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2 ideas for ECM

Author
Tryaz
University of Caille
Gallente Federation
#1 - 2015-03-15 03:37:22 UTC  |  Edited by: Tryaz
My two ideas for a change to ECM revolve around the explicitly automated processes of combat in EVE such as reloading, auto-repeat, drone assist and navigation commands. The two ideas are separate and not codependent.

1. Make sensor strength a dynamic value like signature radius
Each automated process employed would have a negative impact upon your sensor strength making you easier to jam, conversely pilots are rewarded and become much harder to jam if they are not using automations. The automated processes would be subject to a hierarchy of importance: in my head I envisage processes such as having drones assisted to you and employing navigation commands as having the biggest penalty to your sensor strength whilst processes like auto-repeating high-slots would have a very negligible impact upon your sensor strength.

PS. I realise that if implemented poorly this could be a stealth nerf to active tanking which I would not support.
PPS. This could be a good way to balance drone assist.

2. Change the effect of successful ECM to make it reset all automated processes, causing disruption to pilots.
Rather than simply removing pilots from combat for 20sec as-with current mechanics, I propose that ECM instead reset all automatic functions of a pilot's ship eg. Navigation commands cancel, drones go idle, modules stop auto-reloading. In addition the selected item is cleared so that any new commands will not apply to a target without the target is first selected again. A second or two of static interference to your UI would let you know that you've been jammed.

PS. this has the benefit of being less disruptive to alert and responsive pilots than to brain-dead ones.


My hope with these ideas is to address the most common complaint about ECM which I hear: (and share) that its dice-roll mechanic is uninteresting for aggressor and victim and not in the spirit of EVE combat.
I'll elaborate upon the specifics of these ideas as we go. I look forward to discussing this with you all.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Madd Adda
#2 - 2015-03-15 03:54:17 UTC
how about no? it's easy enough to jam as it is, why add this to the fire?

Carebear extraordinaire

Tryaz
University of Caille
Gallente Federation
#3 - 2015-03-15 03:57:30 UTC
Madd Adda wrote:
how about no? it's easy enough to jam as it is, why add this to the fire?


You've misunderstood, my intention is to make it so that people have a dynamic way to make it HARDER to jam them.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

DrysonBennington
Eagle's Talon's
#4 - 2015-03-15 03:58:44 UTC
I think ECM should have two different methods of deployment. The first one is the area effect that we seem being employed now in game. The second is a directed beam effect that would be able to be employed against one target but would have a much higher destabilizing factor such as reducing the capabilities of Neutralizers and Energy Vampires.
Madd Adda
#5 - 2015-03-15 04:08:54 UTC
Tryaz wrote:
Madd Adda wrote:
how about no? it's easy enough to jam as it is, why add this to the fire?


You've misunderstood, my intention is to make it so that people have a dynamic way to make it HARDER to jam them.


quit throwing around dynamic as if it changes the fact it forces people to use passive mods. you said it was a stealth nerf, and now it really sounds like one.

Carebear extraordinaire

Tryaz
University of Caille
Gallente Federation
#6 - 2015-03-15 04:11:07 UTC
Madd Adda wrote:
Tryaz wrote:
Madd Adda wrote:
how about no? it's easy enough to jam as it is, why add this to the fire?


You've misunderstood, my intention is to make it so that people have a dynamic way to make it HARDER to jam them.


quit throwing around dynamic as if it changes the fact it forces people to use passive mods. you said it was a stealth nerf, and now it really sounds like one.


are you trolling me? I'm not forcing anyone to anything. I hope it would be balanced so that, using modules as they are most commonly used now, you would be just as much at risk to ECM as you are today. However if you're prepared to switch off some of your automation or manual pilot in combat when there's ECM on the field you can get a buff to your sig strength

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Madd Adda
#7 - 2015-03-15 04:35:27 UTC  |  Edited by: Madd Adda
I'm not trolling anyone, i seriously think this is a bad move and would only break ECMs one way or the other. On one had people will use modules or what ever the heck you consider "automation" and be susceptible to a single griffon, or the opposite will happen making ECM ships worthless (with few exceptions) to ships that are "sig buffed".

Carebear extraordinaire

Tryaz
University of Caille
Gallente Federation
#8 - 2015-03-15 04:39:42 UTC
Madd Adda wrote:
I'm not trolling anyone, i seriously think this is a bad move and would only break ECMs one way or the other. On one had people will use modules or what ever the heck you consider "automation" and be susceptible to a single griffon, or the opposite will happen making ECM ships worthless (with few exceptions) to ships that are "sig buffed".

Thank you for your first constructive criticism. In the EVE I play most people are already vulnerable to a single griffin... so I don't see the problem there. My intention is not to make 90% of pilots any more vulnerable to a Griffin. I take your point about making ECM ships worthless. My counter is that in my experience most pilots out there are not great and will not use fits that require lots of micromanaging or use manual piloting so will still be susceptible.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Specia1 K
State Protectorate
Caldari State
#9 - 2015-03-15 07:27:57 UTC
No. ECCM modules and techniques for countering ECM already exist. A griffin won't do so well against large ships with decent sensor strength even without the ECCM, and there are skills to be trained for each sensor type to help defend. Likewise there are modules, amps and rigs for the jammer too. And of course the ever-possible boosts from links for both cases.

As for stopping automated processes, no. ECM breaks target locks. thats it. Anything else is just convoluted and opens a can of worms for balancing issues on both sides of the spectrum.

Q. what is wrong with the current situation that you feel changes are necessary?

Champion of the Knights of the General Discussion

Thunderdome

Lugh Crow-Slave
#10 - 2015-03-15 07:28:14 UTC
ECM is fine as is.


can it lock you out for 20 seconds yes


but three damps will take your 100km targeting range down to sub 10km locking you out of the fight


tracking disruption can do the same thing to your optimal and then kill your tracking if you try to get in close


the only diferance between ecm and other E-wars is with ecm you know you can't hit a target in those 20seconds and with damps/TD you have the illusion that you can
Tabyll Altol
Viziam
Amarr Empire
#11 - 2015-03-15 09:44:22 UTC
Tryaz wrote:
My two ideas for a change to ECM revolve around the explicitly automated processes of combat in EVE such as reloading, auto-repeat, drone assist and navigation commands. The two ideas are separate and not codependent.

1. Make sensor strength a dynamic value like signature radius
Each automated process employed would have a negative impact upon your sensor strength making you easier to jam, conversely pilots are rewarded and become much harder to jam if they are not using automations. The automated processes would be subject to a hierarchy of importance: in my head I envisage processes such as having drones assisted to you and employing navigation commands as having the biggest penalty to your sensor strength whilst processes like auto-repeating high-slots would have a very negligible impact upon your sensor strength.

PS. I realise that if implemented poorly this could be a stealth nerf to active tanking which I would not support.
PPS. This could be a good way to balance drone assist.

2. Change the effect of successful ECM to make it reset all automated processes, causing disruption to pilots.
Rather than simply removing pilots from combat for 20sec as-with current mechanics, I propose that ECM instead reset all automatic functions of a pilot's ship. Eg. Navigation commands cancel, drones go idle, modules stop auto-reloading. In addition the selected item is cleared so that any new commands will not apply to a target without the target is first selected again.

PS. this has the benefit of being less disruptive to alert and responsive pilots than too brain-dead ones.


My hope with these ideas is to address the most common complaint about ECM which I hear: (and share) that its dice-roll mechanic is uninteresting for aggressor and victim and not in the spirit of EVE combat.
I'll elaborate upon the specifics of these ideas as we go. I look forward to discussing this with you all.


As much as i like e war its okay now and don“t have to get stronger.

-1
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#12 - 2015-03-15 10:36:25 UTC
Lugh Crow-Slave wrote:
ECM is fine as is.


can it lock you out for 20 seconds yes


but three damps will take your 100km targeting range down to sub 10km locking you out of the fight


tracking disruption can do the same thing to your optimal and then kill your tracking if you try to get in close


the only diferance between ecm and other E-wars is with ecm you know you can't hit a target in those 20seconds and with damps/TD you have the illusion that you can


Wat.

Being locked out of a fight is being locked out a fight no matter the method of delivery. What you have just said is so insanely nonsensical that I feel dumber for having read it.

ECM doesn't even work most of the time. Actually show me a single use case where ECM lives up to it's reputation as a 100% effective GOD MODE INFINITE JAMMING like the IDIOTS who have NO IDEA how this ewar system functions at a BASIC LEVEL

Do NOT comment on things you don't understand.
Lugh Crow-Slave
#13 - 2015-03-15 11:08:16 UTC
Caleb Seremshur wrote:


Wat.

Being locked out of a fight is being locked out a fight no matter the method of delivery. What you have just said is so insanely nonsensical that I feel dumber for having read it.

ECM doesn't even work most of the time. Actually show me a single use case where ECM lives up to it's reputation as a 100% effective GOD MODE INFINITE JAMMING like the IDIOTS who have NO IDEA how this ewar system functions at a BASIC LEVEL

Do NOT comment on things you don't understand.


... what? i was saying ecm is fine and that it is not over powered or insane and pointed out that the other e-wars are generaly more effective please train reading comprehension to at least level two.


ECM has a huge pay of when it lands but since the changes to t2 sensor streanght and the addition of the sensor streangh skills you are more likely to miss than hit.


this is neither under powered or over powered those against this system either don't fly ECM and as such only have it used against them or don't like needing to rely on RNG and as such should not use ECM but rather another form of E-war
Tryaz
University of Caille
Gallente Federation
#14 - 2015-03-15 11:16:06 UTC  |  Edited by: Tryaz
Lugh Crow-Slave wrote:
this is neither under powered or over powered those against this system either don't fly ECM and as such only have it used against them or don't like needing to rely on RNG and as such should not use ECM but rather another form of E-war


Lugh I've not mentioned the word OP once yet. I understand fully how ECM works and it is NOT my position that it is OP, stop using these memes to try and polarise the discussion. My position is that ECM's dice roll is uninteresting and I would prefer it changed so that there are more piloting decisions to be made when ECM is present on the grid.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#15 - 2015-03-15 11:21:05 UTC  |  Edited by: Tryaz
Specia1 k wrote:
Q. what is wrong with the current situation that you feel changes are necessary?


I believe I answered that in my OP but I'll expand upon it for you: ECM is an uninteresting dice roll for all involved. Range is the only variable once undocked and on-grid and I'd like to see some form of my ideas implemented to make the gameplay surrounding ECM more interesting.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lugh Crow-Slave
#16 - 2015-03-15 11:34:48 UTC
Tryaz wrote:
Specia1 k wrote:
Q. what is wrong with the current situation that you feel changes are necessary?


I believe I answered that in my OP but I'll expand upon it for you: ECM is an uninteresting dice roll for all involved. Range is the only variable once undocked and on-grid and I'd like to see some form of my ideas implemented to make the gameplay surrounding ECM more interesting.


You have never flown ecm have you? or at least not a fair deal of it.


ECM is the most pilot involved E-war from fitting to combat


starting with how many jams and of what type in the fitting to


do i start on grid or do i wait some time till after the fight

how many jams do i place on pilot X

did i make sure that i only have one jam green on each pilot so that i don't double jam when cycles tick over

my jams are failing do i warp out to get a full load and try again or do i stay on grid a little longer and hope this next cycle lands


and these are just a few things an ECM pilot has to manage when he is the only jammer all of these become harder with more enemies on grid and with more friendly jammers on grid to make sure you don't double up successful jams.



if your only variable is rang then you are flying ecm like other forms of E-war witch is apply all mods at once to the designated target(s)



ECM is RNG but a good ECM pilot can manipulate that RNG in his favor
Tryaz
University of Caille
Gallente Federation
#17 - 2015-03-15 11:39:52 UTC
Lugh Crow-Slave wrote:


You have never flown ecm have you? or at least not a fair deal of it.


ECM is the most pilot involved E-war from fitting to combat


starting with how many jams and of what type in the fitting to


do i start on grid or do i wait some time till after the fight

how many jams do i place on pilot X

did i make sure that i only have one jam green on each pilot so that i don't double jam when cycles tick over

my jams are failing do i warp out to get a full load and try again or do i stay on grid a little longer and hope this next cycle lands


and these are just a few things an ECM pilot has to manage when he is the only jammer all of these become harder with more enemies on grid and with more friendly jammers on grid to make sure you don't double up successful jams.



if your only variable is rang then you are flying ecm like other forms of E-war witch is apply all mods at once to the designated target(s)



ECM is RNG but a good ECM pilot can manipulate that RNG in his favor


You're right and thank you for elaborating upon these points for those that have not used ECM. I however, have. You'll notice that my idea doesn't contain any suggestions for changes to the ECM pilot's application of their ewar, neither does it suggest a removal of the RNG... I agree with you that ECM is the most pilot-intensive form of ewar if it is to be done well. I don't think that you're addressing any concern that I have raised thus far.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lugh Crow-Slave
#18 - 2015-03-15 12:05:35 UTC  |  Edited by: Lugh Crow-Slave
Tryaz wrote:


You're right and thank you for elaborating upon these points for those that have not used ECM. I however, have. You'll notice that my idea doesn't contain any suggestions for changes to the ECM pilot's application of their ewar, neither does it suggest a removal of the RNG... I agree with you that ECM is the most pilot-intensive form of ewar if it is to be done well. I don't think that you're addressing any concern that I have raised thus far.



but i did i pointed out that range is not the only factor and that there is nothing wrong with the RNG


in fact a lot off the reason the ecm pilot needs to micro manage so much is because he needs to manipulate that RNG as much as he can.





your idea simple makes ECM boats useless

Okay it makes it so i have to keep manually firing my guns but that whole time they are just going to fire at that soft ecm boat till it pops then i am back on my way.

If an ECM boat can't successfully jam it can not stay on grid long it will either be popped or forced to warp out


and your idea still keeps the RNG you claim is the biggest problem with ecm

only difference is the pay off is much lower

EDIT:

In fact the only time the current ECM is broken is on T1 frigs where the RNG is removed and a single jam will always succeed
Memphis Baas
#19 - 2015-03-15 13:06:40 UTC  |  Edited by: Memphis Baas
IMO, #2 is more disruptive to alert pilots, and would cause frustration. Currently it's very clear that I've been jammed, and I can just go get a cup of coffee. With your #2 I'd have to pay attention, in the middle of combat, to tiny details such as whether my target is still selected at the top of the screen or whether my guns are still shooting at the bottom of the screen, or whether the drones are still attacking on the right side. I don't know about you, but I'd rather not have to have to roam my eyes all over the damn screen the entire fight just to detect the possibility that I've been jammed. The way it currently is, my targets disappear, it's very obvious, as if the screen went black.

Also to give you an idea what your suggestions sound like (in case you can't tell from the hostile responses), how about:

1. Change the ECM ship's sig radius (vulnerability) based on whether it has active modules or not. Make it unable to warp away, and IF it jams a ship, everybody else in the enemy fleet gets bonuses to damaging the ECM ship, because all the jamming make it a bright easily targetable beacon.

2. Make it impossible for the ECM pilot to tell whether a jam is successful or not. The modules should just cycle, and let the pilot figure out whether it was successful by watching the target ship to see if it still shoots. This will separate the alert ECM pilots from the afk ones.

Jamming in general, and ECM specifically, are counters to logi remote repairs, and in general to all-DPS fleets. The way it works right now may be annoying for the jammed ship, but is EXCELLENT at throwing a wrench into the best laid combat plans, resulting in more chaotic fights, with a chance to win for the side that is taken by surprise or outnumbered.

You want to play a mini-game within your job of stun-locking a target; it's not necessary, in fact the mini-game is played by the FC when he has to decide which enemy ship is most critical to jam, and order you to do it.

You're in a fleet with your buddies, but seem to have a solo mindset that your ECM task should provide you with extra entertainment, because who cares about the fight that's happening around you. Maybe they should make weapons have a mini-game too (maybe manually calculate trajectory to improve the gun's tracking, or jump in a turret and first-person-shoot-it). Maybe the repair guy should play a mini-game too, some sort of whack-a-mole that represents the triage he has to do to decide whom to repair. Clearly the fight is not important, we need mini-games during the fight to entertain us.
thatonepersone
Black Jack 0-1
#20 - 2015-03-15 13:49:02 UTC
Ecm is not broken, so there is no reason to try and fix it.
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