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Skill Discussions

 
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Idea: Two Skill Training Queues, but with a catch.

First post
Author
Squidgey
Perkone
Caldari State
#21 - 2011-12-19 02:21:03 UTC
Zero Leviathan wrote:
[quote=OllieNorth]

Or maybe, have Queue 2 only train the level four to five skill about ~5% to give you a nice little start while you finishing up whatever you have on Queue 1.
.

Then why not just reduce the time required for all 5s by 5%?

You see what I am getting at? This second queue is just a way to make training faster... why not just.... make training faster?

Overly complicated. Not needed.

The only change I can see being needed to the queue is the ability to queue skills you after their prereqs are done instead of having to stick filler skills in there instead (just to not waste training time)
CCP Spitfire
C C P
C C P Alliance
#22 - 2011-12-19 11:45:11 UTC
Trolling and offtopic posts removed.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Zero Leviathan
Ludus Gallicus
#23 - 2011-12-19 19:16:11 UTC
Arctur Vallfar wrote:
I see why one would think of such a thing, but I don't think it is necessary. Nor do I think CCP would ever embrace it.

You would be better off proposing two separate skill groups altogether. Skills that can be blitzed to I-V as usual, but others that can be trained separately. Even still, I wouldn't really see the worth in it. If people want to get quick SP's they could simply buy a character off someone.


You bring a valid point. One which I can't argue with. But thanks for the input.
Zero Leviathan
Ludus Gallicus
#24 - 2011-12-19 19:18:53 UTC  |  Edited by: Zero Leviathan
Squidgey wrote:

Then why not just reduce the time required for all 5s by 5%?

You see what I am getting at? This second queue is just a way to make training faster... why not just.... make training faster?

Overly complicated. Not needed.

The only change I can see being needed to the queue is the ability to queue skills you after their prereqs are done instead of having to stick filler skills in there instead (just to not waste training time)


Yes, thanks. I understand what you are saying. Nice change you brought up in the end though.
Zero Leviathan
Ludus Gallicus
#25 - 2011-12-19 19:24:30 UTC
Everyone thank you for your inputs. The consensus at the moment is the original idea is a bad one. And I must agree.

But if I could have your attention again, how about this for modification of it:

Queue 1 stands as is. Queue 2 is more like a “placeholder.”

Placeholder? What the...?

Let me explain:

If Queue 1 goes inactive, Queue 2 activates and trains ONE other skill for a limit of twenty four hours that was not previously on Queue 1 before it went inactive.

I personally had been a victim of an inactive queue, but not to my own fault. We all have lives out of EVE, although we plan ahead if we were to be out for a long period of time, there events which we need to attend to in life which would not allow us to log in and queue something up even though we had plan to play that day.
Ham Beast McBackfat
Deep Space Disco Biscuit
#26 - 2011-12-21 12:15:09 UTC
Personally, I would not mind if they increased the queue time from 24 hours to 2 - 4 days. This would still require players to log in to manage skills but provide a bit more breathing room for a players with busy real world schedules.

I could even accept the idea of allowing more than one skill to train simultaneously, so long as an equal penalty to training times were applied. For example, training 2 skills at the same time would cut training speed in half for both. My main objection here is that it adds yet more complexity to an already complex game. For the sake of new subs and sub retention the last thing EVE needs is more complicated character management features.

Your multiple skill queue idea is also unnecessarily complicated, in my opinion. The problem you seek to solve could just as easily come from a slightly longer skill queue.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#27 - 2011-12-22 07:14:40 UTC  |  Edited by: Artreju Woodsparrow
+1 for extended Skillqueue. Up to 4 days looks fine. Atm i've rly busy RL, sometimes i can't log in for 2-3 days, then i must train smth i dont wanna train this moment. But i think this will never happen.

k r
Tippia
Sunshine and Lollipops
#28 - 2011-12-22 09:32:41 UTC
There is no real need to extend the skill queue. Its purpose is to let you change skills in the middle of the night without having to be up at that time, and 24h covers that more than adequately (unless you're a person who sleeps for more than 24h a day).

In fact, it could probably be reduced to 12h or so without causing any problems.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#29 - 2011-12-22 09:44:40 UTC
this have nothing to do with sleeping 24hrs. sometimes i'm not at home 2 days or more because of work... ´and not everywhere i work, i can use inet and have Eve with me etc etc .... dont say its easy to log in every 12hrs. Some ppl do have RL with real ppl. I cant log in in a normal week every 12 hr. Often 6am some min and if i find some free time very late in the night around 12 pm or so, because i havent much free time until the week. Often i can only log in, in the mornig 3 from 7 days a week. Weekend my wife wanna meet some friend or parents etc, so no free time again ^^. Last week i had only 4 hrs playtime. So pls dont talk about things u did not know.

k r
Tippia
Sunshine and Lollipops
#30 - 2011-12-22 10:14:06 UTC  |  Edited by: Tippia
Artreju Woodsparrow wrote:
this have nothing to do with sleeping 24hrs.
Yes it does, because sleeping is what the skill queue is intended to solve: it is there to ensure that skills switch over by themselves at 3AM without you having to set your alarm and get up and do it manually at such a horrid hour. A 24h skill queue thus covers up to 24h worth of sleep.

If you have to go away for two days, you can stick two days worth of skills in the queue and be on your way. It requires a minute of on-line time to completely solve all skill switches for the next day (which can cover all the skill training you need for the next two months).

So no, there is no particular need to extent the skill queue unless people suddenly develop very odd 24h+ sleeping patterns.
Kurfin
Kippers and Jam Developments
#31 - 2011-12-22 10:27:48 UTC
Or to tackle the problem another way, enable us to add to our skill queue through Eve gate. Preferably through a smart phone optimised page.
Zero Leviathan
Ludus Gallicus
#32 - 2011-12-23 00:50:28 UTC
Ham sure brought some good ideas to the table.

Tippia, I understand that the Training Queue was implemented to solve the "alarm-clock" type of training, but take me for example.

I'm an active player of EVE and log in for a hour or two almost everyday, although I'm a working adult, spend time with family and friends, further my knowledge in my career field (among other things as well), and enjoy outside activities (don't ask me how I manage it, for I don't know and just say it's magick). And in spite of my active role in EVE, I have logged in to find my queue inactive, even though I have planned ahead, due to life events.

Something to counter this (inactive queue) would really be nice and help out a little.
Zero Leviathan
Ludus Gallicus
#33 - 2011-12-23 00:54:39 UTC  |  Edited by: Zero Leviathan
Kurfin wrote:
Or to tackle the problem another way, enable us to add to our skill queue through Eve gate. Preferably through a smart phone optimised page.


Kurfin, I would like to agree with you but I know CCP would like to have players log into the game (And I would too). Maybe an once every two weeks restriction to using EVE Gate to manage your queue? Just throwing something out there.
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