These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

A Caldari / Minmatar pirate faction?

Author
Tusker Crazinski
Native Freshfood
Minmatar Republic
#1 - 2015-03-08 15:04:58 UTC
I'm just throwing out an Idea, whether it be OP, or straight up dumb. regardless I'd really like to see a caldari minmatar pirate faction

There is an iteration of every combination among pirate ranks except Caldari / Minmatar. which is weird they're the two most "piraty" races in the game.


Also there is also only one pirate faction that uses Hybrids..... and nothing in this game gives bonuses to smartbombs Cool

so for vision on what these ships would be

three ships all with bonuses

10 hybrid damage -- Caldari
7.5 hybrid tracking -- Minmatar

role

75% reduction in smartbomb cycle time
50% reduction in Smartbomb cap usage




oohthey ioh
Doomheim
#2 - 2015-03-08 15:48:05 UTC
Tusker Crazinski wrote:


75% reduction in smartbomb cycle time
50% reduction in Smartbomb cap usage





how many high slots?
chaosgrimm
Synth Tech
#3 - 2015-03-08 15:53:43 UTC  |  Edited by: chaosgrimm
Tusker Crazinski wrote:

There is an iteration of every combination among pirate ranks except Caldari / Minmatar. which is weird they're the two most "piraty" races in the game.


Mordus line was originally there to fill the caldari minmatar hole... but devs love gallente so it went to gallente for 'lore' reasons
Iain Cariaba
#4 - 2015-03-08 16:09:12 UTC
A better idea would be to use the search function of the forum to find one of the hundred or so identical threads and post there.
Atomeon
Federal Navy Academy
Gallente Federation
#5 - 2015-03-10 00:28:34 UTC  |  Edited by: Atomeon
Well, a Caldari / Minmatar pirate ship should have:
Caldari: Bonus to missile damage.
Minmatar: Bonus to Target painter.

That would be interesting.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-03-10 00:44:04 UTC
Do you really wanna get a Minmaldari uber shield/missile child?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tusker Crazinski
Native Freshfood
Minmatar Republic
#7 - 2015-03-10 01:22:16 UTC
Tiddle Jr wrote:
Do you really wanna get a Minmaldari uber shield/missile child?


lets face it that's already Mordus, I really wish Mordus ships were just rail monsters, seeing how its a Gal Cal hybrid and they're the two factions that share turrets.

Like I said, I'm not sure what really should make sense as a Calmatar pirate faction, I just had the thought of a rail thorax firewalling for it self, it sounded really entertaining at the time....... and once again not a single hull in this game buffs Smartbombs.
Lienzo
Amanuensis
#8 - 2015-03-10 01:24:36 UTC
Are we missing a faction though? It's kinda odd that the Gallente and the Caldari have both the Guristas and Mordu's Legion to worry about. The Gallente have four pirate groups attached to them once you count in Serpentis and Angel Cartel. What an unruly bunch they are.

Maybe the Mordu's Legion just has misattributed skillsets given they are all missile based and kitey. The Lore doesn't hold though. Alternately, we could go have a chat with Worm, Gila and Rattlesnake pilots to see if they'd like to trade in their drone bonuses for webbing. I don't think they'll go for it.

If we do get a cross faction group, they're going to have to be a real nasty bunch, in keeping with tradition.

The other wild card is the Angel Cartel, and what little Lore we have about them indicates that they have a creatively free hand to write the next chapter in the New Eden saga. If they've been able to withstand Sansha's minions all this time, they must know more about the history of Anoikis than they've let on henceforth. Perhaps they even have some idea of how the ancient Sani Sabik were suppressed.
FireFrenzy
Cynosural Samurai
#9 - 2015-03-10 07:33:25 UTC
Someone wants to see MOAR PIPEBOMBING VIDEOS...

And i for one approve of our Chessy overlords...
Arthur Aihaken
CODE.d
#10 - 2015-03-10 08:02:13 UTC
Atomeon wrote:
Well, a Caldari / Minmatar pirate ship should have:
Caldari: Bonus to missile damage.
Minmatar: Bonus to Target painter.

That would be interesting.

You mean like a Golem? Big smile

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#11 - 2015-03-10 09:36:50 UTC  |  Edited by: Arthur Aihaken
I think the Thukker Tribe is probably the logical choice for a Minmatar-based Pirate faction. Here's a link to some interesting lore.

"The Thukkers maintain strong caravans, trade and scavenging operations making a huge portion of their economy with some minor criminal activities as well."

"The Thukkers were secretly involved in the construction of the Minmatar Elder Fleet and contributed forces to the Elder task forces... They are responsible for attacking CONCORD which served as a distraction as they prepared to attack Ammatar Mandate and the Amarr Empire in order to rescue Starkmanir slaves. They pushed deep into Amarr space destroying large portions of both the Imperial Navy and Ammatar Fleet until Jamyl Sarum's superweapon devastated the Elder Fleets into retreat and abandoned Thukker ground forces on Mekhios."


There's nothing in the lore specifically indicating any Minmatar-Caldari background, but given Thukker's allegiance it's unlikely that either Gallente or Amarr would be applicable. Caravans, trade and scavenging would seem to denote larger cargo holds, some salvage-based bonuses and self-sufficiency.

Caldari Bonus: 10% bonus to kinetic and explosive missile damage per level (battleship)
25% bonus to kinetic and explosive missile damage per level (cruiser)
30% bonus to kinetic and explosive missile damage per level (frigate)
Minmatar Bonus: 10% missile explosion velocity per level
Role Bonus: 100% bonus to salvager and salvager drone range/cycle time
50% reduction to all missile reload/swap times

Thukker ships would have predominantly low slots, high with utility and less mids. They would have the same base warp speeds, slightly less velocity than Angel ships, the highest inertia and lowest signature radius. Cargo space would be approximately 25% more than is typical of Pirate ships and they would sport more hull than shields or armor. These configurations and bonuses lend themselves towards a variety of hull-tanking, scavenging and transportation applications.

Battleship: 8L-4M-8H, 6 launchers; 50m3 drone bay, 25 mbit bandwidth
Cruiser: 6L-3M-6H, 5 launchers; 25m3 drone bay; 15 mbit bandwidth
Frigate: 4L-2M-4H, 3 launchers; 15m3 drone bay; 5 mbit bandwidth

Thukkers are missile masters, but their damage bonus is limited to kinetic and explosive (not great against shield-based setups, but fairly effective against armor tanks). Bonuses for shield boosting and target painters already exist with many other Minmatar ships and Marauders, so I wanted to expand on something a bit different with the explosion velocity bonus and missile reload reduction.

Comments welcome. Addendum: Here are a few cool ideas from Deviant Art.

Thukker Tsunami (battleship)
Thukker Arghor (cruiser)
Thukker Bazuk (frigate)

I am currently away, traveling through time and will be returning last week.

Blue spy
Deep Core Mining Inc.
Caldari State
#12 - 2015-03-10 11:28:59 UTC  |  Edited by: Blue spy
My maths might be a little bit off but a ship with the same level of highslots as a smartbombing typhoon and those bonuses to smartbombing would do 900 DPS within a 6000km radius. Give it the speed of a macharial and you've just created a frigate bugzapper.

I LIKE Twisted
Azrael Blackheart
State War Academy
Caldari State
#13 - 2015-03-10 16:42:14 UTC
I remember back sometime in 2011 before all the factions/r&d corps got recolored the Minmatar Core Complexions tech 2 ships were mostly E-War ships and in their descriptions stated that they shared technology from the Caldari. However these of course did not have cross train bonuses, but my point is that there was an attempt to make the idea work.
Unsuccessful At Everything
The Troll Bridge
#14 - 2015-03-10 17:37:18 UTC
Rusty Drakes with solar panels, shield boost, TP effectiveness and missile RoF bonuses..









Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2015-03-10 18:08:38 UTC
Unsuccessful At Everything wrote:
Rusty Drakes with solar panels, shield boost, TP effectiveness and missile RoF bonuses..

I'd prefer a shiny Cyclone, but maybe that's just me.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#16 - 2015-03-10 18:39:50 UTC  |  Edited by: Agondray
chaosgrimm wrote:
Tusker Crazinski wrote:

There is an iteration of every combination among pirate ranks except Caldari / Minmatar. which is weird they're the two most "piraty" races in the game.


Mordus line was originally there to fill the caldari minmatar hole... but devs love gallente so it went to gallente for 'lore' reasons


yep, us intaki proved ourselves in the first caldari-gallente war...id admit the caldari locals weren't to pleased so we had to phone up the old commander Mordu. Even after being offered a role back as part of the caldari navy, we still went our way with caldari pride in our hearts.

Intaki by Birth
Mordu to the End
Caldari Forever

Edit: I don't see much of a use for the smartbomb bonuses in highsec (where the majority of shiney ships roam) unless you want to suicide in something nice

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

sytaqe violacea
Choir of morning
#17 - 2015-03-11 04:17:15 UTC
Caldari = Megacorporation
Minmater = Slave

Megacorporation + Slave = Industry

So, Calmater (or Mindari) ships should be pirates industrial, pirates mining barge, or pirates Freighter.
beakerax
Pator Tech School
#18 - 2015-03-11 07:35:11 UTC
Arthur Aihaken wrote:
I think the Thukker Tribe is probably the logical choice for a Minmatar-based Pirate faction. Here's a link to some interesting lore.

Not that I would object to more, but there are already Thukker ships in-game.
Arthur Aihaken
CODE.d
#19 - 2015-03-11 07:52:14 UTC
beakerax wrote:
Not that I would object to more, but there are already Thukker ships in-game.

It was just a suggestion. Insert (new pirate race) here.

I am currently away, traveling through time and will be returning last week.

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#20 - 2015-03-11 10:05:11 UTC
+1 for a rusty tengu

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

12Next page