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Maelstrom for Level 4s

Author
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#1 - 2015-03-13 20:34:22 UTC
I've seen a lot of folks speak up in favor of the 'phoon and Fleet 'phoon for missioning. I like a decent missile boat, but really like the look of the Maelstrom. I was looking for feedback on potential fits I'm considering.

[Maelstrom, PvE Arty L4]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Micro Jump Drive
Thermic Dissipation Field II
EM Ward Field II
Shield Boost Amplifier II
X-Large Ancillary Shield Booster, Cap Booster 400
Tracking Computer II, Tracking Speed Script

1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L

Large Projectile Metastasis Adjuster I
Large Projectile Collision Accelerator I
[empty rig slot]

Hobgoblin II x5
Warrior II x5
Hammerhead II x5
Cap Booster 400 x20
EMP L x2000

Stats here (note: I wasn't aiming for cap stability, it just happened to work out that way using an ASB): http://imgur.com/sHmT39z


[Maelstrom, PvE AC L4]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Experimental 100MN Afterburner I
Thermic Dissipation Field II
EM Ward Field II
Shield Boost Amplifier II
X-Large Ancillary Shield Booster, Cap Booster 400
Tracking Computer II, Tracking Speed Script

800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L
800mm Heavy 'Scout' Repeating Cannon I, Phased Plasma L

Large Projectile Burst Aerator I
Large Projectile Collision Accelerator I
[empty rig slot]

Hobgoblin II x5
Warrior II x5
Hammerhead II x5

Stats here: http://imgur.com/lTLgoQb

"I am a leaf on the...ah, frak it!"

Aerie Evingod
Midwest Miners LLC
#2 - 2015-03-13 21:12:33 UTC
Drop the DC2 for another gyro, replace the tracking speed script for range. Make sure you don't have your ASB reload till you are in a safe spot.
Paranoid Loyd
#3 - 2015-03-13 21:27:20 UTC  |  Edited by: Paranoid Loyd
This is a gank magnet, but the numbers are pretty. (for the ship anyway) I don't agree with the drone selection or putting dead-space mods on a T1 BS .

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#4 - 2015-03-13 21:44:46 UTC
Aerie Evingod wrote:
Drop the DC2 for another gyro, replace the tracking speed script for range. Make sure you don't have your ASB reload till you are in a safe spot.


Which one- the arty or AC?

"I am a leaf on the...ah, frak it!"

Paranoid Loyd
#5 - 2015-03-13 21:50:14 UTC  |  Edited by: Paranoid Loyd
Aerie Evingod wrote:
Drop the DC2 for another gyro, replace the tracking speed script for range. Make sure you don't have your ASB reload till you are in a safe spot.

Reactor Control II instead of DCII and upgrading to 1400s gets you more DPS than switching it out for a gyro and also a bit better range. CPU gets tight though, faction hardeners are pretty cheap so something like this:

[Maelstrom, PvE Arty L4]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Large Micro Jump Drive
Shield Boost Amplifier II
Tracking Computer II, Optimal Range Script
Dread Guristas Thermic Dissipation Field
Dread Guristas EM Ward Field
X-Large Ancillary Shield Booster, Cap Booster 400

1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L
1400mm 'Scout' Artillery I, EMP L

Large Projectile Metastasis Adjuster I
Large Projectile Collision Accelerator I


Hobgoblin II x5
Warrior II x5
Hammerhead II x5

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Caleidascope
Republic Military School
Minmatar Republic
#6 - 2015-03-13 22:38:37 UTC  |  Edited by: Caleidascope
Cephelange du'Krevviq wrote:
I've seen a lot of folks speak up in favor of the 'phoon and Fleet 'phoon for missioning. I like a decent missile boat, but really like the look of the Maelstrom. I was looking for feedback on potential fits I'm considering.

[Maelstrom, PvE Arty L4]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Micro Jump Drive
Thermic Dissipation Field II
EM Ward Field II
Shield Boost Amplifier II
X-Large Ancillary Shield Booster, Cap Booster 400
Tracking Computer II, Tracking Speed Script

1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L
1200mm Heavy Prototype Siege Cannon, EMP L

Large Projectile Metastasis Adjuster I
Large Projectile Collision Accelerator I
[empty rig slot]

Hobgoblin II x5
Warrior II x5
Hammerhead II x5
Cap Booster 400 x20
EMP L x2000

Stats here (note: I wasn't aiming for cap stability, it just happened to work out that way using an ASB): http://imgur.com/sHmT39z

Too many tracking mods.

Edit.
Why are people so scarred of killing rats in falloff?

Life is short and dinner time is chancy

Eat dessert first!

Phig Neutron
Starbreaker and Sons
#7 - 2015-03-13 23:11:07 UTC
The artillery Maelstroms are painful to use, because of the low rate of fire. It's hard to attain your "on paper" DPS because that would require focusing on the screen every 20 seconds or so with the strong temptation to get distracted in between volleys. Also, you "overkill" your targets a lot, and that's wasted DPS too. Autocannon Maels do more damage and are substantially more fun to fly, but slow to move around with just an afterburner. A friend of mine uses an autocannon fit but swaps the AB out for a micro jump drive. I'm looking into using a Machariel instead, for a better top speed while using an afterburner. You could try a MWD fit, I suppose.
Paranoid Loyd
#8 - 2015-03-13 23:25:17 UTC
I don't group my arty when missioning. Less overkill and more engaging. Once there are only BS left, then group them.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#9 - 2015-03-13 23:42:18 UTC
Caleidascope wrote:
Too many tracking mods.

Edit.
Why are people so scarred of killing rats in falloff?


I was under the impression arty had pretty craptacular tracking?

"I am a leaf on the...ah, frak it!"

Paranoid Loyd
#10 - 2015-03-13 23:48:33 UTC
They do, but you should be shooting from range where it matters less. Rats tend to burn straight at you as opposed to people who actively pilot their ships to reduce transversal (at least the competent ones)

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Caleidascope
Republic Military School
Minmatar Republic
#11 - 2015-03-14 00:03:31 UTC  |  Edited by: Caleidascope
Cephelange du'Krevviq wrote:
Caleidascope wrote:
Too many tracking mods.

Edit.
Why are people so scarred of killing rats in falloff?


I was under the impression arty had pretty craptacular tracking?

You fail at arti tactics.
When rats burn toward you... their transverse is minimal... which means you don't need tracking or need very very very little of it.

It is when rats orbit you... then your arti is eFed.

So the proper arti tactic is to stay far away from rats, make them burn toward you... kill them with impunity.



This is clear illustration why giving people fits is a waste of time. Fits without explanation of tactical doctrine are worthless.

Life is short and dinner time is chancy

Eat dessert first!

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#12 - 2015-03-14 00:40:22 UTC
Caleidascope wrote:
Cephelange du'Krevviq wrote:
Caleidascope wrote:
Too many tracking mods.

Edit.
Why are people so scarred of killing rats in falloff?


I was under the impression arty had pretty craptacular tracking?

You fail at arti tactics.
When rats burn toward you... their transverse is minimal... which means you don't need tracking or need very very very little of it.

It is when rats orbit you... then your arti is eFed.

So the proper arti tactic is to stay far away from rats, make them burn toward you... kill them with impunity.



This is clear illustration why giving people fits is a waste of time. Fits without explanation of tactical doctrine are worthless.


I appreciate your explanation of how to use it.

"I am a leaf on the...ah, frak it!"

Nycha
Pator Tech School
Minmatar Republic
#13 - 2015-03-14 00:48:57 UTC
Heh. I thought the same.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#14 - 2015-03-14 02:52:09 UTC
I prefer the 1400s, insta blaps rat BCs with ease and anything under with tracking ammo and angular V manipulation.

requires lots of range control and cap management, the ship is far from cap stable, the DPS is bad however the aforementioned insta blapping means you could eliminate a lot of DPS really quick by killing the smaller targets first.

Im not sure if the Isk to time ratio is all that good, Bad DPS and requires some fencing with cap and range, however it is quite entertaining and it what my SP allows.

with not minmatar skills, I'm pretty sure most things would be better.

8x 1400s

Meta 4 MWD
Meta 4 XL Shield booster
Meta 4 shield boost amp
T2 Mission specific hardener
T2 Mission specific hardener
T2 Tracking Comp with both scripts available

3x T2 vgyrostabs
1x T2 TE
1x T2 damage con

2x ACRs
1x Polycarbs


Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#15 - 2015-03-14 18:43:45 UTC  |  Edited by: Jeanne-Luise Argenau
be warned i never used a mael for missions, but deriving it out of other ships ive flown i would use something like this

[Maelstrom, mission]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II
Signal Amplifier II

Large Micro Jump Drive
X-Large Clarity Ward Booster I
Thermic Dissipation Amplifier II
EM Ward Amplifier II
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Large Projectile Burst Aerator II
Large Ancillary Current Router I
[empty rig slot]

Garde II x4
Cap Booster 800 x15
Tracking Speed Script x1
Republic Fleet EMP L x2000

this fit is geared against blood/sansha attackers the amps should be switched rat specific,
u get into a mission jump to range and start blopping the small fast stuff first, arties are to be grouped in 2 guns per group
range isnt optimal for mjd so u have to do a bit of piloting but all else i would try it

Edit: i always fit t2 as its the hardest grid wise to fit, also u should be able to fit t2 gyros and t2 tank before even thinking of doing l4 (the last is for thought for new ppl trying to rush into l4)
Edit 2: maybe taking some medium range or long range ammo with u might still be wise ^^
Phig Neutron
Starbreaker and Sons
#16 - 2015-03-14 23:07:58 UTC  |  Edited by: Phig Neutron
Just to throw this out there, here's my autocannon fit Mael. The cap boosters are rarely used, but when necessary you can tank the entire mission spawn for several minutes. Since your range is relatively short and your speed is so slow, it's often best to aggro everything and let the rats come to you instead of you going to them.

[Maelstrom, autocannnon missions]
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

100MN Afterburner II
X-Large Shield Booster II
Kinetic Deflection Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L

Large Anti-EM Screen Reinforcer I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I

Hammerhead II x5
Hobgoblin II x5
Salvage Drone I x5


And to contrast with it, here's a Machariel that goes substantially faster (about 500m/s with afterburner, as opposed to about 300m/s). It's less tanky but does substantially more damage and is fit with neut and disruptor for fighting off ambushes. I've been known to run missions in star systems of ill repute. I haven't used this one yet (still training for the Gallente battleship skill):

[Machariel, mission]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Explosive Hardener II

100MN Afterburner II
Large Micro Jump Drive
Warp Disruptor II
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
Heavy Unstable Power Fluctuator I

Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Large Projectile Ambit Extension I

Ogre II x4
Hobgoblin II x5
Paranoid Loyd
#17 - 2015-03-14 23:36:05 UTC  |  Edited by: Paranoid Loyd
You didn't mention the Mach also shoots almost 40% farther.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gregor Parud
Imperial Academy
#18 - 2015-03-15 02:29:38 UTC  |  Edited by: Gregor Parud
A Mael is very slow, using it with AC just doesn't make much sense unless the mission is very short range and because of that arty is the way to go. however, 1400s are unwieldy in regards to their alpha (big chance of overkill even with weapon groups) and low tracking. On average you will get better results with 1200 instead of 1400.

Thing is that a fit very much depends on the chosen tactic (MJD sniping, medium range "brawling", etc etc) which of course again depends on the mission. I'd probably use something like this, that pith SB is not expensive at all and while it's not as efficient it works just fine if you keep your range.


[Maelstrom, New Setup 1]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

100MN Afterburner II
Large Micro Jump Drive
Pith C-Type Large Shield Booster
Explosive Deflection Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L
1200mm Artillery Cannon II, EMP L

Large Projectile Burst Aerator II
Large Capacitor Control Circuit I
[empty rig slot]



Would you go for an MJD sniping setup then you'd use 1400 with 2 TC.