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Buff the mining barg

Author
Sizeof Void
Ninja Suicide Squadron
#81 - 2011-12-22 16:24:49 UTC
Tanya Powers wrote:
Liang Nuren wrote:
Frankly I think they should remove mining barges from the game entirely. Mining is one of the worst examples of gameplay that I've seen in any game.

Not only it's the easiest activity for bots just after moon goo Lol but has it stand it's completely worthless. The single stuff that can make you win some isk a while ago was pyroxeres and ice has long has you had at least lvl4 processing skills, even then missioning gives you a lot more.

So either make this stupid activity something worthwhile for those actually playing the game, and so even more for bot users, or take it out of the game.

Change mining mechanics and make this activity interesting? -faster cycles, bigger cargo, align gtfo improved to extreme
If mining becomes something more dynamic then for sure bots will be a lot more easily spoted and ganked by miners them selves.

Funny thing, Tanya - I'd totally agree with you and Liang, except for the obvious fact that there are so many non-bot players doing mining and nothing else in the game.

Personally, I just don't get it.

And, do they actually pay a sub fee to do this mindnumbing activity? I'd much rather pay to watch paint dry (or at least sniff it).
Lady Spank
Get Out Nasty Face
#82 - 2011-12-22 16:30:16 UTC  |  Edited by: Lady Spank
Sizeof Void wrote:
Jimmyhatt wrote:
You cant say mining barge is intended for any sec... There is not rule for intention of ship use.. To say a ship is ment for high sec or low sec or null sec is an assumption on your part.. Not a fact..

Actually, it is a fact. CCP designed the T1 mining barges to be used in high sec, and Hulks to be used in low and null sec.

If you don't believe it, then feel free to ask the CCP devs at FanFest.

Gank-proof ships, however, are not part of the design of any ship in the game.


Exactly right. Hulks tank null rats just fine and have the best mining yield. 2.great advantages. To expect them to have a massive buffer as well is just unrealistic.

Read the description of the hulk. It states it was designed with 'deep space' in mind which in CCP speak means null sec.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#83 - 2011-12-22 17:38:18 UTC
Lady Spank wrote:
Sizeof Void wrote:
Jimmyhatt wrote:
You cant say mining barge is intended for any sec... There is not rule for intention of ship use.. To say a ship is ment for high sec or low sec or null sec is an assumption on your part.. Not a fact..

Actually, it is a fact. CCP designed the T1 mining barges to be used in high sec, and Hulks to be used in low and null sec.

If you don't believe it, then feel free to ask the CCP devs at FanFest.

Gank-proof ships, however, are not part of the design of any ship in the game.


Exactly right. Hulks tank null rats just fine and have the best mining yield. 2.great advantages. To expect them to have a massive buffer as well is just unrealistic.

Read the description of the hulk. It states it was designed with 'deep space' in mind which in CCP speak means null sec.

I personally would be OK with the Hulk being able to be fit with EITHER a strong buffer OR a nullsec-belt-rat-worthy active tank. (Which is about where we are at now, if not for nobody ever using the buffer fits, it seems.)

P.S. even a well-tanked Hulk is still not Sleeper-proof (you might be able to deal with the Sleeper frigs in C2 Perimeter grav sites, but C3 and up are probably. off limits due to neuting, and Hulks can't fit into C1s due to the anomalously high mass of mining barges and exhumers).

Also: if you feel the best solution to people's Hulks getting ganked is simply to publicize the existing MAPC-based buffer Hulk fittings, GO AHEAD! (I just think that most of the hisec population would turn their nose up at putting a MAPC on a ship that size.)
Kodama Ikari
Thragon
#84 - 2011-12-22 20:16:39 UTC
Jojo Jackson wrote:
Lady Spank wrote:
mining barges are cheap hunks of scrap metal supporting a ore processing machine, how much tank do you think they should have?

As much as a standart T1 cruiser like Arbitrator or Vexor.

They are medium hulls which need medium rigs and aren't able to fit medium rep/booster or plates/shields ??? Bad joke !!



HAHAHA. While you're at it, be sure to give industrials the ability to fit medium shield extenders with a 10mn mwd, because "they are medium hulls" too.

Seriously though. Vexors and arbitrators are supposed to take fire. Mining barges are not. You may as well be complaining that battleships need a mining buff because barges can pull in ore much faster.

Go mine in a quieter system, mine in mission deadspace, or mine in a gravimentric belt. Better yet, go mine in nullsec. Lots of nullsec alliances need miners. You get to mine in complete safety with max gang bonuses and in an upgraded system that constantly spawns full gravimetric belts. What could be better than that?
Lady Spank
Get Out Nasty Face
#85 - 2011-12-22 21:12:23 UTC
Tarunik Raqalth'Qui wrote:

Also: if you feel the best solution to people's Hulks getting ganked is simply to publicize the existing MAPC-based buffer Hulk fittings, GO AHEAD! (I just think that most of the hisec population would turn their nose up at putting a MAPC on a ship that size.)

People unwilling to buffer fit their ships while whining about ganks might be mildly amusing but no buffer is going to save them anyway. People will just use more ships and gank anyway.

My suggestion to surviving as a miner in high sec has always been simple, use a battleship.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Zarnak Wulf
Task Force 641
Empyrean Edict
#86 - 2011-12-22 22:32:16 UTC
This thread is still going but there is little depth to the conversation. Hulks need buffing! Hulks can be tanked! No they can't! Hulks aren't for high-sec! Shut up noob!

These are all just symptoms. The real issue is the nature of High-Sec. War decs can be exploited out of. Fix it so they can't. If they want out of the war they should have to pay to get out. Thems da rules. High Sec combat should be all about following the rules. Once you fix that you can revisit ganking. When you think about it it 'real life' would follow below:

Conversation between Miner and Insurance Agent.
Miner: "My ship got destroyerd."
Insurance Agent: "Again?!? Were you in high sec?"
Miner: "Yes."
IA: "Did those that blow you up have an active war dec?"
Miner: "No."
IA: "What was the value of your ship?
Miner: "200 million."
IA: "Per your contract I am paying you 75% of your ship and cargo."

Conversation between Miner's Insurance Agent and Pirate's Insurance Agent
MIA: "Your boys did again."
PIA: "Uhm... Prove it."
MIA: "You know that I can. We can do this the easy way or take it to court. You owe me 150 million isk."
PIA: "......."

Conversation between Pirate's Insurance Agent and Pirate
PIA: "I am debiting your account with me for......"

Now that **** would be funny. Lol
Umega
Solis Mensa
#87 - 2011-12-22 23:18:23 UTC
NEWS FLASH!!! Orcas and freighters get popped in highsec..

Stuff as much tank on a hulk as you want, won't make a damn difference. It is really easy to make a hulk gank proof against a lone ganker.. tsk tsk on anyone for not doing so. Blame yourselves before the game.

Using one in low/null/wh.. you should have combat support, and probably even a rorq support too. Doing this on your own.. oh well.. welcome to an MMO were not much should be solo'd with immunity to consequences.

A person bitching for perfection to cover their own faults.. makes them a *****. Quit being a *****.

Here's the lesson of the day hidden in the first statement at the top..

If someone wants to pop, and they have the resources to do so, they are going to pop you.. no matter what your tank is. The End.
Ladie Harlot
Viziam
Amarr Empire
#88 - 2011-12-23 00:39:59 UTC
Zarnak Wulf wrote:
The real issue is the nature of High-Sec. War decs can be exploited out of. Fix it so they can't.

What do war decs have to do with hulks getting suicide ganked in high sec?

The artist formerly known as Ladie Scarlet.

Zarnak Wulf
Task Force 641
Empyrean Edict
#89 - 2011-12-23 02:01:30 UTC
Ladie Harlot wrote:
Zarnak Wulf wrote:
The real issue is the nature of High-Sec. War decs can be exploited out of. Fix it so they can't.

What do war decs have to do with hulks getting suicide ganked in high sec?


I'm just saying hisec is lame. It needs to be rethought. Along with a great other many things.
Ancy Denaries
Frontier Venture
#90 - 2011-12-23 07:46:35 UTC
Emperor Salazar wrote:
Jojo Jackson wrote:
Boris Ginnungagap wrote:
Best solution is that concord wouldn't allow capsuleer below -1.99 security status through high security jump gates and jump gates leading to high security space.


When CONCORDER they should be jailed for 7, 14, 21, ... days -> unable to undock or trade!
In addition all the drobbed loot can ONLY be taken by the victim.


On a scale of 1 to down syndrome, how stupid do you feel?

I believe you missed his sarcasm. Understandable since he forgot his [sarcasm] tags. Because that can honestly not be anything but trolling.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#91 - 2011-12-23 07:57:28 UTC
Liang Nuren wrote:
Frankly I think they should remove mining barges from the game entirely. Mining is one of the worst examples of gameplay that I've seen in any game. And while they're at it, fix the S&I and POS UIs.

-Liang

While I agree that mining is the worst thing ever...how would removing Mining Barges help this?

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Buzzmong
Aliastra
Gallente Federation
#92 - 2011-12-23 13:52:42 UTC  |  Edited by: Buzzmong
Liang Nuren wrote:
Frankly I think they should remove mining barges from the game entirely. Mining is one of the worst examples of gameplay that I've seen in any game. And while they're at it, fix the S&I and POS UIs.

-Liang


They don't need to remove barges, just change the Hulk so it's not an uber general mining machine.

I still don't get why the Hulk was designed as it was, T2 variants are meant to be more specialised at a dedicated role. The Skiff (inbuilt stabs and bonuses to Mercoxit) and Mackinaw (ice mining god) are perfect examples of it, but the Hulk is simply just a better Covetor.

If it had just been a tankier Covetor, that would have been OK, but it outmines it as well.

Change the Hulk to be the gas harvesting ship of choice (or something else), presto! Increase in mineral costs and value added to actually mining as yields drop.
Nian Banks
Berserkers of Aesir
#93 - 2011-12-24 03:41:28 UTC
Just an honest question, what's so wrong with just giving ore mining ships a little bit more power grid?
A tier1 cruiser has a superior tank... As for the "But its only a mining ship" well sure, so its swapped weapons for mining lasers. Why does that automatically mean it has a tank worse than a tier1 cruiser? Let me show you a tanked industrial vehicle. I am sure many have seen this video. Now when you watch it, think to yourself. "This is the kind of thing a mining ship should be like"

Bulldozer Rampage


Mining and earth moving equipment is slow, its big, its noisy, its giant chunks of metal and massive industrial sized mechanical parts. They are designed to take a pounding. In eve they should have a large tank but they shouldn't be able to run away,
Skorpynekomimi
#94 - 2011-12-24 03:47:50 UTC
That's a bulldozer, not mining equipment, though. The hulk is basically a cargo ship with special laser/tractor beam hybrids.

Economic PVP

Mitchrus
Deuterium Corp
#95 - 2011-12-28 20:55:45 UTC
Skorpynekomimi wrote:
That's a bulldozer, not mining equipment, though. The hulk is basically a cargo ship with special laser/tractor beam hybrids.

Most mining equipment would take even more punishment before braking.
Isan'na
Ministry of War
Amarr Empire
#96 - 2011-12-29 00:41:53 UTC
Mitchrus wrote:
Most mining equipment would take even more punishment before breaking.


The difference is that mining equipment may be built durable, but not built armored. For example, mining equipment wouldn't have protection against something like a HEAT round, whereas a tank with ceramic armor would. So when it comes to a warfare perspective, they're big, fat, slow, squishy targets. Of course, this is assuming that your point of argument is relevant in the first place, but nevertheless the argument is flawed.