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Void Ammo

Author
OMGWTFBBQSAUCEBABY
Pator Tech School
Minmatar Republic
#1 - 2011-12-23 08:46:13 UTC  |  Edited by: OMGWTFBBQSAUCEBABY
Is Void ammo still no good? and how does it fair against Caldari navy Antimatter?

Sorry , I meant Void :)
Smabs
State War Academy
Caldari State
#2 - 2011-12-23 09:17:15 UTC
Null is pretty good. I don't know that it was ever bad, really.
Naomi Knight
Ministry of War
Amarr Empire
#3 - 2011-12-23 09:20:33 UTC
OMGWTFBBQSAUCEBABY wrote:
Is null ammo still no good? and how does it fair against Caldari navy Antimatter?

null is for long range ,so you should carry both null and antimatter
null is still outclassed by barrage and scorch as those get way more range bonus sadly:(
Manar Detri
#4 - 2011-12-23 13:24:45 UTC
It can be very good against same size targets, against smaller its ofcourse rather useless but with the tracking boost to blastesr themselves, the negative tracking from void is now negated by that pretty much.

So in essence, your voids hit as well as ur antimatter did before incarna. (this is a bit less tracking really but not much)
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#5 - 2011-12-23 14:33:29 UTC
I think Void is GREAT if you've got them webbed and are ridding them doggy style. The ammo reload time is much better now.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Garr Earthbender
Imperial Shipment
Amarr Empire
#6 - 2011-12-23 16:18:14 UTC
Apollo Gabriel wrote:
I think Void is GREAT if you've got them webbed and are ridding them doggy style. The ammo reload time is much better now.


Isn't that how you're SUPPOSED to do it in Gallente ships? P

-Scissors is overpowered, rock is fine. -Paper

Goose99
#7 - 2011-12-23 16:43:04 UTC  |  Edited by: Goose99
Garr Earthbender wrote:
Apollo Gabriel wrote:
I think Void is GREAT if you've got them webbed and are ridding them doggy style. The ammo reload time is much better now.


Isn't that how you're SUPPOSED to do it in Gallente ships? P


Better question would be: How are you supposed to do it in Gallante slowboats? Unless target is afk, that is.Lol

Just keep those null loaded, if you're unfortunate enough to fly Gallante those days.
OMGWTFBBQSAUCEBABY
Pator Tech School
Minmatar Republic
#8 - 2011-12-23 17:14:20 UTC
So the reload time has been deceased since incarna ?
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#9 - 2011-12-23 18:04:00 UTC
It now takes 5 seconds instead of 10
Diomidis
Pod Liberation Authority
#10 - 2011-12-23 20:23:24 UTC
Blaster "base" tracking has been increased, and Void tracking penalties have been decreased.
The overall effect, brings the tracking with Void to similar levels than the Pre-Nerf AM, comes with a decent optimal range advantage over AM, and a decent DPS increase.

I actually use Void as standard ammo on my small/med blaster ships now. I haven't flown the Naga or the Talos much yet, but I cannot see why I wouldn't use void on those instead of AM.

"War does not determine who is right - only who is left." -- Bertrand Russell

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#11 - 2011-12-24 02:12:32 UTC  |  Edited by: Wacktopia
IF you have your target relatively webbed and still and they are not of a smaller sig than the gun Void will hammer down more DPS than Navy AM. However, if the target is moving or is of a smaller sig then you will probably want to go with Navy AM to avoid taking the 25% tracking hit over the ~10% damage bonus that void would give you.

Edit: You should also note that the optimal:falloff configuration is slightly different between the two aforementioned ammo's and that range may play a part in your choice. If you're unsure then bring up the Tactical Overlay and hover a weapon - this will give you a visual representation of optimal + falloff.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-24 20:04:44 UTC  |  Edited by: Valea Silpha
Diomidis wrote:
Blaster "base" tracking has been increased, and Void tracking penalties have been decreased.
The overall effect, brings the tracking with Void to similar levels than the Pre-Nerf AM, comes with a decent optimal range advantage over AM, and a decent DPS increase.

I actually use Void as standard ammo on my small/med blaster ships now. I haven't flown the Naga or the Talos much yet, but I cannot see why I wouldn't use void on those instead of AM.


Despite large blasters getting a little more tracking they are still large turrets and most targets are BC or smaller, so I wouldn't recommend void for the new BCs. Particularly since they are faster than BS and so are better at screwing their own tracking.

Having said that, I totally agree that for small and medium blasters Void is the default ammo now.

If you are flying solo or with only a few chums (in which case why did you think a fat-ass blaster ship was a good idea ?) then you might not want to use void, but pretty much any gang with more than 5 guys in it should be able to toss a couple of webs and a scram on the primary. I mean seriously. How terrible is your gang if you don't manage three tackle mods on 5 ships.

Without being tackled... well... If the other guy isn't tackled you aren't going to get into blaster range at least not quickly. Blaster ships are pretty slow, and most every pvp ship is faster than you, or at least about the same speed. So if its not held down then not only if your gang terrible, but you are going to do very low damage and thats not to do with tracking.

Essentially, for small and medium blaster boats, void is rocking. Does great damage, use it with confidence. BS sized is less good, because their tracking is terrible anyway, but still.

Edit-

Also, blaster ships are high damage ships. That's their job. They do bigger dps than the others in their class. If you are going to bring them, you should be bringing as much damage as you can to the field, because otherwise you may as well have brought lasers of ACs because they have better utility.

The difference in damage is like 10%, in essence as good as a third damage mod or rig. Use it. Love it.
Diomidis
Pod Liberation Authority
#13 - 2011-12-24 22:10:59 UTC
I don't disagree with what you say, other than the "being faster = shooting yourself in the foot screwing your tracking".
I don't know how people fly their ships, and i don't want to make them better in it deep inside, so I won't say anything more than "re-evaluate if and when you should orbit while shooting guns".

Speed can be used just as easily to improve your tracking.
Tier 3s can do that, as well as bug out if needed way better than BSs.

"War does not determine who is right - only who is left." -- Bertrand Russell

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#14 - 2011-12-25 12:43:53 UTC
Diomidis wrote:
I don't disagree with what you say, other than the "being faster = shooting yourself in the foot screwing your tracking".
I don't know how people fly their ships, and i don't want to make them better in it deep inside, so I won't say anything more than "re-evaluate if and when you should orbit while shooting guns".

Speed can be used just as easily to improve your tracking.
Tier 3s can do that, as well as bug out if needed way better than BSs.


On these forums, a good rule of thumb appears to be 'assume everyone's an idiot'. I have never had occasion to change that.
Fade Azura
Weaponized Autists Cartel
#15 - 2011-12-26 12:04:10 UTC  |  Edited by: Fade Azura
Valea Silpha wrote:
Diomidis wrote:
I don't disagree with what you say, other than the "being faster = shooting yourself in the foot screwing your tracking".
I don't know how people fly their ships, and i don't want to make them better in it deep inside, so I won't say anything more than "re-evaluate if and when you should orbit while shooting guns".

Speed can be used just as easily to improve your tracking.
Tier 3s can do that, as well as bug out if needed way better than BSs.


On these forums, a good rule of thumb appears to be 'assume everyone's an idiot'. I have never had occasion to change that.



Thats actually my rule of thumb IRL lol ... especially when driving my car. if you assume everyone else is an idiot to begin with then you wont be disappointed when they prove you are correct =)

but back on topic .... Void pales in comparison to Hail ....just go minmatar ... even with the hybrid buff they are the far better race for pvp in almost every way. ..... Void has a huge cap penalty that means you basically neut urself out using that ammo on dedicated blaster boat BS (Hype/Mega) the Hyperion with no other modules running at all is not even close to being stable with void and just the Neutrons Cannons. bad tracking ammo on bad tracking turrets is bad. the megathron ship tracking bonus makes up for the bad tracking but thats probably the only hull i would use void on as my primary ammo. if you using void u better have a cap booster as well

but ya if you got someone webbed and scrammed and riding them void is great .... in every other scenario you will probably be FORCED to use null or faction ammoz ... and by doing so completely negate the hybrid buff while being outclassed by the buffed Hail ammo ... gallente arent going to be fixed anytime soon ... a few more dps doesnt mean anything.