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2 ideas for ECM

Author
Lugh Crow-Slave
#21 - 2015-03-15 14:14:39 UTC
thatonepersone wrote:
Ecm is not broken, so there is no reason to try and fix it.


not empty quoting
Specia1 K
State Protectorate
Caldari State
#22 - 2015-03-15 16:14:47 UTC  |  Edited by: Specia1 K
Tryaz wrote:
Specia1 k wrote:
Q. what is wrong with the current situation that you feel changes are necessary?


I believe I answered that in my OP but I'll expand upon it for you: ECM is an uninteresting dice roll for all involved. Range is the only variable once undocked and on-grid and I'd like to see some form of my ideas implemented to make the gameplay surrounding ECM more interesting.


I find the diceroll anything but uninteresting, both for the jammer and the jammee. It is an element of chance (much like real damage application).

You might be thinking of something similar to a 'wrecking shot', whereas the ECM has a chance (lol) of doing a catastrophic system event to the target?

edit: most satisfying event is jamming out another jammer shipBlink

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Thunderdome

Lugh Crow-Slave
#23 - 2015-03-15 16:19:39 UTC  |  Edited by: Lugh Crow-Slave
Specia1 K wrote:

edit: most satisfying event is jamming out another jammer shipBlink


to add to that jamming a rook with a griffin gives me the biggest damn smile


(to all out there i do not recommend trying this as rooks have stupid high sensor strength :P)
Tryaz
University of Caille
Gallente Federation
#24 - 2015-03-15 16:30:28 UTC  |  Edited by: Tryaz
Memphis Baas wrote:
IMO, #2 is more disruptive to alert pilots, and would cause frustration. Currently it's very clear that I've been jammed, and I can just go get a cup of coffee. With your #2 I'd have to pay attention, in the middle of combat, to tiny details

Thank you for reminding me, I had originally envisaged a graphic like interference across the UI when you are jammed so that you can tell it has happened. I'll add it to the OP

Memphis Baas wrote:
Also to give you an idea what your suggestions sound like (in case you can't tell from the hostile responses)
your sarcastic imaginings that follow this are unhelpful and not appreciated.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#25 - 2015-03-15 16:36:41 UTC
Lugh Crow-Slave wrote:
thatonepersone wrote:
Ecm is not broken, so there is no reason to try and fix it.


not empty quoting
nor is this. I understood this to be the Features & Ideas DISCUSSION forum. Not the Shout Down Others Without Adding Meaningfully to the Discussion forum. If it is your opinion that there is nothing wrong with ECM and it doesn't need changing then what are you doing in a thread discussing changes to ECM? Your idle nay-saying is impossible to engage with.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#26 - 2015-03-15 16:42:34 UTC
Specia1 K wrote:
I find the diceroll anything but uninteresting, both for the jammer and the jammee. It is an element of chance (much like real damage application).


I'm glad you enjoy it. I refute the comparison with damage application. The RNG element of hit quality is affected by several dynamic stats which alter in real-time during combat and respond immediately to the actions of pilots.
I am forced to repeat myself: I am not advocating a removal of the RNG nature of ECM, simply that it - like hit quality - be affected by the actions of pilots on both ends whilst on-grid.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lugh Crow-Slave
#27 - 2015-03-15 16:57:07 UTC  |  Edited by: Lugh Crow-Slave
Tryaz wrote:
Lugh Crow-Slave wrote:
thatonepersone wrote:
Ecm is not broken, so there is no reason to try and fix it.

not empty quoting
nor is this. I understood this to be the Features & Ideas DISCUSSION forum. Not the Shout Down Others Without Adding Meaningfully to the Discussion forum. If it is your opinion that there is nothing wrong with ECM and it doesn't need changing then what are you doing in a thread discussing changes to ECM? Your idle nay-saying is impossible to engage with.




yes this is a discussion your job is to propose an argument.


our job is to point out why it would not be good/needed in the game.

you are than to either amend your argument or defend it .



and here one of the main points against your argument is


thatonepersone wrote:
Ecm is not broken, so there is no reason to try and fix it.



so yes in a way our job is to shoot down and find every little hole with an idea so that only good ones get pushed through

and your idea is

A) unneeded

B) worse than what is already in game

C) just an annoying mess for both parties
Tryaz
University of Caille
Gallente Federation
#28 - 2015-03-15 17:07:44 UTC
Lugh Crow-Slave, I have read back through your contributions to this thread so far and am resolved that arguing with you is an exercise in frustration and futility. Adieu

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Kabark
Schilden
#29 - 2015-03-15 17:18:31 UTC
Lugh Crow-Slave wrote:
Tryaz wrote:
Lugh Crow-Slave wrote:
thatonepersone wrote:
Ecm is not broken, so there is no reason to try and fix it.

not empty quoting
nor is this. I understood this to be the Features & Ideas DISCUSSION forum. Not the Shout Down Others Without Adding Meaningfully to the Discussion forum. If it is your opinion that there is nothing wrong with ECM and it doesn't need changing then what are you doing in a thread discussing changes to ECM? Your idle nay-saying is impossible to engage with.




yes this is a discussion your job is to propose an argument.


our job is to point out why it would not be good/needed in the game.

you are than to either amend your argument or defend it .



and here one of the main points against your argument is


thatonepersone wrote:
Ecm is not broken, so there is no reason to try and fix it.



so yes in a way our job is to shoot down and find every little hole with an idea so that only good ones get pushed through

and your idea is

A) unneeded

B) worse than what is already in game

C) just an annoying mess for both parties

Hey Crow, sorry I'm late, was trying to sell a toon. Anyway we are back on ECM again? Alright I have read the OP, and to me it seems like he wants to changed ECM to either not be able to jam a ship that has no systems active or have ECM act more as a hacking device that completely debilitates a ships. Both sound bad. One makes ECM really useless and the other makes it very OP. ECM that shuts off active remote and local modules including tanking ones that have absolutely no connection to a ships targeting system. Let me start off by reaffirming that everyone said earlier, ECM isn't broken so don't fix it. I fly a Widow quite often. I know what I can jam and what I can't and when to engage. If the situation looks unfavorable, I keep my cloak and wait for an opportunity to apply jams based upon the FCs requirements. ECM boats are for soloing. They are fleet ships to be used strategically.
Lugh Crow-Slave
#30 - 2015-03-15 17:19:26 UTC
Tryaz wrote:
Lugh Crow-Slave, I have read back through your contributions to this thread so far and am resolved that arguing with you is an exercise in frustration and futility. Adieu


If you can defend why Your idea is not only better but so much better that it is worth the dev time to implement i'm all ears
Tryaz
University of Caille
Gallente Federation
#31 - 2015-03-15 17:41:58 UTC
Kabark wrote:
Hey Crow, sorry I'm late

Welcome - with reservations, as you plainly have allegiances.
Kabark wrote:
it seems like he [the OP] wants to changed ECM to either not be able to jam a ship that has no systems active
This is a deliberately extreme reading of my suggestions...
Kabark wrote:
ECM that shuts off active remote and local modules including tanking ones that have absolutely no connection to a ships targeting system
Again, I have not gone in to enough detail to allow such a far reaching assumption. I don't see that a form of Ewar (being a reimagined ECM) that provides windows of opportunity for agressors by resetting active modules is particularly overpowered. It could be balanced any number of ways eg. only affecting targeted active modules... If you're determined to have no imagination then I can't very well discuss my idea with you.
Kabark wrote:
Let me start off by reaffirming that everyone said earlier, ECM isn't broken so don't fix it.

Please don't, it's terribly uninteresting. I'm not sure who needs you to parrot other people but it isn't me.
Kabark wrote:
I fly a Widow quite often. I know what I can jam and what I can't and when to engage. If the situation looks unfavorable, I keep my cloak and wait for an opportunity to apply jams based upon the FCs requirements. ECM boats are for soloing. They are fleet ships to be used strategically.

They are currently. I don't contest that ECM works after a fashion: I am just proposing changes to it. Simply pointing out the status quo gets us nowhere.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lugh Crow-Slave
#32 - 2015-03-15 17:54:03 UTC
Tryaz wrote:
Kabark wrote:
Hey Crow, sorry I'm late

Welcome - with reservations, as you plainly have allegiances


no he is pointing out that both of us have had to point out the many things people overlook or fail to understand with ecm in the multitude of reposts that you obliviously couldn't be bothered to use the search function to find
Quote:

[They are currently. I don't contest that ECM works after a fashion: I am just proposing changes to it. Simply pointing out the status quo gets us nowhere.



so you agree that ECM works and just want to change it to change it??


this is an honest question
Kabark
Schilden
#33 - 2015-03-15 18:47:55 UTC  |  Edited by: Kabark
Alright so you say you want ECM to deactivate active targeting modules. As far as I know when you jam a ship, their targetting modules deactivate anyway because they don't have a target ship locked. So if that is what you meant be deactivating active remote modules, then it already does that. ECM is good where it is at and is hands down my favorite strategy. No need to try and reinvent the wheel. A possibly good proposal for ECM would be to allow them to hamper drone control either by reducing drone control range or by disconnecting the target ship from their drones by a variable amount depending on jam strength. Or an independent module or script to allow drone jams to be applied to the drone host ship.
Tryaz
University of Caille
Gallente Federation
#34 - 2015-03-15 22:31:17 UTC
Kabark wrote:
Alright so you say you want ECM to deactivate active targeting modules. As far as I know when you jam a ship, their targetting modules deactivate anyway because they don't have a target ship locked. So if that is what you meant be deactivating active remote modules, then it already does that. ECM is good where it is at and is hands down my favorite strategy. No need to try and reinvent the wheel. A possibly good proposal for ECM would be to allow them to hamper drone control either by reducing drone control range or by disconnecting the target ship from their drones by a variable amount depending on jam strength. Or an independent module or script to allow drone jams to be applied to the drone host ship.

If you're not going to read what I write before you respond to it and deliberately take things out of context there can be no dialogue between us.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

thatonepersone
Black Jack 0-1
#35 - 2015-03-15 22:46:00 UTC
If op wants an electronic attack system that makes activated mods not work and makes players pay more attention to there activated mods, he should try out nuets.
Lugh Crow-Slave
#36 - 2015-03-15 22:49:24 UTC  |  Edited by: Lugh Crow-Slave
Tryaz wrote:
Kabark wrote:
Alright so you say you want ECM to deactivate active targeting modules. As far as I know when you jam a ship, their targetting modules deactivate anyway because they don't have a target ship locked. So if that is what you meant be deactivating active remote modules, then it already does that. ECM is good where it is at and is hands down my favorite strategy. No need to try and reinvent the wheel. A possibly good proposal for ECM would be to allow them to hamper drone control either by reducing drone control range or by disconnecting the target ship from their drones by a variable amount depending on jam strength. Or an independent module or script to allow drone jams to be applied to the drone host ship.

If you're not going to read what I write before you respond to it and deliberately take things out of context there can be no dialogue between us.




aye he wants it to be any active module that you can then turn right back on

(why i would use it over other E-war in that case idk)

as to the drone thing i'm not sure about that at the moment they are one of the few things to counter an ecm ship when you are in a gang to small to spread his jams effectively
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