more than an insect, something that's easily swatted away but together we'd be like an angry swarm of Wasp's causing death by a thousand stings.

Don't know why Player Corps are so dead set against NPC Corps. Obviously there's a lot of other Player Corps available for WarDec. It's not like the WarDec exemption is keeping members of NPC Corps safe in low / null sec space. It definitely doesn't keep them safe from high sec gankers. The only reason I can think Player Corps want the ability to WarDec NPC Corps is due to easy killmails and the NPC Corp has no Alliance backing. Course since we are NPC Corp we should at least have the backing of Minmatar Republic NPC's in high sec as our Alliance backing.

Anyway, after 7 years of playing this game I have no intention of ever leaving NPC Corp. I like where I'm at and what I'm doing in the game. Since this game is a sandbox I have the right to play it as I see fit. If CCP starts forcing players to play this game a certain way then it's no longer a sandbox. Removing the players right to choose is not good for the game. Forcing players to leave NPC Corp will only cause more people to quit.



DMC
Kaarous Aldurald
Black Hydra Consortium.
#455 - 2015-03-19 00:12:34 UTC
DeMichael Crimson wrote:

Granted we can't be WarDec'd but on the other hand we also can't WarDec other corps. Being exempt from that comes with a price. As I said earlier, NPC Corp members can't own or access POS / Outposts.


That's your defense? Really? That you get the dubious benefit of not being able to use the single most broken game mechanic in MMO history?

Yeah, that's some penalty all right, in exchange for total immunity to wardecs thereby eliminating half the risk left in highsec. That totally sounds fair to me, a shining example of game balance and all that.


Quote:

Don't know why Player Corps are so dead set against NPC Corps.


Because the playstyles that are enabled by the existing NPC corp mechanics are bad for the game. They damage player retention, that's not even up for argument anymore, it's a fact.

If the game wants to obtain better retention, the sacred cow you're clinging to will have to be addressed eventually.


Quote:
Since this game is a sandbox I have the right to play it as I see fit. If CCP starts forcing players to play this game a certain way then it's no longer a sandbox. Removing the players right to choose is not good for the game. Forcing players to leave NPC Corp will only cause more people to quit.


You're already causing people to quit by boring them to death. CCP might as well do something about it. People like you have been arguing for stripping away player choice when it benefits you, and now that philosophy gets to bite you in the ass.

The time is coming when you lot will have to pay the piper.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Niobe Song
Center for Advanced Studies
Gallente Federation
#456 - 2015-03-19 01:22:14 UTC
Does everyone assume that we are in NPC corps to avoid war decs? Because that isn't really something I think about. Since I have never been in a player corp I don't have any experience with them. Good or bad. Though I have no doubt there are lots of alts in the NPC corps that are war dec dodgers. Though it will just be the alts in CAS. The rest will be in the Scope or the other secondary bloodline corps.

Are they really that big a deal? I plan on moving to null soon anyway.
DeMichael Crimson
Republic University
Minmatar Republic
#457 - 2015-03-19 02:07:12 UTC  |  Edited by: DeMichael Crimson
Kaarous Aldurald wrote:

That's your defense? Really? That you get the dubious benefit of not being able to use the single most broken game mechanic in MMO history?

Yeah, that's some penalty all right, in exchange for total immunity to wardecs thereby eliminating half the risk left in highsec. That totally sounds fair to me, a shining example of game balance and all that.

Heh, the single most broken game mechanic in this game is allowing players in corps like yours to do high sec ganking indefinitely with impunity.

By the way, it's lucky thing NPC Corps are exempt from WarDec cuz corps like yours would probably be eliminated very quickly.

Quote:

Because the playstyles that are enabled by the existing NPC corp mechanics are bad for the game. They damage player retention, that's not even up for argument anymore, it's a fact.

If the game wants to obtain better retention, the sacred cow you're clinging to will have to be addressed eventually.
What's damaging player retention in this game are people like you and the corp you belong to, constantly ganking miners and industrials in high sec and then go sit in station and use Security Tags while waiting for the criminal flag to expire.

Quote:

You're already causing people to quit by boring them to death. CCP might as well do something about it. People like you have been arguing for stripping away player choice when it benefits you, and now that philosophy gets to bite you in the ass.

The time is coming when you lot will have to pay the piper.
The only one that's boring people here is you. As for making people quit, we've already established that it's people in corps like yours. If CCP really wants to retain players, then CCP needs to bring back long term consequences for actions taken in game. CCP definitely needs to stop listening to people like you who try to corral everyone into a single minded version of how this game should be played.. .

By the way, don't know where you got the idea that I want to remove player choice but you're wrong..



DMC
Eli Stan
Center for Advanced Studies
Gallente Federation
#458 - 2015-03-19 02:15:28 UTC  |  Edited by: Eli Stan
Kaarous Aldurald wrote:
Because the playstyles that are enabled by the existing NPC corp mechanics are bad for the game. They damage player retention, that's not even up for argument anymore, it's a fact.


Nope, not at all a fact. Let's go back and look at what CCP said, from Sibyyl's post:

  • 40% move into "a very isolated playstyle, mining and/or missioning and they stay pretty much to themselves. They don't trade very much, they don't engage in a very diverse range of activities". These players are involved in "theme park" activities, "sticking to missions and leveling up their raven" (CCP's own words). CCP "can see very clearly" that their NPE directs players in this direction. For "many of them that's not a good fit and they end up leaving"


Nowhere in that statement is a cause of player isolation identified. Nor are NPC corps mentioned whatsoever. NPC corps can be very social. Player corps can be very isolated.

The key aspects of "NPC corp mechanics" are:

  • No war decs.
  • No control tower or SOV ownership.
  • No CEO or other corp roles, including no ability to kick a toon from the corp.
  • No corp wallet or similar asset management.


Did I miss any? I don't see how any of the above can be "causing people to quit by boring them to death." None of them imply isolation or keeping to one's self.

Actually, CCP does point out a possible cause for the lack of retention of the 40% - the NPE. I know that my experience with the NPE, while it taught me a few of the basics, also directed me towards the solo activities of mining and missioning. Their setup with Dagan does try to get newbies to work together in order to bring enough DPS - but coming from never having played an MMO before, I didn't think to approach it that way and took it as a challenge to overcome just like I would in a single-player game. Which I did. So Dagan alone isn't enough to get it done. Something that is more clearly along the lines of "you need to fleet up with somebody else in order to accomplish this next goal" might work. Leverage EVE Voice too, even though it's somewhat unreliable. This is where NPC corps can shine - and where I know full well that CAS does shine.
Kaarous Aldurald
Black Hydra Consortium.
#459 - 2015-03-19 02:19:13 UTC
DeMichael Crimson wrote:

Heh, the single most broken game mechanic in this game is allowing players in corps like yours to do high sec ganking indefinitely with impunity.


No, it's still the POS system. There really isn't anything in contemporary gaming that compares with just how awful the POS system is.


Quote:

What's damaging player retention in this game are people like you and the corp you belong to, constantly ganking miners and industrials in high sec and then go sit in station and use Security Tags while waiting for the criminal flag to expire.


Literally, nope.

You people need to find a different lie, I'm afraid.


Quote:

The only one that's boring people here is you. As for making people quit, we've already established that it's people in corps like yours.


See the above. Better luck next time, carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#460 - 2015-03-19 02:21:32 UTC
Eli Stan wrote:

Nowhere in that statement is a cause of player isolation identified. *snipped rant*


Didn't even read what you quoted, did you?

The playstyles enabled by NPC corps are bad for the game. Go ahead and take another crack at it, I'll wait.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.