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Player Features and Ideas Discussion

 
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Null Sec Local Idea

Author
Raul Gavin
Fuctifino
#1 - 2015-03-11 14:19:05 UTC
There was a discussion on TMdC about Fozzie's talk on the EveDownUnder Radio show regarding a possible change coming to Null Sec Local. I posted thoughts I had had for awhile, the response seemed positive and it was suggested that it be posted over here so here it is:

Quote:
This may be crazy but.....I've been operating under the assumption that Local works because of the Stargates. You jump in/out and the Stargate tells everyone in local that it happened. In wormholes, there is no Local because there is no Stargate. Now, in nullsec, the gates aren't (shouldn't?) really be "public" like they are in empire space so what if the sov holding alliance could set the gates however they like? They could turn off local for everyone....or maybe turn it off for neuts/hostiles while leaving it on for everyone in the alliance or based on standings? This would definitely give a big advantage to the Sov holding Alliance but maybe there should be some benefits such as this to living in an area and holding sov? Furthermore, if you do make the gates the keepers of Local, perhaps they can be hackable so hostiles can change the settings....maybe the Entosis Link could be multipurpose'd in this way? You could also bypass local by entering system in some way other than the stargate, like a wormhole or getting bridged in. I think there are lots of cool options that can be explored rather than just doing the exact same thing that already exists in another area of the game.


Thoughts?
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-03-11 14:39:48 UTC
This in response to the "avoiding local if you bridge/WH in" segment. I dgaf about the rest.

-1. I like the justification, the idea sounds kind of cool, but as always, the actual effect of the changes is what makes me say no.

Nullsec is atm fairly valuable if you have upgraded space and are willing to defend it. In Fozziesov though, it's going to get a lot less valuable in an isk/effort way to own, and groups are going to shrink down into much smaller territories.

If we were to add a system on top of this that you could bypass local by covert bridging an alt in, then leaving the system with the original char while the alt (now invisible in local) proceeds to scout out and blops cyno on a ratter unable to have any knowledge that they were there...

Yeah. Nullsec sov really does not need any more kicks to the head until we see how the clusterfuck of Fozziesov turns out.
Tabyll Altol
Viziam
Amarr Empire
#3 - 2015-03-11 15:36:05 UTC
Raul Gavin wrote:
There was a discussion on TMdC about Fozzie's talk on the EveDownUnder Radio show regarding a possible change coming to Null Sec Local. I posted thoughts I had had for awhile, the response seemed positive and it was suggested that it be posted over here so here it is:

Quote:
This may be crazy but.....I've been operating under the assumption that Local works because of the Stargates. You jump in/out and the Stargate tells everyone in local that it happened. In wormholes, there is no Local because there is no Stargate. Now, in nullsec, the gates aren't (shouldn't?) really be "public" like they are in empire space so what if the sov holding alliance could set the gates however they like? They could turn off local for everyone....or maybe turn it off for neuts/hostiles while leaving it on for everyone in the alliance or based on standings? This would definitely give a big advantage to the Sov holding Alliance but maybe there should be some benefits such as this to living in an area and holding sov? Furthermore, if you do make the gates the keepers of Local, perhaps they can be hackable so hostiles can change the settings....maybe the Entosis Link could be multipurpose'd in this way? You could also bypass local by entering system in some way other than the stargate, like a wormhole or getting bridged in. I think there are lots of cool options that can be explored rather than just doing the exact same thing that already exists in another area of the game.


Thoughts?


would be in interesting to see only neuts or bad standing would give the defenders a good advantage.
But i think it´s too soon to judge the news. I wait until they are in the forum ;)
Dave stark
#4 - 2015-03-11 15:45:40 UTC
how would that interact with players when they log in? essentially you just "appear" and aren't taking a gate...
Raul Gavin
Fuctifino
#5 - 2015-03-11 16:18:30 UTC
Dave Stark wrote:
how would that interact with players when they log in? essentially you just "appear" and aren't taking a gate...


I think the simplest solution would be that you would retain whatever Local status you had when you logged off.

Another issue brought up in the TMdC conversation was:

Quote:
this system would open the possibility to mess local up pretty bad: enter by gate and leave by WH?


Is that a bad thing? Maybe the Stargates ping the system for you every so often and if they don't detect you, you are removed from local but these pings only happen at a preset frequency?
Reina Xyaer
Tha Lench Mob
#6 - 2015-03-11 16:34:30 UTC
+1

Actually remove local completely

Death to all supers? I have a new one...

#Death to all spreadsheets
Raul Gavin
Fuctifino
#7 - 2015-03-11 16:37:49 UTC  |  Edited by: Raul Gavin
Reina Xyaer wrote:
+1

Actually remove local completely

Death to all supers? I have a new one...

#Death to all spreadsheets


Well, this whole conversation was in response to Fozzie insinuating that "a wormhole-like local chat in nullsec" is possibly coming (I have not listened to the actual show). I think there are more interesting and dynamic ways to use local than just removing it all together.
Zip Slings
SCI Zenith
Flying Dangerous
#8 - 2015-03-11 21:11:26 UTC
From what I can tell, the proposed local chat system for null is supposed to be a delayed one, not a removed one, where new entries don't show up for a pre-set amount of time.
Sov indexes give sov-holders a way to reduce or eliminate that amount of time.
Entosis hats give roamers a way to mess with and increase that amount of time.
Entosis hats also provide content, as a "disabled" stargate meter (this is me pretending that my half-baked concept of how this world work is reasonable, but you get the idea) is something the residents don't want, and should actively fight over.
Wormholes and covert cynos give other roamers a way to bypass the gate completely and only show up in local after the delay expires.

So when delayed local comes, (and it will be coming) the advantage in owning Sov becomes clearer.
Atomeon
Federal Navy Academy
Gallente Federation
#9 - 2015-03-11 21:30:46 UTC
Very bad idea, what makes EVE great is everything can be seen and used by anyone (One day on game or Vet).
Reina Xyaer
Tha Lench Mob
#10 - 2015-03-12 00:55:33 UTC
Raul Gavin wrote:
Reina Xyaer wrote:
+1

Actually remove local completely

Death to all supers? I have a new one...

#Death to all spreadsheets


Well, this whole conversation was in response to Fozzie insinuating that "a wormhole-like local chat in nullsec" is possibly coming (I have not listened to the actual show). I think there are more interesting and dynamic ways to use local than just removing it all together.



No. There isn't. Local can not be interesting and dynamic in any way. It is a very bad game mechanic that I can't understand how it's lasted this long.

Remove local and replace it with buffed D-scan...

Just updated my thread: https://forums.eveonline.com/default.aspx?g=posts&t=403837&find=unread
Heyer Vitally
Caldari Provisions
Caldari State
#11 - 2015-03-12 03:48:41 UTC
+1

This is a pretty impressive idea, CCP Take note of this one


Its got me thinking all the possible applications

I like the idea you mentioned of Stargate Pings,
all warp capable ships getting pinged by stargate in system at preset frequency e.g. every 30 mins

- If you are a roamer, you blackops bridge in at exactly 12:00:01 AM (just after the 12AM Ping)
- you got 30 mins to find null sec residents and catch them off guard
- At 12:30:00 AM the ping from the local stargates goes off, and bam u get detected

could open huge possibilities for blackops and titans


Additionally making them part of sov, and disruptible by the new Entisos module, could also lead to some interesting applications.

- Sov holder prevents non alliance members from seeing local
- Attacker aims for 1 of the 3 stargates in system, to disrupt it
- if they succeed with the first timer, and gains access to local (freeport style)
- if they succeed with the second timer, they can set the rules for local in system
- they change rules to make them invisible to defender, then bring in their fleets in prep for the sov war


Overall, Good thinking mate
sabre906
The Scope
Gallente Federation
#12 - 2015-03-12 04:49:09 UTC
The new sov space, now same as wh space, but with gates, with sov bills, with wrecks of destroyed stations, and far less isk to be earned.

Fozzie null, populated by a bunch of moon mining POSes. Actual people have moved to whs, same as sov null, but safer (no gates - less traffic) and far more isk.Bear
Steppa Musana
Doomheim
#13 - 2015-03-12 13:00:03 UTC  |  Edited by: Steppa Musana
+1 It makes your space more YOUR space, with YOUR rules, as is the intention of sov.
Alexei Stryker
Council of Stellar Erections
#14 - 2015-03-12 13:26:19 UTC
+1 for Sov owner can decide who shows up in local
-1 for backdoors like cyno and wormholes