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Could Eve benifit from an experience system?

First post
Author
Jimi Crackcorn
Directed Evolution Corp
#1 - 2011-12-23 03:32:48 UTC
Nothing major but I was thinking it'd be really cool if when you were training a specific skill, you could get a little bit of extra SP each time you used whatever that skill was for. So like if you were training Drones and you used your drones to perform a task you'd get a little sp for it, but ONLY if that was the skill that was actively training.

Obviously it wouldn't be much but it'd be something to give the people that actually do play the game a little edge over those people that just log in, queue skills, and log off and it might even give those people a reason to actually play vs afking. Of course the current mechanics wouldn't change at all, just something to add on top of it.

Is this a cool idea or am I just dumb?
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#2 - 2011-12-23 03:37:20 UTC
I really think eve could benefit from some sort of skill point grinding system. However it should be limited in how many points per day you could gain, so it wasn't mandatory, but it could give new players something to "work for" until they get the ropes better.

I think Active skills would be the best way to do it, so guns and missile skill points are learned while being used, in addition to the normal training. Again, only a few thousand points per day (good training now is 2800 pts per hour)
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Landrae
The Scope
Gallente Federation
#3 - 2011-12-23 03:39:57 UTC
Apollo Gabriel wrote:
I really think eve could benefit from some sort of skill point grinding system. However it should be limited in how many points per day you could gain, so it wasn't mandatory, but it could give new players something to "work for" until they get the ropes better.

I think Active skills would be the best way to do it, so guns and missile skill points are learned while being used, in addition to the normal training. Again, only a few thousand points per day (good training now is 2800 pts per hour)


no, just no. Eve is great because its the only game that doesnt have a gaytarded leveling system.
Jimi Crackcorn
Directed Evolution Corp
#4 - 2011-12-23 03:44:24 UTC
Landrae wrote:
no, just no. Eve is great because its the only game that doesnt have a gaytarded leveling system.


Well that's a very well thought out and persuasive post you've got there. I know it convinced me!
First Lieutenant Dan
Doomheim
#5 - 2011-12-23 03:45:59 UTC
Disdaine
#6 - 2011-12-23 03:46:47 UTC
Eve's skill training system is pretty unique.

Sure an experience style system makes some sense. Rewards people for playing the game more rather than just logging in to change skill queues. Less of an issue since they removed ghost training.

If implemented without restrictions there'd be a lot of vets who wish to maintain their SP advantage and the flexibility that comes from that. Secondly it would be days before botting programs were adapted and characters churned out en masse to be sold on the bazaar.

Even if implemented in a restricted form it would be seen as pretty much mandatory to log in and actively train your character each day. Reminds me of power hour in Ultima Online where you'd log in each character for an hour and run your macros to take advantage of the skill training boost.
Jimi Crackcorn
Directed Evolution Corp
#7 - 2011-12-23 03:56:29 UTC
Disdaine wrote:
Eve's skill training system is pretty unique.

Sure an experience style system makes some sense. Rewards people for playing the game more rather than just logging in to change skill queues. Less of an issue since they removed ghost training.

If implemented without restrictions there'd be a lot of vets who wish to maintain their SP advantage and the flexibility that comes from that. Secondly it would be days before botting programs were adapted and characters churned out en masse to be sold on the bazaar.

Even if implemented in a restricted form it would be seen as pretty much mandatory to log in and actively train your character each day. Reminds me of power hour in Ultima Online where you'd log in each character for an hour and run your macros to take advantage of the skill training boost.



What makes you say it would be mandatory? I was thinking of it more of a thing for those who chose to take advantage of it, and like I said it wouldn't be much. Certainly nothing worth changing the way you play for. Just something to reward those who do play. It wouldn't shave thousands upon thousands of hours off of your training time. Just a few minutes on lower level skills and maybe a few hours on the longer ones. Nothing spectacular.
gfldex
#8 - 2011-12-23 04:04:29 UTC
That used to be in beta. When cunning individual where spending the night shooting roids with a civilian railgun CCP decided that's not the route to take.

If you take all the sand out of the box, only the cat poo will remain.

Jimi Crackcorn
Directed Evolution Corp
#9 - 2011-12-23 04:11:29 UTC
gfldex wrote:
That used to be in beta. When cunning individual where spending the night shooting roids with a civilian railgun CCP decided that's not the route to take.



Gosh you people really don't think outside the box here do you?

1. Civilian modules would be restricted.

2. Weapon skills would actually require you to be in combat with a ship, not a rock.

3. Like someone already suggested, there could be daily limits.

I still think it seems really cool and can't think of a thing wrong with it.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#10 - 2011-12-23 04:14:16 UTC
It sounds cool, but its not important, not needed.
so...

Bad Messenger
Rehabilitation Clinic
#11 - 2011-12-23 04:14:51 UTC
Basically you benefit from active playing, you will get more isk by doing something productive.

It is not skill points that matter on EVE, it is knowing what to do and experience comes only by doing something in EVE, so there is system you proposed, it is not skill points for your char but it is hidden skill point for you !
Disdaine
#12 - 2011-12-23 04:15:04 UTC
Jimi Crackcorn wrote:

What makes you say it would be mandatory? I was thinking of it more of a thing for those who chose to take advantage of it, and like I said it wouldn't be much. Certainly nothing worth changing the way you play for. Just something to reward those who do play. It wouldn't shave thousands upon thousands of hours off of your training time. Just a few minutes on lower level skills and maybe a few hours on the longer ones. Nothing spectacular.


Well sure, if it's 1000 sp a day for one skill it wouldn't be much. However every min/maxer would still be training that every day.

Eve is one of the few games where player skill can trump character skill once you've got the basics. Another advantage of pure time based training is that it encourages new players to go out and put the skills they've learnt into practice rather than just grinding them with blinkers on until they've achieved some sort of minimum template.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#13 - 2011-12-23 04:25:14 UTC
Quote:
I really think eve could benefit from some sort of skill point grinding system


Morpheus wrote:
Then I am thankful, that it is not up to you.

internet spaceships

are serious business sir.

and don't forget it

Killie
Space Buddies
#14 - 2011-12-23 04:29:32 UTC
if it has daily limits I suppose there isn't a problem.... but try out a darkfall trial and go into a clan's city... you hear tons of spells going off people shooting arrows all kinds of crap, but nobody is actually logged in. Just botting skills. I honestly prefer eve's method, but I wish there was a way for newbs to catch up with vets in sp.
Jimi Crackcorn
Directed Evolution Corp
#15 - 2011-12-23 04:31:39 UTC
Disdaine wrote:
Well sure, if it's 1000 sp a day for one skill it wouldn't be much. However every min/maxer would still be training that every day.


Well that's very true but I'm not getting exactly what the point is here.. like what exactly would be wrong with that?

Quote:
Another advantage of pure time based training is that it encourages new players to go out and put the skills they've learnt into practice rather than just grinding them with blinkers on until they've achieved some sort of minimum template.


And while they're putting that skill into practice, they could also be actually learning that skil! It only makes sense. You practice mining, you get better at it. If anything being able to learn a skill slightly faster is going to be more freeing than the point you're trying to make.

Cipher Jones wrote:
Quote:
I really think eve could benefit from some sort of skill point grinding system


Morpheus wrote:
Then I am thankful, that it is not up to you.



Did you actually come here to say something constructive or are you just trolling?
Ladie Harlot
Viziam
Amarr Empire
#16 - 2011-12-23 04:40:26 UTC
Was it time for the "let's make Eve more like WoW" thread already? I thought it wasn't due until next week.

The artist formerly known as Ladie Scarlet.

Jimi Crackcorn
Directed Evolution Corp
#17 - 2011-12-23 04:43:21 UTC  |  Edited by: Jimi Crackcorn
Ladie Harlot wrote:
Was it time for the "let's make Eve more like WoW" thread already? I thought it wasn't due until next week.


I'm confused as to how this is anything like WoW...

Maybe we should get rid of the market because it's remotely similar to another MMO!! (Just so you could get a little perspective on how stupid your logic is.)

WoW: One general XP bar that goes up when you kill things(If I remember correctly)

Eve: Multiple skills sets that must be trained individually overtime, with a slight boost when doing whatever that specific skill requires.


Hmm you know on second thought, you're right. Those two sentences are almost completely identical, like word for word. What the hell was I thinking!? These two games would be like twins if that happened!
gfldex
#18 - 2011-12-23 04:55:22 UTC
Jimi Crackcorn wrote:
I still think it seems really cool and can't think of a thing wrong with it.


It would not work because there are plenty of skills that do not have an action associated with. How would you XP-up Corp skills? By shooting POS guns all day at a dread is siege? The bots wont care ofc. In fact they would love it.

If you take all the sand out of the box, only the cat poo will remain.

Jimi Crackcorn
Directed Evolution Corp
#19 - 2011-12-23 04:58:52 UTC
gfldex wrote:
Jimi Crackcorn wrote:
I still think it seems really cool and can't think of a thing wrong with it.


It would not work because there are plenty of skills that do not have an action associated with. How would you XP-up Corp skills? By shooting POS guns all day at a dread is siege? The bots wont care ofc. In fact they would love it.



So because it couldn't work on all skills, it shouldn't be available for any.. that makes sense I guess. Case closed! Sorry for being so sarcastic tonight but damn. I didn't think one thread could attract so much stupid. I completely respect valid arguments, like Disdaine, you can at least tell she's thinking, but this is just sad.
Corina Jarr
en Welle Shipping Inc.
#20 - 2011-12-23 05:34:29 UTC
Unfortunately (or fortunately if a person is against this sort of thing) this would be a ridiculous boost to botting.

A person can start their bot, and not only make ISK but train extra SP in their target area.


That is my reason to not support it.
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