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CCP! Please clarify the future plans for WiS!

First post
Author
Laken Starr
Aliastra
Gallente Federation
#1601 - 2011-12-22 21:28:14 UTC  |  Edited by: Laken Starr
Indahmawar Fazmarai wrote:
Well, nobody WiSer is asking to abandon FiS for WiS. BOTH concepts have been abandoned and neglected during the "18 months" and now CCP is back to listening to players (or so they swear).

Just WiS players are not feeling like we are being listened to. Prior to develop any WiS content, CCP devs must gather info from players (and I mean individual players, as the CSM is kinda busy attending to their voters). What we want, what we expect, and so.

That would be just the beginning of he start, and so far, CCP official, unofficial, recorded and off-the-record stance about WiS is this:

(...)

Nothing.

Meanwhile, WiS has got many things that require attention. Some are little, some are big. I've been figuring a list, even:

**Character customization:
- Squint eyes (old issue)
- Randomly unresponsive interface (next/back buttons, mesh triggers), post-Crucible issue
- More lip mobilty to do some actual smiles (showing the teeth)
- No racial apparel and hairdos, unlike the old creator
- fantasy hair colors (cherry red, electric blue, lemon green...)
- To develop: painted fingernails, color intensity slider for hair colors
- The need to remake your portrait just because you changed you shoes... wrong, wrong, wrong!!! Changing your clothes should be done from a CQ menu, not through the portrait maker.
- Real earrings, not piercings (pet issue of mine)
- no violet/plum make up/eyeshadow/lipstick (pet issue of mine, albeit we got white lipstick and a few more colors with crucible)

**NEx store:
- Macrotransaction pricing: watch Jita ISK prices, learn why heels should not be more expensive than a BS...
- No meaningful differences between low/middle/top tier
- Over a hundred items from current "Militia" collection are seeded at Sisi but not released at TQ
- Whatever happened to "Business" and "Cyberpunk" collections?
- ISK for PLEX for AUR for NEx assets for ISK = overly complicated (anyway the CSM is already looking upon that, Seleene said)

**CQ:
- Lighting post-effects take a visible time to detect source oclusion by the avatar, i.e. you continuously see light sources piercing through your avatar for a split second before being properly blocked...
- Some shadows still look funny, albeit the overall lighting has been seriously improved
- The pod... leave it naked and covered in goo, then climb a ladder in public... feels weird. Should be easy to a add a sort of "cabin" concealing the pod from the station (immersion issue)
- To develop: how about inviting one person to your CQ? Or two? Or whatever is the current count before framerate collapses into a singularity and ATI cards catch fire? (twink, twink)

Thats only about fix current stuff and further develop existing assets/feaures, not abut adding new features as that would require -ideally- crowdsourcing a.k.a. ask your players what do they want to play when outside of their pod.


Quoting the above, since it pretty much explains my thoughts on the issues.

[Check] More WiS, please.
Beaches
#1602 - 2011-12-22 21:38:06 UTC
It seems like it would make a lot of people happy if they announced that they are still working on it and elaborated on to what degree. To me, if they aren't... it means that expanding EVE with WiS isn't worth it to them unless they're developing another game with it. Which equals 7 years of lies and expanding EVE for EVE's sake isn't their goal and this 'redirection' signifies a mere maintenance and repair of the cash cow. Which they can then once again eventually milk for other projects.
oldbutfeelingyoung
Perkone
Caldari State
#1603 - 2011-12-22 21:39:38 UTC
robbyx wrote:
Nypheas Azurai wrote:
oh, looks like I still have a few hours. well anyways, hoping CCP comments sooner rather than SOONER TM and tell us in no uncertain terms whether they plan to fill our sandbox up with fresh sand or just shuffle around old dirt.


perhaps just waiting to expire isn't being proactive enough, so instead I just actively cancelled my sub with a note expressing my disappointment in the lack of a plan for WiS and referencing this thread. I hope for the sake of CCP that they get the message.



I can give you answer now...."maybe re-visited some time in the future"......which in CCP lingo means " lol fat chance ".

I also would take this time to ask one of the WiShiners about gameplay, since you all keep going on about this "other" level of game play.......what gameplay would WiS add to the game ? there will be no FPS in stations, so please enlighten me as to the gameplay aspect that can be gained from WiS,...im not talking about sitting around in bars watching avatars walk by, i mean actual gameplay that reflects and compliments the cruel, harsh nature of EVE online.


reread from page 1 pls and all the other threads about WIS or Ambulation in the past .
pls don,t look up Incarna ,we are not talking about Incarna ,but about WIS


R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1604 - 2011-12-22 21:44:31 UTC
Beaches wrote:
It seems like it would make a lot of people happy if they announced that they are still working on it and elaborated on to what degree. To me, if they aren't... it means that expanding EVE with WiS isn't worth it to them unless they're developing another game with it. Which equals 7 years of lies and expanding EVE for EVE's sake isn't their goal and this 'redirection' signifies a mere maintenance and repair of the cash cow. Which they can then once again eventually milk for other projects.


or CCP didn,t expect a thread like this?

R.S.I2014

Nypheas Azurai
Azimuth Enterprises
#1605 - 2011-12-22 21:47:41 UTC  |  Edited by: Nypheas Azurai
robbyx wrote:
[
I can give you answer now...."maybe re-visited some time in the future"......which in CCP lingo means " lol fat chance ".

I also would take this time to ask one of the WiShiners about gameplay, since you all keep going on about this "other" level of game play.......what gameplay would WiS add to the game ? there will be no FPS in stations, so please enlighten me as to the gameplay aspect that can be gained from WiS,...im not talking about sitting around in bars watching avatars walk by, i mean actual gameplay that reflects and compliments the cruel, harsh nature of EVE online.

Well, thanks to the forum eating yet another post, my original reply is lost; suffice to say that:

Only CCP can clarify their half-truths, not you or any player. This is evidenced by how many things in this patchpansion could have been considered "lol fat chance" just a few months ago. CCP need to respect their customers enough to give us a roadmap on WiS and let us decide if we wish to ride it out.

As another poster mentioned, literally you need to re-read the topic, there are 70+ pages for a reason. I won't do the disservice of trying to summarize every single relevant idea for you here (from in-person trading of illicit items, to smuggling, to gambling, to a chance at meaningful bounties, and beyond if we are not limited to just stations, but planets and ships as well) instead, know that since E3 2008 Ambulation and well before then, of any issue that could be said (i.e. implementation), the one thing that was never an issue neither for CCP nor the playerbase was generating meaningful gameplay ideas for WiS.
Mukuro Gravedigger
Republic University
Minmatar Republic
#1606 - 2011-12-22 22:00:21 UTC
I've been casually following this thread and Robbyx's comments parallel my thoughts.

As an ex-miner, I have read threads asking CCP to boost the mining barges from being a bit more than paper tanks. Those threads boil down to "HTFU, Return to WOW, umadbro?" and other childish comments. Yet the underlying theme of PVP remains intact for these situations. CCP has not cornered off a section of space, much less made ships invunerable and destroyed what originally made Eve the game it is today. Players accept this to various degrees.

I place a buy order onto an empty market and within a hour, someone placed a 0.1 ISK higher order. Again, the underlying theme of PVP is present, though nothing is destroyed. While I can continue mentioning various aspects of PVP, it seems that many people that desire WIS want it as a non-PVP setting. "I want to sit at a bar, have a drink, play poker, talk to friends." Would a majority of players be more receptive, and possibly push CCP in the direction to work further into WIS if avatars had the possibility of being engaged in PVP actions?

Again, being the lowly miner, I get ganked by some hot shot pilot that docks in a nearby station afterwards to laugh it off with his buddies. As I quietly approach this individual (using a new set of skills not ship related, but more combat avatar related that CCP created and released onto the market), I use my trusty projectile pistol and place a well-placed shot between the ganker's eyes to make a sharpshooter whistle in amazement. As this individual has his brain matter splatter the back wall as his clone elsewhere is suddenly activated, being a lower security station, I have a bit of time to steal his new clothes he just bought with Aurum. And for a trophy prize, I pluck out his monocle to wear as a necklace...

Personally, I rather see a "Blade Runner" type atmosphere in WIS instead of a simples Sims game with bubbles above our heads.
oldbutfeelingyoung
Perkone
Caldari State
#1607 - 2011-12-22 22:01:26 UTC
Nypheas Azurai wrote:
robbyx wrote:
[
I can give you answer now...."maybe re-visited some time in the future"......which in CCP lingo means " lol fat chance ".

I also would take this time to ask one of the WiShiners about gameplay, since you all keep going on about this "other" level of game play.......what gameplay would WiS add to the game ? there will be no FPS in stations, so please enlighten me as to the gameplay aspect that can be gained from WiS,...im not talking about sitting around in bars watching avatars walk by, i mean actual gameplay that reflects and compliments the cruel, harsh nature of EVE online.

Well, thanks to the forum eating yet another post, my original reply is lost; suffice to say that:

Only CCP can clarify their half-truths, not you or any player. This is evidenced by how many things in this patchpansion could have been considered "lol fat chance" just a few months ago. CCP need to respect their customers enough to give us a roadmap on WiS and let us decide if we wish to ride it out.

As another poster mentioned, literally you need to re-read the topic, there are 70+ pages for a reason. I won't do the disservice of trying to summarize every single relevant idea for you here (from in-person trading of illicit items, to smuggling, to gambling, to a chance at meaningful bounties, and beyond if we are not limited to just stations, but planets and ships as well) instead, know that since E3 2008 Ambulation and well before then, of any issue that could be said (i.e. implementation), the one thing that was never an issue neither for CCP nor the playerbase was generating meaningful gameplay ideas for WiS.



+1 just for the word patchpansion

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1608 - 2011-12-22 22:09:04 UTC
Mukuro Gravedigger wrote:
I've been casually following this thread and Robbyx's comments parallel my thoughts.

As an ex-miner, I have read threads asking CCP to boost the mining barges from being a bit more than paper tanks. Those threads boil down to "HTFU, Return to WOW, umadbro?" and other childish comments. Yet the underlying theme of PVP remains intact for these situations. CCP has not cornered off a section of space, much less made ships invunerable and destroyed what originally made Eve the game it is today. Players accept this to various degrees.

I place a buy order onto an empty market and within a hour, someone placed a 0.1 ISK higher order. Again, the underlying theme of PVP is present, though nothing is destroyed. While I can continue mentioning various aspects of PVP, it seems that many people that desire WIS want it as a non-PVP setting. "I want to sit at a bar, have a drink, play poker, talk to friends." Would a majority of players be more receptive, and possibly push CCP in the direction to work further into WIS if avatars had the possibility of being engaged in PVP actions?

Again, being the lowly miner, I get ganked by some hot shot pilot that docks in a nearby station afterwards to laugh it off with his buddies. As I quietly approach this individual (using a new set of skills not ship related, but more combat avatar related that CCP created and released onto the market), I use my trusty projectile pistol and place a well-placed shot between the ganker's eyes to make a sharpshooter whistle in amazement. As this individual has his brain matter splatter the back wall as his clone elsewhere is suddenly activated, being a lower security station, I have a bit of time to steal his new clothes he just bought with Aurum. And for a trophy prize, I pluck out his monocle to wear as a necklace...

Personally, I rather see a "Blade Runner" type atmosphere in WIS instead of a simples Sims game with bubbles above our heads.



At least you got a vision how you want WIS to be ,instead of screaming about barbies
its the same when sombody starts this game for the first time ,they got expectations about what is advertised.
i liked EVE from the beginning(yes this barbielover likes FIS) ,but not being able to get me a bumpersticker for my ship(bc thats the only thing you see ever)was a dissapointment.
WIS adds some extra ,maybe WIS would be that bumpersticker for me

R.S.I2014

Flamespar
WarRavens
#1609 - 2011-12-22 22:44:15 UTC
oldbutfeelingyoung wrote:
[quote=Mukuro Gravedigger]I've been casually following this thread and Robbyx's comments parallel my thoughts.

As an ex-miner, I have read threads asking CCP to boost the mining barges from being a bit more than paper tanks. Those threads boil down to "HTFU, Return to WOW, umadbro?" and other childish comments. Yet the underlying theme of PVP remains intact for these situations. CCP has not cornered off a section of space, much less made ships invunerable and destroyed what originally made Eve the game it is today. Players accept this to various degrees.

I place a buy order onto an empty market and within a hour, someone placed a 0.1 ISK higher order. Again, the underlying theme of PVP is present, though nothing is destroyed. While I can continue mentioning various aspects of PVP, it seems that many people that desire WIS want it as a non-PVP setting. "I want to sit at a bar, have a drink, play poker, talk to friends." Would a majority of players be more receptive, and possibly push CCP in the direction to work further into WIS if avatars had the possibility of being engaged in PVP actions?

Again, being the lowly miner, I get ganked by some hot shot pilot that docks in a nearby station afterwards to laugh it off with his buddies. As I quietly approach this individual (using a new set of skills not ship related, but more combat avatar related that CCP created and released onto the market), I use my trusty projectile pistol and place a well-placed shot between the ganker's eyes to make a sharpshooter whistle in amazement. As this individual has his brain matter splatter the back wall as his clone elsewhere is suddenly activated, being a lower security station, I have a bit of time to steal his new clothes he just bought with Aurum. And for a trophy prize, I pluck out his monocle to wear as a necklace...

Personally, I rather see a "Blade Runner" type atmosphere in WIS instead of a simples Sims game with bubbles above our heads.


Sounds ike fun to me.

I remember Devs saying that stations won't be entirely 'risk free', and also remember a mention that one of the benefits of sharing resources with World of Darkness, was that Incarna could benefit from the development of WoDs combat systems, though obviously it would be modified for the EVE setting.

So maybe, one day.

oldbutfeelingyoung
Perkone
Caldari State
#1610 - 2011-12-22 23:37:38 UTC
Flamespar wrote:
oldbutfeelingyoung wrote:
[quote=Mukuro Gravedigger]I've been casually following this thread and Robbyx's comments parallel my thoughts.

As an ex-miner, I have read threads asking CCP to boost the mining barges from being a bit more than paper tanks. Those threads boil down to "HTFU, Return to WOW, umadbro?" and other childish comments. Yet the underlying theme of PVP remains intact for these situations. CCP has not cornered off a section of space, much less made ships invunerable and destroyed what originally made Eve the game it is today. Players accept this to various degrees.

I place a buy order onto an empty market and within a hour, someone placed a 0.1 ISK higher order. Again, the underlying theme of PVP is present, though nothing is destroyed. While I can continue mentioning various aspects of PVP, it seems that many people that desire WIS want it as a non-PVP setting. "I want to sit at a bar, have a drink, play poker, talk to friends." Would a majority of players be more receptive, and possibly push CCP in the direction to work further into WIS if avatars had the possibility of being engaged in PVP actions?

Again, being the lowly miner, I get ganked by some hot shot pilot that docks in a nearby station afterwards to laugh it off with his buddies. As I quietly approach this individual (using a new set of skills not ship related, but more combat avatar related that CCP created and released onto the market), I use my trusty projectile pistol and place a well-placed shot between the ganker's eyes to make a sharpshooter whistle in amazement. As this individual has his brain matter splatter the back wall as his clone elsewhere is suddenly activated, being a lower security station, I have a bit of time to steal his new clothes he just bought with Aurum. And for a trophy prize, I pluck out his monocle to wear as a necklace...

Personally, I rather see a "Blade Runner" type atmosphere in WIS instead of a simples Sims game with bubbles above our heads.


Sounds ike fun to me.

I remember Devs saying that stations won't be entirely 'risk free', and also remember a mention that one of the benefits of sharing resources with World of Darkness, was that Incarna could benefit from the development of WoDs combat systems, though obviously it would be modified for the EVE setting.

So maybe, one day.




i won,t mind , scamming the warpbutton after being blown up and dock at the first station,having to look around for that same pilot who wants my head anyway.

R.S.I2014

Ladie Harlot
Viziam
Amarr Empire
#1611 - 2011-12-22 23:45:52 UTC
Beaches wrote:
It seems like it would make a lot of people happy if they announced that they are still working on it and elaborated on to what degree

No it wouldn't. Remember these are people crying about wanting more dresses for their toonies in a spaceship game.

The artist formerly known as Ladie Scarlet.

oldbutfeelingyoung
Perkone
Caldari State
#1612 - 2011-12-22 23:55:23 UTC  |  Edited by: oldbutfeelingyoung
Ladie Harlot wrote:
Beaches wrote:
It seems like it would make a lot of people happy if they announced that they are still working on it and elaborated on to what degree

No it wouldn't. Remember these are people crying about wanting more dresses for their toonies in a spaceship game.



edit

he got me for a moment ,so i deleted
phoned his mother to pick him up

R.S.I2014

Industrializer Tekitsu
Perkone
Caldari State
#1613 - 2011-12-23 00:03:45 UTC
CoLe Blackblood wrote:
I like the idea of Walking in Stations. The scope of what CCP is trying to do with their space game is quite impressive...rather than being like every other nub on here and saying GTFO, I will say that we need more spaceships way before we need to go to the cantina.


This.

War sounds interesting enough. The next one should be about WiS.
Disdaine
#1614 - 2011-12-23 00:04:18 UTC
Ladie Harlot wrote:
Beaches wrote:
It seems like it would make a lot of people happy if they announced that they are still working on it and elaborated on to what degree

No it wouldn't. Remember these are people crying about wanting more dresses for their toonies in a spaceship game.


There's that strawman again.

Though I do understand that you have to break our position down to wanting "dresses for toonies" so you can wrap your thick skull around it.
Flamespar
WarRavens
#1615 - 2011-12-23 00:08:31 UTC  |  Edited by: Flamespar
Industrializer Tekitsu wrote:

War sounds interesting enough. The next one should be about WiS.


Hopefully the 'War' expansion will include the Corporation office with a big 3D interactive map upon which players can hatch their evil schemes.

You know what, rather than the multiplayer establishments, perhaps the corp offices should be the first multiplayer environments implemented. It would give CCP the opportunity to introduce a number of things to make corporation management (and war) easier, and more cool.
robbyx
#1616 - 2011-12-23 00:29:13 UTC
Flamespar wrote:
Industrializer Tekitsu wrote:

War sounds interesting enough. The next one should be about WiS.


Hopefully the 'War' expansion will include the Corporation office with a big 3D interactive map upon which players can hatch their evil schemes.

You know what, rather than the multiplayer establishments, perhaps the corp offices should be the first multiplayer environments implemented. It would give CCP the opportunity to introduce a number of things to make corporation management (and war) easier, and more cool.



That is an idea i could fully get behind, at least its helpful and relevant to EVE's core game play....throw the idea of "cantinas" away, along with crappy establishments and the ability to paint your nails and show your friends your hip new funky hair-do.

The quoted posters idea, and others like it are what WiS should be about, as long as implementing it NEVER interferes with the development of FiS on any scale.....for what its worth i +1'ed you.
Ladie Harlot
Viziam
Amarr Empire
#1617 - 2011-12-23 00:31:26 UTC
Disdaine wrote:
There's that strawman again.

Wow you are still using that phrase without understanding what it means. Next time you make a link to the wikipedia article you should take a few minutes to actually read it.

The artist formerly known as Ladie Scarlet.

Disdaine
#1618 - 2011-12-23 00:37:00 UTC  |  Edited by: Disdaine
Ladie Harlot wrote:
Disdaine wrote:
There's that strawman again.

Wow you are still using that phrase without understanding what it means. Next time you make a link to the wikipedia article you should take a few minutes to actually read it.


I didn't link it. Roll

Keep on truckin goonie.

"Generally, the straw man is a highly exaggerated or over-simplified version of the opponent's original statement, which has been distorted to the point of absurdity"

WiS =/= "dresses for toonies"

Go back to pulling wings off butterflies or burning ants with a magnifying glass.
Beaches
#1619 - 2011-12-23 00:43:51 UTC
Disdaine wrote:
Ladie Harlot wrote:
Disdaine wrote:
There's that strawman again.

Wow you are still using that phrase without understanding what it means. Next time you make a link to the wikipedia article you should take a few minutes to actually read it.


I didn't link it. Roll

Keep on truckin goonie.

"Generally, the straw man is a highly exaggerated or over-simplified version of the opponent's original statement, which has been distorted to the point of absurdity"

WiS =/= "dresses for toonies"

Go back to pulling wings off butterflies or burning ants with a magnifying glass.


The goon is just lashing out on you because I corrected it earlier.


Beaches wrote:
Ladie Harlot wrote:

The "white knights" are the idiots reporting people who aren't even undocked for botting just because of the alliance they are in.



You clearly don't know what a white knight is. I hate it when people see something used on the internet that has a very real actual meaning and then apply it completely incorrectly.

Jesus Christ, it's even on urban dictionary... it's even on any historical reference or any definition or piece of knowledge anywhere for that matter.

Please lurk before posting, you are a ******* disease GTFO


Ladie Harlot
Viziam
Amarr Empire
#1620 - 2011-12-23 00:46:15 UTC
Beaches wrote:
The goon is just lashing out on you because I corrected it earlier.

I apologize. All you pubbies start to look alike after a while.

The artist formerly known as Ladie Scarlet.