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why do players stay in npc corps?

First post
Author
Mr Epeen
It's All About Me
#321 - 2015-03-15 07:06:31 UTC
Sibyyl wrote:

Kaarous Aldurald wrote:
Niobe Song wrote:
Why do NPC corps bother people so much?


Their risk/reward ratio is hugely skewed.


As a person in an NPC corp, I would agree with this assessment. However, in EVE, if the risk/reward benefit is hugely skewed for something could you really blame someone for choosing it? It would be foolish not to.

Wardecs and NPC corps need to be fixed, no question. Social corps and Awox buttons are not the way.



Wardecs, yes. NPC corps, no.

The only thing wrong with NPC corps is that they cause a flood of tears in this forum from people that like to use words like 'force' when discussing game mechanics. For some reason these alleged sandbox promoters seem to get real wound up when someone else is not using the sandbox the way they want them to.

Now wardecs on the other hand...where do I even start. The entire thing needs to be wiped out and started from scratch. So many years of patchwork fixes has done nothing but make it worse. CCP has had the time now to see what works and what doesn't. It's time to grab the bull by the horns and rewrite all that legacy code into something befitting of this century.

Sure, it'll be a pain in the ass for the coders and will use up a lot of time some might consider wasted, but it needs to be done. Else it will just keep getting more muddled and more unworkable as each new layer of 'fixes' gets rammed on to it.

Mr Epeen Cool
ashley Eoner
#322 - 2015-03-15 07:59:56 UTC
Tau Cabalander wrote:
Yzar Soikutsu wrote:
I am not in a corp because corps of 1 or 2 players just declare war on our corp everytime we are in jita or other high traffic areas in the hope of getting easy kills.

Don't be an easy kill?

Example: great way to get frequent wardecs is to AFK in a freighter.

I got more wardecs on my corps when mining than any other single activity.
Harrison Tato
Yamato Holdings
#323 - 2015-03-15 08:41:01 UTC
Kaarous Aldurald wrote:
Harrison Tato wrote:

Whatever floats your boat. I think he was being infintile because the idea of another player ignoring or avoiding him hurts his feewwwingsss.


*infantile.

At least spell it correctly, if you're going to try and insult me.



I meant that you go on forever. Nice spelling catch though. You win he internet.
Ferni Ka'Nviiou
Doomheim
#324 - 2015-03-15 08:52:07 UTC
Risk/Reward ratio in NPC corps is skewed, is it?

Well, how terrible.
It must be really risky for folks who Station Trade in Jita.

It's almost like.... You're talking with your heads in your asses.
Malcaz
Omni Paradox Securities
Grand Inquisitors Federation
#325 - 2015-03-15 08:52:58 UTC  |  Edited by: Malcaz
Why restrict yourself to being in a null alliance or being in a npc corp?

Among other things I keep an alt in a null alliance and an alt in RvB that I can switch to when I feel like that kind of gameplay. With my main I like being able to go around highsec without worrying about wardecs. I can join NPSI communities and take a ship into solo pvp in null. I can base out of NPC null and go back to HS when I feel like it. There is no shortage of pvp opportunities if you want to be in a NPC corp. I can do incursions to make a ton of money and do missions when I feel like it. NPC corp chat also provides a community. It's the best of all worlds.
Vaju Enki
Secular Wisdom
#326 - 2015-03-15 09:43:26 UTC  |  Edited by: Vaju Enki
Anabella Rella wrote:
Vaju Enki wrote:
It's the same old story, Emergent gameplay vs Themepark gameplay.

This type of player enjoys safe havens where everything is safe and predictable, so they try to avoid situations that can lead to emergent gameplay scenarios. But even with their efforts, eventually they will face their first unexpected road block created by other players, and then they will quit the game crying about griefing.


What a load of bigoted, elitist crap. Even if these horrid generalizations were correct, so what? That's their business. When you pay their sub fees then you get to dictate and judge how someone else plays. Until then, step down from your high mountain and breathe. Seems the thin air up where you are has deprived your brain of oxygen and damaged your critical thinking skills.


In sandbox MMO-RPG's, players can try to dictate the way someone else plays the game. It's all about player interaction, interaction that affects how other players play and interact with both the game and other players. What you do not get to do in the sandbox is decide who you will not interact with. You can choose to interact with player A, even if player A would rather not interact with you. They have little say in the matter. They can make an effort to avoid you, but that in itself is an act of interaction. You have forced them to recognize you, take heed of you. Anyone can dictate and judge how someone else plays. This is what makes emergent gameplay possible in EvE Online, it's what makes this game special.

PS: You might need to oxygenate your brain to understand this post, try reading while doing Yoga breathing techniques.

The Tears Must Flow

Thorn en Distel
Federal Navy Academy
Gallente Federation
#327 - 2015-03-15 10:19:28 UTC
Orlacc wrote:
Thorn en Distel wrote:
Vaju Enki wrote:
It's the same old story, Emergent gameplay vs Themepark gameplay.

This type of player enjoys safe havens where everything is safe and predictable, so they try to avoid situations that can lead to emergent gameplay scenarios. But even with their efforts, eventually they will face their first unexpected road block created by other players, and then they will quit the game crying about griefing.


I don't think this is the case. Personally, I hate themeparks, play them through once and everything after is been-there-done-that boring. I much prefer sandboxes.

I'm also someone who prefers PVP games, some with WAY harsher rulesets than EVE (try permanently losing skills on each death, AND temporarily losing skills untill you pay a hefty price to get them back, AND suffering a debuff on each death AND having to pay to respawn).

And I still stay in an NPC corps.

/shrug



Which elf games do this? Permanent skill loss?


Might want to do something about that unfortunate elf obsession...
Now, pretending I still take you seriously after that comment:


Aion ('demons' and 'angels') had permanent xp loss on death, last I played it, and Star Wars Galaxies (Science Fiction based sandbox) had permanent skill point loss on Jedi death (before NGE). In both cases meaning you had to just regrind the xp/sp.

soicanforumpostsafely
Doomheim
#328 - 2015-03-15 10:58:50 UTC
Demerius Xenocratus wrote:
I think some sort of tweak to the wardec system that disincentivizes deccing corps low in SP and assets would solve the problem.

Yes, because that wouldn't result in SP and assets being parked in NPC corps at all......

Making low SP and low asset value PCs safe, will make PCs low SP and low asset value.

I can see the recruitment boards now "2.5 mill max SP, 100 mill max assets, keep your experienced and wealthy alts in the NPCs"
Basil Pupkin
Republic Military School
#329 - 2015-03-15 11:32:11 UTC
Kaarous Aldurald wrote:
Syn Shi wrote:

You are in hi-sec killing players who don't fight back vs being in low or null fighting other pvp players.

You should be the last one to talk about risk.

Its obvious you are risk averse.


I wasn't aware that people we wardec are forbidden from shooting back. My level of risk is theirs to dictate, after all. Their failure in that regard belongs solely to them.

And heck, if you're talking about ganking, there is no riskier profession. Neg tens can be shot by literally anyone without recourse.

Such projection from you. Here you are arguing that risk should be taken away, and saying that disagreement is itself risk averse. Do you think anyone will fall for that lie?


You are in a free ship and risk nothing. If it's destroyed you just get new free ship. Failing a gank is literally like failing to walk irl - it's been made that simple, not just people with their eyes and ears closed, even dogs can do it. If you fail at ganking, then maybe you have to stop eve and start a tic-tac-toe career.
Gankers never have any risk, even loot fairy they complain about every time is averaging in the long run.

I wonder how many hours CODE would've existed if my proposed change "reduce CONCORD reaction time to multiple crimes on the same grid" passes. This change would mean you can't just spam 30 free wankalysts on anyone and have to choose your ship comp and wankompany size against reaction time reduction to achieve the same results of brainless wankalyst spam. This would introduce skill cap to ganking, and create some kind of limit in how much damage can top damage ships in X number do, before adding more numbers would start reducing overall damage done - around this limit a freighter ehp balance pass can be made to solve the N+1 issue of wankalyst gank, which gave CCP Lapdog(Fozzie) such a hard time in his latest attempt. And it practically doesn't affect "full yield miner" ganks in the slightest, so whoever is going to cry about those may kindly shut up.

And yes, targets of grief dec are carefully selected to have no ability to shoot back. Otherwise you won't grief dec them, because you are even afraid some useless allies are going to join them, even though they can do nothing to you while you use invulnerability exploit.

I have a draft on how to remake war decs with parts of Fozziesov(don't worry, not a single structure is in that draft, just one module), where they stay like now if defender doesn't want to fight, but have a way to challenge deccer to a fight in equal numbers the defender can field, with war funds as the prize, while deccer gets most of the war dec cost back if the defender doesn't turn up. The good part is that defender can hire mercs to challenge deccer for them, making them not useless for the defender, and if deccer doesn't fight, he loses his dec funds and war ends. In turn, defenders dropping corp has a cost which is added to the war fund grief deccer can claim if no challenge has succeeded. It has some problems I have no solutions for, but I will be publishing its draft for discussion somewhere in the next two weeks.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#330 - 2015-03-15 11:42:57 UTC
Alts.
Basil Pupkin
Republic Military School
#331 - 2015-03-15 12:05:59 UTC
Scipio Artelius wrote:
Demerius Xenocratus wrote:
If you are a new player with one account, losing a cruiser or BC or your first T1 battleship can be a major setback. And there's no way for a collection of such players to fight back against t3 gangs so, they get to just not play for a week or two. Some of you folk can't imagine what its like to play without a half dozen alts minimum.

Yeah, a collection of new players forming a Corp in highsec is not a great idea, but not because of the risk of loss. Simply because they are unlikely to know how to manage the wardec so they can still have fun.

Being new doesn't mean you are just cannon fodder. It's relatively easy for a new player, even during a war, to continue to have fun playing the game, even in highsec.

I don't know what playing with a half dozen alts would be like personally.


There is no way to manage grief dec at all, not to mention having fun.

Being new player is being cannon fodder in eve. It's a long way till minimum SP requirement to entry-level pvp.

Somebody in your corp does play with a half dozen alts to make it "manageable", so you can ask him, and thank him for leeching off his efforts.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Kaarous Aldurald
Black Hydra Consortium.
#332 - 2015-03-15 12:43:48 UTC  |  Edited by: Kaarous Aldurald
Basil Pupkin wrote:

You are in a free ship and risk nothing.


Uh, what? Hate to break it to you, but I paid for the Sacrileges that I fly during wars, and while they're notoriously cost effective, they're not exactly easy on the wallet if I lose them repeatedly. (yet to have that happen, fortunately, but then I've been absent the past month thanks to computer and pregnant wife issues)


Quote:

Gankers never have any risk, even loot fairy they complain about every time is averaging in the long run.


Except for how, since most of us are free targets to literally anyone in the game, we have more risk than any other profession.

It does not reflect on the mechanical level of risk that we accept that other people don't have the balls to do anything about it. I swear, with people like you playing the game, we could fly around in totally tankless ships and not have to worry about it. Oh wait, we do, because you thumbless cowards never bother shooting back.

There is no other profession in the entire game that suffers under as many mechanical consequences for their actions as suicide gankers.

Quote:

And yes, targets of grief dec are carefully selected to have no ability to shoot back.


There is no such thing a "grief dec", wardecs are not griefing by definition. Also, you'd be surprised at just how often it's rather the opposite of your claim.

Quote:
even though they can do nothing to you while you use invulnerability exploit.


Oh yes, I forgot that you think docking itself is an exploit. Do you honestly think that anyone takes you seriously when you're rambling that kind of nonsense?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#333 - 2015-03-15 13:18:32 UTC  |  Edited by: Brainless Bimbo
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


It's because eve is a sandbox............

Its not about wars, risk reward ratio, or anything apart from the individual, their gaming experiences before eve, the hype behind them wanting to try eve and what they experience at the hands of others in game.

Many ppl can't handle teh sandbox its that simple




edit:
P.S. yeah i still a NOOB NPC

already dead, just havenĀ“t fallen over yet....

Prince Kobol
#334 - 2015-03-15 13:40:27 UTC
Kaarous Aldurald wrote:

It does not reflect on the mechanical level of risk that we accept that other people don't have the balls to do anything about it. I swear, with people like you playing the game, we could fly around in totally tankless ships and not have to worry about it. Oh wait, we do, because you thumbless cowards never bother shooting back.


I just want to discuss this one point about people being cowards and not fighting back.

Here is the thing.... why should they?

People constantly bang on about Eve being a sandbox but the moment somebody choses not to their game they result to insults.

Also all a person needs to do is spend a couple of minutes looking at a characters kill board to realise that they will be no match for them and will also assume that they will have neutral alts tracking there movements because this is Eve and everybody has alts.

So why bother fighting when you are certain that you lose?

You call them cowards but I call it common sense.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#335 - 2015-03-15 14:31:02 UTC  |  Edited by: Scipio Artelius
Basil Pupkin wrote:
Somebody in your corp does play with a half dozen alts to make it "manageable", so you can ask him, and thank him for leeching off his efforts.

Who would that be Basil?

There isn't a single person in our Corp or Alliance that has that many alts. You are just imagining things to justify your own position.

No one leeches off anyone in our Alliance. We all help each other and we continue to have fun through wardecs, maybe because we aren't bitter and negative about everything.

Maybe you aren't able to manage wardecs, but that doesn't make them unmanageable for everyone. It's really not that difficult at all.
Sibyyl
Garoun Investment Bank
Gallente Federation
#336 - 2015-03-15 14:42:41 UTC
Prince Kobol wrote:
I just want to discuss this one point about people being cowards and not fighting back.

Here is the thing.... why should they?

People constantly bang on about Eve being a sandbox but the moment somebody choses not to their game they result to insults.

Also all a person needs to do is spend a couple of minutes looking at a characters kill board to realise that they will be no match for them and will also assume that they will have neutral alts tracking there movements because this is Eve and everybody has alts.

So why bother fighting when you are certain that you lose?

You call them cowards but I call it common sense.


If you won't defend what is yours, you also relinquish the right to complain. I say "won't" because EVE is a sandbox and not defending yourself is a choice.

As you know, farming kills in the sandbox is possible. Screaming to be left alone on the other hand doesn't work quite as well. Being victimized and farmed for kills is the sandbox working as intended. The question is, what would these so called victims do in the sandbox to change that?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Prince Kobol
#337 - 2015-03-15 15:28:08 UTC
Sibyyl wrote:
Prince Kobol wrote:
I just want to discuss this one point about people being cowards and not fighting back.

Here is the thing.... why should they?

People constantly bang on about Eve being a sandbox but the moment somebody choses not to their game they result to insults.

Also all a person needs to do is spend a couple of minutes looking at a characters kill board to realise that they will be no match for them and will also assume that they will have neutral alts tracking there movements because this is Eve and everybody has alts.

So why bother fighting when you are certain that you lose?

You call them cowards but I call it common sense.


If you won't defend what is yours, you also relinquish the right to complain. I say "won't" because EVE is a sandbox and not defending yourself is a choice.

As you know, farming kills in the sandbox is possible. Screaming to be left alone on the other hand doesn't work quite as well. Being victimized and farmed for kills is the sandbox working as intended. The question is, what would these so called victims do in the sandbox to change that?



Utter rubbish, of course you can complain. In most war decs the defenders stand no chance. They are going up against people who hold all the cards. They have the advantage in every respect and it is almost impossible for the defenders to win.

In most war decs the choice is to station spin or not login to deny kills or get slaughtered.... Some choice.

I know of no other game where it is as easy to farm kills as it is in Eve with so little risk.

You can drone on about the sandbox as much as you like but ultimately it is the sandbox which is slowly killing this game.

I for one would be happy to sacrifice some small element of the sandbox if it means getting more new players into Eve and getting them to stay.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#338 - 2015-03-15 17:28:25 UTC
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Eli Stan
Center for Advanced Studies
Gallente Federation
#339 - 2015-03-15 18:19:26 UTC
As far as I can tell, there are two anti-NPC corp arguments here:

1) NPC corp players are not social, do not interact with other players, and leave the game eventually because they get bored.
2) NPC corp players make too much ISK when they are veterans in highsec, since they cannot be wardeced and therefore face little risk while Incursioning or hauling or mining.


#1 is completely untrue. I definitely know there's a lot of social activity within CAS, and it sounds like FNA and SAK has some too.

#2 seems to be mainly an issue with highsec Incursions. If this is considered to be an unbalanced risk/reward situation, it's best to address it directly by some sort of modification to highsec Incursions directly, rather than indirectly by modifying NPC corps which have applications way beyond highsec activities. Regarding hauling, I think we see enough multi-billion ISK gank killmails to show it's not risk-free, or even low-risk. Mining isn't something I know a whole lot about, but it doesn't seem to produce much ISK, and is still subject to ganking. (To anybody advocation point #2 - I'd be interesting in hearing your more detailed thoughts on why npc-corp + veteran + highesc = too much ISK for too little risk.)


In conclusion, IMO there are still no good reasons to change NPC corps.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#340 - 2015-03-15 19:37:56 UTC
Eli Stan wrote:
As far as I can tell, there are two anti-NPC corp arguments here:

1) NPC corp players are not social, do not interact with other players, and leave the game eventually because they get bored.

#1 is completely untrue. I definitely know there's a lot of social activity within CAS, and it sounds like FNA and SAK has some too.

In conclusion, IMO there are still no good reasons to change NPC corps.

Did you even read the OP?

It's not about 'do not interact with other players', it's about CCPs own data showing that the retention of players who remain in NPC Corps is lower than players that join player run Corps; and a discussion around why players remain in NPC Corps.

So it can't be completely untrue since it's CCP that has drawn the conclusion and clearly the very good reason for players to move is to increase new player retention.