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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Altirius Saldiaro
Doomheim
#1461 - 2015-03-11 03:23:23 UTC
Nikk Narrel wrote:
Taram Caldar wrote:
Nikk Narrel wrote:
Taram Caldar wrote:
The problem isn't the cloaks themselves. It's the fact that a pilot can affect the game play of an entire system's worth of players in nullsec without even being at their computer.

Anyone who denies that this is a thing is deluding themselves. Having a hostile or neutral in system absolutely does impact how players will interact in the system.

....

Can affect, AND Will affect, are two different things entirely.


Why don't we give them a better framework to make their decisions, instead of penalizing the player who, quite literally, is doing nothing to cause the reaction.


One would point out that having observed the impact of a cloaky camper, and having observed the impact of an AFK cloaky camper, that you are making a false argument. The fact is that AFK Cloakers DO impact system activity. No matter how you try to slice that apple it will ALWAYS come out as: An AFK cloaker has a direct impact on system activity.

Up until now this really wasn't a big deal. But now they plan to tie that system activity to the defense of sov space. THAT is a problem. A person not even at their computer should not have such a dramatic ability to impact the defense of a system.

As I sad, I have often been the one DOING the cloaky camping. So arguing that it doesn't work is stupid. It does, anyone with half a brain knows it does and that's why so many people do it. Personally it's never bothered me (until now) since I make my isk in ways a cloaky camper can't impact. But now they can affect an alliance's ability to defend it's space. And, thus... it's a balance issue that needs to be adressed. Stating that you can counter it by flying in fleets is EXACTLY the problem. Allowing 1 person who isn't even at the computer to directly impact the gameplay of pilots who ARE at the computer, is broken.

You are missing my point.

Right now, the default reaction is to effectively not play, under the condition of hostile presence.

That is a reactive effect, and it is resulting in loss of gameplay.

Let's introduce mechanics that these afflicted players can use, and still play.
And I mean both sides of this issue, so long as they are attempting play that is focused and alert.

The PvE craft, too often, are not combat capable to the level of confidence needed to oppose a cloaked ship.
We are NOT comparing them to front line PvP hulls here, but covert cloak wielding hulls most likely to evade a gate camp and whatever roams exist.
Bring that mining or ratting ship to the same level, and make it clear that good fitting choices mean solid chances to win a fight.
1v1 or XvX, where equal numbers are present.

Also, make hot dropping less of a threat, by introducing a spool-up effect.

Remember, everyone loses when we are too afraid to risk playing.


Then they, the ones afraid of risk, should ge back to highsec.
Teckos Pech
Hogyoku
Goonswarm Federation
#1462 - 2015-03-11 04:23:49 UTC
GeeShizzle MacCloud wrote:
Teckos Pech wrote:


Because you assumed I did not get the second part. No local means no more AFK cloaking. That is fairly obvious.

As for the rest, that is slightly different discussion. Maybe you should go back to the first post by the ISD guy in this thread and look at his first edit to learn about my past participation in this discussion....


no more local does not mean no more afk camping.


Actually it does...or if I do do it, it will mean nothing. I'm AFK and cloaked you can't see me and you go about your business in null as if I was not there.

It is precisely because of how local works now that AFK cloaking is a thing.

An AFK cloaker has never ever killed anything in any system at any time in this game. Never, ever. And the reason is obvious...trivial even. You can't do anything to kill another ship or player if you are AFK. P

Or to put it differently if you died to a cloaking ship, that player was absolutely 100% not AFK when you died. This is a complete and total fact. It is indisputable...well assuming you are not as dumb as a stump.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Chatles
Deep Core Mining Inc.
Caldari State
#1463 - 2015-03-11 04:40:51 UTC
Teckos Pech wrote:



Or to put it differently if you died to a cloaking ship, that player was absolutely 100% not AFK when you died. This is a complete and total fact. It is indisputable...well assuming you are not as dumb as a stump.



your pulling my leg id have never though of that
Roxanne Quall
School of Applied Knowledge
Caldari State
#1464 - 2015-03-11 04:47:37 UTC
Teckos Pech wrote:
GeeShizzle MacCloud wrote:
Teckos Pech wrote:


Because you assumed I did not get the second part. No local means no more AFK cloaking. That is fairly obvious.

As for the rest, that is slightly different discussion. Maybe you should go back to the first post by the ISD guy in this thread and look at his first edit to learn about my past participation in this discussion....


no more local does not mean no more afk camping.


Actually it does...or if I do do it, it will mean nothing. I'm AFK and cloaked you can't see me and you go about your business in null as if I was not there.

It is precisely because of how local works now that AFK cloaking is a thing.

An AFK cloaker has never ever killed anything in any system at any time in this game. Never, ever. And the reason is obvious...trivial even. You can't do anything to kill another ship or player if you are AFK. P

Or to put it differently if you died to a cloaking ship, that player was absolutely 100% not AFK when you died. This is a complete and total fact. It is indisputable...well assuming you are not as dumb as a stump.


stop with this "Schrödinger's cat" Crap omg.

Just to clarify to you, were talking about someone who was AFK cloaked becomes active at any time and can Cyno.

If local was removed then people would still required a way to hunt cloaks. And Yeah it's not a problem in WH space because they can't Cyno in a crap ton of support in there. So it's completely different.


Nikk Narrel
Moonlit Bonsai
#1465 - 2015-03-11 13:17:27 UTC
Roxanne Quall wrote:
...
stop with this "Schrödinger's cat" Crap omg.

Just to clarify to you, were talking about someone who was AFK cloaked becomes active at any time and can Cyno.

If local was removed then people would still required a way to hunt cloaks. And Yeah it's not a problem in WH space because they can't Cyno in a crap ton of support in there. So it's completely different.

I must point out something that is being ignored in this context.

Hot dropping happens in sov null, precisely BECAUSE you cannot have your forces already present, with any meaningful expectation that you will be able to target potentially risk averse hulls.
Showing up with a small fleet ends up being called a roam, and only players who choose to fight back show up, since everyone was warned so far ahead of time that they could leave if they so chose.

In high sec, you can have an entire roam sitting just off grid, and the target must either know the names or be oblivious to the specific danger.

In low sec, everyone shoots everyone else, unless blue or green.

In a wormhole, you can already have in place the exact forces you would have used the cyno to bring in by hot drop, as the target has no idea they are present.

Except for sov null, the question of hot dropping is answered by simply pointing out that you can have the forces with you already.
Haywoud Jablomi
Vay Mining Corporation
#1466 - 2015-03-11 13:45:27 UTC
You know whats worse, GeeShizzle MacCloud.

Even though his arguments are completely invalid cause he uses the most literal interpretation of AFK cloaking, which is not the actual issue. You have people like CCP Fozzie that use the same idiotic line. I have already stated that I think his statements about AFKs are wrong, so it makes me wonder how serious his response during The Down Under Show was.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1467 - 2015-03-11 13:57:58 UTC
Haywoud Jablomi wrote:
You know whats worse, GeeShizzle MacCloud.

Even though his arguments are completely invalid cause he uses the most literal interpretation of AFK cloaking, which is not the actual issue. You have people like CCP Fozzie that use the same idiotic line. I have already stated that I think his statements about AFKs are wrong, so it makes me wonder how serious his response during The Down Under Show was.

So, what you are saying is that he was being evasive about the issue, by answering an unintended, far more literal interpretation of the question.

Perhaps he did not agree with, or realize the context of the premise of the question, rather.

You must already understand, he sees the game with awareness of details, which we do not grasp.
To him, knowing the reasons for things that do exist, and reasons why certain things won't be done, the question may have had no straight answer.

The behavior this thread is dedicated to, in his eyes, may be either confused or severely misled.
Haywoud Jablomi
Vay Mining Corporation
#1468 - 2015-03-11 14:51:57 UTC  |  Edited by: Haywoud Jablomi
Quote:

Perhaps he did not agree with, or realize the context of the premise of the question, rather.


Seriously Nikk? I am sure you have listened to the sound cloud. If he misunderstood the question then he doesnt deserve a dev position. It was pretty straight forward.

Often when games get as big as EVE has become I do question how well a Dev understands the game. With so many aspects, so many players, I dont think they have as strong a grasp on game play as the people that actually play the game. This is why there are CSMs that are from the community.

I already stated it before on the previous page. If you look at his statement. It's a very poor interpretation of AFK cloaking cause anyone that actually plays the game knows better. I mean his reasoning was to interrupt ISK making in null. In the 70 plus pages of this thread, the general consensus is, if you get camped. Move a system. The ISK continues to flow. And we all know that it isnt AFK camping that ruins the isk making of mining. You do it to make stuff, not profit from it. Least not major profit like ratting.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Daichi Yamato
Jabbersnarks and Wonderglass
#1469 - 2015-03-11 16:02:22 UTC  |  Edited by: Daichi Yamato
Roxanne Quall wrote:


stop with this "Schrödinger's cat" Crap omg.

Just to clarify to you, were talking about someone who was AFK cloaked becomes active at any time and can Cyno.

If local was removed then people would still required a way to hunt cloaks. And Yeah it's not a problem in WH space because they can't Cyno in a crap ton of support in there. So it's completely different.


Why would i go afk for weeks in a system when i can move around and actively hunt you when i no longer appear in local.


You said yourself, its not the guy going afk for hours thats the probelm, its the guy that goes afk for weeks and weeks. That no longer happens the moment local is removed. The only reason i go afk cloaked when theres no local is to go take a ****. This does not take weeks.

Haywoud Jablomi wrote:

Often when games get as big as EVE has become I do question how well a Dev understands the game. With so many aspects, so many players, I dont think they have as strong a grasp on game play as the people that actually play the game. This is why there are CSMs that are from the community.


The short explanation of how fozzie got employed by CCP was because he knows his **** from playing the game. And theres no reason to believe hes stopped playing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#1470 - 2015-03-11 16:12:13 UTC
Haywoud Jablomi wrote:
Quote:

Perhaps he did not agree with, or realize the context of the premise of the question, rather.


Seriously Nikk? I am sure you have listened to the sound cloud. If he misunderstood the question then he doesnt deserve a dev position. It was pretty straight forward.

Often when games get as big as EVE has become I do question how well a Dev understands the game. With so many aspects, so many players, I dont think they have as strong a grasp on game play as the people that actually play the game. This is why there are CSMs that are from the community.

I already stated it before on the previous page. If you look at his statement. It's a very poor interpretation of AFK cloaking cause anyone that actually plays the game knows better. I mean his reasoning was to interrupt ISK making in null. In the 70 plus pages of this thread, the general consensus is, if you get camped. Move a system. The ISK continues to flow. And we all know that it isnt AFK camping that ruins the isk making of mining. You do it to make stuff, not profit from it. Least not major profit like ratting.

I did not say he misunderstood, at least not in the sense you are using.

Rather, I think he knows about designs to change things, and is avoiding saying anything to spoil the surprise.

The comment about it being psychological, suggests a rather keen understanding of this dynamic.

Local gives exactly enough information, to know someone POTENTIALLY hostile is present, while knowing exactly nothing else with any certainty.
THAT, in a very real sense, is the difference between regular space and wormholes.
(forget hot dropping for this reasoning, this thread has revealed it as a talking point, as I cannot refute the logic that equal forces to an expected hot drop can be already present in a WH, making the threat level balance for that)

In a WH, you can never be certain of your safety, and you constantly expect a hostile may be hunting for you. You never develop the expectation of safety for that reason.
In sov null, you CAN be certain of your safety whenever the pilot roster displays no neutral or hostile flagged names. That is a HUGE factor in forming expectations for play, to the point where players will both use ridiculously expensive gear, as well as reject operating except where the pilot roster is clear.

This is not a judgement on either dynamic, but simply an objective observation.
I have been a part of alliances where PvE activity was micromanaged so we would cease activities during times when a hostile was present, so I am very much aware of this perspective.
It influences choices, which result in a negative impact on gameplay not present in other areas.
Teckos Pech
Hogyoku
Goonswarm Federation
#1471 - 2015-03-11 16:18:40 UTC
Roxanne Quall wrote:


stop with this "Schrödinger's cat" Crap omg.

Just to clarify to you, were talking about someone who was AFK cloaked becomes active at any time and can Cyno.

If local was removed then people would still required a way to hunt cloaks. And Yeah it's not a problem in WH space because they can't Cyno in a crap ton of support in there. So it's completely different.




There is no "Schrödinger's cat" Crap just logic and common sense. About the only time I know of a player (players actually) dying to an AFK player was a group of bombers who dropped on a carrier where the carrier's geckos came back and killed the bombers.

http://www.themittani.com/news/alod-defeated-empty-chair

Which is, ironically, exactly the opposite of what you and your ilk claim.

But I challenge anyone to find a ratter in null who was killed by a player that was NOT as his keyboard.

Removing local completely nullifies the current reason for going AFK all day. Right now the reason people do it is psy-warfare. You see the guy is in space. You don't know where. You don't what he is in. You don't know if he is even there. And most alliances tell members to not rat if a hostile is in system (AFK or not).

Now, the cloakers in system will be active, yes. So people should stop talking about AFK cloakers if local goes away.

Would the current cloaking mechanic be over powered without the current local? That is probably very true. But simply nerfing cloaks without nerfing local is also over powered as well.

A reasonable and rational discussion on this topic is only to be had if BOTH sides realize this and agree that addressing the issue only on one side will not work.

The problem is the "Ratter side" typically wants only to nerf cloaks. That has been my experience.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#1472 - 2015-03-11 16:27:53 UTC
I've removed an off-topic post. Please stay on topic and be respectful.

Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

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Community Communication Liaisons (CCLs)

Interstellar Services Department

Haywoud Jablomi
Vay Mining Corporation
#1473 - 2015-03-11 16:39:49 UTC
Quote:

The comment about it being psychological, suggests a rather keen understanding of this dynamic.


Not really. It just means he spent 20 minutes reading a few pages of this thread.

Quote:

A reasonable and rational discussion on this topic is only to be had if BOTH sides realize this and agree that addressing the issue only on one side will not work.


This is very true.

Personally I look forward to the day I can hunt cloakies. With or Without local being present.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1474 - 2015-03-11 17:00:11 UTC
Daichi Yamato wrote:
Roxanne Quall wrote:


stop with this "Schrödinger's cat" Crap omg.

Just to clarify to you, were talking about someone who was AFK cloaked becomes active at any time and can Cyno.

If local was removed then people would still required a way to hunt cloaks. And Yeah it's not a problem in WH space because they can't Cyno in a crap ton of support in there. So it's completely different.


Why would i go afk for weeks in a system when i can move around and actively hunt you when i no longer appear in local.



Exactly. Yes, I could get to a system and cloak then scan to see if anyone is out and about. If not, I could log off and come back later and scan again. And I can do this again and again. But why would I waste time doing this when I can go to several systems while at my keyboard. Especially in a good region with lots of good systems (security status wise) in close proximity. LIke this constellation

http://evemaps.dotlan.net/map/Delve/O-EIMK#sec

or this one

http://evemaps.dotlan.net/map/Querious/XLL-Z7#sec

or this one

http://evemaps.dotlan.net/map/Feythabolis/YZKE-Q#sec

And even if I did employ this FUBAR strategy what good will it do if I don't find anything and kill nothing? Will it dissuade people from ratting in that system? No.

Even if I do bag a couple of kills, an alliance that is combat oriented will likely respond by setting a trap, so while I might bag a kill or two I'd be smarter moving on to another region. At the very least the residents will stop ratting and I'll be wasting my time.

To be quite honest, I see this strategy as being very much on the dumb end of the spectrum.



"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Haywoud Jablomi
Vay Mining Corporation
#1475 - 2015-03-11 19:04:23 UTC
Quote:

The meaning of AFK is pretty straight forward. AFK = Away From Keyboard. The player is not at the keyboard. Trying to pretend there are multiple meanings by your side of the discussion is humorous when I'm being accused of some sort of "Schrödinger's cat" argument. Lol


If you honestly believe this is true then can I just report all your posts as troll posts on this thread? I would say that less than 1% of the people talking here have even considered AFK cloaking to be only what you describe.

However if we use your definition of AFK cloaking as posted here.

Quote:

AFK cloaking is when a player is in a ship with a cloak fitted gets into a system and cloaks then leaves his keyboard. The intent is quite clear, to prevent in space activities. The immediate effect is not necessarily to get kills, but deny people using the system from acquiring various assets and/or isk. One might be doing it long term to try and induce some players into undocking to do PvE stuff to get kills, but that is a long term strategy. And the player might return to his keyboard periodically to see if there is an unwary person he can gank, but typically the player IS AFK. The fact that you assume they are not AFK does not change anything. It does not mean they really are not AFK. It is precisely this uncertainty as to why AFK cloaking is a thing. And a great many of those that whine about it very frequently toss in the point that the person is likely watching television or out for dinner. It is the uncertainty that pisses them off.


This style of game play is counter to what CCP wants and they have been attempting to fix in the most recent patches and future ones. ISBOXER was nerfed is a prime example of this. They want people manning their ships. To the lesser extent skynetting. It is also seen in current game play with the lack of a fleet jump option.

So if you wish to pursue this line of thinking in regards to AFK cloaking, please do. It makes the argument on why it should change substantially easier.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Teckos Pech
Hogyoku
Goonswarm Federation
#1476 - 2015-03-11 20:49:26 UTC  |  Edited by: Teckos Pech
Haywoud Jablomi wrote:
Quote:

The meaning of AFK is pretty straight forward. AFK = Away From Keyboard. The player is not at the keyboard. Trying to pretend there are multiple meanings by your side of the discussion is humorous when I'm being accused of some sort of "Schrödinger's cat" argument. Lol


If you honestly believe this is true then can I just report all your posts as troll posts on this thread? I would say that less than 1% of the people talking here have even considered AFK cloaking to be only what you describe.

However if we use your definition of AFK cloaking as posted here.

Quote:

AFK cloaking is when a player is in a ship with a cloak fitted gets into a system and cloaks then leaves his keyboard. The intent is quite clear, to prevent in space activities. The immediate effect is not necessarily to get kills, but deny people using the system from acquiring various assets and/or isk. One might be doing it long term to try and induce some players into undocking to do PvE stuff to get kills, but that is a long term strategy. And the player might return to his keyboard periodically to see if there is an unwary person he can gank, but typically the player IS AFK. The fact that you assume they are not AFK does not change anything. It does not mean they really are not AFK. It is precisely this uncertainty as to why AFK cloaking is a thing. And a great many of those that whine about it very frequently toss in the point that the person is likely watching television or out for dinner. It is the uncertainty that pisses them off.


This style of game play is counter to what CCP wants and they have been attempting to fix in the most recent patches and future ones. ISBOXER was nerfed is a prime example of this. They want people manning their ships. To the lesser extent skynetting. It is also seen in current game play with the lack of a fleet jump option.

So if you wish to pursue this line of thinking in regards to AFK cloaking, please do. It makes the argument on why it should change substantially easier.



Go ahead and report. There is no trolling. AFK = Away From Keyboard. That is the acronym. You on the other hand are equivocating. Let me help you here. Equivocating means you are using deliberately unclear and confusing language. It is a form of dishonesty. For you AFK means whatever helps out your argument. That is dishonest.

Now, some might want to mimic AFK cloaking to induce players into undocking so they can get a juicy kill, but even that will entail substantial amounts of....wait for it....wait....wait....actual literal AFK cloaking. You'll want the residents to become "used to you". They'll start doing some stuff here and there. After awhile if you are patient enough they might start undocking the Good Stuff, then you'll set up a hot drop. But at first you'd be best served by logging in that cloaky alt as soon as possible and leaving him there as long as possible. So that eventually the residents go, "Oh yeah, ignore Teckos he is always here, but its been a couple of weeks and he never does anything." So absolutely for that first week I will be 99.99% AFK. The only time I'll be at my keyboard is to log in, turn on the cloak. After that, off to work, eat breakfast, go to the store, pick up the kid from swim practice, make dinner, eat dinner, etc.

As for your claim about what people encounter when dealing with an AFK cloaker you are speculating and making up numbers. You have no data. Nothing. Not even CCP has reliable data. Am I AFK if I am cloaked in a system and giving no input to the client? Maybe. Maybe I'm sitting there with another app open and writing down who I see going in and out of the station and at what times. I'm NOT AFK, but any server based attempt to determine "AFKness" would think I am.

Or suppose I am AFK, but every hour I walk by computer and double click in space at a random point. Am I AFK? 99% of the time yes, but a server based method might consider me at my keyboard.

We had an AFK cloaker in one of our systems recently. Was he AFK when I was logging in? Probably, because his alliance is primarily comprised of Germans and I am Pacific USTZ. My prime time is not his prime time.

As for AFK cloaking being sub-optimal game play from CCP's point of view? Yeah it probably is. I have nowhere said it wasn't, so not sure why you are bringing up this red herring but what the heck. And if CCP is going to "nerf" AFK cloaking I've got really bad news. Right now the handwriting on the wall is, they'll do it by making it pointless...which means a serious nerf to local chat...and hopefully a revamp/nerf to cloaks so as to try and preserve balance.

And just to be clear. Go back to the first post. Go down to the first edit. Click on the link. Look at who started that thread. Look how long it was. Look at all my posts. It should be abundantly clear I am not a fan of AFK cloaking. Nor am I fan of how local works. I think both are bad mechanics. Problem is, even though both are bad mechanics...they are balanced. So changing them will necessitate changing both. I think many PvP oriented pilots will be fine with that, assuming a reasonable and balanced change....the PvE pilots...not so much.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1477 - 2015-03-11 21:02:33 UTC
I have removed a rule breaking post and those quoting it.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

GeeShizzle MacCloud
#1478 - 2015-03-11 21:54:12 UTC  |  Edited by: GeeShizzle MacCloud
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.
Haywoud Jablomi
Vay Mining Corporation
#1479 - 2015-03-11 22:10:25 UTC
Quote:

Go ahead and report. There is no trolling. AFK = Away From Keyboard. That is the acronym. You on the other hand are equivocating. Let me help you here. Equivocating means you are using deliberately unclear and confusing language. It is a form of dishonesty. For you AFK means whatever helps out your argument. That is dishonest.


Out of the 70 plus pages on this topic, you would be the first to attempt to say that I have the definition of AFK cloaking wrong. So are people just humoring me, are they wrong as well, or are you just trolling and hoping I will snap back with some emotional reaction with your sarcasm and claims of dishonesty?

Will leave that up the the ISD to decide.

Although as an example. I am going to go with trolling for a couple simple reasons.......

Quote:

Go ahead and report. There is no trolling. AFK = Away From Keyboard. That is the acronym. You on the other hand are equivocating. Let me help you here. Equivocating means you are using deliberately unclear and confusing language. It is a form of dishonesty. For you AFK means whatever helps out your argument. That is dishonest.


My stance on this topic has been pretty clear. A modification of local in exchange for hunting cloaks.

Quote:

I Stated
I would say that less than 1% of the people talking here have even considered AFK cloaking to be only what you describe.

You Stated
As for your claim about what people encounter when dealing with an AFK cloaker you are speculating and making up numbers. You have no data. Nothing.


My entire statement was speculative, that's why it starts out. "I would say...." So again attempting to create a response when you know better.

And why would I bring up that your definition of AFK Cloaking makes it easier to argue for a change. If you can so easily show that your behavior as a player can have an effect on a group of players, and you admit that 99% of the time you arent even playing on that character, then you effectively destroy many other posters arguments on why there needs to be no change in cloak. You are clearly showing an abuse of a game mechanic that allows you to be AFK and have effect on the game.

I have already showing examples of how CCP has shown they want players actually at the keyboard, yet we get Fozzie saying that AFK camping isnt an issue cause its the best way to effect ISK making in null. Though that statement in itself is false, as we all know that people just move and the ISK continues to flow.

So given that information. What is the truth of the matter?

You may think I am some whining carebear, but that is far from the truth. I clearly stated when I started discussing AFK cloaking that if nothing changed, I wouldnt care but that I felt something should change for better game play and that I was going to strongly support that idea.

I have made suggestions and I have modified those suggestions when information is presented to me.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1480 - 2015-03-11 22:54:51 UTC
GeeShizzle MacCloud wrote:
AFK Camping in terms of what this thread is meant to be tackling, is a misnomer. And as such refers to an act that's not AFK. Due to this the issue that this thread is about is not about being AFK or the inaction of a pilot, but the action of ganking a target after coming back from a long period of inactivity when that inactivity refers to being logged in cloaked up in space doing nothing.

In some ways, this is accurate.

But it leaves out what I consider a critical element, the tipping point that makes it such a controversial issue for so many.

High sec and much of low sec, in places where you see a great many non allied names, you have more information than is useful. In truth, the amount of information you have spikes firmly upon a set of diminishing returns, so that you have too much to make practical use of.
Do you check each name you see in local against what you would expect a ganker's killboard would look like?
Considering the names may change faster than you could look them up, this is impractical.
You can still make note and set standings when you do see a familiar hostile name, but not much else.

In wormholes, you have the fullest expectation of hostile presence.
Forget hot dropping, the squad of hostile ships is already in the system with you, and if they scan at just the right moment, you could find yourself being tackled by a swarm of these, with little to no warning.

In null, that fine balance of too much or too little actionable intel is balanced, to allow exclusive play in safety beyond a doubt.
Oh, your security can be threatened, but only by first triggering a hostile name being listed in local first.

It is almost ironic, that the ability to operate so often without uncertainty, creates such an unwillingness to function any other way.