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How "science proof" is EVE?

First post
Author
msu320
BLOCK.
#41 - 2015-03-14 06:25:32 UTC
Specific example:

In Planetary interaction, there's a refining process that takes 3000 Noble Gases and gives you 20 Oxygen.

Noble Gases are so named because they're highly non-reactive with other elements.

Oxygen is a highly reactive gas found in many chemical reactions and a whole class of reactive chemicals is named after it. (Oxidizers- before you ask...)

How you get one from the other is beyond me.

Kousaka Otsu Shigure
#42 - 2015-03-14 06:27:08 UTC
In defense of eve... 2015 and we still can't find missing commercial/passenger planes that crashed into the sea, we still have 'surprise!butte-seks' asteroids plummeting down Earth, etc etc.

So no, we still haven't gone that far much really. I think in the last 10 years consumer electronics has advanced much, yeah? All that time, developing personal entertainment devices..

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

Sophie Mahler
Hedion University
Amarr Empire
#43 - 2015-03-14 07:38:31 UTC  |  Edited by: Sophie Mahler
CCP Darwin wrote:
Sophie Mahler wrote:
1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?

2. this is more for the dev team, even tho they probably won't bother to read this (maybe they will), but are there plans to further improve the game in order to make it closer to what "real life space travel" could be?

Speaking as a member of the development team with an academic background in physics and a period working as an engineer in the space launch field, I'd say that EVE strives to have a scientific "feel" without even attempting to be actually accurate.

Furthermore, I would argue that this is exactly the right route to take in developing a game that's meant for entertainment rather than an educational tool. EVE borrows far more from tropes of science fiction media than it does from the science itself, and that's fine. The game is, in my opinion, more entertaining as a result of that choice.

If you want to have a game experience that will teach you a ton about real-life space travel, I recommend checking out Kerbal Space Program.

This cartoon pretty much says it all about KSP.


thank you very much for your clear cut reply

I was surprised at the amount of participation.

of course I do realize it's a game meant for entertainment/enjoyement.

EVE certainly takes on the "codes" of Sci-Fi, yet, to a certain -small, I'd admit it- extent, one still has to deal with things such as propulsion, orbiting, warp drives, navigation of some sort. It does surely has at least *some* ground in what we can grasp as an intelligent (!) species, about what could space travel be, eventually, or not.

I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE.

I take it the reactions may have been from my relative inability to express some ideas in english, or in language in general (not sure if I'd done a better job doing it in my native language to be honest)

if you understood something that did rub you the wrong way, please accept my apologies

<3
Lucretia DeWinter
Sebiestor Tribe
Minmatar Republic
#44 - 2015-03-14 08:16:22 UTC
For every scientific question, the Amarr have all the answers:

A giant invisible space-wizard did it.
Sophie Mahler
Hedion University
Amarr Empire
#45 - 2015-03-14 08:36:19 UTC
Lucretia DeWinter wrote:
For every scientific question, the Amarr have all the answers:

A giant invisible space-wizard did it.


well, what is math, if not a giant invisible space-wizard?

;)

in a way, EVE physics are realistic, from the perspective of EVE created universe, our duties, our connections are as real as we make them. For some of us, some things or activities in EVE are as much as a highlight in the week/day/month/year as "real life" events.

So in a sense, EVE with its sci-fi physics is no less real than the world we believe we're living in and that we call "reality"
we *care* about eve, about characters in eve, we see characters as avatar but we don't really see any of the "consciousness" that lies behind them, or even what it looks like or what it's made of (well, of that, we are safe to assume that they are mostly water, and possibly some pringles & soda).

anyway, that's probably another debate
CCP Darwin
C C P
C C P Alliance
#46 - 2015-03-14 09:26:10 UTC
Sophie Mahler wrote:
I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE.


Don't worry, I appreciated your question and tried to offer the best answer I could.

Here are a few areas where EVE does connect with science:

1) EVE's model of tracking for gunnery, while very simple, captures some of what's interesting about the same problem in the real world.

2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see.

3) Many of the ideas in the game are derived loosely from ideas that have a foundation in real science & engineering. The idea of nanobots that crawl all over your ship or its modules to repair them is fantasy, but it's an extrapolation of where a real engineering discipline might someday take us. Concepts like cloning, wormholes, even faster-than-light travel are all storytelling tropes but still have some connection to legitimate scientific ideas, even if they're in the game as wild extrapolations of those ideas.

Of course, the complete experience of EVE is pure fantasy, and that's as intended. :)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#47 - 2015-03-14 09:35:59 UTC
You know how when something is water proof, water can't get in.

Well Eve is like that with science.

It's very science proof.
Sophie Mahler
Hedion University
Amarr Empire
#48 - 2015-03-14 10:04:46 UTC


CCP Darwin wrote:
2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see.


well, yes and no, the idea to be able to actually witness alien star systems first hand seems quite dramatic to me ;)

CCP Darwin wrote:
3) Many of the ideas in the game are derived loosely from ideas that have a foundation in real science & engineering. The idea of nanobots that crawl all over your ship or its modules to repair them is fantasy, but it's an extrapolation of where a real engineering discipline might someday take us. Concepts like cloning, wormholes, even faster-than-light travel are all storytelling tropes but still have some connection to legitimate scientific ideas, even if they're in the game as wild extrapolations of those ideas.



yes, that's what I tried to refer to, what is science fiction if not fiction extrapolated from actual science?

I have little to no understanding of actual scientific or astrophysical (is that even a word?) science. I hear things here and there, went to a couple conference, read the web and watch youtube, so I know people are actually trying to figure these things out even tho I understand nothing about it myself.

in that regard, I figured you guys at CCP have to have a little more knowledge and base as I do, so I was barely wondering about the underlying scientific basis (if any) about the game.

And you answered to my question rather well, so thank you for that :D


<3
xxxTRUSTxxx
Galactic Rangers
#49 - 2015-03-14 10:13:42 UTC
Lucretia DeWinter wrote:
For every scientific question, the Amarr have all the answers:

A giant invisible space-wizard did it.


The giant invisible space-wizard is gonna get you for that Evil


lolRoll
Errata Sum
Doomheim
#50 - 2015-03-14 10:28:05 UTC
I don't care, as long as my clothes, tattoos and prosthetics magically reappear in a station when I'm podded.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#51 - 2015-03-14 15:57:24 UTC
CCP Darwin wrote:
1) EVE's model of tracking for gunnery, while very simple, captures some of what's interesting about the same problem in the real world.


You mean the bit about how a fast moving object on a known trajectory and determinable acceleration (i.e. orbiting) would get blown out the air with no problem at all by predicting where it'd be? ;)

Noobkill2
Federal Navy Academy
Gallente Federation
#52 - 2015-03-14 16:40:15 UTC
The answer is no.

My personal major irritations are:

1. Computers that can store only 1 copy of a spacial co-ordinate. You cannot transmit it to whoever you choose. You can only place it in a corporation data structure.
2. Computers that can store a spacial co-ordinate but will not remember a scanned location when you leave the system.
3. Databases that store financial data across systems but cannot store spacial co-ordinates

You get the general idea. The computing power to be able to calculate and warp across the universe exists but we are still stuck with almost medieval equivalent computing power all in the name of making the game more "challenging".
thowlimer
Roprocor Ltd
#53 - 2015-03-14 17:44:00 UTC
Memphis Baas wrote:

- We live in a 5000+ star "galaxy" with a void around it, nothing there.

- Absolutely every single star system, all 5000 of them, are SINGLE STAR with planets in orbit. All the stars appear to be main sequence G.



As i recall our stargates function by placing what is essentially a black hole on one of the standing gravitonic wave
node points between binary stars, so all systems that have a stargate is in fact a binary system(pretty much
all of them the secondary sun is a small brown dwarf that is not really visible.

So there would be some more stars than just 5000 in our near region(if i remember correct binary systems
are actually more common than single star systems in "real" life ?)

As to the later post about bookmarks i quite agree that its annoying that you cant just punch in coordinates
but the Eve lore explanation is that you need some kind of gravity distortion/well to lock on to and a
bookmark is in effect you dropping a small transmitter that you can later use to obtain such a lock

What could be hilariour would be if other people had the the ability to actually scan down and destroy
these transmitters and destroy other peoples bookmarks Lol
Trajan Unknown
State War Academy
Caldari State
#54 - 2015-03-14 19:24:31 UTC
CCP Darwin wrote:
Sophie Mahler wrote:
I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE.


Don't worry, I appreciated your question and tried to offer the best answer I could.

Here are a few areas where EVE does connect with science:

1) EVE's model of tracking for gunnery, while very simple, captures some of what's interesting about the same problem in the real world.

2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see.

3) Many of the ideas in the game are derived loosely from ideas that have a foundation in real science & engineering. The idea of nanobots that crawl all over your ship or its modules to repair them is fantasy, but it's an extrapolation of where a real engineering discipline might someday take us. Concepts like cloning, wormholes, even faster-than-light travel are all storytelling tropes but still have some connection to legitimate scientific ideas, even if they're in the game as wild extrapolations of those ideas.

Of course, the complete experience of EVE is pure fantasy, and that's as intended. :)



I totally agree and like this attempt. :)
Recently started to read some old Terry Pratchett books again it´s refreshing to read this "outdated" Sci-Fi stuff again. Same for the "Honor Harrington" series. First read was like "dafuq" is this about but after some time I got used the stuff. For EvE it was the whole projectile and friction in space thing. At first I was like hmm, that´s a bit weird but well, at the end of the day it´s fiction and fantasy and all the stuff takes part in an unknown part of space in an unknown time - for us - so who knows what´s possible and why it is.
Noriko Mai
#55 - 2015-03-14 19:26:22 UTC
CCP Darwin wrote:
Of course, the complete experience of EVE is pure fantasy, and that's as intended. :)

WHAT? Say that again and you will get some fantasy in your face!

"Meh.." - Albert Einstein

CCP Darwin
C C P
C C P Alliance
#56 - 2015-03-14 19:28:11 UTC
Sophie Mahler wrote:
I figured you guys at CCP have to have a little more knowledge and base as I do


I wouldn't assume that's the case. :)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

ColdCutz
Frigonometry
#57 - 2015-03-14 20:03:17 UTC
Sophie Mahler wrote:
1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?

2. this is more for the dev team, even tho they probably won't bother to read this (maybe they will), but are there plans to further improve the game in order to make it closer to what "real life space travel" could be?

...
Nyzam
Doomheim
#58 - 2015-03-14 23:00:11 UTC
It's not in the slightest. One of the worst violations to me is how there is a maximum speed on space ships. In reality they can go any speed until the speed of light (and it of course gets harder the more you approach it).

Another one is the sounds in space. There is no medium for sound to travel through in space.

Also, POSes with storage volumes bigger than their own volume, and the warping and jumping mechanism. There are many many things.
Gorongo Frostfyr
#59 - 2015-03-15 02:57:13 UTC
EVE is still 2003.
Sophie Mahler
Hedion University
Amarr Empire
#60 - 2015-03-15 11:04:40 UTC  |  Edited by: Sophie Mahler
what most people, in my opinion, did not understand

is that I didn't mean to ask if eve was realistic overall

I understand very well that it's a game, meant for entertainment and that most of its features are oriented towards gameplay, enjoyement, some sort of immersion.

I never was expecting any sort of "realistic space travel video game" to begin with.

again, I was wondering about whether or not there were some underlying scientific basis and if there were, what they were. and CCP replied to the right question, but many, I believe took it the "wrong" way and started to make jokes about gameplay features, which I understand are that way for gameplay purpose.

sorry about that