These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
GeeShizzle MacCloud
#1421 - 2015-03-10 00:05:12 UTC
Chance Ravinne wrote:
I have a serious question for people who are against these AFK cloakers.

Is it more the intelligence you're worried about, or the ganking, or the possibility of a huge cyno?

Would you be more comfortable with a cyno-fit uncloaked ship moving AFK from a safe at a speed high enough that you cannot land on grid with it by the time you scan it down and warp?


Personally i think if you're going to gank with a cyno then you need to add precious seconds to the time it takes for the ganker to decloak, scram/point and cyno. because right now its totally impossible to see it coming. giving those few moment extra will give a ganking target a chance if theyre vigilant, lucky and prepared.

likewise gankers shouldnt get totally nerfed out, but have to realise that luck and skill in micromanagement in the heat of the moment should also be a part of their pvp, much like all other forms of pvp in this game.

in my honest opinion i think cynos shouldnt be online if you have a cloak online, so you'd need to decloak, offline your cloak, online your cyno, scram, and light to achieve a successful gank.

or you can decloak in a safe, offline, online, probe and warp to 0, scram and cyno up.

in either case theres moments an observent pilot can do 'something' that can help them get out, and there's some level of micromanagement skill from the ganker to get the kill.
aquatac
Galaxy Investment
#1422 - 2015-03-10 01:22:33 UTC  |  Edited by: aquatac
Chance Ravinne wrote:
I have a serious question for people who are against these AFK cloakers.

Is it more the intelligence you're worried about, or the ganking, or the possibility of a huge cyno?

Would you be more comfortable with a cyno-fit uncloaked ship moving AFK from a safe at a speed high enough that you cannot land on grid with it by the time you scan it down and warp?


In nullsec the cyno - cause a single Stealth bomber is'nt a huge issue for the most Ships... so yes - it most cases there is a gank resulting from a cloaked ship - cause in most cases he's there for a reason. If its not a cyno then it could be also a warpin for a fleet...

The Intelligence - well yeah if i would have something to counter ... sure i would use that - cause it would improve the tactical situation of my fleet...

if i can't see him - and i dont know what he's doing etc - then i dont can defend me... and he knows that - he can catch me - if'm in a Situation where i dont expect a fight. I dont talk about something which i click and he gets automaticly blown up - this would need activity too - and teamwork no worries.

If i would be more comfortable if someone is burning in a 6k Ceptor away from one spot ? Sure - cause we would catch him... also we zactly can see then what he's doing.

I dont know why we still discuss here - even things like removing cynos at all or removing blops... thats going to be ridiculos.

The ECM Impulse would solve it - it would add again a new Tactic with new options to PVP - it would open up a whole new PVP Profession. As i said already a couple times - just depending on your skills up to 1 au - so to find a cloaked guy in a huge System would'nt be easy - but it would give the "defender" an option.

Especially with the new Sov System (if it comes through like proposed) this needs to be implemented to keep it balanced for both sides.
Teckos Pech
Hogyoku
Goonswarm Federation
#1423 - 2015-03-10 03:09:47 UTC  |  Edited by: Teckos Pech
Chatles wrote:
Teckos Pech wrote:
Grasor wrote:
[quote=Alundil][quote=Grasor]
-----------.


Think about it for a second. If local stops showing my avatar and that I'm there and I go AFK then you'll be perfectly 100% safe doing whatever you want to do.

However, with the current mechanic you see that "I am in local" irrespective of whether or not I am AFK or not, and most players will err on the side of caution and assume I am not AFK and stay docked. So while AFK I can keep you from doing anything outside the station.

Removing the current local system actually renders AFK cloaking impotent.

Christ...how may farking times has this been explained?


yes we get that but it seems you have a hard time grasping the following

you are correct afk cloaking becomes impotent
but then hot dropping becomes OMNIPOTENT

how is that a solution?


I think null is the wrong place for you. P

Yes, I know that is trite and cliche, but in this case true. Yes, you could be dropped if you undock and start doing stuff™, but at the same time that is part of null. And to be honest, I'd also favor removing information from places like dotlan such as gate jumps and rats killed. I'm opposed, in general, to free intel...whether that works for me or against me.

And frankly, I'd be fine with removing the notion of True Sec in that if players occupy space and do stuff in it that space should get better the more they do over time, so even that would help you out. If I don't know you are doing stuff in system xyz-123 and making it "better" I probably wont be lurking around to drop Bad Things™ you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1424 - 2015-03-10 03:52:44 UTC
Chatles wrote:
Mag's wrote:
Chatles wrote:
Teckos Pech wrote:
Think about it for a second. If local stops showing my avatar and that I'm there and I go AFK then you'll be perfectly 100% safe doing whatever you want to do.

However, with the current mechanic you see that "I am in local" irrespective of whether or not I am AFK or not, and most players will err on the side of caution and assume I am not AFK and stay docked. So while AFK I can keep you from doing anything outside the station.

Removing the current local system actually renders AFK cloaking impotent.

Christ...how may farking times has this been explained?


yes we get that but it seems you have a hard time grasping the following

you are correct afk cloaking becomes impotent
but then hot dropping becomes OMNIPOTENT

how is that a solution?
Now you're simply being obtuse.


how exactly without local and without a way to find said cloakers how is it not. anti local people here just go remove local.
which alone will make hot dropping cloakers damn near omipotent.


remove local but give me a way to survive too otherwise this wont work. how is me saying this being obtuse?

or if you think i still em give me an example of how em i going to defend myself then.


Because you assumed I did not get the second part. No local means no more AFK cloaking. That is fairly obvious.

As for the rest, that is slightly different discussion. Maybe you should go back to the first post by the ISD guy in this thread and look at his first edit to learn about my past participation in this discussion....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Chatles
Deep Core Mining Inc.
Caldari State
#1425 - 2015-03-10 04:10:46 UTC
Teckos Pech wrote:
-


I think null is the wrong place for you. P

Yes, I know that is trite and cliche, but in this case true. Yes, you could be dropped if you undock and start doing stuff™, but at the same time that is part of null. And to be honest, I'd also favor removing information from places like dotlan such as gate jumps and rats killed. I'm opposed, in general, to free intel...whether that works for me or against me.

And frankly, I'd be fine with removing the notion of True Sec in that if players occupy space and do stuff in it that space should get better the more they do over time, so even that would help you out. If I don't know you are doing stuff in system xyz-123 and making it "better" I probably wont be lurking around to drop Bad Things™ you.


not for me?
i have lived in null for the past 5 years i love it out here. i have lost more tengus than i care to mention, i have lost nothing to afk cloaky campers.

yes i can be hot dropped, and i have been, yes i can be gate camped and i have been, yes i have had my attention slip and missed that red in local that got me killed, yes i have been awoxed, hell i have even passed out at the keyboard with my ship in space.

i am not ignorant or oblivious of the risks of living in null.
but thus far i have made significantly more than i have lost
i have multiple sources of revenue so i am not dependent upon that one choice system thats perma camped the **** out of.

as for true sec hell yes take that **** away, all it does it says good ratting space here please camp.
dotlan i dont use it. so indifferent to the free intel you mentioned

my argument essentially boils down to hot droppers will become overpowered without local, even if you have someone on gate all it takes is for some guy to log into the system, the gate never flashes and there is never any warning, so guarding gates becomes moot, and its not like they possibly stop SBs from coming in anyways catching one of those is rather challenging.

and that overpowering of hot dropping is what i am arguing against.
my fear is that all pve activity will become so vulnerable that ratters/miners will be unable to afford to continue living in null.

and all it will take is to get 1 toon in the system

i know people have been quoting fozzy that there needs to be a way to disrupt activity in null, i am just saying taking local away might just exterminate it instead. which becomes far more problematic when sov defense becomes tied to activity.
Teckos Pech
Hogyoku
Goonswarm Federation
#1426 - 2015-03-10 07:35:14 UTC
Chatles wrote:
Teckos Pech wrote:
-


I think null is the wrong place for you. P

Yes, I know that is trite and cliche, but in this case true. Yes, you could be dropped if you undock and start doing stuff™, but at the same time that is part of null. And to be honest, I'd also favor removing information from places like dotlan such as gate jumps and rats killed. I'm opposed, in general, to free intel...whether that works for me or against me.

And frankly, I'd be fine with removing the notion of True Sec in that if players occupy space and do stuff in it that space should get better the more they do over time, so even that would help you out. If I don't know you are doing stuff in system xyz-123 and making it "better" I probably wont be lurking around to drop Bad Things™ you.


not for me?
i have lived in null for the past 5 years i love it out here. i have lost more tengus than i care to mention, i have lost nothing to afk cloaky campers.


Then what is the problem? Remove the free intel of local and the above will continue to be true. You will NEVER EVER lose anything to an AFK camper. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GeeShizzle MacCloud
#1427 - 2015-03-10 11:38:50 UTC  |  Edited by: GeeShizzle MacCloud
Teckos Pech wrote:


Because you assumed I did not get the second part. No local means no more AFK cloaking. That is fairly obvious.

As for the rest, that is slightly different discussion. Maybe you should go back to the first post by the ISD guy in this thread and look at his first edit to learn about my past participation in this discussion....


no more local does not mean no more afk camping.

explain why you think it will. because just making a statement does not make it true. and once you've backed up your argument more than just "beacause its obvious, or its just a fact, or (insert bullsh*t percentage ive made up on the spot) of people agree this is the case" we can actually start moving again on this topic and youo might learn something about mechanics of the game and the psychological aspects of a perceived threat vs an actual threat.

please for the love of god use logic and clear reasoning.
Haywoud Jablomi
Vay Mining Corporation
#1428 - 2015-03-10 13:06:09 UTC
I can see how the PVP group would love local to be removed. It makes life a lot easier for them. Would it remove AFK camping? More than likely. It would just replace it with active camping of every ice system in null.

Though local does provide intel, it is only as good as the pilots that use it. The alliance intel channels do far more work than local itself.

You know since Fozzie made his statement, I have been thinking. I would have to say that he is completely wrong about his take on AFK camping. He quick statement touched on low DPS of the cloak ship, illusions to local removal by comparing it to WH space, and effecting ISK making in null.

I mean lets be honest. No one has lost isk cause of a camper. They are an annoyance, but if you let them effect your isk..... really should just move one system over. DPS of the cloak ship also has no real bearing and the last dozen posts reflect that cause they real problem is hotdropping. So that leaves local. Even local isnt the problem people make it. Local extends 1 system. Intel channels extend the entire universe of Eve.

It is what it is. CCP will change the game as they see fit.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Chatles
Deep Core Mining Inc.
Caldari State
#1429 - 2015-03-10 13:24:08 UTC  |  Edited by: Chatles
removing local wont kill afk camping, it will change how it works let me describe it:

that same afk camper will simply be then in system just logged of
he will come from work or whatever and login

he will immediately cloak no one will notice this as there wont be time

he wont show up in local (no more local)

he will warp cite to cite find someone get close uncloak scram web and cyno
new group bridges in one will warp away providing a new camper for system in case original dies

repeat. the system activity will be wiped out no one will be able to defend against this.
there will never be any intel no mater the effort you put into it.

all pvp will become guard / hotdrop with vast advantage going to hotdroppers as their range is rather vast.
and as we have stated before pigeonholing a large group of ratters into a system kills profit.


removing local will make hotdropping effortless.
afk campers will just become permanent resident hotdroppers.
Mag's
Azn Empire
#1430 - 2015-03-10 14:23:24 UTC  |  Edited by: Mag's
Chatles wrote:
removing local wont kill afk camping, it will change how it works let me describe it:

that same afk camper will simply be then in system just logged of
he will come from work or whatever and login

he will immediately cloak no one will notice this as there wont be time

he wont show up in local (no more local)

he will warp cite to cite find someone get close uncloak scram web and cyno
new group bridges in one will warp away providing a new camper for system in case original dies

repeat. the system activity will be wiped out no one will be able to defend against this.
there will never be any intel no mater the effort you put into it.

all pvp will become guard / hotdrop with vast advantage going to hotdroppers as their range is rather vast.
and as we have stated before pigeonholing a large group of ratters into a system kills profit.


removing local will make hotdropping effortless.
afk campers will just become permanent resident hotdroppers.
The fact you believe this, shows you're still not getting it.

Why? Well it's simple, he won't show up in local and neither will anyone else, if the changes are like WH space.
So just how often will someone login, run site to site, then hotdrop into a system they have no idea of how many enemies are actually in?

So rather than it being omnipotent, it becomes a far riskier business. Then they have to rely upon spying and other forms of information, to create chances. So no, it will not be AFK camping. But then you consider logged off players are AFK camping, what a fine example of logic that is.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Chatles
Deep Core Mining Inc.
Caldari State
#1431 - 2015-03-10 14:39:56 UTC  |  Edited by: Chatles
have you heard of dscan?

you got tonpress 2 buttons and it will tell if there is any ships unless theu are cloacked
those tengus and rattlesnakes will show up there and there is very few places they would be.

yes i believe this will be what will happen its just too easy

and i believe this beacause thats exactly what i will do if local gets removed.
Mag's
Azn Empire
#1432 - 2015-03-10 14:43:18 UTC
Chatles wrote:
have you heard of dscan?

you got tonpress 2 buttons and it will tell if there is any ships unless theu are cloacked
those tengus and rattlesnakes will show up there and there is very few places they would be.

yes i believe this will be what will happen its just too easy
Have you heard of stations/outposts? Oh and those pesky ships that are immune to D-scan?

Yea, it would most surely be OP and easy. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ryuu Towryk
Perkone
Caldari State
#1433 - 2015-03-10 15:01:59 UTC
Man, I thought nullsec was supposed to be dangerous and full of bad asses.
Instead it's more whiny than high sec.
HTFU, as you are so fond of saying to the rest of us.
Roll
Chatles
Deep Core Mining Inc.
Caldari State
#1434 - 2015-03-10 15:11:32 UTC
yeah because all those 4 dscan immune ships are gone be such a big problem.
the hell do those have to do with anything?

so they dont show up on dscan its not like i would have had much of an opportunity to
hotdrop em when they did either.

they are not hotdropper targets anyway
they are not ships viable for pve either
they do not matter in this.
Mag's
Azn Empire
#1435 - 2015-03-10 15:40:06 UTC
Chatles wrote:
yeah because all those 4 dscan immune ships are gone be such a big problem.
the hell do those have to do with anything?

so they dont show up on dscan its not like i would have had much of an opportunity to
hotdrop em when they did either.

they are not hotdropper targets anyway
they are not ships viable for pve either
they do not matter in this.
Like I said, you're simply being obtuse. Ignore everything else, it seems to work well for you and your logic train.

But then AFK campers can be logged off according to you, so it's not in the least surprising.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Chatles
Deep Core Mining Inc.
Caldari State
#1436 - 2015-03-10 15:48:33 UTC
afk camping works because of local yes, take away local they will still be caping exept now it will cost those who use they system

being logged in wont have the same effect your right, my point is those camper will now become supereffective hotdroppers.
Paladin Amarr
Ministry of War
Amarr Empire
#1437 - 2015-03-10 18:38:28 UTC
Afk Cloaking is an important aspect of pvp on eve. Sometimes you are in null sec doing roaming, and just need to make a pause, warp into safe spot and cloack. You may also need it in order to repair modules, wait for shield or cap regeneration, timers, wait for your friends, etc

In the other hand, I do agree that the current mechanical is broken, simple because you have no counter on that.

Also, Partial ideias like:
- Ban cloack camping.
- Not automatic cicle for cloacking, or ask for a password or mini-game to re-cloack.
- Make null sec local = wh.

This is not going to work. To fix it, you need to see the two sides of the coin.

There is some good options thought like :

1) Special Combat probes, it should take time to even someone with perfect skill points to probe an afk cloack, cant be too easy.
2) Special Pos module, some module that requires the corp to anchor a pos just for it, and that could be activated only once per day for example.
3) Special module that shows cloack camps in the d-scan. It willl make very hard, or even impossible to chase down the cloack camper, but since it makes a small chance to the hunters and small risk to the campers, its valid.

Paladin.

Nasar Vyron
S0utherN Comfort
#1438 - 2015-03-10 19:31:12 UTC  |  Edited by: Nasar Vyron
Paladin Amarr wrote:
Afk Cloaking is an important aspect of pvp on eve. Sometimes you are in null sec doing roaming, and just need to make a pause, warp into safe spot and cloack. You may also need it in order to repair modules, wait for shield or cap regeneration, timers, wait for your friends, etc

In the other hand, I do agree that the current mechanical is broken, simple because you have no counter on that.

Also, Partial ideias like:
- Ban cloack camping.
- Not automatic cicle for cloacking, or ask for a password or mini-game to re-cloack.
- Make null sec local = wh.

This is not going to work. To fix it, you need to see the two sides of the coin.

There is some good options thought like :

1) Special Combat probes, it should take time to even someone with perfect skill points to probe an afk cloack, cant be too easy.
2) Special Pos module, some module that requires the corp to anchor a pos just for it, and that could be activated only once per day for example.
3) Special module that shows cloack camps in the d-scan. It willl make very hard, or even impossible to chase down the cloack camper, but since it makes a small chance to the hunters and small risk to the campers, its valid.

Paladin.



Adding modules/items to the game just makes things more convoluted. The only way to "fix" cloaking is to add counterplay using mechanic that already exist within the game.

Why are cloaky campers a threat? Is it because their ship type is unknown? they could bring in friends with a cyno? you don't know if they're actually there? they're gathering intel?

I think you'll find most are afraid of a cloaky camper because of that they could bring, not because of what they're actually in. And rightfully so, a person can sit in a system for days/weeks at a time to lul the inhabitants into a sense of security then light a cyno and suddenly +20 in local.

The only "solution" if you can call it that would be to treat the cloak, cyno, upcoming entosis link like the newer hyperspacial modules. That is, only x number of them can be fit to a ship at any given time. In this case 1. And keep in mind even saying that, they can always drop a mobile depot and refit.

People would likely say that makes covert ships worthless and to them I'd say no... the combat recon just got an amazing buff that removes it from dscan. THAT is your new hotdrop ship choice. Covert frigates still work for probing and scouting (gathering intel) but are very fragile. Covert recons can accomplish the same, but bring some very nice defensive bonuses and are not entirely defenseless. Both of which can fit covert cloaks which render then almost entirely immune when navigating null security space.

Attaching cynos to combat recons accomplishes a few things.
First of which, it gives this class of ships a purpose! On top of this it introduces counterplay that does not just include sitting in station and not giving a fight to bore them away.
A player can now throw combat probes and with a quick scan can check if they can see a recon on scan. If they do, they can expect a cyno hotdrop. If they do not, then they will know this player does not have a cyno, and can prepare for that player's friends to pay them a visit if they continue their activities.


Either way increasing the chances of good fights because people will still be careless and get caught, and now if the cyno is careless now he can die as well. Or if it's a scout, the system inhabitants can now prepare for the incoming gang to get a good fight out of it.



So.. all that said, people are risk adverse in this game. And a neutral in local is likely going to result in people safing up no matter what is done. Only those who are willing to risk their assets will actually get anything out of a change like this. And I think you'd find even those cloaky campers would avoid a system if they thought the inhabitants were actually willing to fight back. They are just like the rest of EVE in that most will only take a fight when the odds are 99% in their favor.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1439 - 2015-03-10 19:55:27 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
13. Spamming is prohibited.

Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words “first”, “go back to (insert other game name)” and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.



Edit: and some more....

3. Ranting is prohibited.

A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

GeeShizzle MacCloud
#1440 - 2015-03-10 20:56:05 UTC  |  Edited by: GeeShizzle MacCloud
Nasar Vyron wrote:

.....

The only "solution" if you can call it that would be to treat the cloak, cyno, upcoming entosis link like the newer hyperspacial modules. That is, only x number of them can be fit to a ship at any given time. In this case 1. And keep in mind even saying that, they can always drop a mobile depot and refit.

People would likely say that makes covert ships worthless and to them I'd say no... the combat recon just got an amazing buff that removes it from dscan. THAT is your new hotdrop ship choice. Covert frigates still work for probing and scouting (gathering intel) but are very fragile. Covert recons can accomplish the same, but bring some very nice defensive bonuses and are not entirely defenseless. Both of which can fit covert cloaks which render then almost entirely immune when navigating null security space.

.....

So.. all that said, people are risk adverse in this game. And a neutral in local is likely going to result in people safing up no matter what is done. Only those who are willing to risk their assets will actually get anything out of a change like this. And I think you'd find even those cloaky campers would avoid a system if they thought the inhabitants were actually willing to fight back. They are just like the rest of EVE in that most will only take a fight when the odds are 99% in their favor.


Well said Nasar!

...and i might add we're currently nullsec hostiles, yet we can see eye to eye.