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Player Features and Ideas Discussion

 
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Hacking warp disruption bubbles and/or abandoned POS sticks

Author
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#1 - 2015-03-11 19:29:10 UTC
I first saw this idea on Reddit a few months ago and looked for a thread here, but couldn't find one, so here goes.

I don't think there's anyone out there who enjoys hitting dscan and seeing it fill up with long abandoned control towers. Or who hits 300 warp bubbles on a gate in a system that's not even populated.

Yes, you could grind down their HP, but the effort to reward ratio is so low, nobody bothers.

Why not allow people to hack these structures with a T2 hacking module? This would incentivize people to train Hacking V. It would give PVE explorers a PVP activity to consider. It would clean up cluttered wspace and nullsec systems. And it would drive conflict in places where people don't want their stuff hacked.

Hacking in general is lackluster behind archeology. This would give hacking a boost and force people to keep an eye on potentially hostile explorers. The hack could u anchor the item, or destroy it, or whatever is fair.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2015-03-11 20:23:09 UTC  |  Edited by: Corraidhin Farsaidh
Hacking bubbles might not be so bad but hacking towers could never be fair. Such an expensive asset shouldn't be destructable or open to theft in such a simple way. I'm probably average at hacking but with good character skills and could clear a standard cache site in about 30 mins including slowboating around. It probably took a total of 20 minutes hacking time to break all the cans.

You couldn't make the towers much harder than the toughest cans without them being too hard so how would it work? Crack 20 mainframes on the tower? That would take me 20 mins at most. 40 sites? 60 sites? CCP would be receiving compensation claims for RSI!

Shooting the towers (or paying someone else too) is the only valid player means to remove them. Other means such as a deteriorating orbit causing damage over time when not fuelled/online could work maybe.
Lugh Crow-Slave
#3 - 2015-03-11 20:27:19 UTC
Chance Ravinne wrote:
I first saw this idea on Reddit a few months ago and looked for a thread here, but couldn't find one, so here goes.

I don't think there's anyone out there who enjoys hitting dscan and seeing it fill up with long abandoned control towers. Or who hits 300 warp bubbles on a gate in a system that's not even populated.

Yes, you could grind down their HP, but the effort to reward ratio is so low, nobody bothers.

Why not allow people to hack these structures with a T2 hacking module? This would incentivize people to train Hacking V. It would give PVE explorers a PVP activity to consider. It would clean up cluttered wspace and nullsec systems. And it would drive conflict in places where people don't want their stuff hacked.

Hacking in general is lackluster behind archeology. This would give hacking a boost and force people to keep an eye on potentially hostile explorers. The hack could u anchor the item, or destroy it, or whatever is fair.


Please please use the search function



with the bubbles if you feel their are abandonded bubbles you can send in a tickit to have them removed


as for the towers no you want the moon put in the effort to remove the tower or at the very least pay some one to do that for you
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#4 - 2015-03-11 21:09:05 UTC
Corraidhin Farsaidh wrote:
Hacking bubbles might not be so bad but hacking towers could never be fair. Such an expensive asset shouldn't be destructable or open to theft in such a simple way. I'm probably average at hacking but with good character skills and could clear a standard cache site in about 30 mins including slowboating around. It probably took a total of 20 minutes hacking time to break all the cans.

You couldn't make the towers much harder than the toughest cans without them being too hard so how would it work? Crack 20 mainframes on the tower? That would take me 20 mins at most. 40 sites? 60 sites? CCP would be receiving compensation claims for RSI!

Shooting the towers (or paying someone else too) is the only valid player means to remove them. Other means such as a deteriorating orbit causing damage over time when not fuelled/online could work maybe.


Could say only damage should remove structures, but then again CCP just announced the Entosis method of taking out structures. Are sticks that have been sitting in space unused for eons really something that should be exempt from vulnerability?

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Sam Spock
The Arnold Connection
#5 - 2015-03-16 19:41:18 UTC
It could be an expansion on the entosis link. Run a cycle against a dead stick tower to put it into a reinforced mode. Come back 24 hours and use the entosis link again to give one of three outcomes: Tower explodes, Tower un-anchors or tower goes back into reinforced mode. You still have to work at it but you don't have to hp grind.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Ben Ishikela
#6 - 2015-03-17 08:30:00 UTC
Yes. Rust all the thingz! Reduce resistances for everything over time (even the ships -- for more rig productionBlink). As for the towers, yes why not let them be hackable. Why not let them drift into space when their anchor fails after 60days offline and then let them become those hackable relic sites? ...... Where do these relic containers come from anyway?! Roll. Are they some large tractor untis deployed midspace and then abbandoned? did the pirate faction forgot they still had them? why not loot themselves?

So now that there is confusion out there whether i agree to op or not: "i say +1!". Hacking is a nice minigame that makes you vulnerable to be blown up by content providers. => Hack all the things!

As for the time issue..... why not appoach this different? 2 hacks required. one successful hack (both against time though damage overtime to your coherence or just raw) --> activates timer (older towers get shorter) (time = 1hour/2days/..... ) (everyone in space can see this timer) --> timer runs out --> second hack possible --> successful hack makes structure scoopable/owned/....
Any other issues?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Serendipity Lost
Repo Industries
#7 - 2015-03-17 08:46:31 UTC
You lost most folks when you said "XXXXXX would drive conflict"

It just makes most folks roll their eyes. Hacking towers doesn't drive conflict. It may provide a ganking opportunity, but if you didn't gank 'that guy' hacking a tower you would probably have ganked him hacking something else.

Think it through. There aren't hundreds of folks just waiting for tower hacking so they can have epic battles over some dead stick anywhere.

Tower hacking would clean up empire moons. It would do little for low, null or wh space. Sure a few guys would hack some towers outside of empire, but it's not like there would suddenly be massive battles over dead towers across new eden.

All you guys that proclaim their ideas would drive conflict. Many many more times than not - you are wrong.

Think about it. What was the last game change that drove conflict?? I would say introducing wh space would probably be it. Conflict drivers are epic things that occur on the large scale. Hacking a tower would add another mini game for HS dwellers, but not epic combat on a large scale.

Be honest and present your case honestly. "Adding tower hacking would provide another ganking option where you could catch a guy not being careful and gank him" I'm not sure I would even call it pvp.... little lone a conflict driver.


TL/DR everybody (yeah everybody) stop haning the "CONFLICT DRIVER" tag on every little thing that comes up - it just makes you seem obtuse.
Lugh Crow-Slave
#8 - 2015-03-17 08:59:25 UTC
Ben Ishikela wrote:

As for the time issue..... why not appoach this different? 2 hacks required. one successful hack (both against time though damage overtime to your coherence or just raw) --> activates timer (older towers get shorter) (time = 1hour/2days/..... ) (everyone in space can see this timer) --> timer runs out --> second hack possible --> successful hack makes structure scoopable/owned/....
Any other issues?



well this would just nuke the tower market tell me did you think this through passed how it would affect you or do you just not careRoll
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2015-03-17 12:14:51 UTC
Lugh Crow-Slave wrote:
Ben Ishikela wrote:

As for the time issue..... why not appoach this different? 2 hacks required. one successful hack (both against time though damage overtime to your coherence or just raw) --> activates timer (older towers get shorter) (time = 1hour/2days/..... ) (everyone in space can see this timer) --> timer runs out --> second hack possible --> successful hack makes structure scoopable/owned/....
Any other issues?



well this would just nuke the tower market tell me did you think this through passed how it would affect you or do you just not careRoll


It would also mess up the PI market, so 2 major incomes streams knackered in one go...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2015-03-17 12:15:53 UTC
Chance Ravinne wrote:
Corraidhin Farsaidh wrote:
Hacking bubbles might not be so bad but hacking towers could never be fair. Such an expensive asset shouldn't be destructable or open to theft in such a simple way. I'm probably average at hacking but with good character skills and could clear a standard cache site in about 30 mins including slowboating around. It probably took a total of 20 minutes hacking time to break all the cans.

You couldn't make the towers much harder than the toughest cans without them being too hard so how would it work? Crack 20 mainframes on the tower? That would take me 20 mins at most. 40 sites? 60 sites? CCP would be receiving compensation claims for RSI!

Shooting the towers (or paying someone else too) is the only valid player means to remove them. Other means such as a deteriorating orbit causing damage over time when not fuelled/online could work maybe.


Could say only damage should remove structures, but then again CCP just announced the Entosis method of taking out structures. Are sticks that have been sitting in space unused for eons really something that should be exempt from vulnerability?


I'd argue that the tower isn't invulnerable. Anyone can wardec the owning corp and then go blow up the tower.
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2015-03-17 12:36:15 UTC
CCP will probably get round to a non-hp grind way to take down a POS, but i bet my left nut that when it comes to inactive POS's in hi-sec it will still require a wardec.

hacking an inactive POS with no risk what so ever is not the awesome PvP content and conflict driver you seem to think it is.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs