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Player Features and Ideas Discussion

 
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Skill Books - Colour code those you can't use

Author
One Makbema
North-east Tax Evasion system
#1 - 2015-03-14 12:26:18 UTC
As simple as it sounds. Make the skill books appear red in your inventory if they can't be injected. Remove the option altogether from the right click
Lugh Crow-Slave
#2 - 2015-03-14 13:12:09 UTC
so for those of us who can't see red we now have to sit around confused for a bit as to why we don't have the inject option? rather than instant feed back upon trying to inject it
Iain Cariaba
#3 - 2015-03-14 15:09:43 UTC
One Makbema wrote:
As simple as it sounds. Make the skill books appear red in your inventory if they can't be injected. Remove the option altogether from the right click

Or you could, I dunno, check the prereqs before injecting. Oh, there's also a visual indicator on the market group page when you buy it.
One Makbema
North-east Tax Evasion system
#4 - 2015-03-14 16:37:06 UTC
Lugh Crow-Slave wrote:
so for those of us who can't see red we now have to sit around confused for a bit as to why we don't have the inject option? rather than instant feed back upon trying to inject it


Ok so red was just the first colour I picked as a clear visible feature.

It could easily be something else to, a lock symbol - basically anything to distingush it
Lugh Crow-Slave
#5 - 2015-03-14 16:48:26 UTC
One Makbema wrote:
Lugh Crow-Slave wrote:
so for those of us who can't see red we now have to sit around confused for a bit as to why we don't have the inject option? rather than instant feed back upon trying to inject it


Ok so red was just the first colour I picked as a clear visible feature.

It could easily be something else to, a lock symbol - basically anything to distingush it


the show info screen distinguishes it pretty well so does just trying to inject it
Paranoid Loyd
#6 - 2015-03-14 16:51:28 UTC
You should have a plan, you should know what skill book you need to buy/inject before you do so. There should be no question as to whether or not you can inject the skill book you are trying to inject. But that's just my opinion I guess.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

One Makbema
North-east Tax Evasion system
#7 - 2015-03-14 16:52:12 UTC
Iain Cariaba wrote:
One Makbema wrote:
As simple as it sounds. Make the skill books appear red in your inventory if they can't be injected. Remove the option altogether from the right click

Or you could, I dunno, check the prereqs before injecting. Oh, there's also a visual indicator on the market group page when you buy it.


Yup, perfect sense if you know the game, know how to check prereqs etc.

I posted this from a new player perspective. You are handed out books within the first two hours that you couldn't posisbly use until you were three+ hours in.

This wouldn't be dumbing the game down in a way that would affect gameplay - this would be a quality of life improvement to make it easier for people to understand what is going on
First Main
Main's Moon Mining
#8 - 2015-03-14 16:53:15 UTC
Lugh Crow-Slave wrote:
One Makbema wrote:
Lugh Crow-Slave wrote:
so for those of us who can't see red we now have to sit around confused for a bit as to why we don't have the inject option? rather than instant feed back upon trying to inject it


Ok so red was just the first colour I picked as a clear visible feature.

It could easily be something else to, a lock symbol - basically anything to distingush it


the show info screen distinguishes it pretty well so does just trying to inject it


This was purely a QoL improvement for new players.
First Main
Main's Moon Mining
#9 - 2015-03-14 16:54:14 UTC
Paranoid Loyd wrote:
You should have a plan, you should know what skill book you need to buy/inject before you do so. There should be no question as to whether or not you can inject the skill book you are trying to inject. But that's just my opinion I guess.



When i first started playing i had never heard of EveMon, or any similar programs - i had no plan
Paranoid Loyd
#10 - 2015-03-14 16:59:38 UTC
Under the "Noob" scenario, what difference does it make if a pop up tells you you can't inject it so then you go to the show info window to find out what you need to train or if it is color coded, so then you need to go to the show info window to find out what to train? I just don't see a huge qol improvement.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Iain Cariaba
#11 - 2015-03-14 17:17:47 UTC
One Makbema wrote:
Iain Cariaba wrote:
One Makbema wrote:
As simple as it sounds. Make the skill books appear red in your inventory if they can't be injected. Remove the option altogether from the right click

Or you could, I dunno, check the prereqs before injecting. Oh, there's also a visual indicator on the market group page when you buy it.


Yup, perfect sense if you know the game, know how to check prereqs etc.

I posted this from a new player perspective. You are handed out books within the first two hours that you couldn't posisbly use until you were three+ hours in.

This wouldn't be dumbing the game down in a way that would affect gameplay - this would be a quality of life improvement to make it easier for people to understand what is going on

Nice, you managed to combine the "think of the newbies" and "QoL" excuses into a single post. *golf claps*

Really, how many ways do you need to be told something before it sinks in? There's a flag on the market, prereqs tree on the info panel, and an easily dismissed pop up window when yoh try to inject it anyway. That's three ways to determine you can't inject it, and you need more?

As for the "think of the newbies" excuse, the single greatest skill any newbie can possibly learn in this game is to ask questions when they don't understand something rather than being spoon fed by CCP.
Lugh Crow-Slave
#12 - 2015-03-14 17:21:32 UTC
Iain Cariaba wrote:

As for the "think of the newbies" excuse, the single greatest skill any newbie can possibly learn in this game is to ask questions when they don't understand something rather than being spoon fed by CCP.



take the tutorials for example a good lil newbie who follows those will come out thinking


1 you are supposed to duel tank

2 bigger ship is better ship

3 the only real things to do in eve is mine or run missions

4 ship skills and weapon skills are what you should be training (who needs core skills)
Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2015-03-14 19:45:27 UTC
you can filter out untrainable skills on both market and character sheet views

fairly sure the market view also has a visual indicator for untrainable skills if they are unfiltered
Tiddle Jr
Brutor Tribe
Minmatar Republic
#14 - 2015-03-14 20:37:40 UTC
One Makbema wrote:
Lugh Crow-Slave wrote:
so for those of us who can't see red we now have to sit around confused for a bit as to why we don't have the inject option? rather than instant feed back upon trying to inject it


Ok so red was just the first colour I picked as a clear visible feature.

It could easily be something else to, a lock symbol - basically anything to distingush it


Make them invisible until you have all pre-req to inject them.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Abramul
Canadian Forces Corp
#15 - 2015-03-14 22:45:16 UTC
Instead of just color coding, in the corner tab on the icon where it shows T2 etc, have the red X (can't inject), yellow circle (can inject, green check (already injected).
Zepheros Naeonis
TinklePee
#16 - 2015-03-15 00:15:50 UTC
One Makbema wrote:
Yup, perfect sense if you know the game, know how to check prereqs etc.

I posted this from a new player perspective. You are handed out books within the first two hours that you couldn't posisbly use until you were three+ hours in.

This wouldn't be dumbing the game down in a way that would affect gameplay - this would be a quality of life improvement to make it easier for people to understand what is going on


Or you could stop being lazy and put a little effort into a few extra clicks while looking at a skill book under prereqs to see that "oh, I can't use it yet because X is not trained. Good to know!"

Also, why not all modules/ships while we are at it? Why stop at skillbooks. Let's just put color everywhere for the lazy ones who can't be bothered to make a few more mouse clicks to get their answer.