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Removing Reinforced Mode: Maybe we should?

Author
Lugh Crow-Slave
#21 - 2015-03-15 20:49:36 UTC
Captain Phil wrote:


Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences.

It should be (I think) the same with POSes and Sovereignty.




Oh FFS its just some pissed off carebear that got ganked in hs with a rather stealthy rant thread
Madd Adda
#22 - 2015-03-15 20:56:27 UTC
Captain Phil wrote:


Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences.

It should be (I think) the same with POSes and Sovereignty.


you clearly knew it was burn jita, you clearly didn't heed the warning signs and prepare accordingly. When you have a POS/POCO you know what kind of investment you are making, the warning signs that'll come, so you prepare with stron.

Carebear extraordinaire

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2015-03-15 21:03:49 UTC
Captain Phil wrote:
Quote:
If you are a small group, then you time your stuff to exit reinforcement at a time you are actually going to be online to defend it. How, exactly, does that hurt you when compared with just flat out losing it with no chance at all of fighting back?


Because being the smaller inherently means that you are not able to successfully defend your assets [against a superior force]. Yes, there are things that can be done, of course. But these same things can be accomplished with or without reinforcement. The better force will win, the lesser force will lose.

I've been on the losing end before. The better force came, defeated us, and had to wait for the timer. All I could do was watch.

Quote:
If you have no experience with timers, why are you proposing their removal?


Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences.

It should be (I think) the same with POSes and Sovereignty.



You clearly have no idea what you are talking about.
Captain Phil
Miner's Revenge
#24 - 2015-03-15 21:07:46 UTC
Quote:
You clearly have no idea what you are talking about.


Ok

I will take the information I learned here today and use it to find a way to make reinforce timers work for me.

Thank you all for your time.
Lugh Crow-Slave
#25 - 2015-03-15 21:10:04 UTC  |  Edited by: Lugh Crow-Slave
Captain Phil wrote:

I will take the information I learned here today and use it to find a way to make reinforce timers work best for the game.


fixed that
Tabyll Altol
Viziam
Amarr Empire
#26 - 2015-03-15 21:18:16 UTC
Captain Phil wrote:
I think we should remove it, but that's because I don't own jack squat anyway. The implications are obvious, but I have a few questions on the matter:


Was there ever a time that structures existed without reinforcement?

Do you think it would be virtually impossible to hold sovereignty or own structures without it?

How would it impact capital construction?

Would major alliances simply shrink, or disappear entirely?


I'm a nobody in EvE, but I feel like reinforcement plays a bigger role in discouraging a POS attack than the POS defenses do.

What place does a 41 hour immunity have in a game where scamming, espionage, awox, and suicide ganks are legitimate?

What right do I have to own something in EvE if I do not have the manpower and TZ coverage needed to protect it?


So every 0.0 alliance will go to the next low sec system and 0.0 will be empty. Sounds like a good idea.

-1
Alvatore DiMarco
Capricious Endeavours Ltd
#27 - 2015-03-16 00:02:07 UTC  |  Edited by: Alvatore DiMarco
Oh wow.

No. Just no. Absolutely not. I have very little experience with timers and even I know OP's idea is terrible.

Adding my -1 to the pile for all the reasons everyone else said before.
Zimmer Jones
Aliastra
Gallente Federation
#28 - 2015-03-16 00:56:36 UTC  |  Edited by: Zimmer Jones
It looks like CCP likes the reinforcement mechanic, the entosis module is just a damageless reinforcing fight generator, with a fixed time not conveniently changed by adjusting stront levels at the last moment. Current pos reinforcement mechanic working as intended, providing a toehold with a Guaranteed minimum lifetime.

Unsupported

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#29 - 2015-03-16 01:09:05 UTC
45 mins to bash a tower?
the big alliances could have a whole fleet of dreads and destroy 2 towers every 5 min siege cycle.

45 mins they would have destroyed 18 large towers if theres no reinforce timer
Characternumber210492
Job Center Plus
#30 - 2015-03-16 10:40:44 UTC
Ines Tegator wrote:
Reinforced mode is actually a conflict driver. It forces parties to show up at the same spot at the same time. Removing it will result in more PVP avoidance.


Exactly, there is a lot of PvP content via these timers.
ImageQuest
Standings Consortium
#31 - 2015-03-16 11:17:36 UTC
One rf timer for system would be more than enough.

On the other hand maybe eve just reached end game and we full reset would be most exciting option
Adrie Atticus
Caldari Provisions
Caldari State
#32 - 2015-03-16 11:30:26 UTC
ImageQuest wrote:
One rf timer for system would be more than enough.

On the other hand maybe eve just reached end game and we full reset would be most exciting option


Not sure if serious or just a detrimentally stupid maneuver.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#33 - 2015-03-16 18:48:33 UTC
I like timers.
Because lets face it, if you remove timers and think its all good, someone is going to abuse it and run around with a massive fleet bashing everything they can because they don't have to wait for 24 hours.
We don't need more things that continue to give large powers every card in the deck, itll force more small groups of people out.

People want to remove OGB as is which encourages small fleets to fight against larger ones.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Reina Xyaer
Tha Lench Mob
#34 - 2015-03-16 22:02:02 UTC
A Proposal to make removing RF Timers possible:

Tell me if anyone likes the sound of this gameplay...

- Remove reinforcement completely

- Increase POS HP exponentially... so that it takes, let's say 20 dreads, at least 72 hours (of constant DPS) to kill a MEDIUM tower, just through HP grinding, large Towers even LONGER (yes, hear me out)

- Repairing/Recharging POS armor/shields would take even longer (correct? 20 triage carriers rep less dps than 20 dreads can apply, yes? if not, increase Dread DPS so that Dreads do a bit more DPS than equal number of RR carriers can rep)

- OPEN up EVE space... i.e. make POSs anchorable anywhere in a moon's gravity well. Warp to a moon, fly an inty at max speed in any direction (as long as you stay within X km of moon), make a bookmark, and allow corp to anchor a POS anywhere around moon. Fly to the other side of the moon if you want! (opposite of "default" grid, where everyone lands when they warp to a moon)

- Make warping into the shields impossible, ships arriving at the POS must warp to a landing location outside shields, and fly in. Ships can still warp out from inside POS shields.

- Make everything inside POS shields invisible to D-scan and probes. Modules anchored outside shields (guns, e-war, bridges, etc, can be scanned down IF online. Not sure about current POS mechanics, but make it so that guns can be anchored outside shields, ready to go, but left offline. and make it so the guns can be turned ON from the Tower control panel, without having to fly to each gun) POSs become "secret" bases if KEPT secret. POS could only be found if:
a. guns/bridges/cyno jams are online and enemy probes them down
b. enemy gets spy in corp/pays a traitor for intel
c. enemy waits in system and probes down a ship as it lands at "landing spot" or while it's outside shields using bridges, etc. (so now in order to keep your corp starbases a secret, you can't go warping to them with enemy probers watching)

So NOW:

If a corp/alliance wants to destroy an enemy POS, it becomes a multiple day/week long campaign. First you have to find it... easy enough if the enemy is careless or not hiding their POS (i.e. guns online all the time, bridge POS, etc).

Then you have to just go and attack it, no more RF mode, just huge HP that takes DAYS to grind down even with a fleet of Dreads. So this means you go shoot at it for as long as you can/want to, then when everyone has to go, you retreat and come back again the next day to continue, and so on. POS shields do not recharge on their own***, you must repair/recharge with triage carriers (subcap logi would barely make a dent)

The defender therefore has DAYS to get ready and go defend. They can try to actively repel the attackers by going and beating them on grid to push them away, or if they are outnumbered/out classed, they will only be able to try to repair when the enemy leaves. Since repairing takes even longer than grinding down, the defenders would have to Rep for even more hours than the attackers shot, making active defense critical, and post-attack repairing only a delay.





Anhenka
The New Federation
Sigma Grindset
#35 - 2015-03-16 22:20:27 UTC
Reina Xyaer wrote:
~Snip~


I really have no words to describe how bad of an idea that is.

Bashing POS's is already a **** job to do in EVE. Multiplying the manhour need by 100x would be making them basically invincible.


Reina Xyaer
Tha Lench Mob
#36 - 2015-03-16 23:04:53 UTC
Anhenka wrote:
Reina Xyaer wrote:
~Snip~


I really have no words to describe how bad of an idea that is.

Bashing POS's is already a **** job to do in EVE. Multiplying the manhour need by 100x would be making them basically invincible.




Not invincible at all. Just makes the battles for them last days/weeks.

Right now, you go shoot at a POS, and it becomes *literally* invincible for a set time, and then you leave. Everyone can see when invincibility will end (dumb), leading to people planning to go back and shoot it or come to defend it at that time.

Without RF timers, attackers would need to go and sit at that POS for hours a day, grinding it down. Sounds boring sure... BUT, sitting there for hours a day means hours a day that someone might come fight you.

Now, there's a TON of holes in this idea, that I just can't come up with solutions for yet. It would definitely be ridiculous to implement without some other major changes. I'm just trying to think of SOME way to have EVE without "invincibility" timers. I'd like a sandbox where anyone can shoot anything at any time.



Danika Princip
GoonWaffe
Goonswarm Federation
#37 - 2015-03-17 00:16:18 UTC
Reina Xyaer wrote:
Anhenka wrote:
Reina Xyaer wrote:
~Snip~


I really have no words to describe how bad of an idea that is.

Bashing POS's is already a **** job to do in EVE. Multiplying the manhour need by 100x would be making them basically invincible.




Not invincible at all. Just makes the battles for them last days/weeks.

Right now, you go shoot at a POS, and it becomes *literally* invincible for a set time, and then you leave. Everyone can see when invincibility will end (dumb), leading to people planning to go back and shoot it or come to defend it at that time.

Without RF timers, attackers would need to go and sit at that POS for hours a day, grinding it down. Sounds boring sure... BUT, sitting there for hours a day means hours a day that someone might come fight you.

Now, there's a TON of holes in this idea, that I just can't come up with solutions for yet. It would definitely be ridiculous to implement without some other major changes. I'm just trying to think of SOME way to have EVE without "invincibility" timers. I'd like a sandbox where anyone can shoot anything at any time.






You do realise that every single system would have hundreds of POS, right?

And that it'd be literally impossible to destroy them all?
ShahFluffers
Ice Fire Warriors
#38 - 2015-03-17 00:19:09 UTC  |  Edited by: ShahFluffers
*looks at Reina's idea*
*stares at it with a deadpan expression*

edit:
Reina Xyaer wrote:
- Increase POS HP exponentially... so that it takes, let's say 20 dreads, at least 72 hours (of constant DPS) to kill a MEDIUM tower, just through HP grinding, large Towers even LONGER (yes, hear me out)

This effectively "locks out" smaller alliances from having a reasonable chance of tearing down a POS. Very few groups would be able to, much less willing to, take down a POS with more HP than a SOV structure (a medium POS would need about 55 BILLION hitpoints to stand up against 20 Moros for 72 hours)!!!!

Also bear in mind that a Drednoughts' Siege Mode requires strontium. And stront takes up a large amount of volume in a cargohold. For a 72 hour siege you would need 2+ million units of stront... or 6+ million cubic meters... or ~6 freighter loads worth.

The only people who could conceivably take out a POS with enough HP to tank 20 Moros for 72 hours would be 0.0 alliances... and only if they dedicated their entire war effort towards a SINGLE target... billions upon billions of ISK worth in ships, fuel and ammo... all to take out a "stick" that costs less than a few hundred million to buy and maintain per month.

That is not reasonable in any way shape or form. Hell... requiring 6 hours of non-stop bashing with 20 dreds to take down a POS would still be unreasonable.

Timers are unfortunately the only thing able to give some semblance of "reasonable play."

Quote:
- Repairing/Recharging POS armor/shields would take even longer (correct? 20 triage carriers rep less dps than 20 dreads can apply, yes? if not, increase Dread DPS so that Dreads do a bit more DPS than equal number of RR carriers can rep)

"What are resistances, Alex, for 200?"

POSs can anchor and use shield resistance mods. Set up properly, you can negate 50%+ of the incoming damage the same way a ship can (which can' be neuted out).

This does not hold true for remote repairs. They give RAW hitpoints to what they are repairing. Resistances are not factored in.

This is part of the reason why logistics ships (and slowcat/pantheon carriers) are quite awesome and can keep ships many times their size alive despite the massive amounts of damage being applied against it.
Did you know that 20 carriers in an RR setup can repair ~18k hp every second? With even 50% resistances factored in, that is 32k hp/sec. And it scales well.

And you can't simply increase dred dps with a snap of the fingers because that will affect other things in the game.


Quote:
- OPEN up EVE space... i.e. make POSs anchorable anywhere in a moon's gravity well. Warp to a moon, fly an inty at max speed in any direction (as long as you stay within X km of moon), make a bookmark, and allow corp to anchor a POS anywhere around moon. Fly to the other side of the moon if you want! (opposite of "default" grid, where everyone lands when they warp to a moon)

This part of the idea I am more apathetic against. But there are some issues...

- legacy code: CCP is working on this. But until they get it done (see: replace it entirely), don't hold your breath for any real changes regarding POSs.
- why? All I see with this is people spamming POSs everywhere... crap always being on scan... there will be tons of grids a system has to load... most of them will be neglected (but can't be removed before of the aforementioned "godly" HP).

Quote:
- Make warping into the shields impossible, ships arriving at the POS must warp to a landing location outside shields, and fly in. Ships can still warp out from inside POS shields.

Already possible. Just plant a Warp Disruption Bubble at the angle you suspect the targets will come from. Alternatively... "raepcage" the thing (see: have a Blockade Runner filled with bubbles plant them all around the POS).

The isn't possible in low-sec or high-sec... but even with your idea it would be trivial to just make a bookmark right at the edge of the POS shields and "float in."

Quote:
- Make everything inside POS shields invisible to D-scan and probes. Modules anchored outside shields (guns, e-war, bridges, etc, can be scanned down IF online. Not sure about current POS mechanics, but make it so that guns can be anchored outside shields, ready to go, but left offline. and make it so the guns can be turned ON from the Tower control panel, without having to fly to each gun) POSs become "secret" bases if KEPT secret. POS could only be found if:

Pro-tip: don't suggest changes to things you don't understand. The bit that I underlined above pretty much shows that you have no experience or knowledge regarding POSs.

Any offensive mods for a POS (guns, ECM, warp disruptors, energy neuts, missiles, etc) already must be placed outside of the POS shields. And unless you have capital and/or logistic support, they are VERY nasty to take down.
Keeping them anchored pretty much means they won't do anything... and they can still be shot up to the point where they are incapacitated.

Also, "no" to not being able to probe down a POS. It is similar in concept to an old idea where a ship, mod, structure creates an AoE cloaking field to hide fleets in.
It was rejected by the community as being "too overpowered."



Also...strictly my opinion... structure grinding is probably one of the WORST aspects of EVE in general (then, now, and in the future).
Right now...
it's boring.
it requires large amounts of time to do.
it requires a large investment and commitment of resources and gear.
it's mindnumbingly boring.

Your idea just amps up all those things to the max. I hate timers too... but they are FAR better than what you have just proposed.
Remember... this IS still a game.
People should have the ability to log off and plan for an engagement that may happen in 72 hours rather than be "locked" into a meatgrinder situation for 72 hours.
Reina Xyaer
Tha Lench Mob
#39 - 2015-03-17 00:22:36 UTC
Danika Princip wrote:



You do realise that every single system would have hundreds of POS, right?

And that it'd be literally impossible to destroy them all?



I didn't say you could put up infinite POSs at each moon did I? Still only one POS per moon, just doesn't have to be at single grid that everyone warps to.

In fact, on a totally unrelated note, I say get rid of the single "warp to" grid for each planet/moon/celestial. If you warp to Planet V from one side of the solar system, you land within X km of the planet on that side of the planet. Warp from the other side, you land on the other side.

Reina Xyaer
Tha Lench Mob
#40 - 2015-03-17 00:24:09 UTC
ShahFluffers wrote:
*looks at Reina's idea*
*stares at it with a deadpan expression*

You can't be serious. Let me get home and do my evening jog. Your idea is so bad is deserves to be ripped apart piecemeal.


Why?

Seriously, please make an argument against it. The hours of grind? Is that what makes it horrible in your mind?
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