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Player Features and Ideas Discussion

 
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First Person Mode and Cantina

Author
Steppa Musana
Doomheim
#21 - 2015-03-12 12:56:08 UTC  |  Edited by: Steppa Musana
Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship.
Lan Wang
Federal Navy Academy
Gallente Federation
#22 - 2015-03-12 14:19:36 UTC  |  Edited by: Lan Wang
Steppa Musana wrote:
Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship.


well exactly there is no point apart from an rp sort of thing, something which will be used like 3 times then ignored because its too time consuming when there is easier ways currently available to achieve anything relevant to gameplay, deeming it a complete waste of resources, imagine jita having to process 1600+ people walking around in stations, the servers can barely handle it as it is let alone adding something like this to it

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Wylde Kardde
Center for Advanced Studies
Gallente Federation
#23 - 2015-03-12 16:06:49 UTC
WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game.

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Kabark
Schilden
#24 - 2015-03-12 16:14:36 UTC
Wylde Kardde wrote:
WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game.

Everything sounds good except for the part where you can assemble 500M tons of ship 3km long in one second. But I do like the idea. What aircraft do you work on? Not that it's important but the Apache is where real maintenance is at.
Kabark
Schilden
#25 - 2015-03-12 16:19:28 UTC
Lan Wang wrote:
Steppa Musana wrote:
Im all for WiS but what would be the point of this? What would you do in this mode? The game takes place outside your ship.


well exactly there is no point apart from an rp sort of thing, something which will be used like 3 times then ignored because its too time consuming when there is easier ways currently available to achieve anything relevant to gameplay, deeming it a complete waste of resources, imagine jita having to process 1600+ people walking around in stations, the servers can barely handle it as it is let alone adding something like this to it

I've always been in favor of going all Caroline's Star on Jita. But people would just flock to Dod or Amarr. A separate stand alone server dedicated to WiS. Make the transition similar to that of changing systems. Leave one pocket on the server to join another with that small transfer delay. Yes I know EVE is all on the same server. No, it's on the same server system.i could draw you a picture but it would be easier just to tell you to google a server room.
Wylde Kardde
Center for Advanced Studies
Gallente Federation
#26 - 2015-03-12 17:05:19 UTC
Kabark wrote:
Wylde Kardde wrote:
WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game.

Everything sounds good except for the part where you can assemble 500M tons of ship 3km long in one second. But I do like the idea. What aircraft do you work on? Not that it's important but the Apache is where real maintenance is at.


I do Helicopters but I have seen airliner maintenance and to a minor degree have viewed some ocean liner/freighter construction in drydocks on a nat.geo or smithsonian tv channel realizing that it really is all the same stuff workwise. You know how many electricians are needed for these new cruise ships these days, it's ridiculous. And remembering the rigs they use to hook up things like a ship propeller the size of a baseball diamond just gives perspective of what EvE would be like.

On Topic - I thaught of it as a casual thing, same as how incredibly casual you would be walking up to your coffee table in WiS and clicking the fit tool or the agent finder. But if your in station for a while doing whatever: chatting, typing, browsing market, investigating stats, assembling a tight fit (powergrid/cpu) might take some time all the while sounding and looking like your out there on platform supervising repairs and installs.

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Kabark
Schilden
#27 - 2015-03-12 17:28:27 UTC
Wylde Kardde wrote:
Kabark wrote:
Wylde Kardde wrote:
WiS is a huge step from what eve is, I work in aviation maintenance in real life and I have always thought that eve stations are giant maintenance bays with trade and other stuff hitched on to them, and seeing real aircraft all stripped of panels etc should have some relation in eve. Think of walking around a dock seeing massive robot arms slowly moving new armor slabs into place, or conveyor gantries positioned toward open bays near the gun batteries moving ammo charges in, super conductor power cables plugged into an open maintenance hatch. The sound would be of a mechanic shop except reimagined on an EvE scale rivet guns, metal cutting, sparks and the whole deal I think would be a realistic yet entirely EvE style addition. However it might be unrealistic to develop due to number of different ships in game.

Everything sounds good except for the part where you can assemble 500M tons of ship 3km long in one second. But I do like the idea. What aircraft do you work on? Not that it's important but the Apache is where real maintenance is at.


I do Helicopters but I have seen airliner maintenance and to a minor degree have viewed some ocean liner/freighter construction in drydocks on a nat.geo or smithsonian tv channel realizing that it really is all the same stuff workwise. You know how many electricians are needed for these new cruise ships these days, it's ridiculous. And remembering the rigs they use to hook up things like a ship propeller the size of a baseball diamond just gives perspective of what EvE would be like.

On Topic - I thaught of it as a casual thing, same as how incredibly casual you would be walking up to your coffee table in WiS and clicking the fit tool or the agent finder. But if your in station for a while doing whatever: chatting, typing, browsing market, investigating stats, assembling a tight fit (powergrid/cpu) might take some time all the while sounding and looking like your out there on platform supervising repairs and installs.

All in all, this is purely an aesthetic perk and for RP. I like the RP aspect sometimes but because of how EVE is player run everything, RP is pretty limited to missions and NPC agents. The rest is simply imagination. If RP was prioritized, I'm afraid that it would degrade the player interaction aspect of the game.
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