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High-Sec Bumping Game Mechanic

First post
Author
Extractor Bill
Hynix Galactic Industry
#1 - 2015-03-17 15:34:41 UTC
Good Afternoon,

I just wanted to start a discussion slightly different than those on the topic of High-Sec bumping.

I feel bumping should be a legitimate tactic for EVE and has the potential to be a good conflict driver.

However I would argue it must be changed from it's current form.

Right now, if somebody is piloting a freighter in high sec, you can bump them infinitely so long as you land the first bump. You can have the target trapped in that location, no matter how much they try to escape. You cannot even log off your character as the safe warp mechanic requires a proper align to operate.


The issue here is not that it can be done, but rather the lack of COUNTERPLAY.

As it stands, there is nothing you can do about it. Calling friends, has a negligible effect because CONCORD still protects the bumper from any hostile actions. In fact, the bumper will generally be equipped in such a way that they have maximum mass for the best impact possible, which also makes them rather difficult to kill before CONCORD murders your group.

Different pilot tactics still do not work, including finding multiple warp points (using friends) to give you a location that better suites your alignment after being bumped. The freighter is too slow to align and gives the bumper plenty of time to set you off course again.

Counterplay is badly needed in this area. A way that allows for this tactic to work, but allows for a reasonable defense.

Feyd Rautha Harkonnen
Doomheim
#2 - 2015-03-17 15:58:15 UTC
Extractor Bill wrote:
Good Afternoon,

I just wanted to start a discussion slightly different than those on the topic of High-Sec bumping.

I feel bumping should be a legitimate tactic for EVE and has the potential to be a good conflict driver.

However I would argue it must be changed from it's current form.

Right now, if somebody is piloting a freighter in high sec, you can bump them infinitely so long as you land the first bump. You can have the target trapped in that location, no matter how much they try to escape. You cannot even log off your character as the safe warp mechanic requires a proper align to operate.


The issue here is not that it can be done, but rather the lack of COUNTERPLAY.

As it stands, there is nothing you can do about it. Calling friends, has a negligible effect because CONCORD still protects the bumper from any hostile actions. In fact, the bumper will generally be equipped in such a way that they have maximum mass for the best impact possible, which also makes them rather difficult to kill before CONCORD murders your group.

Different pilot tactics still do not work, including finding multiple warp points (using friends) to give you a location that better suites your alignment after being bumped. The freighter is too slow to align and gives the bumper plenty of time to set you off course again.

Counterplay is badly needed in this area. A way that allows for this tactic to work, but allows for a reasonable defense.


Counterplay could be to scout your route and see if CODE or other bumping ships are operating in system, before jumping your freighter into Uedama in the first place. Or, training-for and buying a jump-freighter, that you can then jump out to an alt-cyno in losec the moment you do start getting bumped...

You know, like make counterplay actions that you take personally, rather than mechanics changes and stuff....

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2015-03-17 16:47:07 UTC
Feyd Rautha Harkonnen wrote:
Extractor Bill wrote:
Good Afternoon,

I just wanted to start a discussion slightly different than those on the topic of High-Sec bumping.

I feel bumping should be a legitimate tactic for EVE and has the potential to be a good conflict driver.

However I would argue it must be changed from it's current form.

Right now, if somebody is piloting a freighter in high sec, you can bump them infinitely so long as you land the first bump. You can have the target trapped in that location, no matter how much they try to escape. You cannot even log off your character as the safe warp mechanic requires a proper align to operate.


The issue here is not that it can be done, but rather the lack of COUNTERPLAY.

As it stands, there is nothing you can do about it. Calling friends, has a negligible effect because CONCORD still protects the bumper from any hostile actions. In fact, the bumper will generally be equipped in such a way that they have maximum mass for the best impact possible, which also makes them rather difficult to kill before CONCORD murders your group.

Different pilot tactics still do not work, including finding multiple warp points (using friends) to give you a location that better suites your alignment after being bumped. The freighter is too slow to align and gives the bumper plenty of time to set you off course again.

Counterplay is badly needed in this area. A way that allows for this tactic to work, but allows for a reasonable defense.


Counterplay could be to scout your route and see if CODE or other bumping ships are operating in system, before jumping your freighter into Uedama in the first place. Or, training-for and buying a jump-freighter, that you can then jump out to an alt-cyno in losec the moment you do start getting bumped...

You know, like make counterplay actions that you take personally, rather than mechanics changes and stuff....


jump freighter only works 1 way

and asking for people to hire scouts/escorts just kills the profession, since the only way to make money with freighters as it is is accepting extremely low contracts, or hauling billions upon billions in modules yourself (in which case your ganked anyways because no freighter should haul that much)

and do not even SAY alts, alts should NEVER be mentioned in a "balance" discussion, nothing should be designed assuming youll use more than 1 accounts yourself

what your basically saying is if put my car in the center of the road and keep driving back and forth so you cant go around me, its your fault for not paying your buddy to go and check to see if i was in the road ahead of you
Colette Kassia
Kassia Industrial Supply
#4 - 2015-03-17 17:23:11 UTC
GM Response On Bumping
Or course, that thread is at 34 pages of rather unconstructive comments. I don't blame you for wanting to start fresh.

I've thought about this a great deal. The usual suggestions about instigators gaining a suspect or criminal flag wouldn't work because of how easily it could be gamed. And most ideas to allow the victim to wriggle away get shot down for how they would break some nulsec or w-space tactic.

The only other thing I can think of is for CONCORD to step in with some kind of soft anti-gravity blast to break-up the clusterf***. Perhaps after three or more collisions between a single ship that is trying to initiate warp and one or more ships that aren't a CONCORD ship spawns and fires their anti-grav thingy to scatter the involved ships over a 100km area. The effect on Jita undock would be hilarious. Lol
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#5 - 2015-03-17 17:24:12 UTC
Correct me if I'm wrong...

But even if your ships can't align and warp out after you log.... don't you magically disappear after a few mins with no LE timer?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

afkalt
Republic Military School
Minmatar Republic
#6 - 2015-03-17 17:34:31 UTC  |  Edited by: afkalt
Colette Kassia wrote:
GM Response On Bumping
Or course, that thread is at 34 pages of rather unconstructive comments. I don't blame you for wanting to start fresh.

I've thought about this a great deal. The usual suggestions about instigators gaining a suspect or criminal flag wouldn't work because of how easily it could be gamed. And most ideas to allow the victim to wriggle away get shot down for how they would break some nulsec or w-space tactic.

The only other thing I can think of is for CONCORD to step in with some kind of soft anti-gravity blast to break-up the clusterf***. Perhaps after three or more collisions between a single ship that is trying to initiate warp and one or more ships that aren't a CONCORD ship spawns and fires their anti-grav thingy to scatter the involved ships over a 100km area. The effect on Jita undock would be hilarious. Lol


I always wondered how you can 'make an effort to move on' when you're poverty tackled.....


I also enjoy the mental gymnastics by people defending the ability to deprive people control of their ship with no manner of flagging at all. Still, they're probably all still under their beds hiding from the interceptors.
Nasar Vyron
S0utherN Comfort
#7 - 2015-03-17 19:04:47 UTC  |  Edited by: Nasar Vyron
Tracking the number of bumps each ship receives would kill the servers, pointing that out now.
And if you wanted to add a mechanism that allowed the freighter a chance to escape there are less sever intensive and exploitable way to go about it than a magic gravity gun that bouncing everyone 100km apart as well.

Example:
Player trying to initiate warp reaching ~200km off gate (or the 250km grid edge) will be locked by new gate module which grants a similar bonus similar to the undock where you cannot be bumped, however are still able to be fired upon. This now gives the attacking fleet a timer, they must now kill it before it slows down and obtains a proper align or they will miss their target.

It does not kill the bumping tactic to avoid warp disruption aggression, but adds an upper bound to how long/far they can do it, and forces them to stay on grid with gate guns as intended.
Feyd Rautha Harkonnen
Doomheim
#8 - 2015-03-17 19:13:03 UTC
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2015-03-17 19:14:18 UTC  |  Edited by: Daichi Yamato
Theres also no counter play when 20 enyos land at zero on my retriever when i try to mine in null. And there is no counter play to getting my bowhead through a bubble camp. CCP please fix this as well.

You have no right to get to jita and sell your goods. You chose to take the risk of traveling through gank systems rather than selling at a closer market. you chose not to use a scout or an alt webber.

The idea is to not get caught in the first place, and there is plenty of counter play for that.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Patri Andari
Thukker Tribe Antiquities Importer
#10 - 2015-03-17 19:15:18 UTC
OP

Weeks ago I went through Uedama in a freighter (alt). I was bumped relentlessly and logged off. I was empty and not aggresed. My ship E-warped away.


Logged back on moments later to find the bumper attacking someone else and paying me no mind. I went about my way.

This is perhaps anecdotal, but the next time it happens to me I will log off.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#11 - 2015-03-17 19:20:29 UTC
Asuka Solo wrote:
Correct me if I'm wrong...

But even if your ships can't align and warp out after you log.... don't you magically disappear after a few mins with no LE timer?


No I watched a freighter bumped for over an hour in Jita, the pilot has long been logged off thinking the same thing. I have a copy of her empty freighter killmail on my note pad.

Scouts don't work as the bumpers are usually and alt and range from things like stabbers to machs, shoot im no ganker or bumper but I have rammed a few freighters out of boredom in my Vindicator.

the only counter to it is to have someone else bump you elsewhere towards a warp point, I did that in jita and saved a freighter......then the freighter warped right back to station and started getting bumped again.

Ive watched a freighter get bumped warp in an osprey fleet to shield rep him against the gankers, the gankers killed the osprey, and after their global cool downs, gank the freighter.

For some stupid reason CCP says bumping someone for 1-2+ hrs its ligit game play, you tell another player about the physics of them fapping in their pod and you have a GM contacting you for being reported.

CCP need to start with ligit day 0 characters with the perception that they know nothing of their own game, no powers, no super ships and play their own game and see whats its like.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2015-03-17 19:44:44 UTC
Agondray wrote:


Scouts don't work as the bumpers are usually and alt and range from things like stabbers to machs, shoot im no ganker or bumper but I have rammed a few freighters out of boredom in my Vindicator.


Your scout cannot check grid and d-scan to see if you have the literal 4 seconds to put your frieghter into warp?

You need to slap that scout. seriously.

Agondray wrote:

CCP need to start with ligit day 0 characters with the perception that they know nothing of their own game, no powers, no super ships and play their own game and see whats its like.


Falcon did this.

Still waiting for my +1's because CCP need to create counter play to get my bowhead through bubble camps. have you tried it? its freaking impossible.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#13 - 2015-03-17 19:56:30 UTC
Insta warp using dual webs. REALLY hard to land a bump before you warp off. Also fly triple bulkheads and don't overload. If you blow up with more than a few billion no one will have any sympathy.

As to the criticism of having a scout, if you don't have friends, have alts, they've more reliable, more trustworthy, and you don't have to pay them!
Black Pedro
Mine.
#14 - 2015-03-17 19:57:42 UTC  |  Edited by: Black Pedro
Extractor Bill wrote:

The issue here is not that it can be done, but rather the lack of COUNTERPLAY.

There are plenty of ways to avoid bumping by scouting/bringing friends. As CCP Falcon pointed out, you are responsible for the safety of your freighter in this game - that is in fact pretty much the game for haulers. A webbing escort will have you safely through anything but the most dedicated gatecamp 99-times-out-of-a-100.

Don't have friends? Well thankfully those vulnerable capital-class ships are not the only way to move your goods in highsec. CCP has put a whole range of other transport ships in the game that are, or can be made, immune to bumping. You do not have to use an AFK freighter to move everything in highsec.

Making freighters immune to bumping will make the rest of the industrial ships even more unnecessary.

-1
admiral root
Red Galaxy
#15 - 2015-03-17 22:09:07 UTC
Extractor Bill wrote:
I just wanted to start a discussion slightly different than those on the topic of High-Sec bumping.


That may have been your intention, but the reality is that you've brought nothing different to the table. You have, however, managed to post horribly inaccurate comments, such as:

Quote:
As it stands, there is nothing you can do about it. Calling friends, has a negligible effect because CONCORD still protects the bumper from any hostile actions. In fact, the bumper will generally be equipped in such a way that they have maximum mass for the best impact possible, which also makes them rather difficult to kill before CONCORD murders your group.


Might I suggest you go forth and acquire knowledge of a subject before starting a redundant thread where you highlight your ignorance?

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2015-03-17 22:19:15 UTC
Extractor Bill wrote:
You can have the target trapped in that location, no matter how much they try to escape.


Wrong.


Quote:

You cannot even log off your character as the safe warp mechanic requires a proper align to operate.


That's actually really funny, because the logoff mechanic was changed precisely to prevent people from escaping from this sort of thing.

Also, reported for lack of content. You're not suggesting anything, you're just complaining that bumping exists.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2015-03-17 22:30:21 UTC
Feyd Rautha Harkonnen wrote:
Extractor Bill wrote:
Good Afternoon,

I just wanted to start a discussion slightly different than those on the topic of High-Sec bumping.

I feel bumping should be a legitimate tactic for EVE and has the potential to be a good conflict driver.

However I would argue it must be changed from it's current form.

Right now, if somebody is piloting a freighter in high sec, you can bump them infinitely so long as you land the first bump. You can have the target trapped in that location, no matter how much they try to escape. You cannot even log off your character as the safe warp mechanic requires a proper align to operate.


The issue here is not that it can be done, but rather the lack of COUNTERPLAY.

As it stands, there is nothing you can do about it. Calling friends, has a negligible effect because CONCORD still protects the bumper from any hostile actions. In fact, the bumper will generally be equipped in such a way that they have maximum mass for the best impact possible, which also makes them rather difficult to kill before CONCORD murders your group.

Different pilot tactics still do not work, including finding multiple warp points (using friends) to give you a location that better suites your alignment after being bumped. The freighter is too slow to align and gives the bumper plenty of time to set you off course again.

Counterplay is badly needed in this area. A way that allows for this tactic to work, but allows for a reasonable defense.


Counterplay could be to scout your route and see if CODE or other bumping ships are operating in system, before jumping your freighter into Uedama in the first place. Or, training-for and buying a jump-freighter, that you can then jump out to an alt-cyno in losec the moment you do start getting bumped...

You know, like make counterplay actions that you take personally, rather than mechanics changes and stuff....



Or if moving smaller batches of cargo, invest in a transport ship. I find both the Crane and Viator work quite well at allowing me to move stuff past CODE without them ever having a hope in Hell of catching me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#18 - 2015-03-17 22:33:57 UTC
Asuka Solo wrote:
Correct me if I'm wrong...

But even if your ships can't align and warp out after you log.... don't you magically disappear after a few mins with no LE timer?


If they have a gank squad in system already they could still kill you. Even if they don't but have somebody on standby in a noob ship they can engage your ship while you are logged off and thus keep you in space long enough for a gank squad to arrive.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#19 - 2015-03-17 22:39:10 UTC
Agondray wrote:

No I watched a freighter bumped for over an hour in Jita, the pilot has long been logged off thinking the same thing. I have a copy of her empty freighter killmail on my note pad.

Scouts don't work as the bumpers are usually and alt and range from things like stabbers to machs, shoot im no ganker or bumper but I have rammed a few freighters out of boredom in my Vindicator.

the only counter to it is to have someone else bump you elsewhere towards a warp point, I did that in jita and saved a freighter......then the freighter warped right back to station and started getting bumped again.

Ive watched a freighter get bumped warp in an osprey fleet to shield rep him against the gankers, the gankers killed the osprey, and after their global cool downs, gank the freighter.

For some stupid reason CCP says bumping someone for 1-2+ hrs its ligit game play, you tell another player about the physics of them fapping in their pod and you have a GM contacting you for being reported.

CCP need to start with ligit day 0 characters with the perception that they know nothing of their own game, no powers, no super ships and play their own game and see whats its like.


Well you can use the contacts. On an alt character I use for hauling I set all of CODE red. If I see a neutral bumping people in Uedama while flying through in my crane I set him red.

As for scouting, you already know which ship types to look for, macherials, navy omens and so forth. In a pinch I've docked up my hauling alt and then in a pod or noob ship jump into Uedama and have a look at the in-gate. Heck I've done this on the two adjacent systems as well. Yes, its tedious and annoying...but welcome to Eve.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Paranoid Loyd
#20 - 2015-03-17 22:42:01 UTC
Daichi Yamato wrote:
Still waiting for my +1's because CCP need to create counter play to get my bowhead through bubble camps. have you tried it? its freaking impossible.
Bump it out of the bubble. Lol

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

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