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AFK Cloaking™: Ideas, Discussion, and Proposals

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Teckos Pech
Hogyoku
Goonswarm Federation
#1481 - 2015-03-12 00:18:39 UTC
GeeShizzle MacCloud wrote:
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.


Of for the love of God...if a pilot tackles you, he is by definition NOT AFK. You might have thought he was AFK, but the mere act of tackling you means he is not AFK.

And yes, look at the title of this thread...it IS about AFK cloaking...hence it is about a subset of AFK "play". If you want to start a thread about ganking, cloaks, and hot dropping feel free but stop trying to say that a thread with AFK in the title is not about a subset of AFK "play".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1482 - 2015-03-12 00:38:54 UTC  |  Edited by: Teckos Pech
Haywoud Jablomi wrote:


And why would I bring up that your definition of AFK Cloaking makes it easier to argue for a change. If you can so easily show that your behavior as a player can have an effect on a group of players, and you admit that 99% of the time you arent even playing on that character, then you effectively destroy many other posters arguments on why there needs to be no change in cloak. You are clearly showing an abuse of a game mechanic that allows you to be AFK and have effect on the game.


Yes, I was purposefully trying to show that BOTH sides of this debate abuse the relevant mechanics. Both the PvE pilots (i.e. those who spend most of their game time ratting, mining, etc. in null) want to and do use local chat and its infallibility to minimize any risk of operating in null. The PvP pilots realizing how cloaks and local work use cloaks and the very same mechanic PvE pilots rely on against said PvE pilots. And that while the two abuses balance out in the end we are left with sub-optimal play. No CCP Dev has the sack to show up and agree with this, IMO. But I'd be willing to bet that if they could comment anonymously they'd probably agree with this position.

The PvE pilots hate that local is a double edged sword and want to change just that. They want local to work for them, but not for the AFK cloaker. The supporting evidence can be found here, as was referenced in the very first post in this thread by ISD LackOfFaith. Those threads show idea after idea to simply nerf cloaks. Cloak fuel, cloaks using cap so that the cap runs dry and the cloak shuts off, POS modules to decloak cloaked ships, special scan probes to find cloaked ships, cloaking field decay, etc. I think only one discussed nerfing local...all the rest were summarized by this simple sentence, "Please, CCP, nerf cloaks so I can rat with even more security than I already have in null sec."

I would contend that many, if not most, PvP pilots would accept a nerf to cloaks with a nerf to local and implementation of a new intel mechanic, although I'm sure you can find those who would change nothing.

My position has been, for quite awhile, nerf local/nerf cloaks => a better game if only marginally.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Haywoud Jablomi
Vay Mining Corporation
#1483 - 2015-03-12 02:09:45 UTC
I do agree that both sides need to be adjusted to work.

I am not convinced that local == afk camping but that is personal opinion.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1484 - 2015-03-12 04:23:22 UTC
Haywoud Jablomi wrote:
I do agree that both sides need to be adjusted to work.

I am not convinced that local == afk camping but that is personal opinion.


So...we've been in violent agreement on the first part. And while I think local == afk camping/cloaking, lets let that go in the interest of maybe having a discussion that somebody important might find constructive....hey, I'm a glass is half full kind of guy. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#1485 - 2015-03-12 13:20:12 UTC
I would like to point out what may be helpful in aligning our perspectives.

It is this.

We are gathered in this thread, I believe, to determine whether gameplay is best served by modifying the mechanics which have often resulted in a stalemate situation in sov null.

This involves what many describe as an end game type regions of EVE, and in a foundational context.
The PvE activity in many cases being the source of ISK required to pursue many, if not most, other activities in sov null itself.

We are not here to compare real world aspects to this, or judge right versus wrong.

It is all about finding the best blend of mechanics for enjoyable game play itself, nothing more.



It has been my considered view, for some time now, that avoiding contact itself is the problem.
If the cloaked player only threatens PvE craft, then only PvE craft need be concerned with them.

If we leave local untouched, which I do not recommend by itself:
Cloaked craft must not be possible to hunt any more than now, and no changes to cloaking which limits them in this context.
(No fuel, or EMP bursts to make cloaks fail)
The PvE craft need to be able to fight, since the cloaked craft have the known ability to choose which encounters will happen.
In order for PvE craft to have the required confidence to risk encounters, I expect they must have two details:

1. A fighting ability for PvE craft, on a comparable level to covops shipping, on a XvX basis. (1v1, 2v2, etc)
2. A genuine chance to block hot dropping, such as a spool-up timer, which creates an opportunity for them to respond BEFORE the expected overwhelming fighting force pours through to blow them up.

If we modify local, so that cloaked ships do not see it and are not seen in it:
We will probably still want items 1 & 2 from the above list.
By being cloaked, they will not have access to local for intel, and local will not have them listed. A mutual disconnect.
The ability to hunt cloaked ships should then exist, as this has been the most accepted balance to being able to do so.

Both links in my signature reflect my own theories about local becoming limited like this, as well as the most balanced method of cloak hunting I can determine.
(The modifications to local grant advantages to sov holders, as well as cost them some free intel)
(The hunting method being as close as I could duplicate to how a cloak requires skills and effort, so that nearly equal effort and preparation would be present on both sides)
Haywoud Jablomi
Vay Mining Corporation
#1486 - 2015-03-12 14:11:46 UTC  |  Edited by: Haywoud Jablomi
Honestly not a huge fan of the spool up idea. Personally I have never had an issue with hotdropping. I have always consider this the cornerstone of CovOps. What has always bothered me, and is why I dislike AFK cloaking is that I cant return the favor, so to speak.

If I get dropped on, and I get podded, I can reship quickly and get back. But once the attackers cloak is engaged its game over. Nothing anyone can do. This is my frustration with AFK campers as well. I am tired of living on the defensive. I wish to take the fight back to the cloak in a more offensive manner.

Which in itself is kind of funny cause I keep getting called a carebear but my stance on AFK cloaking has always been that I want to PVP against them.

Forgot to add. I feel the spool up makes the cyno ship far more vulnerable than it already is when attacking.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1487 - 2015-03-12 14:26:55 UTC
Haywoud Jablomi wrote:
Honestly not a huge fan of the spool up idea. Personally I have never had an issue with hotdropping. I have always consider this the cornerstone of CovOps. What has always bothered me, and is why I dislike AFK cloaking is that I cant return the favor, so to speak.

If I get dropped on, and I get podded, I can reship quickly and get back. But once the attackers cloak is engaged its game over. Nothing anyone can do. This is my frustration with AFK campers as well. I am tired of living on the defensive. I wish to take the fight back to the cloak in a more offensive manner.

Which in itself is kind of funny cause I keep getting called a carebear but my stance on AFK cloaking has always been that I want to PVP against them.

Forgot to add. I feel the spool up makes the cyno ship far more vulnerable than it already is when attacking.

I will give you my most thoughtful response, as I wish to foster mutual agreement towards a solution at some point.

If you want to take the fight to the cloaker, then you need to be able to hunt them.

If you want to be able to hunt them, the most quoted terms for balance have been the cloaked ship must not be reported on by local, but instead require an effort based mechanic to be aware of their presence.

If this does NOT include combat balancing PvE ships against them, you will be left with either proactive or reactive defensive options, depending on whether you search for cloaked ships before or after they do something to draw attention to their presence.

Hot dropping COULD be limited in effect, using existing mechanics.
Just like we have a cyno jammer, a cyno dampening upgrade could require the spool up effect in order to push past the dampening effects.
This would be a mutual effect, enforcing a trade-off the same way a jammer does, by affecting both sides in a conflict.
Feyd Rautha Harkonnen
Doomheim
#1488 - 2015-03-12 15:24:11 UTC  |  Edited by: Feyd Rautha Harkonnen
The root discussion point is that we first should all agree that no-one should be able to exert a meta force in game without actively playing.

In this regard a cloaked player that goes AFK is still exerting a meta force on game play, influencing other players actions (or inaction) with his perceived presence in system, even though he is actually not present. So 'something' must be done, this is bad and CCP is bad for not doing something sooner TBH.

The resolution plan to the issue is so simple and balanced in fact, I question why it has not already been applied. After 10-15 minutes of no keyboard/mouse activity in the EvE client, a player is given a popup window saying "Inactivity Logoff Imminent...Press 'OK' to stay logged in'. If they don't click 'OK', they are then automatically logged off from EvE.

Done, issue is solved and in a balanced way. The actual timeout value is tunable to CCP's tastes, so someone can still step away briefly to answer a phone, go to the washroom, pay the pizza delivery dude..whatever.

Again, the real question is why hasn't CCP implemented this obvious fix already, or provided compelling rationale as to why a player should still be allowed to exert meta forces on game play without actually being there...

F
Nikk Narrel
Moonlit Bonsai
#1489 - 2015-03-12 15:36:21 UTC
Feyd Rautha Harkonnen wrote:
The root discussion point is that we first should all agree that no-one should be able to exert a meta force in game without actively playing.

In this regard a cloaked player that goes AFK is still exerting a meta force on game play, influencing other players actions (or inaction) with his perceived presence in system, even though he is actually not present. So 'something' must be done, this is bad and CCP is bad for not doing something sooner TBH.

The resolution plan to the issue is so simple and balanced in fact, I question why it has not already been applied. After 10-15 minutes of no keyboard/mouse activity in the EvE client, a player is given a popup window saying "Inactivity Logoff Imminent...Press 'OK' to stay logged in'. If they don't click 'OK', they are then automatically logged off from EvE.

Done, issue is solved and in a balanced way. The actual timeout value is tunable to CCP's tastes, so someone can still step away briefly to answer a phone, go to the washroom, pay the pizza delivery dude..whatever.

Again, the real question is why hasn't CCP implemented this obvious fix already, or provided compelling rationale as to why a player should still be allowed to exert meta forces on game play without actually being there...

F

Ok, so let's say you do this, and every player who has not touched their console in that time, gets auto-kicked from the game.

For the context of this discussion, you have unilaterally decided this issue in favor of the sov holders, reassuring them that any hostile name MUST be active at least to this level, and therefore should continue to avoid contact.

As the hostile name will vanish after the timer expires, and normal presence only remains, PvE activity will gain back the time previously considered lost due to uncertainty.

Just so we are clear, this shifts the balance to the benefit of the sov holders.

OR

The AFK style cloakers figure out a way to bypass the timer, and nothing changes.

Either way, I do not see a true mutual benefit to gameplay coming from this.
Feyd Rautha Harkonnen
Doomheim
#1490 - 2015-03-12 17:37:47 UTC
Nikk Narrel wrote:

Ok, so let's say you do this, and every player who has not touched their console in that time, gets auto-kicked from the game.

For the context of this discussion, you have unilaterally decided this issue in favor of the sov holders, reassuring them that any hostile name MUST be active at least to this level, and therefore should continue to avoid contact.

As the hostile name will vanish after the timer expires, and normal presence only remains, PvE activity will gain back the time previously considered lost due to uncertainty.

Just so we are clear, this shifts the balance to the benefit of the sov holders.

OR

The AFK style cloakers figure out a way to bypass the timer, and nothing changes.

Either way, I do not see a true mutual benefit to gameplay coming from this.

Your kinda flipping things on its head to say that the remedy to fixing an error condition when applied equally to all sides is somehow unjust? That's quite the spin...

Why wouldn't the inactivity timer equally apply to 'sov holders' also? Regardless of being AFK docked in station, AFK Ishtar ratting, AFK mining or doing AFK cloaky asshattery it would all apply to everyone equally.

You also would need to provide specifics on how people would 'figure out a way to bypass the timer' beyond hyperbole red-herring. I am confident CCP could detect auto-OK bots and the like, hell just use captcha on the popup if your so worried about that...

Back to my original point though, if people don't fundamentally agree to the underlying premise that no-one should exert a force in-game without actually being active in game, then this discussion is over before it begins, because people like you will always just raise red-herrings to justify support of a broken mechanic, or to do nothing to address it 'because'.

F
Nikk Narrel
Moonlit Bonsai
#1491 - 2015-03-12 22:49:54 UTC
Feyd Rautha Harkonnen wrote:

Your kinda flipping things on its head to say that the remedy to fixing an error condition when applied equally to all sides is somehow unjust? That's quite the spin...

Why wouldn't the inactivity timer equally apply to 'sov holders' also? Regardless of being AFK docked in station, AFK Ishtar ratting, AFK mining or doing AFK cloaky asshattery it would all apply to everyone equally.

You also would need to provide specifics on how people would 'figure out a way to bypass the timer' beyond hyperbole red-herring. I am confident CCP could detect auto-OK bots and the like, hell just use captcha on the popup if your so worried about that...

Back to my original point though, if people don't fundamentally agree to the underlying premise that no-one should exert a force in-game without actually being active in game, then this discussion is over before it begins, because people like you will always just raise red-herrings to justify support of a broken mechanic, or to do nothing to address it 'because'.

F

How is it being applied to all sides?

Noone seriously cares if a player was AFK kicked while docked, sitting idle in a POS, or in a friendly system with a cloak.

We actually WANT ships in space to stay put, so they can be shot at.
Human error accounts for nearly all PvE losses in sov null, the remaining being poor judgment.

The guy who had to run off while mining or ratting? His ship would have gotten popped by players or rats eventually, you just did him a favor, and cost possibly someone else a kill mail.

As a miner, I WANT my effort to be attentive and detail oriented to have meaning, which means the competition needs to pay for not matching my level of effort.
Having the game compensate for their sloppy play by logging them safely out, not my idea of an improvement.

As to using captcha in EVE... just no.
The multitude of mechanical options, USB mouse wigglers, are external to a PC, so cannot be so easily detected when compared to repetitive actual behavior.
(The cloaked guy actively monitoring a gate probably would tab his mouse on a timer, which is valid and accepted play)
GeeShizzle MacCloud
#1492 - 2015-03-13 01:10:50 UTC  |  Edited by: GeeShizzle MacCloud
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.


Of for the love of God...if a pilot tackles you, he is by definition NOT AFK. You might have thought he was AFK, but the mere act of tackling you means he is not AFK.

And yes, look at the title of this thread...it IS about AFK cloaking...hence it is about a subset of AFK "play". If you want to start a thread about ganking, cloaks, and hot dropping feel free but stop trying to say that a thread with AFK in the title is not about a subset of AFK "play".


heh its almost like you didnt even read what i had written you just saw a few choice stand out terms and were compelled to re-parrot what keeps repeating in your head.

i would have more clearly defined and explained what a misnomer is for you to fully understand what the term means but unfortunately ISD Ezwal deemed that post to be trolling, whether he thought that i was in some way inferring a demeaning tone or something of that description.
Honestly i was just gauging the potential that you were familiar with the term and actually educating you on the term with examples.

its just unfortunate that the post was cut out. ohh well.
Teckos Pech
Hogyoku
Goonswarm Federation
#1493 - 2015-03-13 03:30:27 UTC
Feyd Rautha Harkonnen wrote:
The root discussion point is that we first should all agree that no-one should be able to exert a meta force in game without actively playing.

F


I totally agree...local is just ridiculous.

Yes, I know that is not what you meant, but technically it fits. It fits because no player does nothing to get the benefits of local. While you have to play the game to get the benefits that is all you have to do. For pretty much the rest of the EVE experience you have to do more than simply logging in.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1494 - 2015-03-13 03:39:41 UTC  |  Edited by: Teckos Pech
GeeShizzle MacCloud wrote:
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.


Of for the love of God...if a pilot tackles you, he is by definition NOT AFK. You might have thought he was AFK, but the mere act of tackling you means he is not AFK.

And yes, look at the title of this thread...it IS about AFK cloaking...hence it is about a subset of AFK "play". If you want to start a thread about ganking, cloaks, and hot dropping feel free but stop trying to say that a thread with AFK in the title is not about a subset of AFK "play".


heh its almost like you didnt even read what i had written you just saw a few choice stand out terms and were compelled to re-parrot what keeps repeating in your head.

i would have more clearly defined and explained what a misnomer is for you to fully understand what the term means but unfortunately ISD Ezwal deemed that post to be trolling, whether he thought that i was in some way inferring a demeaning tone or something of that description.
Honestly i was just gauging the potential that you were familiar with the term and actually educating you on the term with examples.

its just unfortunate that the post was cut out. ohh well.


Just stop trying to equivocate here. We both agree that AFK "play" is not good game "play". Yes?

Would you also agree that local, as it works now, and cloaks, as they work now, are balanced? You can agree to this EVEN IF THIS BALANCE IS SUB-OPTIMAL.*

For me, I'd say yes to both. Aside from maybe AFK auto-piloting (which CODE. is rendering less and less of a play style) most forms of AFK "play" are not very desirable. I would also argue that local as an intel tool is also not desirable as it is one of the primary causes of AFK cloaking.

Do you find the above claims so antithetical to your view of EVE? If the answer is yes, we really have nothing to talk about, IMO. I think EVE should be about having to do stuff...its a sandbox for chrissake, not WoW. You want something...work for it...with the understanding that it shouldn't become a second job of course. P

Oh and forever no to captcha. I've found that captcha have become almost complete illegible to try and dodge bots. I sit there reloading **** all f--king day till I can get one I think I can read only to find out I was still wrong. That is a horrible idea and you (Feyd Rautha Harkonnen) should be ashamed if you think that is a good idea.

*All caps, italics, bold, etc. is for emphasis, not shouting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Haywoud Jablomi
Vay Mining Corporation
#1495 - 2015-03-13 03:40:31 UTC
Quote:

I totally agree...local is just ridiculous.

Yes, I know that is not what you meant, but technically it fits. It fits because no player does nothing to get the benefits of local. While you have to play the game to get the benefits that is all you have to do. For pretty much the rest of the EVE experience you have to do more than simply logging in.


Actually it doesnt even fit technically. Been saying this for a while. Local is only one system. The alliance setup intel channels that rebroadcast the info provided by local is where the issue comes into play. They dont populate themselves with information. You have to post in them, meaning you have to be at your keyboard and active for them to mean anything.

Feyd's point has been said several times and people tend to ignore it in favor of more tangential talking points.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1496 - 2015-03-13 03:44:56 UTC  |  Edited by: Teckos Pech
Haywoud Jablomi wrote:
Quote:

I totally agree...local is just ridiculous.

Yes, I know that is not what you meant, but technically it fits. It fits because no player does nothing to get the benefits of local. While you have to play the game to get the benefits that is all you have to do. For pretty much the rest of the EVE experience you have to do more than simply logging in.


Actually it doesnt even fit technically. Been saying this for a while. Local is only one system. The alliance setup intel channels that rebroadcast the info provided by local is where the issue comes into play. They dont populate themselves with information. You have to post in them, meaning you have to be at your keyboard and active for them to mean anything.

Feyd's point has been said several times and people tend to ignore it in favor of more tangential talking points.


You know, you take one step forward then two backwards.

Local sucks.

Local is why we have AFK cloaking.

The logic is simple and irrefutable.

That you refuse to admit this is not my problem, but yours. Especially since it appears CCP thinks this way too.

Oh, and local does not require active playing. It merely requires being logged in. I've used scouts in one system to ensure I have warning while ratting. Do you know what I do with that scout alt? Nothing. I log him in, put him at a safe, then activate cloak and then do NOTHING. After that I do, once again, NOTHING with that character. I just look at the screen occasionally. If that is your definition of active game play, then AFK cloaking probably fits so long as the player comes by the screen every now and then and looks at it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Haywoud Jablomi
Vay Mining Corporation
#1497 - 2015-03-13 04:11:48 UTC
For the sake of argument I have conceded that local has to be adjusted. However I am not in total agreement on why this has to take place.

I dont have to agree with you 100% to help come up with a solution. Your example is valid but you know that is not the type of local use that is being complained about by the PVP players. it is the over extended use of intel channels that gives people warning when a hostile is far far far away.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1498 - 2015-03-13 15:43:57 UTC  |  Edited by: Teckos Pech
Haywoud Jablomi wrote:
For the sake of argument I have conceded that local has to be adjusted. However I am not in total agreement on why this has to take place.

I dont have to agree with you 100% to help come up with a solution. Your example is valid but you know that is not the type of local use that is being complained about by the PVP players. it is the over extended use of intel channels that gives people warning when a hostile is far far far away.



Intel channels depend on the current form of local too. If I am docked in station I can put tons of information into the intel channel as it currently stands. I can link everyone in local, system name, and do so rather quickly. I can quickly add the number of pilots in system too as local tells me that too. All at a mere glance and minimal "play". However, intel channels are more along the lines of how it should be done. Players are actually doing something vs. just sitting there and having all the information handed to them on a silver platter. Intel in general should work like this, IMO. Any new mechanic that just does the silver platter thing is Bad™.

The situation must be fixed on both sides. Any attempt to fix it on one side will almost surely result in imbalance. Further, I would submit that two bad mechanics that are balanced is a better situation where you have a situation with two bad mechanics and imbalance. We can see it this way. Suppose we make it so local is like WH space and leave cloaks as is. Since cloaked ships can still use D-scan such a ship can come into system undetected. There is only a small window to pick them up on D-scan as they drop gate cloak and engage covert cloak. Now the ship moves into system and uses D-scan and the handy little pointers as to where various sites are in system to get a location on the ratter/miner. Using his cloak, he warps in to where the poor ratter is totally unsuspecting his evening is about to be ruined. Our cloaked killer, gets into position and drops cloak and calls in his buddies. Result, 1 dead ratter.

There is very little in the way of counter to the above scenario. So "fixing local" would likely result in covert cloaked ships being considerably too powerful.

Similarly if we just "fixed cloaks" then there would indeed be no more AFK cloaking, but there would be no counter to the flawless intel that local provides. And considering that local provides intel to the person in system faster than to the person entering the system it provides a distinct edge to the system resident(s). Again, an unbalanced result.

This has been discussed and pointed out time and again to the PvE players yet they refuse to even acknowledge some of the basic facts such as local gives the person already in system a few seconds of advance warning that a hostile just entered system and has yet to load grid. However, this is a fact that has been demonstrated over, and over again.

Bottom line: local is broken. Badly. However, cloaks are broken too (in the limited context of this issue), but fortuitously enough they counter each other thus we have balance...but it is sub-optimal. And yes, that **** happens all the time. In fact, in economics we have a name for this kind of thing, the [theory of the] second best.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GeeShizzle MacCloud
#1499 - 2015-03-13 19:23:55 UTC
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.


Of for the love of God...if a pilot tackles you, he is by definition NOT AFK. You might have thought he was AFK, but the mere act of tackling you means he is not AFK.

And yes, look at the title of this thread...it IS about AFK cloaking...hence it is about a subset of AFK "play". If you want to start a thread about ganking, cloaks, and hot dropping feel free but stop trying to say that a thread with AFK in the title is not about a subset of AFK "play".


heh its almost like you didnt even read what i had written you just saw a few choice stand out terms and were compelled to re-parrot what keeps repeating in your head.

i would have more clearly defined and explained what a misnomer is for you to fully understand what the term means but unfortunately ISD Ezwal deemed that post to be trolling, whether he thought that i was in some way inferring a demeaning tone or something of that description.
Honestly i was just gauging the potential that you were familiar with the term and actually educating you on the term with examples.

its just unfortunate that the post was cut out. ohh well.


Just stop trying to equivocate here. We both agree that AFK "play" is not good game "play". Yes?

Would you also agree that local, as it works now, and cloaks, as they work now, are balanced? You can agree to this EVEN IF THIS BALANCE IS SUB-OPTIMAL.*

For me, I'd say yes to both. Aside from maybe AFK auto-piloting (which CODE. is rendering less and less of a play style) most forms of AFK "play" are not very desirable. I would also argue that local as an intel tool is also not desirable as it is one of the primary causes of AFK cloaking.

Do you find the above claims so antithetical to your view of EVE? If the answer is yes, we really have nothing to talk about, IMO. I think EVE should be about having to do stuff...its a sandbox for chrissake, not WoW. You want something...work for it...with the understanding that it shouldn't become a second job of course. P

Oh and forever no to captcha. I've found that captcha have become almost complete illegible to try and dodge bots. I sit there reloading **** all f--king day till I can get one I think I can read only to find out I was still wrong. That is a horrible idea and you (Feyd Rautha Harkonnen) should be ashamed if you think that is a good idea.

*All caps, italics, bold, etc. is for emphasis, not shouting.



Yes i would agree that AFK 'play' is not good game 'play' i would say its the closest thing to not 'playing' there is to actually not loading the client at all.

i would agree that cloaking and local are balanced currently.
I also do agree that CODE are doing a great job reducing the AFK whilst traveling aspect of AFK gameplay.

i do not believe these aspects of the game to be antithetical to either my playstyle or my enjoyment of eve. I do however believe that the removal of one logically imparts an imbalance to the other. EG you remove local you impart an inbalance to cloaking. And in this instance the advantage to that imbalance is to the cloaker.

i am totally in agreement with you on the capcha thing, its a terrible idea and imho going down that route in an environment where you can change, augment or in any other way replace it with something more professional and more engaging is not only much more desirable but actually would feel like we're getting a quality product by skillful developers.

i personally feel a change in local would need a corresponding change in how cloaks and cynos work in conjunction with each other.
Teckos Pech
Hogyoku
Goonswarm Federation
#1500 - 2015-03-13 20:43:52 UTC
GeeShizzle MacCloud wrote:
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.


Of for the love of God...if a pilot tackles you, he is by definition NOT AFK. You might have thought he was AFK, but the mere act of tackling you means he is not AFK.

And yes, look at the title of this thread...it IS about AFK cloaking...hence it is about a subset of AFK "play". If you want to start a thread about ganking, cloaks, and hot dropping feel free but stop trying to say that a thread with AFK in the title is not about a subset of AFK "play".


heh its almost like you didnt even read what i had written you just saw a few choice stand out terms and were compelled to re-parrot what keeps repeating in your head.

i would have more clearly defined and explained what a misnomer is for you to fully understand what the term means but unfortunately ISD Ezwal deemed that post to be trolling, whether he thought that i was in some way inferring a demeaning tone or something of that description.
Honestly i was just gauging the potential that you were familiar with the term and actually educating you on the term with examples.

its just unfortunate that the post was cut out. ohh well.


Just stop trying to equivocate here. We both agree that AFK "play" is not good game "play". Yes?

Would you also agree that local, as it works now, and cloaks, as they work now, are balanced? You can agree to this EVEN IF THIS BALANCE IS SUB-OPTIMAL.*

For me, I'd say yes to both. Aside from maybe AFK auto-piloting (which CODE. is rendering less and less of a play style) most forms of AFK "play" are not very desirable. I would also argue that local as an intel tool is also not desirable as it is one of the primary causes of AFK cloaking.

Do you find the above claims so antithetical to your view of EVE? If the answer is yes, we really have nothing to talk about, IMO. I think EVE should be about having to do stuff...its a sandbox for chrissake, not WoW. You want something...work for it...with the understanding that it shouldn't become a second job of course. P

Oh and forever no to captcha. I've found that captcha have become almost complete illegible to try and dodge bots. I sit there reloading **** all f--king day till I can get one I think I can read only to find out I was still wrong. That is a horrible idea and you (Feyd Rautha Harkonnen) should be ashamed if you think that is a good idea.

*All caps, italics, bold, etc. is for emphasis, not shouting.



Yes i would agree that AFK 'play' is not good game 'play' i would say its the closest thing to not 'playing' there is to actually not loading the client at all.

i would agree that cloaking and local are balanced currently.
I also do agree that CODE are doing a great job reducing the AFK whilst traveling aspect of AFK gameplay.

i do not believe these aspects of the game to be antithetical to either my playstyle or my enjoyment of eve. I do however believe that the removal of one logically imparts an imbalance to the other. EG you remove local you impart an inbalance to cloaking. And in this instance the advantage to that imbalance is to the cloaker.

i am totally in agreement with you on the capcha thing, its a terrible idea and imho going down that route in an environment where you can change, augment or in any other way replace it with something more professional and more engaging is not only much more desirable but actually would feel like we're getting a quality product by skillful developers.

i personally feel a change in local would need a corresponding change in how cloaks and cynos work in conjunction with each other.


We agree. Change both...or neither, although I'd prefer a well thought change to doing nothing and that is the harder of the two.

In my old thread I posted this a few times hoping for some discussion.

http://www.themittani.com/features/local-problem-tale-two-solutions

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online