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Crucifier - PvP Starter Ship - EWAR Focused

Author
Eli Sariah
Doomheim
#1 - 2015-03-09 05:38:53 UTC
Hello EvE peoples, just wondering if i could borrow your collective skills for a bit of a assistance and critique, i am looking to test out FW soon, and wanted to have a ship for small group stuff, maybe in teams of 5 or so, if your in Amarr FW and want a wingman/student then let me know, for RP reasons i will only be in NPC corporation but would still love to fly with some peoples :) so lets get on to the main reason for the post, here is my fit, with what i can fly so far, reason for the AB over a MWD is cause i don't want to make myself a bigger target, and I dont have the fitting skills yet to fit the T2 stuff to make PG and CAP enough (With a MWD i have 20s of CAP..)

Low Slots:

Micro Auxiliary Power Core I
Damage Control II
Type-D Restrained Capacitor Power Relay

Mid Slots:

Experimental 1MN Afterburner I
Faint Warp Disrupter I
Balmer Series Tracking Disrupter I
Balmer Series Tracking Disrupter I

High Slots:

Small Focused Modulater Pulse Energy Beam I - Standard S
Small Focused Modulater Pulse Energy Beam I - Standard S

Rigs:

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

Drones:

3x Acolyte

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Iroquoiss Pliskin
9B30FF Labs
#2 - 2015-03-09 06:50:04 UTC
Are you certain that 4 Cap mods are needed? Shocked With the AB fitted instead of MWD, you should have enough powergrid for a Small Capacitor Booster if you must have cap.

The following is cap-stable w/out the AAR, up-to 30 km optimal with Radio Blink Fits without the MAPC with max skills.

Quote:
[Crucifier, New Setup 1]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Micro Auxiliary Power Core I

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Faint Warp Disruptor I

Dual Modulated Light Energy Beam I, Radio S
Dual Modulated Light Energy Beam I, Radio S

Small Polycarbon Engine Housing I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I


Mephiztopheleze
Laphroaig Inc.
#3 - 2015-03-09 07:03:30 UTC  |  Edited by: Mephiztopheleze
EWAR for Newbies!

Unless you're determined to stick with the Crucifier for Amarr Role Playing reasons, I would seriously suggest you look at either Gallente or Caldari EWAR frigates.

The Maulus and Griffin are both surprisingly effective platforms. The Kitsune is a step up from a Griffin while the Keres is, imho, best deployed fit for tackle rather than damps. Regardless, their T1 counterparts are still very viable ships that can be amazing force multipliers for a pittance.

Sensor Damps and ECM jammers can work on any opponent, whereas Tracking Disruption is completely useless against missile boats.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Grease PaYN
Payn Train
#4 - 2015-03-09 07:04:43 UTC  |  Edited by: Grease PaYN
Hi.

You chose a very fun, yet, powerful role - ewar.
The crucifier is often underestimated but it will, nonetheless, be often a primary target. Such is the life of an ewar ship.

What that means is you either need to tank it well enough (not going to happen with an ewar frig) or be fast enough to stay away from the heat of battle.

this is the fit I have for a purely Tracking Disruption platform:

[Crucifier, New Setup 1 import 1]
Overdrive Injector System II (more speed)
F85 Peripheral Damage System I (damage control, minimal tank)
Type-D Restrained Capacitor Power Relay (cap)

Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Drone Link Augmentor I (Lets me order my drones to engage at greater distances)
Drone Link Augmentor I

Small Ionic Field Projector I (increases my targeting range(
Small Ionic Field Projector I
Small Drone Speed Augmentor I

Hornet EC-300 x9 (not interested in applying damage with this ship so I use ecm drones)

This is what it looks like with my skills:
http://i.imgur.com/JzcEG1Y.png

Essentially, you want to focus on staying away from any fast ship that will attempt to run you down (that means you need an MWD).


Cap stability is achievable with just a few basic skills, take a look at High Speed Maneuvering, Weapon Disruption, and the direct capacitor skills themselves.

A warp disruptor is fine if you're willing to sacrifice a potentially 3rd TD, me I just focus on the main role I'm trying to play.

Also the guns are rather useless and will just needlessly drain your cap even further but it's up to you.
Eli Sariah
Doomheim
#5 - 2015-03-10 22:33:58 UTC
Wow.. Thanks for the replies guys! I will answer you guys as best I can.

Quote:
Are you certain that 4 Cap mods are needed? Shocked With the AB fitted instead of MWD, you should have enough powergrid for a Small Capacitor Booster if you must have cap.

The following is cap-stable w/out the AAR, up-to 30 km optimal with Radio Blink Fits without the MAPC with max skills.


That was just to get me at 30% Stable.. Otherwise i was at 1m42s :/ most of my SP is on Battleships and DPS stuff..\

Thanks for that fit, I will run it through EFT and see what it looks like at my skills, i should be full T2, bar guns, in 5 more days.

Quote:
EWAR for Newbies!

Unless you're determined to stick with the Crucifier for Amarr Role Playing reasons, I would seriously suggest you look at either Gallente or Caldari EWAR frigates.

The Maulus and Griffin are both surprisingly effective platforms. The Kitsune is a step up from a Griffin while the Keres is, imho, best deployed fit for tackle rather than damps. Regardless, their T1 counterparts are still very viable ships that can be amazing force multipliers for a pittance.

Sensor Damps and ECM jammers can work on any opponent, whereas Tracking Disruption is completely useless against missile boats.


Thanks for the link man!

And yeah, need to stick with it if i ever want to be apart of CVA or PIE, they only fly Amarr, and i like limiting myself and learning the strengths, otherwise yeah, a Kitsune would be awesome, but nah, Crucifier and then Sentinel is my PvP plan for starters. And yeah I was looking at Sensor Damps, might run one or 2 along side the Tracking distrupters (I.e. Use the 1 TD with tracking speed, and then 2 Sensor Damps with Range scripts) would that work?

Quote:
Hi.

You chose a very fun, yet, powerful role - ewar.
The crucifier is often underestimated but it will, nonetheless, be often a primary target. Such is the life of an ewar ship.

What that means is you either need to tank it well enough (not going to happen with an ewar frig) or be fast enough to stay away from the heat of battle.

this is the fit I have for a purely Tracking Disruption platform:

[Crucifier, New Setup 1 import 1]
Overdrive Injector System II (more speed)
F85 Peripheral Damage System I (damage control, minimal tank)
Type-D Restrained Capacitor Power Relay (cap)

Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Drone Link Augmentor I (Lets me order my drones to engage at greater distances)
Drone Link Augmentor I

Small Ionic Field Projector I (increases my targeting range(
Small Ionic Field Projector I
Small Drone Speed Augmentor I

Hornet EC-300 x9 (not interested in applying damage with this ship so I use ecm drones)

This is what it looks like with my skills:
http://i.imgur.com/JzcEG1Y.png

Essentially, you want to focus on staying away from any fast ship that will attempt to run you down (that means you need an MWD).


Cap stability is achievable with just a few basic skills, take a look at High Speed Maneuvering, Weapon Disruption, and the direct capacitor skills themselves.

A warp disruptor is fine if you're willing to sacrifice a potentially 3rd TD, me I just focus on the main role I'm trying to play.

Also the guns are rather useless and will just needlessly drain your cap even further but it's up to you.


Thank you, especially for the little info bits on each selection, makes it easier, and thank you, I like the idea of EWAR and being able to damage an enemy fleet in ways DPS can't :P

I don't mind being primary, got to use my bookmarking skills sometime, right? :D

I was thinking of focusing on a speed tank, and using everything else to vamp my EWAR stuff, and nice fit, i will try it in EFT with my skills and see whats what, as for ECM Drones I can use them :( though i have some TD and Neut Drones :) reason for the Point (I have heard them called this a few times, so i hoppe it isn't slang for a particular corp, if so, sorry..) is so my gang could focus on Webs, DPS and other stuff, as the Cruicifer seems to have a high scan res (That means faster lock I think) and i can get it to 1000+ res, so that is a insta-lock.. I think..

DPS Drones were just there to add to the general DPS of an attack, and get on some killmails :)

That is why i was only using Standards or the one with like 45% less cap to fire, just for a little extra DPS (If i catch a pod or shuttle or something)

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

MarkyJ
#6 - 2015-03-11 14:07:30 UTC  |  Edited by: MarkyJ
By the way, a frigate fight is usually over in less than a minute.

9/10 times either you won't be able to break your opponents tank and should run while you still can or you will break their tank and chew them up while they're helpless.

60s is probably plenty of time. Any more is just gravy but there's better things you can be doing with those slots.
erg cz
Federal Jegerouns
#7 - 2015-03-11 14:43:00 UTC
Mephiztopheleze wrote:


Unless you're determined to stick with the Crucifier for Amarr Role Playing reasons, I would seriously suggest you look at either Gallente or Caldari EWAR frigates.



Amarr/Minmatar FW is pretty much about gunns, not so much about missiles. And Crucifier is a road to Sentinel...

The main issue with OP situation is that EWAR frigates are not so good for solo / small gang. If you are 2-3 frigates, you probably will be more usefull in DPS ship. So if you want to fly EWAR - find yourself a bigger crew, IMHO.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-03-11 16:17:33 UTC
I agree with the dude who recommended griffin and maulus, they are far more powerful ewar types than tracking disruption.

The t2 variant, sentinel, is a different story though. It's a Neut machine and can ruin almost anyone's day. Vigils are also quite brilliant if you're helping larger ships shoot smaller ones.
Eli Sariah
Doomheim
#9 - 2015-03-11 19:20:54 UTC  |  Edited by: Eli Sariah
Tsukino Stareine wrote:
I agree with the dude who recommended griffin and maulus, they are far more powerful ewar types than tracking disruption.

The t2 variant, sentinel, is a different story though. It's a Neut machine and can ruin almost anyone's day. Vigils are also quite brilliant if you're helping larger ships shoot smaller ones.


That's what I am training for, 30km and up on a Neut I think..

Quote:
Amarr/Minmatar FW is pretty much about gunns, not so much about missiles. And Crucifier is a road to Sentinel...

The main issue with OP situation is that EWAR frigates are not so good for solo / small gang. If you are 2-3 frigates, you probably will be more usefull in DPS ship. So if you want to fly EWAR - find yourself a bigger crew, IMHO.


Oh I know, but need to learn somewhere, and i am sure some of the FW groups will run big groups i'd be welcome it.

Quote:
By the way, a frigate fight is usually over in less than a minute.

9/10 times either you won't be able to break your opponents tank and should run while you still can or you will break their tank and chew them up while they're helpless.

60s is probably plenty of time. Any more is just gravy but there's better things you can be doing with those slots.


Hmm.. I will keep that in mind..

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#10 - 2015-03-20 22:58:32 UTC
Ewar is better suited to attacking larger better ships with a gang, not another small gang. Ewar is a great way to counter these t3 destroyers that has everyone so worked up lately. everyone thinks that only jam's or SD's are worth anything with Ewar, but a single bonused TD can make turret ships useless and turrets are very popular in pvp.